tankers, damage capability


Avalanche_EU

 

Posted

Hey, ive been toying with the idea of making myself a tanker, though being a pvp enthusiast I was concerned if there was a set / build capable of shifting enough damage to actually kill people..

During my adventures in sirens Ive come up against specifically /ss brutes. Who do awesome damage with rage/koblow.

Now, having dueled a few times on a brute myself, i noticed that you pretty much get no fury to speak of. I was also told that tankers have slightly higher base damage than brutes do to compensate for fury..

if both of these are true, shouldnt a tanker with the same sets do pretty much equal damage to his or her brute counterpart? If this is the case them my question is answered and the damage is pretty much fine.. But perhaps I was misinformed.

Can anyone clarify ? Basically on damage terms does a no/low fury brute output the same level of damage as a tanker?


 

Posted

A tank will do more damage than a brute with no fury, but less damage than a brute with high fury.


 

Posted

Tankers get significantly higher base armour values than brutes, and more hp.


I really should do something about this signature.

 

Posted

Brutes are particularly stong vs tanks. And lets face it, tanks needed something that they should fear .

If you are facing a brute, I would play an ice tank. They are best a limiting the fury build up (defence based, slows for reducing the attacks that hit, and end drain which can be a brutes bane). Its still hard tho.


 

Posted

[ QUOTE ]

If you are facing a brute, I would play an ice tank. They are best a limiting the fury build up (defence based, slows for reducing the attacks that hit, and end drain which can be a brutes bane). Its still hard tho.

[/ QUOTE ]How exactly will being def based set limit opponent's fury build-up?


 

Posted

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If you are facing a brute, I would play an ice tank. They are best a limiting the fury build up (defence based, slows for reducing the attacks that hit, and end drain which can be a brutes bane). Its still hard tho.

[/ QUOTE ]How exactly will being def based set limit opponent's fury build-up?

[/ QUOTE ]

Magic.


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Posted

Misses still count to fury build up hehe, throw a punch at the enemy and you bar goes up, and the mobs misses still count to fury as well, oh and btw, if your up against an energy brute with hasten and energy drain you may find a few problems, as they don't have to slot thein energy drain for def, so it's 3 rech and 3 end mod, slurping almost 20 end off you every 30 or so seconds whilst hastened even in your cold field, and them getting around 50 end back in return, whilst you may be stuck slurping 10 off them, and getting 25 back in return unless you slot the same, as an ice tank needs to also consider thet the Def in EA is required for teaming purposes.

Just a few points, don't let it put you off trying.


 

Posted

If you wanna do damage on a Tank go Fire/SS or Fire/Nrg. You'll be a bit more squishy, but with both Fiery Embrace + Rage/Build up, you could do some serious damage.


 

Posted

[ QUOTE ]
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If you are facing a brute, I would play an ice tank. They are best a limiting the fury build up (defence based, slows for reducing the attacks that hit, and end drain which can be a brutes bane). Its still hard tho.

[/ QUOTE ]How exactly will being def based set limit opponent's fury build-up?

[/ QUOTE ]

Magic.

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LOL! (I think he means with EA and CE)


 

Posted

Defence limits a fury cos the brute misses more. Missing = less fury.

E.g. Consider 50% damage mitigation from resistance, and 50% mitagtion from resistance.


Resistance tank - brute will hit 100 times, doing half (lets say 5) damage. The tank takes 500 damage, but the brute gets all that fury from hitting you 100 times.

Defence tank - brute hits 50 times, doing full (lets say 10) damage. Tank in other words gets the same damage, but the Brute only gets half the fury build up from attacking.

And in the fact that Chilling Embrace will slow the brutes attack rate... This is my logic why Ice tanks probably have the best (although still limited) chance against brutes... they stop the brute building fury from his/her attacks. You still have the problem of sub-par attacks the tank does building the fury on the brute.


Id guess the best way would be simply to avoid the brute until its rage (from ss) / unstoppable / overload drops. Then close in. Do not attack, spam Energy Absorbtion 3xrecharge, 3xend modification, then start hitting the brute when you get its end low. Its only guesswork though. I think any tank has its work cut out vs a brute, but Id imagine Ice tanks have the best chance.


 

Posted

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Defence doesn't affect fury. Missing != less fury.


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Fixed that up for you. Fury is generated on the number of attacks activated or incoming, whether they hit or not. Slows, -recharge and endurance drain limit fury buildup, so ice tanks are usually in a ok place with the slows from CE, and end drain from EA.


 

Posted

U sure Cap? I know incoming attacks on a brute generate fury irrespective of landing or missing.

I was fairly sure that A brute only generates fury if his/her attacks hit?. Seems that way... of to check!


 

Posted

Yep, pretty sure.

Missing a target did not raise my fury.

If this is the case (it seems so), then brutes will have a harder time building fury against defence based enemies (e.g. ice tanks).


 

Posted

Fury builds whether your attack hits or not.

To quote Geko from some time ago (CoV beta I think):

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Each time you click attack or are attacked, your Fury will increase (Click AoE and PBAoE attacked do not count more than a single target click attack).

Each time a foe attacks you, you gain some Fury.

It does not matter if you hit or do damage. It does not matter if your foe hits you or does damage to you. ItÂ’s purely based on directed attacks.

Dropped entities, like a Burn Patch or ice slick, do not add to your Fury.

Your Toggle Auras do not add to your Fury (no matter if they are damage or debuff). Currently, enemy toggle, auto powers and dropped entities (like enemy blazing aura, Ice storms, fire or burn patches) DO add to your Fury. This is NOT supposed to happen and will be fixed.

What does Fury do?

The more Fury you have (indicated by the Bar under your endurance bar), the more damage you do. Fury multiplies your base damage up to 3 times your base damage when your bar is full.
The more Fury you have, the harder it is to gain Fury (as your Fury rate increases, each attack is worth less, so you have to work harder to maintain max fury).
Fury decays at a constant, steady rate.
When you are fighting a Boss or higher rank foe, you will gain Fury at a faster rate (twice as fast). If you are fighting an Arch Villain, giant monster (or equivalent) or player, you will gain Fury even faster (3 times as fast). This can go up to 4 times as fast with multiple high ranked foes (say 3 bosses, or an AV and a Boss).

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Posted

I stand corrected then.

I just did some testing, it seemed very much like if I missed I got no fury. Sounds like i was mistaken, but if anyone else can confirm this on testing, that would clarify things further.


 

Posted

The reason that ice brutes were removed (and replaced with energy brutes) in CoV beta was because their attacks and defences reduced enemy recharge and thus slowed fury generation.

And yes brutes generate fury regardless of what attack they use or whether it hits or misses. This is why brutes still brawl and some get boxing, because an attack chain full of fast recycling attacks is the way to get fury before you use your big hitters.

And ice/ice tanker with -Rech in their primary and secondary would be THE way to cripple brute fury generation.