Controller discussion.


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Posted

I've not thought about even logging into my Controller for a while now, but I was just thinking about the Controller sets and wanted to know what everyone else thought.

Which Controller type would you pick for a team if you could have any? I personally don't think any other Controller set actually even comes close to touching Illusion. It's got it all - you don't actually need a Tank for anything when you have an Illusion Controller, they can get the jump on every mob before they can react with Invis with Flash/PA/Leading Phantasm in to drop it's decoy, no more Alpha strikes, yey! What you could have an Earth Controller to spam AoE Control like there's no tommorrow, but Illusion can keep it's team safe and do considerable damage on top of that.

Anyway - what's the best Controller set to you? I know my own Controller is Illusion but I'm not being biased, I gave my reasons and compared them to another so please, if you will, do the same.

(Woh, I made a thread)


World of Jackcraft.

 

Posted

Fire / kin, then I wont to do much but stand at the entrance getting PLed and eat cookies.

[edit]Controller sets are about equal for control except gravity is a bit under. It allways comes down to the team and what your fighting. A good controller can lock down most mobs on any set so it doesnt matter much. I just like */kins more cause I get to have speed boost and buffs from a good fulcrum.

Illusion has the best long time control, its prolly the only set that can keep an 8 man spawn occupied forever. But that doesnt really matter in good teams.
For most teams fire is the best cause of the extra damage it gives.
Earth is for overall control, the have something for every situation.
For pure control I would prefer earth / kin, its the only set I know off that can perma occupy an AV. They do however have problems keeping large spawns under control for a long time not that it really matters.


50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr

 

Posted

hmm, kinda tough this one...

It really depends on the teamsetup.

Ills are the alphastrike kings 'cos of PA but a bit lacking in the controldepartment and you would have more downtime than with other sets.

Earth is by far the best control set imo and have plenty of things to throw at each mob you encounter with very little downtime.

Fire is a very good set with plenty of control at some very handy imps to "arrest" mobs swiftly

As for secondaries it would be either /kin, /rad or /storm depending again on primary and teamsetup.


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Posted

Mind deals the most damage, has the most control, and has the most fun power in the game, what else do you need?


 

Posted

ice / storm
ice slick + freezing rain. snow storm a mob in the group. tell noone to use knockback. let the group go wild without taking much damage at all. preferably flash freeze first. can run into melee range with the tanks and keep arctic air and steamy mist running.
its a lot of fun watching all the mobs fall over themselves


 

Posted

Anything/Kinetics Whem Im on my scrapper

But seriously, Probably illusion or earth.


 

Posted

[ QUOTE ]
Mind deals the most damage, has the most control, and has the most fun power in the game, what else do you need?

[/ QUOTE ]

It was only a matter of time before MaX said this


 

Posted

[ QUOTE ]
Mind deals the most damage, has the most control, and has the most fun power in the game, what else do you need?

[/ QUOTE ]

I reckon Illusion does more damage with all it's pets out + Spectral Wounds.

Oh yes, and froget about Secondaries people, concentrate on Primaries.


World of Jackcraft.

 

Posted

[ QUOTE ]
I reckon Illusion does more damage with all it's pets out + Spectral Wounds.

Oh yes, and froget about Secondaries people, concentrate on Primaries.

[/ QUOTE ]

Possibly, but you can't have PA out all the time anymore so you would need to take an average over time for a proper comparison.


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Posted

im going for the ill/earth camp as well , fire and ice competing for second place

(and woohoo I got both )


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Total Cat @Stagefright

 

Posted

Mind looks like good fun, but the cool thing with controllers for me is that the powers they have are generally fun to use. A controller has so many options, you get lots of awesome control moves especially with earth, ok offense with fire and even healing and the like with empath.

Personally my controller is grav/empath and its bloody hard work, but its good fun.


