Ill/Rad build Help please?


Captain_Morgan_EU

 

Posted

Well I only really just got him out tplay but already at level 14 something seems amiss. So I want to nip this in the bud. Can anyone help a nice build plan for me?


 

Posted

Don't really know /rad that well, but have done some reading on it, I'm sure people will jump in to let me know if it is daft, but have tried all the illusion powers, and am pretty certain on them.

If nothing else it should spark discussion...

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Controller
Primary: Illusion Control
Secondary: Radiation Emission
---------------------------------------------
01) --> Blind==> Acc(1) Acc(3) Hold(3) Hold(7) Hold(7) Rechg(17)
01) --> Radiant Aura==> Rechg(1) Rechg(5) Rechg(15) EndRdx(36) Heal(37) Heal(39)
02) --> Spectral Wounds==> Acc(2) Acc(5) Dmg(11) Dmg(34) Dmg(36) Rechg(50)
04) --> Radiation Infection==> EndRdx(4) TH_DeBuf(15) TH_DeBuf(17) TH_DeBuf(34) DefDeBuf(37) DefDeBuf(43)
06) --> Accelerate Metabolism==> Rechg(6) Rechg(9) Rechg(9) EndMod(42) EndMod(43) EndMod(46)
08) --> Deceive==> Acc(8) Acc(11) ConfDur(43) Rechg(48) ConfDur(50)
10) --> Hasten==> Rechg(10) Rechg(13) Rechg(13)
12) --> Hurdle==> Jump(12)
14) --> Super Speed==> EndRdx(14)
16) --> Health==> Heal(16)
18) --> Phantom Army==> Rechg(18) Rechg(19) Rechg(19) Dmg(23) Dmg(25) Dmg(25)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Enervating Field==> EndRdx(22) EndRdx(23)
24) --> Superior Invisibility==> EndRdx(24) EndRdx(27) EndRdx(27)
26) --> Lingering Radiation==> Acc(26) Acc(29) Rechg(29) Rechg(37) Slow(45) Rechg(50)
28) --> Spectral Terror==> Acc(28) Fear(36)
30) --> Flash==> Acc(30) Acc(31) Hold(31) Hold(31) Hold(34) Rechg(46)
32) --> Phantasm==> Acc(32) Dmg(33) Dmg(33) Dmg(33)
35) --> Combat Jumping==> Jump(35)
38) --> EM Pulse==> Acc(38) Acc(39) Hold(39) Hold(40) Hold(40) Rechg(40)
41) --> Conserve Power==> Rechg(41) Rechg(42) Rechg(42)
44) --> Temp Invulnerability==> DmgRes(44) DmgRes(45) DmgRes(45) EndRdx(46)
47) --> Power Boost==> Rechg(47) Rechg(48) Rechg(48)
49) --> Super Jump==> Jump(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Containment==> Empty(1)
---------------------------------------------

Some notes: Illusion changes dramatically at 18 when you get your trio of wannabee tanks/blasters - the PA are simply awesome. I use blind, deceive and spectral terror as my control powers on mine, with the PA and phantasm for additional damage to supplement spectral wounds.

With /rad you get more tools to control the mobs than I do with empathy, so flash becomes a useful addition to your build - this is a power that really needs slots and SOs to be useful. RI,EF and LR will debuff the mobs to hell and back, while hasten and AM keep them up nice and often. With Flash, EMP and spectral terror you will keep mobs locked down in the later game. Powerboost to up those secondary effects, conserve power to help with end issues during longer fights.

You'll do loads of damage, and will be quite hold heavy later on, as well as safe as houses.


 

Posted

For a PvE levelling build to 40 I'd go for something like this (very close to Cap's version), depending a bit on how much you want to solo, and on your personal style (e.g. travel powers, etc.)

