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Posts
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Joined
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Another question. Is it worth to drop leadership and hasten for petrefiying gaze and fly? I thought up another build here. ---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name:
Level: 33
Archetype: Mastermind
Primary: Necromancy
Secondary: Dark Miasma
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01) --> Zombie Horde==> Dmg(1)Dmg(3)Dmg(3)Acc(5)Acc(5)Acc(7)
01) --> Twilight Grasp==> Heal(1)Heal(9)Heal(11)Acc(11)Rechg(19)Rechg(23)
02) --> Tar Patch==> Rechg(2)Rechg(7)Rechg(9)
04) --> Darkest Night==> TH_DeBuf(4)TH_DeBuf(17)TH_DeBuf(17)
06) --> Enchant Undead==> Empty(6)
08) --> Air Superiority==> Empty(8)
10) --> Assault==> Empty(10)
12) --> Grave Knight==> Dmg(12)Dmg(13)Dmg(13)Acc(15)Acc(15)
14) --> Fly==> Empty(14)
16) --> Shadow Fall==> EndRdx(16)
18) --> Soul Extraction==> Rechg(18)Rechg(19)
20) --> Fearsome Stare==> Acc(20)Acc(21)Acc(21)Fear(23)Fear(25)Fear(25)
22) --> Hurdle==>
24) --> Health==> Empty(24)
26) --> Lich==> Acc(26)Hold(27)Immob(27)Immob(31)Fear(33)Fear(33)
28) --> Stamina==> EndMod(28)EndMod(29)EndMod(29)
30) --> Tactics==> TH_Buf(30)TH_Buf(31)TH_Buf(31)
32) --> Dark Empowerment==> Rechg(32)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Supremacy==> Empty(1)
02) --> Rest==> Empty(2)
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This is my planed respec build, and I would like to know what to change.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name:
Level: 35
Archetype: Mastermind
Primary: Necromancy
Secondary: Dark Miasma
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01) --> Zombie Horde==> Dmg(1)Dmg(3)Dmg(3)Acc(5)Acc(5)Acc(7)
01) --> Twilight Grasp==> Heal(1)Heal(7)Heal(9)Acc(9)Rechg(11)Acc(11)
02) --> Tar Patch==> Rechg(2)Rechg(13)Rechg(13)
04) --> Darkest Night==> TH_DeBuf(4)TH_DeBuf(15)TH_DeBuf(15)
06) --> Enchant Undead==> Empty(6)
08) --> Hasten==> Rechg(8)Rechg(17)Rechg(17)
10) --> Air Superiority==> Acc(10)
12) --> Grave Knight==> Dmg(12)Dmg(19)Dmg(19)Acc(21)Acc(21)
14) --> Fly==> Empty(14)
16) --> Shadow Fall==> DmgRes(16)
18) --> Soul Extraction==> Rechg(18)Rechg(23)Rechg(23)
20) --> Hurdle==>
22) --> Health==> Empty(22)
24) --> Stamina==> EndMod(24)EndMod(25)EndMod(25)
26) --> Lich==> Acc(26)Hold(27)Immob(27)DefDeBuf(29)DefDeBuf(29)Immob(31)
28) --> Fearsome Stare==> Acc(28)Acc(31)Acc(31)Fear(34)
30) --> Petrifying Gaze==> Acc(30)Hold(33)Hold(33)Rechg(33)Rechg(34)Acc(34)
32) --> Dark Empowerment==> Empty(32)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Supremacy==> Empty(1)
02) --> Rest==> Empty(2)
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I see a lot of tankers that, instead of jumping in the middle of those pesky bad guys, do some kind of a weird and ugly ''tank pull'' They stay in range of the mob and then use provoke tu pull them. I , as a fire blaster, find it repulsive, nice packed crow of bad guys just turned into ar bunch of individuals that take much longer to arrest.
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Im a fire/energy blaster. With fireball, fire breath, build up and aim its a joygasm for me. Fire ball/breath those sorry but minions and then for THE GRAND FINALE its blaze bone smasher juicy boss dead move. Please say that the horribly satisfying damage output of a blaster will never end. (lvl 19 now) I was strongly touched by the BBQ, but i changed it a little. I just couldn't NOT get build up at lvl 4, but I still think that the blaster is the main tank that should dish out all the damage before his inevitable death.
