The best PVP blaster?


Alvan

 

Posted

fought fire energy controlled by a decent pvper, they lost miserably.

let's face the universal truths with players of same competence:

utility + damage >>> damage

i thought that was obvious :/

snipes are only usually useful at long ranges and against higher HP toons, they also waste a lot of the Aim/BU potential damage if you can get into melee, snipes are personal imo, i dont use mine, although sometimes i miss it, more often in zones as aim > BU > thudner strike > zapp = dead squishy at range unless they heal whilst running.

Plight


 

Posted

[ QUOTE ]
I'm thinking more of having a 1 on 1, and you both get each other down too low health, you manage to die with the enemy at only a sliver of health left, you respawn and you have him as your target (I don't know why it does that), take a spot where he hasn't noticed you straight away, snipe before he can retaliate with any kind of Defiance built up moves.

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i wont stay at low health. I'll pop a respite or aid self.


 

Posted

Yes, but that's you, we're not talking about you.


 

Posted

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I'm thinking more of having a 1 on 1, and you both get each other down too low health, you manage to die with the enemy at only a sliver of health left, you respawn and you have him as your target (I don't know why it does that), take a spot where he hasn't noticed you straight away, snipe before he can retaliate with any kind of Defiance built up moves.

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i wont stay at low health. I'll pop a respite or aid self.

[/ QUOTE ]I would too, there's only one time I wouldn't

Plight


 

Posted

Outrange a Fire with Ice?

Ice doesnt get a Snipe, and if the Fire took Boost Range, then it'd obv have the advantage.

Lower DpS?

1v1's arent exactly all about DPS, if you can kite and snipe and take some1 down from range then its gunna be a relatively safer option than melee. You only have to win by 1 KO, so a sustained DPS isn't essential IMO.


 

Posted

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Outrange a Fire with Ice?

Ice doesnt get a Snipe, and if the Fire took Boost Range, then it'd obv have the advantage.

Lower DpS?

1v1's arent exactly all about DPS, if you can kite and snipe and take some1 down from range then its gunna be a relatively safer option than melee. You only have to win by 1 KO, so a sustained DPS isn't essential IMO.

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yes ill out range fire with my ice, since bitter ice blast has better range then blaze. And fire blast= ice bolt and ice blast= nothing that strong in fire. and flares is just gimped. I've got a better ranged chain, i doubt he will get me hit with a snipe a lot of times.


 

Posted

But nobody is standing still, what are the changes your whole change can outrange him? He moves in and still can do his powers.

If all is about 'ranged', why most blasters has best kills using their secondairies?

Simple example, a fire/nrg with aidself has very good chances against a ice/nrg without aidself.


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Posted

Well everyone sign up with their blasters in the thread below and we'll see


 

Posted

[ QUOTE ]

utility + damage >>> damage

i thought that was obvious :/

Plight

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I did say for team PvP, and possibly 1v1. Blaster utility is worth almost nothing in high level team pvp.


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Posted

you telling me end drain is useless in team pvp? or stuns and holds? i cant help but disagree, whilst against the best pvp teams out there the only kills you get are through pure dmg and spiking, in a more casual team a blaster can take advantage of their utility. not every team huddles with an SSing empath stealthing about to prevent any deaths, the more casual teams as i say will stray, and then u essentially have mini 1 v 1s going on.

then theirs the slows from ice blasters, stack with slow from kins and troller, drains from kin and dark, immobs to help containment. sure utility's effectiveness wains later on in teams but its still there.

Plight


 

Posted

Ice/energy blaster has the highest DPS out of all the blaster combinations, the animations are fast and there is a lot of synergy between the primary and secondary in the form of all the ice power effects are buffable. Another insanely high damage blaster is fire/elec and is also known for doing the highest damage, and having control.

For blasters ice and fire are known as the best because they do such a high damage and have short animation times. Energy and sonic are hard hitting but fall because of their animation times and the nerf of whirlwind.