 

Posted

I'd almost never pick an Illusionist for a team over other Controllers, if we're just basing this entirely on primary powerset, and not thinking about the player behind the character, or the secondary. I much, much prefer pure control to pets when it comes to what my teammates are using. Given that, it probably won't surprise you at all that I love Mind as a set, and love teaming with Mind Controllers. After Mind, probably Ice and Earth - they're fun sets to see in action, and are capable of locking down so much.

That said, Controllers are probably my favourite AT to team with regardless of powerset - even Illusion, as long as it doesn't have a complete idiot playing it. A well-played Illusion Controller really can be fantastic, and I know that... I just like all the other sets more.


 

Posted

[ QUOTE ]
I'd almost never pick an Illusionist for a team over other Controllers, if we're just basing this entirely on primary powerset

[/ QUOTE ]

*SOBS*

I believe that's how I ran into your SG in the first place with their rabid anti-illusion bigotry

Illusion is lacking in the control department and without the right sort of secondary (i.e., one with a large control element itself) I wouldn't consider playing it. I DID play it to 50, so it isn't like I rabidly dislike it or anything ...

I can honestly say I've had great fun teaming or playing mind, grav, fire, earth and ice. I can also say secondary makes a BIG difference in this - certain combinations of primary/secondary are so effective it just isn't funny...


Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world

 

Posted

For pure control, I would have to say earth/rad.

No trouble with long term control as someone said. Quake is perma, 3 qs at once, stalagmites is back before the stun duration ends, lingering rad, stone cages, volcanic gasses and all the debuffs. Can quite happily control 8 man spawns with no help. Stoney can take the alpha strike of any 52 AV also, but obviously not as well as PA.

Slightly lacking in damage as you say, but with the right epic choice that isn't a problem.

I honestly haven't seen anything else with that scale of control ability. But then, I also might be slightly biased being earth/rad n' all

Edit: Ok, disregarding the secondaries.... not sure right now.


Jupiter is slow looking into his notebook, but he always looks.
The [b]Retribution[/b] is coming.
[url="http://s76.photobucket.com/albums/j19/Valens_ii/"]Some of my toons[/url]

 

Posted

[ QUOTE ]
Mind deals the most damage, has the most control, and has the most fun power in the game, what else do you need?

[/ QUOTE ]

ur joking right? fire/kin does far more damage than anything else in the game let alone mind


 

Posted

[ QUOTE ]
[ QUOTE ]
Mind deals the most damage, has the most control, and has the most fun power in the game, what else do you need?

[/ QUOTE ]

ur joking right? fire/kin does far more damage than anything else in the game let alone mind

[/ QUOTE ]

Disregarding secondaries x! (But fire probably still has more than mind..)


Jupiter is slow looking into his notebook, but he always looks.
The [b]Retribution[/b] is coming.
[url="http://s76.photobucket.com/albums/j19/Valens_ii/"]Some of my toons[/url]

 

Posted

[ QUOTE ]
[ QUOTE ]
Mind deals the most damage, has the most control, and has the most fun power in the game, what else do you need?

[/ QUOTE ]

ur joking right? fire/kin does far more damage than anything else in the game let alone mind

[/ QUOTE ]See the mind control thread on questions board, cant be bothered to C&P my responses from there


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Mind deals the most damage, has the most control, and has the most fun power in the game, what else do you need?

[/ QUOTE ]

ur joking right? fire/kin does far more damage than anything else in the game let alone mind

[/ QUOTE ]

Disregarding secondaries x! (But fire probably still has more than mind..)

[/ QUOTE ]

ok no secondaries i'd still like to see mind compare to fire cages, hot feet and imps...


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Mind deals the most damage, has the most control, and has the most fun power in the game, what else do you need?