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Ill_Rad
Level: 41
Archetype: Controller
Primary: Illusion Control
Secondary: Radiation Emission
---------------------------------------------
01) --> Blind==> Acc(1) Hold(11) Hold(11) Hold(37) Acc(37)
01) --> Radiant Aura==> Heal(1) Heal(5) Heal(13) Rechg(37) Rechg(40)
02) --> Spectral Wounds==> Acc(2) Dmg(3) Dmg(3) Dmg(5) Acc(36)
04) --> Accelerate Metabolism==> Rechg(4) Rechg(9) Rechg(9) EndMod(13) EndMod(15) EndMod(15)
06) --> Hasten==> Rechg(6) Rechg(7) Rechg(7)
08) --> Superior Invisibility==> EndRdx(8) EndRdx(34)
10) --> Hurdle==> Jump(10)
12) --> Swift==> Run(12)
14) --> Super Speed==> Run(14)
16) --> Radiation Infection==> TH_DeBuf(16) TH_DeBuf(17) TH_DeBuf(17) DefDeBuf(27)
18) --> Phantom Army==> Rechg(18) Rechg(19) Rechg(19) Dmg(23) Dmg(23) Acc(25)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Deceive==> Acc(22)
24) --> Enervating Field==> EndRdx(24) EndRdx(25)
26) --> Spectral Terror==> Acc(26) Fear(27)
28) --> Flash==> Acc(28) Acc(29) Hold(29) Hold(31) Rechg(31) Rechg(34)
30) --> Lingering Radiation==> Acc(30) Rechg(31) Rechg(36) Slow(36)
32) --> Phantasm==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34)
35) --> Mutation==> Rechg(35)
38) --> EM Pulse==> Acc(38) Acc(39) Hold(39) Hold(39) Rechg(40) Rechg(40)

Some comments:

- I find Deceive makes your life a whole lot easier if you solo and when you start facing (de)buffing mobs in the 20s. Great to use on Sky Raider FF generators, Tsoo sorcs, embalmed vahz, BP Shamans, carnie bosses, etc. and everyone's favourite, Malta sappers! But it's also true you can live without it if it's not your style.
- You have to take all 3 rad debuffs but Lingering Rad can be taken later since it's really mainly good vs bosses/AVs.
- Mutation is one of the best rezzes in the game, but if you solo a lot, just skip it.
- Spectral Terror is awesome and must be taken asap.
- I prefer Superior Invis since it's better stealth and a toggle (but uses a LOT of endurance). Again, if you mainly team, get Group Invis.
- If you plan to PvP, you would probably skip Flash (which is a good power, but never to be taken before SOs and only if you can 6-slot it) and EM Pulse.
- I didn't care much for Choking Cloud really, but you can always try it and respec out if you don't like it.
- About Epics, I went for Psi because of the status protection, psi-resistant shield, and great AoE attack (although not til 47). Primal is another good choice for rads, especially for PvP. Fire gives you nice AoE damage at 41 but the shield is not as great.

Hope some of this helps!


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

Well i've played both Rad Defender and Illusion troller and this would be my build. For low levels there are 4 must powers: Rad Infection (best low level power, six slotted a.s.a.p.), Blind, Spectral wounds (this combo is your main attack-a very powerful one-), and decieve (this one is not as significant as the other 3 but will make your live quite easier at the low levels)...
AM and Hasten could be get later as you will not enjoy them until you get at least DO enh.
Well ther it comes my build.

Exported from version 1.5C of CoH Planner
http://joechott.com/coh

Archetype: Controller
Primary Powers - Ranged : Illusion Control
Secondary Powers - Support : Radiation Emission