Energy and electric are the favourite secondaries for PvP because they have the highest hitting melee attacks. Fact of the matter blasters have low hp, and so can be taken down easily, for a blaster to function well he hast to deliver a pack load of damage, and thats where other secondaries don't cut it.

This is for the role of getting kills, if you want to get the kills (I know i'd want to) These sets are the best choices, and are pretty easy to play.


 

Posted

Fire? Easy set to play? Not really. You have to learn how to control aggro like no other blaster, since early AoEs and DoT means you get A LOT of aggro.

/em points at gankatron's debt cap.

Now, that is for 2 reasons. 1) I've never actually played a fire before, so a good deal of it is my fault. 2) From the other blasters I've played (only 1 got to SOs), I've had no aggro problems. Whereas fire is a walking aggro generator

Also, Elec was most fun and best to play, for both PVE and PVP. Ice comes second, but that could be the fact I chose the /ice secondary.

I really wouldn't count Elec primary out. It's a far better fighter than Fire, which is aggro from hell in PVE, and lacks control in PVP.

Although Fire/Energy is tremendous fun to play. Aggro everything! Smack them all!


 

Posted

Your talking PvE mate, I'm talking PvP. In PvE any blaster be succesful.


 

Posted

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Fire? Easy set to play? Not really. You have to learn how to control aggro like no other blaster, since early AoEs and DoT means you get A LOT of aggro.

/em points at gankatron's debt cap.

Now, that is for 2 reasons. 1) I've never actually played a fire before, so a good deal of it is my fault. 2) From the other blasters I've played (only 1 got to SOs), I've had no aggro problems. Whereas fire is a walking aggro generator

Also, Elec was most fun and best to play, for both PVE and PVP. Ice comes second, but that could be the fact I chose the /ice secondary.

I really wouldn't count Elec primary out. It's a far better fighter than Fire, which is aggro from hell in PVE, and lacks control in PVP.

Although Fire/Energy is tremendous fun to play. Aggro everything! Smack them all!

[/ QUOTE ]you can stop rambling now Seri

although ther was some truth in what he said

*points to the PvP part of the forum title*

Plight


 

Posted

[ QUOTE ]
But nobody is standing still, what are the changes your whole change can outrange him? He moves in and still can do his powers.

If all is about 'ranged', why most blasters has best kills using their secondairies?

Simple example, a fire/nrg with aidself has very good chances against a ice/nrg without aidself.

[/ QUOTE ]

you're not going to melee me unless i want to melee you as well. combat jump + hurdle allows me to move fast, with the uber fast animation times i dont need whirlewind.


 

Posted

[ QUOTE ]
[ QUOTE ]
But nobody is standing still, what are the changes your whole change can outrange him? He moves in and still can do his powers.

If all is about 'ranged', why most blasters has best kills using their secondairies?

Simple example, a fire/nrg with aidself has very good chances against a ice/nrg without aidself.

[/ QUOTE ]

you're not going to melee me unless i want to melee you as well. combat jump + hurdle allows me to move fast, with the uber fast animation times i dont need whirlewind.

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Why can you never accept anyone else's opinion?

Of course someone could be able to melee you even if you didn't want them too (which I don't think a lot do tbh).


 

Posted

Sure he can melee me like one hit, im just saying that Ice blaster have better range then fire blasters, therefor a decent ice/nrg will beat a fire/nrg by staying ranged.


 

Posted

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you're not going to melee me unless i want to melee you as well. combat jump + hurdle allows me to move fast, with the uber fast animation times i dont need whirlewind.

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Erm... lol.


 

Posted

Er...

But you have to get there first.
Damn, my covers blown! Fire ftl!

/runs away.


 

Posted

[ QUOTE ]
[ QUOTE ]
But nobody is standing still, what are the changes your whole change can outrange him? He moves in and still can do his powers.

If all is about 'ranged', why most blasters has best kills using their secondairies?

Simple example, a fire/nrg with aidself has very good chances against a ice/nrg without aidself.

[/ QUOTE ]

you're not going to melee me unless i want to melee you as well. combat jump + hurdle allows me to move fast, with the uber fast animation times i dont need whirlewind.