[/ QUOTE ]

ur joking right? fire/kin does far more damage than anything else in the game let alone mind

[/ QUOTE ]See the mind control thread on questions board, cant be bothered to C&P my responses from there

[/ QUOTE ]

just read them and u reckon hot feet isnt that good? u wanna see me in action with it with containment fire cages gives good doT dmg as well and fire imps can down a boss in seconds especially with fulcrum and SB, fire/kin is far more damagin than anything else hands down imo


 

Posted

I just checked the figures and would have to agree that fire will on average do a lot more damage.


Jupiter is slow looking into his notebook, but he always looks.
The [b]Retribution[/b] is coming.
[url="http://s76.photobucket.com/albums/j19/Valens_ii/"]Some of my toons[/url]

 

Posted

back to the original question anyway:

for dmg i'd have fire/kin
for control i'd hav earth/rad

edit: thats PvE of course


 

Posted

I personaly love my earth/rad HE IS DA BESTEST in control for me personaly. I can quite well control at my lvl 14 using contamination to ignore the incredible to hit penalty from AoE's and i have quite well learned how to lock down a group without taking the alpha.

What i do to be sucesfull control starting at lvl 12: Start with contamination around the center of the crowd of mobs then launch a quick stalagmites stone cages combo and the finish it with enervating field. BAMBOOCHA!


 

Posted

[ QUOTE ]
Illusion is lacking in the control department

[/ QUOTE ]

I have to completely dissagree here, Illusion Control is just amazing, it's by far the most fun and chaotic, but that's why it's so beautiful.

You can over-do Control, I think, that's what the rest of them does - Illusion does it's Control in a better way, it's still doing that Control all the time, while contributing heavily to damage. Illusion doesn't lack Control, it just has the perfect ammount.


World of Jackcraft.

 

Posted

[ QUOTE ]
[ QUOTE ]
Illusion is lacking in the control department

[/ QUOTE ]

I have to completely dissagree here, Illusion Control is just amazing, it's by far the most fun and chaotic, but that's why it's so beautiful.

You can over-do Control, I think, that's what the rest of them does - Illusion does it's Control in a better way, it's still doing that Control all the time, while contributing heavily to damage. Illusion doesn't lack Control, it just has the perfect ammount.

[/ QUOTE ]

We are talking about PvE right?, in PvE illusion lacks ways to get containment, they dont lack control. Because of lack of ways to get containment all the other sets carry more damage lvl 41+ if those sets take fireball.


50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr

 

Posted

[ QUOTE ]
I have to completely dissagree here, Illusion Control is just amazing, it's by far the most fun and chaotic, but that's why it's so beautiful.

You can over-do Control, I think, that's what the rest of them does - Illusion does it's Control in a better way, it's still doing that Control all the time, while contributing heavily to damage. Illusion doesn't lack Control, it just has the perfect ammount.

[/ QUOTE ]

I never said I didn't think it was amazing - I did take it to 50 and wrote a couple of mini-novels praising it to the skies after all

I do think that a lot of people find Illusion control-lite in large teams (I'd say it lacks in hard control, although control through superior firepower is always an option). The fact is that a lot of people don't like teaming with illusionists or actively state "Controller required (Illusion need not apply)."

Containment has also been added since I started and as other have said, different powersets have more ways of setting up containment than illusion - which can make a big difference to damage output given the reduction in pets.

Please don't misinterpret what I'm saying - I genuinely do like Illusion and would pick it first time to play over and over again (/Kin, /Storm, /Rad). I also solo a lot. IF I was to make a "team friendly" controller, I probably would pick something other than illusion because most other controller primaries slot into a team with less effort. The fact that a lot of people have told me "You are the best controller I've ever teamed with" and almost invariably follow it up with "even if you are an illusionist" says a lot. I do agree that it is perspective - your sentence "it is by far the most chaotic" to me screams "not controlled!" but I could be misreading that.

You can over do control and illusion has more than enough for solo or small teams - but if I wanted to keep 7 other people safe given the reduction in hold durations and recharge increase, where nobody else has a hold (unlikely I know) I wouldn't be looking at illusion.


Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world