Base Raiding Etiquette?


Arctic_Princess

 

Posted

Just an idea...

but to help encourage peeps to raid, could we agree that when raiding anothers base, you only destroy items that get in your way..ie turrets. Oh, and any heroes / villains you may find


 

Posted

In 'friendly' raids, which are the only kind available at the moment, everything destroyed is restored after the battle. However, once IoP's arrive with I7, 'hostile' raids will be possible, and in those, stuff that's destroyed usually STAY that way...


 

Posted

Well the first thing I generally look for is the Power Generator. Take that out and you take out everything. Why destory it all seperately?


 

Posted

[ QUOTE ]
Well the first thing I generally look for is the Power Generator. Take that out and you take out everything. Why destory it all seperately?

[/ QUOTE ]

Thats the thing. If you wanted to be malicious you could.


Heros
Max Powerz: Lv 50 Tanker

Villains
Max Khaos: Lv 50
Overlord of E.V.I.L.

My Brute - http://maxy-khaos.mybrute.com/

LF SG! Arc ID# 193083

 

Posted

[ QUOTE ]
Thats the thing. If you wanted to be malicious you could.

[/ QUOTE ]
Hence one of the biggest turn-offs of making a SG raidable. SG raids have never interested me really, but I never really gave it serious thought with this one ominous little nugget of info floating overhead.

Etiquette in base raids will be like honor amongst thieves. You can use it if you want, but it will never guarantee that the opposition will be as respectful. It may not be too bad considering it does take a fair little effort to create and maintain a raidable base.. with SG's being marked on a kind of blacklist for being vindictive (and finding everything trashed when people decide to raid).. but with the way some SG's recruit and harvest, it makes you worry.

If you're in for the IoP's, good luck to you, but im standing well back!


 

Posted

yea.. looks like a battle no1 can win.. there will always be some1 that enjoy ruining thing for others.. the worst part is, that the most obvious targets are teh most expensive (in our case: turbine generator, 1 mill pres+loads of salvage - and Supercomputer, 1.5 mill prestige) if an SG determines to destroy ie the raid-TP it only costs 75k, and that wouldnt set back the SG for too much...

but i dont think it will be that common tho.. in all the base-raids we have done, only once has an SG choosen to destroy misc equipments... imho i belive it was our own fault for not being aggressive enough in defense, opening up for frustrated attackers (important note in this case is, that raid lasted for the entire 60 min and we (defenders) still managed to win, with the entire base smashed)

I noticed several times when raiing, that u are so focused on ur objective, and wasting time on destroying equipment that wont make any real diff for the battle, seems odd.. and as fast as u win, u get thrown out.. so i think only 2 rare scenarios would result in a smashed base:
1) the battle comes to a stand-still. defenders lock down a part of the base, and sit tight to defend their objective (most likely a anchor) the attackers arent under attack, but cant progress, and therefore in frustration starts to destroy the base
2) The SG has a pre-set tactic, where they intend to destroy the base. this might be the case most of the times, where smaller SGs wants revenge for constant loosing the IoP.

in conclusion, i still think it might be worth it... baseraids are extremly fun and it is a good injection into the SG as event and activity... at this point all raids are done in good sports, for fun and testing.. and this will change, where ppl will be really upset and heartbroken.

maybe devs could consider making it more worth doing real raids in the end? i doubt IoPs alone can motivate the smaller SGs (even tho i doubt a small SG stand a chance of getting one through CoP) and perhaps a bounty of prestige is given to the winning SG, this way u can always pick on the smaller SGs to boost ur pres and easier re-build the base.. (the true villain way)


 

Posted

[ QUOTE ]
[ QUOTE ]
Well the first thing I generally look for is the Power Generator. Take that out and you take out everything. Why destory it all seperately?

[/ QUOTE ]

Thats the thing. If you wanted to be malicious you could.

[/ QUOTE ]

But isn't that in character for Villians?
If they can do mayhem missions, and tear up parts of the city, then it only seems natural that when raiding a superhero base, Villians would attempt to do as much damage as possible...


@Golden Girl

City of Heroes comics and artwork

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Well the first thing I generally look for is the Power Generator. Take that out and you take out everything. Why destory it all seperately?

[/ QUOTE ]

Thats the thing. If you wanted to be malicious you could.