[/ QUOTE ]

Psydock, you do understand that you root yourself momentarily when you fire Bitter ice blast right? Saying you can outrange another blaster is a hell of a statement. Youd have to be doing something very special to be able to claim you 'won' a fight with an Ice/* because 'I outranged them'.

With an interrupt reduced Blazing Bolt, a fire/* could definately outrange an Ice and whats more, could be jousting you with a blaze to follow up, right about the time your feeling chipper the better range of Bitter Ice Blast.

Im running an Ice/Elec and being frank range has balls all to do with pvp for me. I have to worry about getting inside the range of other blasters before then snipe me. Ice's merits are with its quick animations. Ice/Elec can dispatch Ice Bolt, Ice Blast, Bitter Ice Blast, Charged Brawl and Havoc punch all within the BU/AIM window.

If a blaster wants to play PvP Sniper then they sit up high, with hover on, where you dont think to look and they slap a phat Extreme damage attack on your head. So you eitehr engage them at half health, or patch up and go after them. Either way they start with the upper hand.

And 1v1 is completely different from team. Im thinking RV. By saying to people on this forum, that this sux, and that sux and the only real pvp plaster is x + y is making an assumption that the people asking for advice will enjoy your style of play. RV will be a good place for the ranged snipers. Think of the mayhem of an RV + AVs/Heros fight. Snipers with LRM also will have a lot of fun. Besides, finishing off the fight for yourself isnt always important unless you want the bragging rights. Taking someone to 10% health so your teamates can finish is perfectly acceptable.


 

Posted

I'm just sick of people saying is has poo range, it doesn't. Erhm you know u can jsut run behind an obsticle or wall when u see someone snipes you.


 

Posted

Besides we're talking about fire/nrg vs Ice/nrg.


 

Posted

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I'm just sick of people saying is has poo range, it doesn't. Erhm you know u can jsut run behind an obsticle or wall when u see someone snipes you.

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You must have 'oonagi' or whatever Ross from friends prattles on about. Because i dont know how you might know how someone hovering 120 yards above you, outside of your view is launching a snipe...


 

Posted

Are we talking about the zones or arena, I thought we were talking about arena 1vs1 Ice/nrg vs Fire/nrg, and you notice very well in the arena if someones gonna snipe you.


 

Posted

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I'm just sick of people saying is has poo range, it doesn't. Erhm you know u can jsut run behind an obsticle or wall when u see someone snipes you.

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You must have 'oonagi' or whatever Ross from friends prattles on about. Because i dont know how you might know how someone hovering 120 yards above you, outside of your view is launching a snipe...

[/ QUOTE ]i actually did my deep ,monotone huhuhuhuhuuuu laugh at this, and the fact im ill didnt help

its true, in zonal PvP you want avoid this tactic without oonagi, although in duels its rare some1 snipes me, that may be because most duelist blaster dont use snipes tho. and getting behind objects is a nice trick, although if you use that trick when firing snipes in pve the reverse is true for the hit.

talking briefly about this outranging thing, i have fought jag probably more than any other blaster, whenever we take it to melee he tends to win due to FoN, although when i try and keep at range, even with only 2 rubbish recharge attacks and a pet I still manage to win and barely get meleed at all. what's more i dont have SS, only SJ. The thing here is that nrg/ has only KB and /nrg has only KB and stun, neither are any use against a fast person with SJ. what makes the difference? elec has far more utility at range, drains and holds, this allows me to wear somes end and BFs down whilst not really losing any of my own insps. for the same reason ice/nrg would beat fire/nrg imo, fire would lose massive DPS through stacked -recharge and once held and out of BFs, well i hate to say it, but no one on this thread is going to stay at range once they know th opposition is crippled are they? (and if they say 'i only have ranged and buffs from /nrg thn they are gimped, heavily, for pvp and pve, and this isnt an opinion its a fact i have my GCSE english language and theres no way a heavily slotted ice/fire primary and nrg secondary can be outdamaged by a build with only primary damage slots).

on with the debate, luminous and i are going to test at some point but when we both have time

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