24th July Hamidon Raid - Taunt Team Recruitment


Artegal

 

Posted

OK, for 24th July's Hamidon raid, I'm heading up the taunt team and need to pick out who's in. I'm looking for 4-5 other tanks and 2-3 regen scrappers. I'm just going to list some bullet points of what's needed. Ideally, we want a 'tick' against as many of those boxes as possible so when signing up, please just make a brief statement on which of them you have and anything else you have access to that may be useful.

General
- Must be willing to listen and follow orders.
- Must be prepared to stay until the end. If the raid is abandoned, it will be Babel's decision and I don't want people who are going to bail before that.
- High boredom threshold. Once we're in place and taunting, it does get boring. Team banter will be expected at this point to pass the time

Tanks

- Self Rez, preferably 6 slotted with 3 recharge reducs and 3 heals.
- Self Heal, preferably 6 slotted with 3 recharge reducs and 3 heals
- Taunt, slotted for recharge and taunt duration
- Epic hold slotted with 3 recharge(last 3 can be a mix of acc and duration. Team buffs normally cover ACC). These are Block of Ice, Fossilise and Char
- Vanguard accolade
- Side note, fire tanks(Rise of the Pheonix) and invuln(Dull Pain) are preferred but not enough to actually matter.

Scrappers

- Self Rez, preferably 6 slotted with 3 recharge reducs and 3 heals. Couple with resilience would be nice so no stun after rez.
- As many regen powers slotted with 3 heal as possible(fast heal, integration)
- Instant Healing, Dull Pain and Reconstruction slotted 3 heal, 3 recharge
- Either the scrapper taunt or leadership pool taunt slotted with 3 recharge and mix of acc/taunt duration(preferably duration as team buffs cover acc)
- Epic hold slotted with 3 recharge(last 3 can be a mix of acc and duration. Team buffs normally cover ACC). The only one available is Petrifying Gaze
- Vanguard accolade

Others

- lvl 50. We can SK people who are 45-47 if necessary but would avoid it is possible.
- TP friend and group fly are a real advantage for this. Please mention if you have them.
- Remember, no capes, no auras and we wear black
- Tray full of awakens needed for the night. Nothing else really matters.


 

Posted

Not sure how much use a stone tank will be to you but /sign anyway.
I've got Rooted, Earth's Embrace, Hasten and Conserve Power, first two six slotted. Also got Recall Friend.


 

Posted

I'm a regen scrapper with group fly and I'd be happy to help, got most of the requirments so np.


 

Posted

I'm going to respec the taunt in so if you're short on Regen scrappers, I'd be up for it. Unfortunately no epic hold, though, so you might want to go with someone who has it. Revive doesn't disorient at all anymore, btw.


 

Posted

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[...] Revive doesn't disorient at all anymore, btw.

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And hasn't done so ever since at least 10/06/04, according to this WarCry guide .


 

Posted

If you need a regen then I will sign up Lady Dragon.

I will need to respec the taunt and hold, and also pick up the accolade but this won't be a problem.


 

Posted

I'm happy to bring Golden Golem along again.

Inv/Fire.

6 slotted taunt and Dull Pain. Respeccing into Pyre Mastery so I will have Char on the day.

Has the 2 hitpoint buff accolades and Hasten. No fly.


@Unthing ... Mostly on Union.

 

Posted

Uhmm..
I'd pick Regenners, Stone and fire tankers, in this order.
Stone are the regen version of tankers with Rooted and EE are far better than invulns and ice for taunting as those 2 just have a self-heal with a long recharge


 

Posted

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[...] EE are far better than invulns and ice for taunting as those 2 just have a self-heal with a long recharge

[/ QUOTE ]
Earth's Embrace also has a recharge of 360 seconds, just like Dull Pain and Hoarfrost. You're probably thinking about Healing Flames with its 60 seconds recharge, which doesn't increase the hitpoints though.


 

Posted

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[ QUOTE ]
[...] EE are far better than invulns and ice for taunting as those 2 just have a self-heal with a long recharge

[/ QUOTE ]
Earth's Embrace also has a recharge of 360 seconds, just like Dull Pain and Hoarfrost. You're probably thinking about Healing Flames with its 60 seconds recharge, which doesn't increase the hitpoints though.

[/ QUOTE ]

Tsk, tsk - cutting the quote removes the context I believe the point was that rooted + 360 second recharge self heal > just a 360 second recharge self heal.