[/ QUOTE ]

But isn't that in character for Villians?
If they can do mayhem missions, and tear up parts of the city, then it only seems natural that when raiding a superhero base, Villians would attempt to do as much damage as possible...

[/ QUOTE ]

Yeah however destroying a supergroups base will only result in much hate/frustration being built up. I would def expect some sort of backlash whether that be them raiding you back and trying to smash up your stuff then or a no teaming with that sg being in forced. Having so much damage done can put a supergroup back months (potentially).

I wouldnt be surprised if a potential divide were to happen as well - coalitions will become more than just an easy way to get a team. Only time will tell.


Heros
Max Powerz: Lv 50 Tanker

Villains
Max Khaos: Lv 50
Overlord of E.V.I.L.

My Brute - http://maxy-khaos.mybrute.com/

LF SG! Arc ID# 193083

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Well the first thing I generally look for is the Power Generator. Take that out and you take out everything. Why destory it all seperately?

[/ QUOTE ]

Thats the thing. If you wanted to be malicious you could.

[/ QUOTE ]

But isn't that in character for Villians?
If they can do mayhem missions, and tear up parts of the city, then it only seems natural that when raiding a superhero base, Villians would attempt to do as much damage as possible...

[/ QUOTE ]

Yeah however destroying a supergroups base will only result in much hate/frustration being built up. I would def expect some sort of backlash whether that be them raiding you back and trying to smash up your stuff then or a no teaming with that sg being in forced. Having so much damage done can put a supergroup back months (potentially).

I wouldnt be surprised if a potential divide were to happen as well - coalitions will become more than just an easy way to get a team. Only time will tell.

[/ QUOTE ]

Heroes must refrain from seeking revenge - it makes us no better than the trash from the Rouge Isles


@Golden Girl

City of Heroes comics and artwork

 

Posted

If you take out the competition, they won't attack you back. For a while at least.
I can see some tempers rising if two relatively small SGs go up against each other and one of them gets destroyed badly.

Bases should be back up and functional for the next time IoP are available. So roughly it should take you a month to earn enough and a bit more influence. Also if the SG is taking part in Raids they would need at least 13/14 active members. So it should take roughly 14 people a month (2 hours a day? 30 days)

This number is going on my experience in Raids, I think the majority of SGs won't have this amount and probably should stay away from Base Raids. If they don't have more than 14 how do they expect to win against 16? 16 is currently the maximum allowed for a base raid.


 

Posted

[ QUOTE ]
If you take out the competition, they won't attack you back. For a while at least. I can see some tempers rising if two relatively small SGs go up against each other and one of them gets destroyed badly.

[/ QUOTE ]

Not sure about this comment. I dont think it would make to much of a difference about the size of the sg and the feelings it would provoke. I would imagine the feeling would be the same for the majority of sgs regardless of size - being totally gutted and [censored] off.

I know if the majority of items in my base was destroyed it would take well over a month to be able to replace them. Items such as turbine generator cost 1.5 mil prestige and thats just for one item. If you start adding all the destroyable items you could end up with a hefty figure. The risk of losing so much of what you have put together in seems extremely high.

If someone trashes up my base on purpose it shouldnt take to much to get the bare minimum back in order to try (as u cant pick your targets) send back a squad to try and retaliate. For smaller sgs I agree it would probably take abit longer to attack back.

I know retaliating wouldnt accomplish much but I know I would feel alot better (and villainous). I would imagine seeing an attempt to trash your base would result in abit more than just tempers raising - it result in a full out war!


Heros
Max Powerz: Lv 50 Tanker

Villains
Max Khaos: Lv 50
Overlord of E.V.I.L.

My Brute - http://maxy-khaos.mybrute.com/

LF SG! Arc ID# 193083

 

Posted

Of course the other side of this argument could be seen to be: make the items cost less, base raids become a bit more 'realistic' with tables being trashed etc - then no real hard feelings as items dont cost too much.

Some items should cost a fair bit, imho, because they do stuff. Teleporters and Power Sources spring to mind.

I am hoping that they will bring in the small SG bases soon - Ariadnee's office is too big at the moment, especially with no business coming in!


