Super Reflexes not so super


Dark_Blasphemy_EU

 

Posted

I dont kno about anyone else but I am having little problem with the Super Reflexes tree i seem to like to evade there attacts with my face which isnt so nice more or less pvp'in is kinda hell.

Another problem I have is with my AS and fly interupting me when i am perfectly still I dont know if anyone else is having this problem.


 

Posted

SR on stalkers seems a lot less effective than on a scrapper, this is due to the much lower hit points of a stalker so much less hits need to sneak past your defences to kill you.

AS and fly can be tricky as even though u think nu are stationary you have some inertia going so are still technically in motion. Try swapping to hover when u are next to your prey


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Posted

[ QUOTE ]
I dont kno about anyone else but I am having little problem with the Super Reflexes tree i seem to like to evade there attacts with my face which isnt so nice more or less pvp'in is kinda hell.

Another problem I have is with my AS and fly interupting me when i am perfectly still I dont know if anyone else is having this problem.

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Hmm, SR has always been a kind of powerset where you need to have practically everything and well slotted before it starts to do ok.. Also good Blasters will be hitting you in PvP no matter what.

This is why I went ninjitsu, theres not as much difference in the normal def powers, both sets get essentially elude, and ninjitsu gets very good self-heal as well..

As for the AS interrupted by fly, it really shouldn't, there must be something else. Either what stalko said, theres some debuff effect on you put by the enemy, or you fumble a bit with buttons interrupting it yourself..

Hmm I think combat jumping removes the extra inertia when used in conjunction with fly?


 

Posted

Yep, I have a flying regen stalker and ariel assasinations are always tricky. I have a bind to switch between fly and hover, handy as a brake and for saving endurance. If fly is your only travel power you might have problems getting away from a bad situation, which is probably why you notice SR isnt helping out much. I went for fly and TP, its very end hungry but maybe it will get better with more slots.

ps. An alternative might be to pick up air superiority to knock them out the sky then AS them on the ground.


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Fiend Space: 211464

 

Posted

I just realized something, you wouldn't be using follow would you? Because follow does interrupt AS if the enemy moves. Need to switch follow off first when you get close.


 

Posted

Yep.. although SR is great in PvE because of the inherent advantages that the heroes get in PvP it's pretty much gimped and useless.

My SR stalkers can run around in PvE sticking two figures up to anything then ASing them into oblivion but in PvP she gets hit by just about everything.

PvP sucks for villains tbh.


 

Posted

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PvP sucks for villains tbh.

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Please explain why.


 

Posted

I will tell you something no AT sucks in pvp. All AT have there advanteges and disadvantges. Last night in sc i was doing fine and couple of scraper come then we have to change tactics and still we won. if you doing bad in pvp find team. And if you wana play easy mode in pvp get spnies/regen or ninja or go opsite sp/sr scraper.


 

Posted

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PvP sucks for villains tbh.

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Please explain why.

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PPP powers are MASSIVELY weaker in all aspects to hero epics


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Posted

Arent there also far more unresisted powers/damage on hero side?
AFAIK only a stalkers AS is unresisted on villian side. Would explain why they are the villain PVP'ers choice.


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Posted

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I just realized something, you wouldn't be using follow would you? Because follow does interrupt AS if the enemy moves. Need to switch follow off first when you get close.

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Sorry it took me a while to get back to you on this have the slight problem of having to sleep but in answer to this no i dont use follow cmd i think my problem is a delay time in the amination (sorry for the spelling) which in turn is making me beleave that i am still but could still be moving.

On another subject this to fellow stalkers out there.
Now i am only lvl 28 so i am not feeling the full power in SC but i still do some damage but i have been asked to do a number of one on ones and i think ok why not then they lay down these demands like not use and i quote "hide" then when you do use it they call you a noob anyone else think that ppl get stalkers and scrapers mixed up or am i just ranting


 

Posted

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PvP sucks for villains tbh.

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Please explain why.