01 : Radiant Aura hel(01) hel(37) hel(42)
01 : Spectral Wounds dam(01) acc(9) dam(9) dam(13) recred(46) endred(48)
02 : Radiation Infection defdbf(02) defdbf(3) endred(3) thtdbf(5) thtdbf(5) thtdbf(7)
04 : Blind dam(04) dam(7) acc(13) hlddur(15) endred(46) recred(50)
06 : Deceive acc(06) acc(15) endred(37) recred(37) cnfdur(46) acc(50)
08 : Swift runspd(08)
10 : Hasten recred(10) recred(11) recred(11)
12 : Hurdle jmp(12)
14 : Super Speed runspd(14)
16 : Accelerate Metabolism endrec(16) endrec(17) recred(17) recred(31) recred(34)
18 : Phantom Army dam(18) acc(19) dam(19) recred(25) recred(25) recred(27)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Enervating Field endred(22) endred(23) endred(23)
24 : Lingering Radiation acc(24) acc(43) recred(36) recred(40) recred(43)
26 : Spectral Terror acc(26) endred(27) recred(29) acc(29) endred(31) ferdur(31)
28 : Group Invisibility recred(28)
30 : Mutation recred(30)
32 : Phantasm dam(32) dam(33) dam(33) acc(33) endred(34) acc(34)
35 : Flash recred(35) recred(36) recred(36) acc(43) acc(50)
38 : EMP Pulse acc(38) acc(39) hlddur(39) recred(39) recred(40) recred(40)
41 : Conserve Power recred(41) recred(42) recred(42)
44 : Temp Invulnerability damres(44) damres(45) damres(45) endred(45)
47 : Power Boost recred(47) recred(48) recred(48)
49 : Fallout recred(49)

-------------------------------------------

01 : Brawl dam(01)
01 : Sprint runspd(01)
02 : Rest hel(02)

If you do not want SS as your travel power, i'll drop Fallout (i only took it as extravaganza lvl 49 pow) and mutation (yeah, is the greatest rez but you are not an empath and your main role will be to debuff and to send your army to the battlefield!)...Then i would get power pool at 10, travel power at 14, Hasten at 22 (or AM up to you), Enervating Field at 24, LR at 28 and Group Inv at 30.
Once you get both AM and Hasten combine them (my rad has nearly perma recharge speed boost -although the AM one is weaker- by combining these two power)...Also combining of EM Pulse and Flash would be usefull for crowd control (both of them are long to recharge, but i think that with 3 SO Rchron each one you will always have an "smile!" power available...

Enjoy!

PD: when I was checking the build i've found a significant mistake... Switch Hurlde(12) Accelerate Metabolism(16)...You would even wan to switch it with swift...Up to you; i would do this way: AM at 8, Swif 12, Hurlde 16.


 

Posted

Well, you didn't say what you wanted it for, so there's soo many ways you could build an effective ill/rad (pvp,pve single target, pve aoe control etc.)

what seems amiss?
this guide might help plus some people have provided their own builds at the end.


Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world

 

Posted

No I didnt I do appologise. For the moment its PvE with a tendancy later to dabble in PvP. But right now mostly PvE Id say for my troller.

What I mean by amiss is that I dont feel Im even worth being invited to a team as I dont think Im much use. Im doing something worng. Or maybe just being paranoid about an AT I am unfamilar with at present. Im conident Ill pick it up in time but Id prefer sooner than later.

And thanks alot of ryour contributions.


 

Posted

For PvE I'd go for something like this:

Archetype: Controller
Primary Powers - Ranged : Illusion Control
Secondary Powers - Support : Radiation Emission

01 : Radiant Aura hel(01) hel(7) hel(7) recred(13) recred(34) recred(34)
01 : Spectral Wounds acc(01) acc(3) dam(3) dam(5) dam(5)
02 : Blind acc(02) acc(9) recred(9) recred(11) hlddur(11) hlddur(13)
04 : Deceive cnfdur(04)
06 : Recall Friend recred(06)
08 : Superior Invisibility endred(08)
10 : Swift runspd(10)
12 : Air Superiority acc(12)
14 : Fly fltspd(14) fltspd(15) fltspd(15)
16 : Health hel(16) hel(17) hel(17)
18 : Phantom Army recred(18) recred(19) recred(19) dam(43) dam(46) dam(46)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Hasten recred(22) recred(23) recred(23)
24 : Accelerate Metabolism recred(24) recred(25) recred(25) endrec(31) endrec(31) endrec(31)
26 : Radiation Infection thtdbf(26) thtdbf(27) thtdbf(27) defdbf(29) defdbf(29) defdbf(37)
28 : Mutation recred(28)
30 : Enervating Field endred(30) endred(40) endred(43)
32 : Phantasm acc(32) acc(33) dam(33) dam(33) dam(34)
35 : Lingering Radiation acc(35) acc(36) recred(36) recred(36) recred(37) slw(37)
38 : EMP Pulse acc(38) acc(39) recred(39) recred(39) hlddur(40) hlddur(40)
41 : Mental Blast acc(41) acc(42) dam(42) dam(42) dam(43)
44 : Mind over Body damres(44) damres(45) damres(45) endred(45) endred(46)
47 : Flash acc(47) acc(48) recred(48) recred(48) hlddur(50) hlddur(50)
49 : Spectral Terror acc(49) acc(50)