 

Posted

if u go for RP, there should be a massive war and arch-nemesis that keeps pounding eachother (classic comic-style) but as a player, i know several ppl will get scared of joining the fun...

making things cost less is deff. not the solution tho.. i think that the prices are good balanced and function well... but perhaps increase repair-chance alot (something like 50% default and 90% with auto-repair unit) this would result in minor dmg to base, even tho some equipment are a bit expensive.. it would still be accepted as a risk and gamble ppl would be willing to take... and its not only the prices.. if our base would get totally destroyed, the amount of salvage needed to be re-gathered would take several months...

but as i previously said.. i doubt that the total base-devestation will be very rare, since usually u go for raid-victory in 1st hand, and doing so, u wont have time or oppurtunity to level bawse to the ground..


 

Posted

There a several reasons why you would be stratigically mad not to go for maximum collateral damage while raiding. Some of them are: <ul type="square">[*]If your raid is succesful, you may be able to remove the threat of a return raid in the future, certainly from this IoP cycle.[*]If your raid is unsuccesful, you may be able to sufficiently weeken the base so your next raid is easier. The limited number of raid capable SGs means that you are likely to raid the same people twice.[*]If the defenders see you trashing stuff, they are more likely to abandon their carefully worked out strategy and rush and try and defend them in a less-than-planned fashion, increasing your chances of success.[/list]


Dead Calm's Defender Manifesto

 

Posted

1.5 million of targetable generator in our base. Do I want an IOP as things would currently stand....?

...pffft, sorry .
The prestige spent on the things isn't the issue. It's the volume of hours put in by the whole group to get this stuff.
Would we be playing the same amount of time anyway? Yeah, probably. Did it cost us any extra to do it? Not really. But I kind of feel watching something like that go up in smoke is going to feel like I've been nerfed back 10 levels on my character .


 

Posted

Oh, currently I wouldn't touch a IoP with a 10ft pole. As you say, there is no way I'm going to gamble 1.5mil prestige worth of turbine generator on 5% extra damage or whatever the bonuses are.


Dead Calm's Defender Manifesto

 

Posted

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...u wont have time or oppurtunity to level bawse to the ground..

[/ QUOTE ]

Doubt it.
Get their reclaimator(s) offline and it's as good as SMASHED. All the time you want after you have the entrance covered.


 

Posted

There are two types of bases:

1) The cheap-and-cheerful raid-ready base. This base is built with the cheapest items, on the second largest plot. The Paragon Defenders have one of these

2) The OH-MY-GOD-PRESTIGE base. This base has typically OD'd on the custom items, and is full of rare stuff like auto-docs, turbine generators and advanced turrets.

I would suggest that if you have a base like in #2, you don't do the whole IoP thing. If you're like us and you have a #1 base, then it should be fine. Don't forget that you get a 5mil prestige bonus just for finishing the trial. Our base cost us around that, but that was including the plot upgrade which cannot be destroyed.

My views on base raid etiquette are thus: If I can target it, it's going to get broken.


 

Posted

[ QUOTE ]
Don't forget that you get a 5mil prestige bonus just for finishing the trial.

[/ QUOTE ]

What! I was completely unaware of this. I was planning on running the TF at least once just to try it out then not actually placing the IoP.

Do you only get 5 mill prestige for placing the IoP or can you do the TF, notplace the IoP and still get the prestige?

If that's the case, I will be running this at least 2 or 3 times ASAP.


 

Posted

I dont't think you get the choice whether or not to place the IoP. I'm fairly sure that you can't run the trial without having a raidable base, and the IoP just appears in the vault room when you're finished.


 

Posted

[ QUOTE ]
[ QUOTE ]
Don't forget that you get a 5mil prestige bonus just for finishing the trial.

[/ QUOTE ]

What! I was completely unaware of this. I was planning on running the TF at least once just to try it out then not actually placing the IoP.

Do you only get 5 mill prestige for placing the IoP or can you do the TF, notplace the IoP and still get the prestige?

If that's the case, I will be running this at least 2 or 3 times ASAP.

[/ QUOTE ]

Whoa.

The trial can only be run if you have a raidable base with a vault and an IoP base (without an IoP), right?

Hmm, my SG doesn't have anywhere near 24 active-at-one-time members, so this is going to be quite difficult for us unless we start to expand a bit.