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Scrappers have highest damage modifier in the game
Controller and Defenders have highest buffs and debuffs in the game (empath heal makes a team almost unbeatable)
Every hero group now has tactics so stalkers are pretty much made redundant
PPP are appalling when compared to hero epics
Blasters can do more melee damage than Brutes and are capable of 1 shotting stalkers


 

Posted

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then they lay down these demands like not use and i quote "hide" then when you do use it they call you a noob anyone else think that ppl get stalkers and scrapers mixed up or am i just ranting

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Dont listen to those, silly people... Whatever you do just don't listen to them.


 

Posted


Dont listen to those, silly people... Whatever you do just don't listen to them.

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Yea normal i just 2 shot them and bail ahem *coston* think my friend got to him with his spines stalker oops


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
PvP sucks for villains tbh.

[/ QUOTE ]

Please explain why.

[/ QUOTE ]

Scrappers have highest damage modifier in the game
Controller and Defenders have highest buffs and debuffs in the game (empath heal makes a team almost unbeatable)
Every hero group now has tactics so stalkers are pretty much made redundant
PPP are appalling when compared to hero epics
Blasters can do more melee damage than Brutes and are capable of 1 shotting stalkers

[/ QUOTE ]

Am I the only one who grows tired of "villains are weak" arguement? Imo apart from the PPPs (which are nowhere near as bad as some people make out), the rest of that is rubbish, what do you even base that on?


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
PvP sucks for villains tbh.

[/ QUOTE ]

Please explain why.

[/ QUOTE ]

Scrappers have highest damage modifier in the game
Controller and Defenders have highest buffs and debuffs in the game (empath heal makes a team almost unbeatable)
Every hero group now has tactics so stalkers are pretty much made redundant
PPP are appalling when compared to hero epics
Blasters can do more melee damage than Brutes and are capable of 1 shotting stalkers

[/ QUOTE ]

Am I the only one who grows tired of "villains are weak" arguement? Imo apart from the PPPs (which are nowhere near as bad as some people make out), the rest of that is rubbish, what do you even base that on?

[/ QUOTE ]


Brutes dont even have a working inherent.
Doms take a lot of work to get near domination thanks to low survivability, makes many players give up.
MM's take a long time to set up, have lousy mobility, plus a TP or KB power will easily wipe out bodyguard.
You still see some brutes in pvp, doms and MM's tend to be pretty rare. They arent rare because they rock in pvp.

Villain epics are almost worthless, just compare them to hero epics. Claiming they arent as bad as people make out is an understatement.


My MA IDs:
Fiend Space: 211464

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
PvP sucks for villains tbh.

[/ QUOTE ]

Please explain why.

[/ QUOTE ]

Scrappers have highest damage modifier in the game
Controller and Defenders have highest buffs and debuffs in the game (empath heal makes a team almost unbeatable)
Every hero group now has tactics so stalkers are pretty much made redundant
PPP are appalling when compared to hero epics
Blasters can do more melee damage than Brutes and are capable of 1 shotting stalkers

[/ QUOTE ]

Am I the only one who grows tired of "villains are weak" arguement? Imo apart from the PPPs (which are nowhere near as bad as some people make out), the rest of that is rubbish, what do you even base that on?

[/ QUOTE ]


Brutes dont even have a working inherent.
Doms take a lot of work to get near domination thanks to low survivability, makes many players give up.
MM's take a long time to set up, have lousy mobility, plus a TP or KB power will easily wipe out bodyguard.
You still see some brutes in pvp, doms and MM's tend to be pretty rare. They arent rare because they rock in pvp.

Villain epics are almost worthless, just compare them to hero epics. Claiming they arent as bad as people make out is an understatement.

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I think you have when off topic a little lol


 

Posted

I have a charachter with super reflexes and I dodge a few hits...but blasters and holds just kill my health


 

Posted

I think i am just a little annoyed at the SR tree but i kno it does get better at the higher lvl's


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
PvP sucks for villains tbh.