Deceive is really useful against AVs. Deceive them to have all the minions around him killed safely. Besides great to control sappers, quantums, voids... as doing it doesn't aggro unlike holds.

I know I focus on illu set a lot at the beginning, but it's really worth if u plan to solo sometimes too. Of course when rads really shine (well shine shiner, lets say ) is for AVs, and u will be ready for them at late 30's.
Quite like most trollers, illu/rad is a late bloomer... but you just gotta see what it can do when it finally blooms


 

Posted

Radiation infection at lvl 26 and AM at 24 while you are choosing Recall firend at 8 (and to drop teleport as Travel Pow)??? Why you choose RAd as secondaries then?
Well, If I would go for PVE and i wanna team, my mates would love my Rad infection and my Accelerate metabolism much more than recalling friends...
On the other hand, I would skip Health (you already have a good heal pow and your hp are not big enough to make Health worth of choosing)go for Hurlde instead...
And Spectral terror at 49
Of course is up to you but for me this makens no sense...
Actually, yesterday I started an Ill/Rad troller.. Up to now i'm lvl 7, i've got
1Rad. Aura
1Spec. Wound
2RAd Infection
4Blind
6Decieve
I'm at present soloing orange oucasts bosses (electric eel) with two yellow minions withouth any problem (well, i used a pair of greens and blues)... Rad infection set on the boss, decieve on the minions (easier to hit thanks to the def.debuff of the rad infection)-well, actually you can try to decieving the minions before infecting the boss but i went right againts the boss first -, and lets start the blind/spectral wounds mayem! While these two are recharging re-decieve the minions....There you go!!! My Scrapper suffered much more to kill the yellow Elec.eel + 2 white mminions.
Of course this is only my oppinion, it is up to you how to proceed.
Concerning the feraed end drain of the toggle... Well of course i need a blue to recover end from time to time, but not more often than my low level scrapper or tanker...basically when you are fighting more than 4 foes mob on low levels you would need some end recovery (as well as when you are fighting +1 bosses with 2 +1 minion)...
Well this is the build forecast for the character i started yesterday:
Archetype: Controller
Primary Powers - Ranged : Illusion Control
Secondary Powers - Support : Radiation Emission

01 : Radiant Aura hel(01) hel(50) hel(43)
01 : Spectral Wounds dam(01) acc(5) dam(13) endred(15) recred(17) dam(43)
02 : Radiation Infection thtdbf(02) thtdbf(3) thtdbf(3) endred(7) defdbf(7) defdbf(11)
04 : Blind acc(04) hlddur(5) dam(13) endred(17) recred(34)
06 : Deceive cnfdur(06) acc(11) recred(15)
08 : Accelerate Metabolism endrec(08) recred(9) recred(9) recred(46) recred(46)
10 : Swift runspd(10)
12 : Recall Friend rng(12)
14 : Teleport endred(14)
16 : Hurdle jmp(16)
18 : Phantom Army dam(18) acc(19) dam(19) recred(27) recred(27) recred(29)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Hasten recred(22) recred(23) recred(23)
24 : Enervating Field endred(24) endred(25) endred(25)
26 : Spectral Terror acc(26) acc(29) recred(31) endred(31) ferdur(31)
28 : Lingering Radiation acc(28) recred(36) recred(36) recred(36) acc(40)
30 : Group Invisibility recred(30) recred(46) recred(42)
32 : Phantasm dam(32) acc(33) dam(33) acc(33) dam(34) endred(34)
35 : Flash hlddur(35) recred(37) recred(37) recred(37) acc(43)
38 : EMP Pulse acc(38) recred(39) recred(39) recred(39) hlddur(40) endred(40)
41 : Indomitable Will recred(41) recred(42) recred(42)
44 : Mind over Body damres(44) damres(45) damres(45) endred(45)
47 : Psionic Tornado dam(47) acc(48) dam(48) dam(48) endred(50) recred(50)
49 : Mutation recred(49)