Maybe now a viable 'roving SG' of 24 raid-whacking people who pimp themselves out to help other SGs will appear, and run the trial for SGs who can pay for the privilege? Not only will the SG then get an IoP, but they will get a decent 5million prestige boost. Wow, that's more prestige than what my SG has in total at the moment.

About the raid etiquette. If an SG doesn't want thier stuff destroyed, set the IoP raid window for some unrealistic time, and don't sign any of the members up for the raid. The raiding team then wins by default, as I understand it. Sure they cart off your IoP, but chances are you didn't want it, you just wanted the experience and prestige.

Shrug.

Guess I'll be needing about half a doz vaults if we ever get a trial-capable group...


 

Posted

[ QUOTE ]
There are two types of bases:

1) The cheap-and-cheerful raid-ready base. This base is built with the cheapest items, on the second largest plot. The Paragon Defenders have one of these

2) The OH-MY-GOD-PRESTIGE base. This base has typically OD'd on the custom items, and is full of rare stuff like auto-docs, turbine generators and advanced turrets.

I would suggest that if you have a base like in #2, you don't do the whole IoP thing. If you're like us and you have a #1 base, then it should be fine. Don't forget that you get a 5mil prestige bonus just for finishing the trial. Our base cost us around that, but that was including the plot upgrade which cannot be destroyed.

My views on base raid etiquette are thus: If I can target it, it's going to get broken.

[/ QUOTE ]

This is pretty much something I've been thinking about for a bit. A nuts &amp; bolts base with basic generator is a much better proposition for IOP stuff.
With an SG rammed to the hilt as it is, it could be a good move to get the PVP/trial interested people together, move their 50s out to another expansion, "assault" group &amp; go do some missioning to buld up enough to get a wood &amp; planks raid enabled base going.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Don't forget that you get a 5mil prestige bonus just for finishing the trial.

[/ QUOTE ]

What! I was completely unaware of this. I was planning on running the TF at least once just to try it out then not actually placing the IoP.

Do you only get 5 mill prestige for placing the IoP or can you do the TF, notplace the IoP and still get the prestige?

If that's the case, I will be running this at least 2 or 3 times ASAP.

[/ QUOTE ]

Whoa.

The trial can only be run if you have a raidable base with a vault and an IoP base (without an IoP), right?

Hmm, my SG doesn't have anywhere near 24 active-at-one-time members, so this is going to be quite difficult for us unless we start to expand a bit.

Maybe now a viable 'roving SG' of 24 raid-whacking people who pimp themselves out to help other SGs will appear, and run the trial for SGs who can pay for the privilege? Not only will the SG then get an IoP, but they will get a decent 5million prestige boost. Wow, that's more prestige than what my SG has in total at the moment.

About the raid etiquette. If an SG doesn't want thier stuff destroyed, set the IoP raid window for some unrealistic time, and don't sign any of the members up for the raid. The raiding team then wins by default, as I understand it. Sure they cart off your IoP, but chances are you didn't want it, you just wanted the experience and prestige.

Shrug.

Guess I'll be needing about half a doz vaults if we ever get a trial-capable group...

[/ QUOTE ]

I never thought of that. My base is saved, automatic wins ftw win!

Be very happy if that prestige reward thing is true. One other thing I heard/read (hopefully true) is it doesnt have to be your own sg. Other members can join in but ofcourse they wont get the IoP.


Heros
Max Powerz: Lv 50 Tanker

Villains
Max Khaos: Lv 50
Overlord of E.V.I.L.

My Brute - http://maxy-khaos.mybrute.com/

LF SG! Arc ID# 193083

 

Posted

[ QUOTE ]
One other thing I heard/read (hopefully true) is it doesnt have to be your own sg. Other members can join in but ofcourse they wont get the IoP.

[/ QUOTE ]

That would make sense to me, thinking about it now. If the raid is along the lines as those regular SG Mission computer missions, you should be able to take anyone you want with you, right? Er, that's assuming that the regular missions you can take anyone in with you, providing you let them into your base...

That would work well for those SGs with a coalition to their retired lvl 50 group, so that they won't need to move their 50s around to do the trial and pick up an IoP.

Would also mean the roving band of IoP picker uppers wouldn't have to leave their SG either.

I wonder, if this works, and the IoP goes to the SG who's base it was started in (basically), does the prestige get split between the SGs that participated?

Shrug.