Smoke from Fire Control
Doesn't stack with itself, does stack with other powers.
Most people build up their +perception for PvP so smoke alone wouldn't make that much of a difference, but it should shorten the range people will see you from
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
Smoke will stack with other players smoke .. and if memory serves me its -411 per.
I used smoke in the RV Event to great effect (altho i used bitter ice blast from ice assault aswell)
I'd say slot it with tohit debuffs and love it.
Defiant's GoEH/MILITIS METUS
Isn't the tohit debuff REALLY tiny though? I'm talking in the 2-3% kinda range...
I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain
~Edna St. Vincent Millay
That's what i'm interested in. Is smoke a viable de-buffer?
I think (don't quote me) that it's on a par with Flash arrow, in case anyone has those numbers. I do think it's fairly piddling though. Spose it wouldn't be useless but seems there would be other things needing those slots more. Also i don't think it's autohit in PvP? Least everyone i've fought against have said it made no difference, so i can only assume it didn't hit.
I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain
~Edna St. Vincent Millay
I think its around that too, about the same as a normal Dark Blast / Melee attack does. So not much use a debuff attack really.
I have been asking about smoke myself on the troller thread and it seems the recommended slotting is 2 acc and recharges if you can afford them (for PvP). For PvE purposes it's one of those rare, lovely powers that only needs one slot to be good One recharge maybe or even an end i suppose, it's use is as a -perception power (basically team stealth for a mob) and not as a debuffer
/em regrets slotting 3 -acc on last respec (i was young-er and foolish)
I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain
~Edna St. Vincent Millay
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I think (don't quote me) that it's on a par with Flash arrow, in case anyone has those numbers. I do think it's fairly piddling though. Spose it wouldn't be useless but seems there would be other things needing those slots more. Also i don't think it's autohit in PvP? Least everyone i've fought against have said it made no difference, so i can only assume it didn't hit.
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I've used smoke in PVP and its not auto hit and i can safely say the numbers for the debuff are not piddly as i had quite afew scrappers whiffing at my dom.
my slotting is 2 acc 3 tohit debuff 1 rchrg.
The american boards say if you use smoke and have combat jumping and stealth then nothing can hit you.
Defiant's GoEH/MILITIS METUS
i personally have never seen smoke really been used and then in the rare cases not for debuffing accuracy
If its the same as Flash Arrow its supposedly around 8% unslotted (hence 15% slotted). Which means combined with some pool defense be up to about 25% damage mitigation. Not bad for the Aggro happy Domi.
Flash Arrow stacks with itself since Issue7, any update on Smoke?
Shnyet AWAY
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If its the same as Flash Arrow its supposedly around 8% unslotted (hence 15% slotted). Which means combined with some pool defense be up to about 25% damage mitigation. Not bad for the Aggro happy Domi.
Flash Arrow stacks with itself since Issue7, any update on Smoke?
Shnyet AWAY
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If it's that good, I'm going to have to reconsider it. It would be pretty sweet combined with Combat Jumping and the DEF based Scorpion Shield from the Mace PPP. Seems very hard to find exact info.
Those numbers sound about right, so i suppose if you have nothing better to slot then give it 3 -acc. I have tried it on my fire troller and recently specced the slots back out as they are more useful elsewhere. Having played and planned several dominators i know how incredibly tight dom builds are for slots. As they suffer from reduced control and damage both sides need a lot of slots to really shine.
For me smoke has always been handy as a perception debuff, it lets me get in range of my primary controls like flashfire without risking agro first (and also making sure the imps grab any agro before i do). The -acc after that is mostly pointless as they should all be mezzed. I understand this is slightly different for doms as the holds dont last as long, but then you should be finishing them off faster too.
One of the best uses for smoke is to pull a single nme or group without agroing others. In one of those large lab maps with groups standing very close it can be a real lifesaver to avoid unwanted agro, kind of in the same way a def/corr with SF does.
I'd say slot it ONLY if you can spare the slots (i.e. can get your holds and good attacks 6-slotted) but i wouldn't sacrifice the effectiveness of another power for it.
P.S. For PvP i could see more use in slots, 2 acc and maybe some -acc could well make a difference i suppose.
I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain
~Edna St. Vincent Millay
OMG, plz dont go for smoke... In the prima guide of updates from I7, it says:
"3,75% def decrease for critters only for 20 secs"
That cant help much... This with 3 DEF SO's, + 3 DEF combat jumping = 11-12%, for only 20 secs, and a waste of 4 slots...
No man, dont rely on this power, i tested and is really bad.
Take it you mean acc debuff rather than def decrease? If those numbers are right then i agree, definately do not bother to slot it. However, it still does it's main job, as a perception debuff, costs far less than stealth and has a very similar effect and prevents unwanted agro, so i still say take it and use it.