Defiant 50�s: Generalissimo, Righteous Bob, Splortch, Brutus Cayuga
Union 50's: Chimera Obscura, Diet Anthracite, Grim Proctologist, Puny Little Minion, Raging Bitumen

In Soviet Russia, mission farm you!

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[...] EE are far better than invulns and ice for taunting as those 2 just have a self-heal with a long recharge

[/ QUOTE ]
Earth's Embrace also has a recharge of 360 seconds, just like Dull Pain and Hoarfrost. You're probably thinking about Healing Flames with its 60 seconds recharge, which doesn't increase the hitpoints though.

[/ QUOTE ]

Tsk, tsk - cutting the quote removes the context I believe the point was that rooted + 360 second recharge self heal > just a 360 second recharge self heal.

[/ QUOTE ]
Argh... I blame... errrr... ...

I CONCUR!

(and now see I misread the post)


 

Posted

[ QUOTE ]
Argh... I blame... errrr... ...

I CONCUR!

(and now see I misread the post)

[/ QUOTE ]
LOL


 

Posted

[ QUOTE ]
Uhmm..
I'd pick Regenners, Stone and fire tankers, in this order.
Stone are the regen version of tankers with Rooted and EE, they're far better than invulns and ice for taunting as those 2 just have a self-heal with a long recharge

[/ QUOTE ]
Bad wording, it may sounds better and more clear this way
But you already got my point


 

Posted

Throwing Hat into the ring.

Sara Aegis, 50 Inv/En/En. I was on the taunt team the last time we tried this (remember the recall friend fun after we fell out of group fly?) so I know what to expect

4 slot taunt, 6 slot dull pain, teleport and recall friend (for positioning and moving the tanks around). Vanguard (as much as it helps) PJ, Task Force Commander, Phalanx Reserve, Atlas.


Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

L50 fire tank Emberwilde, all 3 hp accolades, 6 slotted taunt, 3 recharge slotted rise of the phoenix, 6 slotted heal but no epic hold


 

Posted

A tank with a +hp heal and aid self maybe the better idea than thinking rooted would be THAT good.

After healing the taunter in 3 or 4 hamis i still think regen scrappers were easier.

I will say though jiaozys last raid was impressive and the amount of actual game time involved was good 15 minutes i believe which is quite possibly the least we have seen healing a taunter in that amount of lag would or could be easier as our reaction times wouldnt need to be as fast.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

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After healing the taunter in 3 or 4 hamis i still think regen scrappers were easier.

[/ QUOTE ]

In which issue? Union have done one Hamidon raid post-i6, which they used this strategy for. Your experiences just aren't relevant any more.


 

Posted

I'll bring Jessica Raven if required. Lvl 48 invulnerable/superstrength tank, probably at lvl 50 by the time of the raid.
I'll respec into the listed raid-friendly powers before the raid. Vanguard accolade collected, and a simple black costume already prepared.


 

Posted

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[ QUOTE ]
After healing the taunter in 3 or 4 hamis i still think regen scrappers were easier.

[/ QUOTE ]

In which issue? Union have done one Hamidon raid post-i6, which they used this strategy for. Your experiences just aren't relevant any more.

[/ QUOTE ]

The level of damage hamidon hits with in one attack is less than the hp of a scrapper without the +hp but its frequency of attacks is what has to be countered against, a one off +hp heal every so and so and some regen is not as good as regen, + hp +reconstruction + ih even in this issue. The level of damage and frequency of damage hasnt changed. When it comes to healing oneself against unresistable damage regens cant be competed with and that helps.

The damage is unresistable so go make a stonetanker on dr rocks coh/cov comparison chart make a stonetank with rooted, no resists just health, haste and earths embrace and then make a regen scrapper with all its heals, no resists, health and haste and read the figures for sustainable damage. For me even in practice it stands out as completely obvious.

I'm not saying tankers arent good enough hell no, if half the afk healers in the hami tank werent afk with heal other on auto and actually used their +regen + recharge buffs, the tanks should of been better off, a whole lot more so stone tanks.

To prove to me that regens arent better dealing with untyped damage is going to take some maths from you and not "ooh your experiences just arent valid anymore" but whatever works works and the more lag the better to ensure it.