-------------------------------------------

01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)


 

Posted

[ QUOTE ]
I dont feel Im even worth being invited to a team as I dont think Im much use. Im doing something worng. Or maybe just being paranoid about an AT I am unfamilar with at present. Im conident Ill pick it up in time but Id prefer sooner than later.


[/ QUOTE ]

As soon as you get your decoys, you'll bring A LOT to any team. It's true that low-level controlling (pre SOs) can be frustrating at times since your holds don't last very long (or miss a lot), your damage is poor, and you're as squishy as it gets . But PA and your rad debuffs will help a lot in the 20s, and in the 30s, your damage will go up (you just have to learn how to control the n00bish blaster that Phantasm is ). And the 40s? Well, we all know which AT is top in the late-game, right?


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

I've just recently switched to Deceive with the respec and its great altogether, a wonderful opening move. Follow up with Phants and the various Rad debuffs and watch and laugh from afar as mayhem breaks loose.

I'd get AM &amp; RI ASAP, before level 10. Generally to make it all fit with any toon I go for Stamina at 22 rather than 20. You'll have AM anyway to bolster Endurance recovery.

I'd always try to get Hasten in the 20s at the latest with Illusion to make sure the PA is charged as much as possible. In fact generally I'd slot PA with 3 damage &amp; 3 recharge or 1 acc, 2 damage &amp; 3 recharge. The RI should strip mobs defense enough for you to get away with that.


 

Posted

[ QUOTE ]
Radiation infection at lvl 26 and AM at 24 while you are choosing Recall firend at 8 (and to drop teleport as Travel Pow)??? Why you choose RAd as secondaries then?
Well, If I would go for PVE and i wanna team, my mates would love my Rad infection and my Accelerate metabolism much more than recalling friends...

[/ QUOTE ]

I can assure you that not in hollows... and well you need to have recall friend if u plan to take mutation later on, so...

[ QUOTE ]
On the other hand, I would skip Health (you already have a good heal pow and your hp are not big enough to make Health worth of choosing)go for Hurlde instead...

[/ QUOTE ]

Why hurdle having fly? Health is IMO underrated even for trollers

[ QUOTE ]
Actually, yesterday I started an Ill/Rad troller.. Up to now i'm lvl 7, i've got
1Rad. Aura
1Spec. Wound
2RAd Infection
4Blind
6Decieve
I'm at present soloing orange oucasts bosses (electric eel) with two yellow minions withouth any problem (well, i used a pair of greens and blues)

[/ QUOTE ]

Well i soloed my way from lv8 till 30s on invinc with that build (it was my first toon on union, so i didn't know anyone yet ), and two days ago a fire/kin friend of mine and myself owned Black Scorpion in RV on our own

[ QUOTE ]
And Spectral terror at 49

[/ QUOTE ]
PvP wise, i can't think of any previous power to be less valuable than ST.

But as you said, it's all a matter of opinions


 

Posted

Don't leave Spectral Terror until Level 49. Get it at 26. Its a superb power in PvE, it really is.

I found it very useful in my 3vP matches too.

I certainly wouldn't bother with Recall Friend &amp; Mutate over AM &amp; RI. They are the two strongest powers in Rad and add loads of survivability.

I never bother with any Res power other than Howling Twilight though, I consider it a waste. Control and debuff are the ways I like to play controllers, not a secondary heal-bot.


 

Posted

For a levelling build, I would certainly take Rad Infection and AM before 16, even if this means moving Stamina back to 22. Recall Friend / Mutation are nice if you plan to group a lot, but I don't consider either to be must-have's for an ill/rad.

