Thunderous Blast
Well I like to use my Nova alot so I go for 3 damage, 1 acc and 2 red rec.
Why accuracy? Don't you use aim+build up before dropping your nuke?
Anyways, I've slotted my Inferno 3 dam, 1 recharge. With hasten it's up most of the times, when i need it.
Thunderous Blast is a bit different though as it's ranged. I'd probably slot it 3 dam, 2 recharge and 1 range for PVP fights. Might be good in PVE as well.
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What's the best way to slot Thunderous Blast according to you?
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Personally, three damage and after that, Recharges as and when you have slots to spare.
It's a rather unusual nuke, though, and a couple of other options are viable. Unlike most nukes its End cost is proportional to the number of targets it hits, rather than simply wiping out your End bar (hitting three targets will empty your End) so slotting for End Reduction can make it a surprisingly good single target attack. As already mentioned, Range can also be useful. It also has a high base End drain (comparable to Short Circuit) but anything that survives being hit by it probably has too much End to be drainable anyway.
By my 50s shall ye know me:
Tundra, DVM, The Late, Neutrino Ghost, Sir Clanksalot, End Of Days, Prof. Migraine
Howler Monkey
I also slot 1acc/3dmg. Don't bother with recharge as i generally need the slots elsewhere.
What i have noticed with both the sonic nuke and nrg nuke, if i don't slot the 1 acc, a few enemies are missed. 1 acc and i might miss 1 enemy, that being the boss ususally. The accuracy may be high on it's own, but i did find i got better results with 1 acc slotted.
I slot 3 damage and 3 recharge. I don't need acc because aim and build up more than take care of that. I like the recharges because I have Power Sink in my secondary so I can use it non-situationally as long as I have a CaB. It's a lovely nuke.
What Tundra said about using it as a ST attack was interesting. I'll have to try that!
3 damage and 3 recharge for me.
Thanks everybody for suggestions.
Actually, I was thinking of slotting with 3 Damage, 2 Recharge and 1 Accuracy, since I don't have Aim.
@Electro-cute
Electro-Cute lvl 50 Elec/Elec Blaster | Dr. Sun lvl 50 Inv/Nrg Tanker | StarLightning lvl 50 Peacebringer | Emerald Bolt lvl 21 TA/Arch Defender |
Grim Agony lvl 50 Bot/Dark Mastermind | EC-17 lvl 11 Widow |
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... since I don't have Aim.
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ok, you might want to look into getting that as well. Aim is a very handy tool for blasters. Not only will it greatly boost your accuracy, it will also give you 2 SO's worth of extra damage. If you combine it with build up, you will hit extremely hard.
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Why accuracy? Don't you use aim+build up before dropping your nuke?
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Yes, but is the Sonic Nova, which has less accuracy then all the over sets. Better to be safe then sorry.
Mine is 1 dmg, 1 acc, 4 end drain.
I'm currently trying to figure out another way of slotting it, other than damage. I don't need the acc slot, and since I often find myself fighting something more than +1s the 'short circuit >> thunderous blast >> catch a breath >> power sink >> fire at will right aftwerwards theory on paper rather than run backwards into the team like a pleb. Unfortunately it's not exactly cutting it. :/
I wanted something different, but I get a feeling it's just not working as well as it should be =(
thats because my friend it has been nerfed to kindom come by the blaster killer that is e/d. i remember the good old days of having it 6 slotted for over 200+ damage, used to rely on perma hasten to bring it back quick 4 me. makes me wanna cry lol
Currently thinking.
Hasten at 47. 3 recharge and 3 end drain, coupled with cab, power sink, short circuit, and thunderclap, thinking it could be useful in PvE and PvP.
Glee!
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Currently thinking.
Hasten at 47. 3 recharge and 3 end drain, coupled with cab, power sink, short circuit, and thunderclap, thinking it could be useful in PvE and PvP.
Glee!
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Or you could just slot damage and kill everything .
ok lets clarify, testify!
TB, mid range extreme damage large (blaster large) AoE, high end drain, foe -rec, self -rec. 100% energy damage.
1st point, if you dont have aim and you have TB, respec, and at the very least drop TB for aim, it will boost ur overall damage output far more than a heavily slotted TB.
using TB as a drain, not a bad idea, its base drain is something in the region of 30 to an even level, i wou;ld advise sotting for drain only after slotting for either recharge or damage, if you have slots. i would aso say that as a drain use it only after at least short circuit, power sink comes after tB if you are /elec also.
slotting damage is great if you do missions on inviclible in large groups, i have found that soloing it is better used slotted with just 3 recharge and a damage if spare, using aim and BU each time. in short, the higher mobs you tend to hit, the more youneed it to hit hard than hit often. if you like to pvp then 3 damage is great, you will pretty much wipe out a squishy with it and BL with aim/BU.
