Whats a Good Brute PvP Build?


Alvan

 

Posted

Title says it all
P.S. Mainly for Siren's, union server


 

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Ive heard alot of compliments about a SS/X build, mainly because SS deals alot of damage - very quickly.. but atm im not into starting alot of brutes and testing pvp builds tho


@MidnightGuard - on Union you may know me as:
Mr. Vile - Electroman X - Zenodorus - Battler
Naga Knight - Stinkspitter

 

Posted

SS/XX brutes are great for PvP. Rage is a real matchwinner, especially against anything defense-based. And it´s really nice to see a fight between a SS/XX brute and a XX/Regen scrapper. If both have a good spec this one can last for some time until the brute has enough fury... and if the regen scrapper activates MoG it´s over in a heartbeat.
A friend of mine has a nicely slotted SS/Inv that performs really well although it´s not really specced towards PvP.
Energy melee is nice, too, but you might run into endurance problems a lot.
Concerning secondaries I can only recommend Invulnerability. Fire is very PvE-like, Stone is... well, unbrutish, especially for PvP (and easy to beat for kinetics), Energy is too easy prey for anything with +acc. Electricity should be nice, too, but lacks a self-heal (if you need one). Dark could be worth a try, depending on what you want to do (or kill)... especially since you mentioned Siren´s Call where the lack of an uber-armour does not matter.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

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Not wanting to sound biased but SS/Elec is really good in PVP.
Theres so many tools to use.


Defiant's GoEH/MILITIS METUS

 

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Yeah SS is cool, i dont mind SS/FIRE either, stone melee can pack a nice punch with build up, the tihng about SS is, its not a build up - 3 hits, then your back to doing no damage, your always doing a nice amount of damage, and KO blow is the ultimate, kill teh squishy attack


 

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im not really to sure but ive fought so many brilliant ss/stone & fire/stone brutes in sirens and bloodey bay with new protector, this one ss/stone brute had a massive rep by my standards anyway and inspired me to make my own ss/stone brute it took like 5 people to take him down in warbug plus his ko blow just kept on getting better and better due to fury. but thats ust lil old me and ive seen many ss/inv tanks cream ss/inv brutes in sirens so i wouldnt really recomend invulnerability but i hav limited experience with brutes so i should have stayed out of this all together lol


 

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SS/Dark is awesome in Sirens but any combination of SS/ Stone/ or DM/ and /ele /dark /invul will be good there.

My EM/Fire is awesome in warburg with double build up total focus and ET but pretty poor in sirens


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

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Five people to take down one stoney in warburg? What have they been doing? Did they try to brawl him to death? Stone brutes build fury so slowly it hurts. (Well, unless five people tried to brawl him to death...) And anything with -slow ruins their day. I had good stoney hunting days in Warburg with my sonic/kinetic corruptor. Easy prey...




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

lol note this is from his mouth and everyone else in sirens that night beleived him i wasnt in warbug at that time


 

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In this case there are three options (apart from his statement being a blatant lie):
a. He was taken out by a team of five. I don´t know how long it took them. (I would say 20 seconds are more than enough.) So, I guess anyone can get a beating by five opponents. It would be more interesting to know if all five were needed.
b. All five opponents were needed. In this case he would have faced five weak attackers (or really bad players)... something like a team of pure empathy defenders. Soooooo, I am still not too impressed.
c. He meant that he was doing the good ol´ five-knuckle-shuffle (if you know what I mean) while his brute was standing in Warburg. In this case I would be somewhat impressed.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

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d. everyone had severe lag except him trust me ive seen it happen


 

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hmm SS/INV are ace you mostly risist everything at the same time your deffence is great SS deals quik and powerfull damage if i were you i'd get fear then later on get medicen then your gonna be a winner for sure i have a plan of my brutes build from hero builder


 

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depends... there's always something that is "Rock" to your "Scissors".


/Fire is a very good one for high health enemies, as you get Fiery Embrace (Think it's an extra 100% damage, so with build up you're getting 200%- more than blasters) And Supertrength has perma-rage making it less easy to kill in an ambush.

I know my Blaster/Corruptor fears Energy/* Brutes more than SS however, as the stuns really turn the tide in all fights, I believe Energy Melee is even very effective for stunning Elec Armour brutes.

From what I've seen (no actual experience here) Elec Melee is quite poor in PvP, but still better than the Multi-Enemy based Fire.