For a troller, 3-slotted Health (with SOs) means that in 10 secs you recover 7% of your HP instead of 4%, so not a great investment imho (not that Hurdle is that great, but helps with mobility and if you ever want to PvP).

Spectral Terror is very helpful in the late 20s to compensate for the lack of (hard) control in illusion. And although the OP wanted a PvE build, it's also a great PvP power since very few sets resist fear (much more useful than the AoE holds).

But as you said, it's all a matter of opinions


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

you are right, however as you said it is true just at Hollows...yea ppl will be very grateful, but just until lvl 14, and just in this zone of the map... On the other hand, RI will be useful from lvl 2 to 50... AM will not be that useful at low levels but it is a must...Frankly,in any case i would not waste a power so earlier for a power pool that will not be my main travel power (except fitness and Hasten) in future... And I've got mutation but just as a final power of the build (and maybe i'd skip it and took mental blast or another one), in my oppinion the role of this build is not to heal/Revive but to control, buff/debuff and send his armies to the battle...
Concerning Spectral terror, since i have not played too much at PvP zones, i cannot disagree with you on that point, however lodestar said this build was mainly for PvE, so Spectral terror is a must at lvl 26...
And concenring Hurdle, of course it makes no sese if you have fly, but since one of the first builds posted had ss as travel power and mine has Teleport i was nto thinking on flying when i posted ... Why do not you give a chance to the build i posted if you have a respec available? You would get recall friend soon as well as RI and AM... (and you can always switch Spectral Terror with Mutation )
Cheers!


 

Posted

Well i'm quite happy with my build as it is. The main reason why i got that order is for slotting wise. I prefered to have some powers full slotted to have them all half slotted. Recall friend and mutation dont need any aditional slot. That way I could slot properly the important powers I had at that time, and it worked fine for me. No point in having IR and AM 1 slotted, or having spectral wounds or blind 2-3 slotted.

I do agree that spectral terror is great in pvp. Actually IMO it's the best illu power along with blind and spectral wounds in pvp... but the build i posted was exclusively pve intended. And in PvE, first it's not reliable alone, u gotta combine it with other powers, such as lingering rad (which is effective alone); second, it doesn't activate containment.. so of course it's a matter of opinion, but I really think all the powers set previously are more useful for pure pve


 

Posted

KK mate, it's up to you, if you prefer this build enjoy it(well, taking into account that you are already 50 it do not mind if you have a respec available or not because it is not a matter of powers to choose but the order they are choosen). I'll go for mine.
Concerning the Slotting explanation you gave, ok, you are right at the point that with my build you are not able to fully slott Blind and spectral wound early or AM (which in principle only needs 2 extra slotts) and RI, but taking into account that for sure one or two slotts you would put there are acc slotts...Well, RI will give you extra accuracy (I'm not sure but in my oppinion it grants you more acc thank the [censored] Training Enhancement you will get at low levels..) and it will also grant you some defence due to the acc debuff on foes.
And Spectral Terror, well, i used PVE with my illusion/Sound troller and it was great...In any case, i have to try it togetehr with RI, EF and LR, I cannot wait to see my Phantom army rushing into a grup of so slow, debuffed and terrified group of vilians
One question, Any of you know if EM Pulse activates contaiment?
As both of us say it depend in the point of view, in any case, where would be the point of the game if everyone build the same Character? Nonetheless, I think it would have been hard to soloing at invicible with this build specially from lvl 8 to 18... I'm just at teancious (or rugged not sure,in any case i'm at the 3rd rep...) and i'm already suffering hard times when i face a +1/ +2 boss, and it is just RI what helps me to avoid visiting the Hospital often!!!


 

Posted

[ QUOTE ]
Well, RI will give you extra accuracy and it will also grant you some defence due to the acc debuff on foes.

[/ QUOTE ]
RI doesn't exactly give you extra accuracy (the way an accuracy enhancement does), but it does debuff mob defense.

[ QUOTE ]
One question, Any of you know if EM Pulse activates contaiment?

[/ QUOTE ]
It's a hold, so yes.

And for a PvE build, if you choose the Psi Epic, do take Psi Tornado!