One thing i will say is that had stone tanks been as buffed as they could and should of been, i could be agreeing with you as hp recovered per tick would of been greater and if more empaths under a blanket of regen aura had absorb pain then well i think the prospects would be amazing.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Rooks in!


@Rooks

"You should come inside the box... Then you'll know what I mean."

 

Posted

You're now talking about a completely different method of tanking Hamidon.

I'm not bashing Unions strategy, since we've had this argument already, but I don't think this method of tanking hamidon is as good as the method we use on Defiant. As I said, though, I don't want to go into that argument again.

In your first post, though, you made it sound like you were commenting on the Defiant method of tanking Hamidon (one tanker backed up by two empaths). In this method of tanking hamidon, a tanker is far better than a regeneration scrapper.


 

Posted

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I don't think this method of tanking hamidon is as good as the method we use on Defiant.

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Sure, try keeping a single tanker alive with 2 empaths while every mito is trying his besto to whipe everyone.
The main use of tanker here is not to TANK hamidon, just to keep his attention away from the turtle.
The tankers don't have dedicated healers, specific specs to follow or anything else to do, they just have to survive till they're near the blob and put taunt on auto fire after they're in range of the Transfusions, this way they'll already have done what's needed.


 

Posted

Well Sheep has Granite, Earths Embrace, Rooted , Heal Other, Rez Other and Heal Self, is that enough?


 

Posted

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The damage is unresistable so go make a stonetanker on dr rocks coh/cov comparison chart make a stonetank with rooted, no resists just health, haste and earths embrace and then make a regen scrapper with all its heals, no resists, health and haste and read the figures for sustainable damage. For me even in practice it stands out as completely obvious.


[/ QUOTE ]
Using version 3.2.0 of Dr Rocks Comparision program.

Stone Tanker running rooted + EE + health + hasten
Regen scrapper running integration, Fast Healing, Dull Pain, Reconstruction and Instant Healing*.

With 1x Defender spamming Heal Other and Healing Aura and 1x Controller doing the same.

Stone tanker 542 dps against all but toxic ( which is higher because of the resist in Earth's Embrace ).
Regen Scrapper 519.73 dps against all but toxic ( which is higher because of the resist in Reconstruction ).

The more healing support you have the less regen rate matters and the more being just a big bag of hit-points helps.

* I'm not sure it is fair to have a non perma power like instant healing in this calculation but I put it in anyway.

PS Without the defender and controller the numbers are 226 for the stone tank and 302 for the regen scrapper.


@Unthing ... Mostly on Union.

 

Posted

[ QUOTE ]
You're now talking about a completely different method of tanking Hamidon.

I'm not bashing Unions strategy, since we've had this argument already, but I don't think this method of tanking hamidon is as good as the method we use on Defiant. As I said, though, I don't want to go into that argument again.

In your first post, though, you made it sound like you were commenting on the Defiant method of tanking Hamidon (one tanker backed up by two empaths). In this method of tanking hamidon, a tanker is far better than a regeneration scrapper.

[/ QUOTE ]

I didnt mean to do that. I understand the hitpoint theory i use it on the defenders when i am tanking lvl 53 psionics. All they see is hitpoints and its all up to the defender to keep me standing (whilst kiting) then if they like their reputation i know they are on the ball.

[ QUOTE ]
The more healing support you have the less regen rate matters and the more being just a big bag of hit-points helps.

[/ QUOTE ]

With 6 defenders on anyone as soon as the taunter takes a hit they all heal the taunter, then the taunter takes another whilst heals are recharging, ive seen tanks last a pretty long time but i've seen velvet noir just take it a hell of a lot further having reconstruction with its relatively fast recharge must of been useful. The heal of reconstruction adding hitpoints as frequently as its needed. Empaths dont get close enough to use auras because hamidons attacks are aoe's, its suicide but it shouldnt make too much difference to the calculations unless fight time is considered length of time between almost 0 healthpoints to time it takes to be healed plus recharge of heals. Also i dont know how you set all the settings but every time i set it 1 AV with or without support fight duration changes, health changes, removal of kheldians etc but i still get regeneration outgunning stonetanks for regen is your fight duration set to something like 10 seconds whilst mine is 300 or what? What i will say is that from looking at sherks herobuilder this morning at healthpoints and regen everything did look to swing in the stonetanks favour. Just in practise what i dont see from some other empaths in the team is use of absorb pain or buffs and healother is used when its not needed due to it being on auto (which i never did).


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.