TB's debuffs: to yourself it is -recovery, it costs about 30 end to use off thet top of my head and if it hits nothing, you lose no more but are debuffed ( a massive pain for power sink only blasters), if you hit one target expect the overall cost to be more like 50 end, and if you hit 2 or more targets you should bottom out. foes wont regain end for about 12 seconds or something if they are even level but this isnt 100% accurate, jsut off the 3000 hours of elec i have played .
i wouldnt slot it for range.
slotting for acc is worth it, 1 acc for pvp minimum i would suggest, as to hit buffs and acc work slightly differently but personally i dont slot it for acc.
the drain idea is viable but less so vs high lvl mobs and large mobs post ED and +end critter boost.
personally i dont use it any more, 1 single target ranged blast, 1 AoE, 1 pet saem as the single target, 3 melees and a few drains and holds fills up the power options. i slot 1 recharge into everything and took stamina, an alternative and still fun way to build this blater would be to slot an endred in each attack in place of a recred, drop stamina, pick up the extra ranged attack and snipe, and you are left with 1 more, for more powers to cycle drop hasten and pick 1 more power, this feels more fun, and is still effective, but less blapper=death to all in 1 on 1 pvp if you follow me.
snipe, worst opener if you think aim and BU are the way to start a snipe, great for hammering stalkers who try to run, not that much use other than those.
Hope this helped a bit, you can get me in game easily enough when i get on these days.
Plight
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Currently thinking.
Hasten at 47. 3 recharge and 3 end drain, coupled with cab, power sink, short circuit, and thunderclap, thinking it could be useful in PvE and PvP.
Glee!
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Or you could just slot damage and kill everything .
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Wanted something different in PvP and it will still be useful in PvE too. Every blaster and his mother slots the nuke for damage, but I'd rather be able to take advantage of the -end recovery of it and see what happens.
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Wanted something different in PvP and it will still be useful in PvE too. Every blaster and his mother slots the nuke for damage, but I'd rather be able to take advantage of the -end recovery of it and see what happens.
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Conventional wisdom isn't always wrong, you know... I'll be interested to hear how you get on with that slotting, but I suspect the activation times on the only two Electric Blast powers with decent End drain (TB and SC) would make chaining them together in PvP all but impossible. Personally, I've never even tried to activate either in a PvP zone, but DVM doesn't go there much.
By my 50s shall ye know me:
Tundra, DVM, The Late, Neutrino Ghost, Sir Clanksalot, End Of Days, Prof. Migraine
Howler Monkey
This is probably the best PvP 'Nuke'.
It's ranged, is 100% Energy (well, no, 2/3rd Energy because of the extra tick us Blasters get) which isn't too resisted in PvP by squishies (Only Elec Armour for Blasters/Defenders and FoN for Blasters iirc), so it hits freaking hard.
Back in the day, Extremus had his Inferno 6x Damage, which was more than enough to flatten pretty much everything. Now, it's all the more important to go for max damage, I'd personally slot 3x Damage, 1x Acc. It's got a high Acc anyway, especially if you buff it with Fort/Aim/BU, but better safe than sorry. If you're really after some end drain, I'd slot the last two slots with it.
Recharge is good, though in 1v1 I wouldn't rely on it or drop it too often because of the -recovery, and in team battles I'd rather have a Blaster to be chaining attacks than flooring his Endurance at every oppurtunity. It's great for dropping (or almost dropping) a handfull of squishies in the 'rena, though, been on the receiving end a few times, get's my Def's HP down to almost zero, which is what you want.
I dont usually use my nuke, but since its elec you may want 3 dmg, 1 acc, 1 recharge and 1 end mod.
its an effetive power in pvp and pve sinse it drains your pvp oponates end and could downright defeat them, but in pve if your teams fighting a mob if there the same level range as you one blast will defeat them.....usally also the effect when you defeat i opent with it is cool surges with electricty then falls over
oh also is it one of the rare ranged nukes?
I have it slotted with 1 Acc
What's the best way to slot Thunderous Blast according to you?
Thanks for any suggestion.
@Electro-cute
Electro-Cute lvl 50 Elec/Elec Blaster | Dr. Sun lvl 50 Inv/Nrg Tanker | StarLightning lvl 50 Peacebringer | Emerald Bolt lvl 21 TA/Arch Defender |
Grim Agony lvl 50 Bot/Dark Mastermind | EC-17 lvl 11 Widow |