I think it's about what you expect it to do, it's a tad misleading to tell people a power does -acc when it's such a piddling number. Those without access to any actual numbers may overslot it expecting it to increase thier defence noticably (but then this is a problem with powers throughout the game). As i see it it's a handy 1 slot power that you can fire and forget, never a bad thing, just dont pick up smoke expecting darkest night
I miss him in the weeping of the rain;
I want him at the shrinking of the tide;
The old snows melt from every mountain-side,
And last year's leaves are smoke in every lane;
But last year's bitter loving must remain
~Edna St. Vincent Millay
LOL, no, it isnt DN...
Yeah, the utility of this power like stealth is a bit 'tedious', coz u need to waste end continously, and u always need to spend time activating it each 20-30 secs...
No, i dont think this power is usefull actually, with the -def it has, and the stealth power...
I had it (b4 respec) in my fire/fire just coz i though the same as u, and I finally respeced it out coz I just sometimes forgive it, and there wasnt any diference between use it or forgive it...
The only thing I would like of this power is the way u can pull only 1 enemy, although i think we have much more powers to make AoE control, not only blind them a bit...
No intention being rude
Peace.
No offence, but most of these replies seems to be alot of free speculation and very little facts.
So is it anyone who has any hard numbers on just what it's ToHit Debuff is? Is it on par with Flash Arrow for example? (FA give about a 20% ToHit debuff)
In my experince any power that gives a decent ToHit Debuff is a must have power.
Apparently Dark Obliteration in GW's PPP does 5% -acc debuff unslotted (acording to SS builder).
Is smoke better or worse?
5% doesn't sound like much but this a PPP so you'd think that they are good. In that case 3.75% doesn't seem to shabby either (if that number is right)
The thing that makes me wonder is that in this thread Smoke gets flamed ( ) but everyone that I've spoken too in game that have a high lvl (above lvl 30) Fire/ Dom all says Smoke is awesome and a must have, esp. slotted with SOs.
So what is true? Does anyone know?
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5% doesn't sound like much but this a PPP so you'd think that they are good.
[/ QUOTE ]Yeah, because most PPP powers r teh übah.... <.< >.> >.<
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5% doesn't sound like much but this a PPP so you'd think that they are good.
[/ QUOTE ]Yeah, because most PPP powers r teh übah.... <.< >.> >.<
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Hehe.. In other words Smoke sucks but so does all such powers cept for Flash arrow...
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5% doesn't sound like much but this a PPP so you'd think that they are good.
[/ QUOTE ]Yeah, because most PPP powers r teh übah.... <.< >.> >.<
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Hehe.. In other words Smoke sucks but so does all such powers cept for Flash arrow...
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Flash Arrow from Trick Arrow? Thats exactly like smoke. The accuracy debuff is about 5% too isn't it?
Smoke is handy for getting close enough to get your imps on them without them alphaing you.
*Sigh* I wish the devs would just post the bloody numbers up and not have us floundering in the dark.
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Smoke is handy for getting close enough to get your imps on them without them alphaing you.
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I regularly use smoke for this too. It is also great to cast on nearby groups, you can get really close without them noticing you.
I was wondering if smoke would be useful on the RSF? It might make the pulling part easier, if the Heroes have -perception then it may be a lot easier to just pull one without the others noticing. Just a thought.
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Smoke is handy for getting close enough to get your imps on them without them alphaing you.
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Trouble is I'm getting invis in the early 20s. Which means only the -acc is interesting for me.
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*Sigh* I wish the devs would just post the bloody numbers up and not have us floundering in the dark.
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Hear Hear.
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Flash Arrow from Trick Arrow? Thats exactly like smoke. The accuracy debuff is about 5% too isn't it?
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Nah, Flash arrow has one of the better values of all acc debuffs. Don't know the exact values (as usual) but heard number ranging between 8% and 15% and considering how FA works I'd go for the higher number.
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Nah, Flash arrow has one of the better values of all acc debuffs. Don't know the exact values (as usual) but heard number ranging between 8% and 15% and considering how FA works I'd go for the higher number.
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Hmmmm. quoted as 5% (for controllers) in a few Trick Arrow guides I've read, thats fully slotted with SOs I thought. To the Grav / TA thread ...
So smoke, TA, GW PPP all have an acc debuff about 5%.
In which case they all suck and is only useful for looking cool.
Or we the player have missed something when it comes on how accuracy work in game and those measly 5% actully does a huge difference.
THis isn't making much sense.
I have a few questions about Smoke and wondered if anyone knew the answers. Does the -acc and -per of smoke stack? Is it worth slotting smoke with acc debuffs? How does smoke work in PvP as NPC's do not notice you if you use it. Does this also apply in PvP? Thanks for any help