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

[ QUOTE ]

RI doesn't exactly give you extra accuracy (the way an accuracy enhancement does), but it does debuff mob defense.

[/ QUOTE ]
I know, I know... but in any case, at the end you will be hitting more often and this the point (in my oppinion)...
[ QUOTE ]

It's a hold, so yes.

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Great
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And for a PvE build, if you choose the Psi Epic, do take Psi Tornado!

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Taking into account the EM pulse matter, i think i'll go for energy epic pool just to get Power Boost...


 

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One question, Any of you know if EM Pulse activates contaiment?

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Anything which holds, disorientates or immobilizes will set up Containment.

In fact Containment is actually a propery of your attacks, not your mezzes. That means that even a Dark Defenders Tentacles or a Blasters Ring of Fire will set it up for you.

Fear effects don't set up Containment and Illusion is probably the weakest set if you're a Containment junkie, its not really worth worrying too much about setting it up. The Pets damage makes up for this though and you do decent single target containment damage with Spectral Wounds.

I find Spectral Terror an irreplacable power, more useful than Flash since its always up and its "Fire and Forget". I think you can TP it around too if you're so inclined.


 

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The Pets damage makes up for this though and you do decent single target containment damage with Spectral Wounds.

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Even whithout using pets, i'm pretty sure that an high lvl ill/rad, will be able to solo all alone a non AV miss set in invincible by using the following chain:
Power Boost - EM Pulse -Enervating field- BLind/Spectral Wounds...
EM Pulse Holding time (as well as radius -no need to approach too much to the enemies-) is huge even without any enh; slotted 3rech + 3 Hold combiend with Power boost you would be able to kill an entire mob before the hold is off... So imagine how powerful can you be if you also use pets Ri and LR ... Ohhhh man...


 

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Can I just say thank you for the great feedback on this. Its much appreciated.


 

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i had a similar post a while ago for another perspective another post
personally didnt take decieve as i didnt need it, spectral terror , blind , flash and emp gave me enough holds

i took primal forces so i could fire emp and still fire other powers


 

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Even whithout using pets, i'm pretty sure that an high lvl ill/rad, will be able to solo all alone a non AV miss set in invincible by using the following chain:
Power Boost - EM Pulse -Enervating field- BLind/Spectral Wounds...

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Any illusion should be able to solo any non AV mission at lv8 so...
IMO EM doesnt need powerboost. Its hold duration is so huge u can cast it and go to the toilet. When u are back foes will still be held . Besides it's no autohit, so 3 rech 3 hold is not the best way to slot it IMHO.
About the psi tornado thingie, it's a darn too long recharge time power, and its dmg is pants too, so bearing in mind illu has no AoE Immob to activate containment, I dont think it's worth really. Mental blast animation is bloody long, but recharge is quite fast and dmg is quite good (about 1/3 more powerful than SW, it's also more dmging that the body mastery blast and psi armor is better too), so for me it's a better choice.
About RI giving more chances to hit than training enhancements at those levels... well foes dont usually have defenses at those low levels either, and u really dont notice RI much till u got it SO'ed. I personally find the illu set much more useful in the beginning, with rad getting more and more powerful for latter levels


 

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About the psi tornado thingie, it's a darn too long recharge time power, and its dmg is pants too, so bearing in mind illu has no AoE Immob to activate containment, I dont think it's worth really. Mental blast animation is bloody long, but recharge is quite fast and dmg is quite good (about 1/3 more powerful than SW

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For PvE I just don't see why anyone would prefer Mental Blast over Psi Tornado: the damage is higher and it's AoE. With 1 rchg, Hasten and AM it comes back up in less than 9 secs. And you have both Flash and EM Pulse to set up group containment. To each his own I guess...


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

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On a single foe, mental blast is more deals more damage. Tornado is better when lots of mobs are together of course. But with hasten and AM mental blast recharge is 1.2 secs while tornado is 9. I personally like having the chance to 2shot red lts once containment is on (with mental blast and spectral wounds) and go for another. Besides it's much better for AVs, where u can be attacking all the time with no pause (only when LR is back), and also if you solo imo. But you are right, to each, his own