DM lacks fury build up, but in PvP that is very rarely useful, and ToF is fantastic- especially in RV against FotM Blappers (detoggles PFF).

The Energy Auras seem to be very poor in anywhere below WB, as the only "godsend" power is Overload. Therefore, good for ambush tactics.

Invul has very good resistance against S/L, but lacks in most other areas. Although it gets Dull pain, I believe Elec Armour has around 15% less S/L Resistance, and way more heat/energy resistance- as well as getting CP & the energy drain move, making them difficult to drain endurance/run out of endurance in a long fight.

All in all, don't make a Fire/*, and probably best not to go for Elec/* either.

I have currently rolled an EM/Elec brute, PvBi. However, Dark Graventite did something I find very interesting in making his Stone (very end hungry)/Elec brute, which is very good in RV, with no endurance problems.

All depends which way you want to swing.


 

Posted

[ QUOTE ]
DM lacks fury build up, but in PvP that is very rarely useful, and ToF is fantastic- especially in RV against FotM Blappers (detoggles PFF)

[/ QUOTE ].

Fear doesnt detoggle just stops your enemy from doing anything

[ QUOTE ]
The Energy Auras seem to be very poor in anywhere below WB, as the only "godsend" power is Overload. Therefore, good for ambush tactics.

[/ QUOTE ]

EA is really good with aid self and DM/EA is nasty with the -acc to go with the +def


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

i would say SS/Elec... whit quickness and hasten u will get 2 rage for about 40 sek, in Sirens.. and whit some speed buffs 1min.
Quit good hold res, and about 41% res against almost all dmg
-------------------------------
Taste my 2x rage Troller...


 

Posted

I have to go with the rest of the group and say that SS/Elec is really nasty - good resists (defense isn't that great a thing for a villain in hero-vs-villain PvP unless you have a lot of it) plus a ranged -fly power, which makes SS/ a superior set compared to EM/ when fighting squishies. Stuns are good, but if you can't reach your enemy, they're not really worth anything. Stone/Elec could work quite well too - high burst damage attacks available at low levels.


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

If I'd play my brutes more, Id propably do /elec or /invul. Stone has never got me excited.


 

Posted

[ QUOTE ]
The Energy Auras seem to be very poor in anywhere below WB, as the only "godsend" power is Overload. Therefore, good for ambush tactics.

[/ QUOTE ]

I have a lvl 50 SS/EA Brute and I find I do much better in the lower lvl zones. I get beat far more often in RV as there is just to many +acc powers about. In Sirens I can more than hold my own as people do have trouble hitting me. You are right about Warburg though, I definately feel most powerful at that lvl. Overload is not the be all and end all of the EA set and I only use it as a panic button because the crash usually means death.


 

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I also have a 50 SS/EA and agree with what Blind says. But I still think it does awesomely well in RV. Also great in Duels, as Overload last longer then IH (not sure about Elude but I think it does), so the enemy is going to crash before you do. Just make sure you get Aid Self with this set though, it's a life saver.


 

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I have noticed some v bad thing about /elec thats its weakness for -nrg its really a big killer on the AT so if your thinking /elec keep your eyes peeled for anything -nrg


 

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[ QUOTE ]
I have noticed some v bad thing about /elec thats its weakness for -nrg its really a big killer on the AT so if your thinking /elec keep your eyes peeled for anything -nrg

[/ QUOTE ]

Do you mean anything with energy damage? There aren't any specific -res powers so it cant be that, if it's end drain /elec does have resistance to it and it's energy damage resistance is just about the highest in the game afaik outside of tier 9's.

The biggest hole in /elec's defenses has to be no toxic resistance outside of Power Surge, so i'd be watching out for spines scrappers.


 

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You do kno about -nrg (negative engergy) I.E dark melee scrapers.
/elec res to it is pants I watched my friend destroy a /elec brute in his power surge like he was nothing.


 

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Idk how your friend is slotted, but you're capped (90%) against neg energy if you slot Power surge 3res/3rech.


 

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Ah right neg energy yeah it's the weakest after toxic, as Lecxe says power surge gives you good protection against it, and if you are really worried about it you could slot grounded with an extra res or two and it goes some way to covering it outside of power surge.

If my builder is correct 3 slotting grounded with +3 SO's would give an extra 11.8% negative energy resistance, bringing it upto 35.4% total with conductive shield, still a little short of the 41.3% in smash/lethal, fire, cold and psi but not too shabby.