[/ QUOTE ]

Please explain why.

[/ QUOTE ]

Scrappers have highest damage modifier in the game
Controller and Defenders have highest buffs and debuffs in the game (empath heal makes a team almost unbeatable)
Every hero group now has tactics so stalkers are pretty much made redundant
PPP are appalling when compared to hero epics
Blasters can do more melee damage than Brutes and are capable of 1 shotting stalkers

[/ QUOTE ]

Am I the only one who grows tired of "villains are weak" arguement? Imo apart from the PPPs (which are nowhere near as bad as some people make out), the rest of that is rubbish, what do you even base that on?

[/ QUOTE ]

Sorry but the simple fact is villains ARE weaker than hero ATs in pvp, villains ahve great potential as they are not working yet but heros have had 2.5 years of tweaks to get them where they are now and pre lvl 40 things are fun.

Lvl 50 pvp is a joke and the difference between heros and villains is laughable, PPPs on their own may not be terrible but in comparison to hero epics they are farcical. The different hero epics allow for a great deal of variety in builds while villain ones follow a set formula, for each AT they are all pretty much the same as one another.

Also the hardcore US PvPers that really do try out every single build and tactic have ALL abandoned their villains to go back to their heros as they cannot stand against a hero team. Players who on their heros can wipe several other hero pvp teams get destroyed when feilding villains and no its not a failing of the players, its the villain dynamics, there is NO villain PvP group that can touch even the moderate hero PvP groups. I can see villain powers getting tweaked but I dont think much will change with the epics and as such they will always be poor cousins in top level pvp.


**Acceptable "support" responses**

Its your fault
Its your computers fault
Its your ISPs fault

 

Posted

I think they should just completely revamp the PPPs, Allow pools to be changable in respecs and award a freespec..

The idea that they couldnt be changed was stupid from day one.

Unfortunately, I agree on the villains are weaker argument. If for nothing else then because its a lot harder to make and play a working villain in PvP.


 

Posted

[ QUOTE ]
I think they should just completely revamp the PPPs, Allow pools to be changable in respecs and award a freespec..

The idea that they couldnt be changed was stupid from day one.

Unfortunately, I agree on the villains are weaker argument. If for nothing else then because its a lot harder to make and play a working villain in PvP.

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Morally...villains have to be weaker...as Good should always triumph over Evil. (Good God...I'm turning into a Roleplayer)

But, I do understand that if there isn't an even playing field...all that will happen is that Heroes will outweigh Villains...leading to less teams in Villians...leading to even lower chances of Villain teams beating Hero teams in PvP...and so on (wait, that's already happened)


Main 50 & Badger Nine Claws Claws/Regen/Body

Other 50's Ph10x Brute Unjust Law Tanker Samantha Urai Scrapper Codename 1250 Scrapper
Cepheus
Defender Nilus Scrapper
Electro Field Blaster S.PONGE Tanker

 

Posted

[/color]<blockquote><font class="small">En réponse à:[/color]<hr />

the different hero epics allow for a great deal of variety in builds while villain ones follow a set formula, for each AT they are all pretty much the same as one another.


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IMHO i think that THIS is the biggest problem.
heroes got a lot of build for each AT (a contro can heal or controle for exemple) that villains don't. vilains are frozen in their choice.

and btw i agree with stalk, i saw a lot of time a scrap or tank or well buffed blaster (usually in team with an empath) killing something like 4-5 vilains before finaly being taken down. (i will not talk of the regen or invul scrapper that simply kill all the team in siren)

this is not possible for a vilain


 

Posted

Much of that happens because there are far more heroes playing support toons than villains. The real difference imo is not as much PPPs as that. An empath really makes the difference in teams, even in duos as someone said. I dont really see many thermals in pvp tho, although they are good enough to solo RV avs with a heavy with ease


 

Posted

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Much of that happens because there are far more heroes playing support toons than villains

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Exactly