Sorry for the not so good english, not my native language you see... -
I never had any problems with endurance, since stamine, so it was more like a longbattle:''Oh $%!@#'' power. And i will think about stone cages 6 slotting.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Earths Embrace
Level: 50
Archetype: Controller
Primary: Earth Control
Secondary: Force Field
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01) --> Fossilize==> Hold(1) Hold(3) Acc(3) Acc(5) Rechg(5) Rechg(7)
01) --> Personal Force Field==> DefBuf(1) DefBuf(36) DefBuf(37) Rechg(43) Rechg(45) Rechg(46)
02) --> Deflection Shield==> DefBuf(2) DefBuf(7) DefBuf(23)
04) --> Stone Cages==> Acc(4) Acc(11) Acc(37)
06) --> Quicksand==> Slow(6) Slow(11) Slow(13)
08) --> Hasten==> Rechg(8) Rechg(9) Rechg(9)
10) --> Insulation Shield==> DefBuf(10) DefBuf(23) DefBuf(25)
12) --> Stalagmites==> Acc(12) Acc(13) Rechg(15) Rechg(15) DisDur(17) DisDur(17)
14) --> Combat Jumping==> Jump(14) Jump(46) Jump(46)
16) --> Super Jump==> Jump(16) Jump(34)
18) --> Earthquake==> Rechg(18) Rechg(19) Rechg(19) TH_DeBuf(39) TH_DeBuf(39) TH_DeBuf(39)
20) --> Dispersion Bubble==> DefBuf(20) DefBuf(21) DefBuf(21) EndRdx(25)
22) --> Swift==> Empty(22)
24) --> Health==> Heal(24) Heal(40)
26) --> Volcanic Gasses==> Hold(26) Hold(27) Hold(27) Rechg(29) Rechg(29) Rechg(31)
28) --> Stamina==> EndMod(28) EndMod(31) EndMod(31)
30) --> Super Speed==> Run(30) Run(37)
32) --> Animate Stone==> Dmg(32) Dmg(33) Dmg(33) Acc(33) Acc(34) Acc(34)
35) --> Teleport Foe==> Acc(35) Acc(36) Acc(36)
38) --> Force Bubble==> EndRdx(38) EndRdx(40) Empty(40)
41) --> Fire Ball==> Dmg(41) Dmg(42) Dmg(42) Acc(42) Rechg(43) Rechg(43)
44) --> Fire Shield==> DmgRes(44) DmgRes(45) DmgRes(45)
47) --> Consume==> Dmg(47) Dmg(48) Acc(48) Rechg(48)
49) --> Fire Blast==> Dmg(49) Dmg(50) Dmg(50) Acc(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Containment==> Empty(1)
02) --> Rest==> Empty(2)
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Im already lvl 38 so don't pay attention to the travel power getting lvl thing. And for superjump slotting and such, I just didn't know where else to put the slots. -
Thanks for the fast reply. But what else is there besides EM? I just don't think it's for me.
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I wanted to make a brute because its the time to make a brake from my MM. But I dont know anything about them, except that they eat a Sh... big load of endurance. Im also quite an altoholic, so it would be better if he wouldn't be SUCH a problem at low levels.
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Can somone tell me how to get over ''The boring zone''. For me its beatween lvls 12-18.
14-travel power. May be exciting for the first 2 times but for me, an experianced altoholic getting my 6th superspeed is frankly very very very boring.
16-team buff. (speed boost) Oh joly the TEAM is getting fun thats nice, but where is my fun huh?
And of course slots arent that exciting too...
Im energy/kinetics by the way. Now lvl 12. -
I personaly love my earth/rad HE IS DA BESTEST in control for me personaly. I can quite well control at my lvl 14 using contamination to ignore the incredible to hit penalty from AoE's and i have quite well learned how to lock down a group without taking the alpha.
What i do to be sucesfull control starting at lvl 12: Start with contamination around the center of the crowd of mobs then launch a quick stalagmites stone cages combo and the finish it with enervating field. BAMBOOCHA! -
I don't have any problems with the earth side cause I played another earth controler to lvl 38, but im compleatly clueless about the rad side. What powers, what to slot, what, what, what.
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Which one? Im a very impatient person and i have realy only tried out regen.
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This is my planed build
Exported from version 1.5A of CoH Planner
http://joechott.com/coh
Archetype: Defender
Primary Powers - Ranged : Empathy
Secondary Powers - Support : Electrical Blast
01 : Charged Bolts dam(01) dam(25)
01 : Healing Aura hel(01) hel(3) hel(3) recred(11) recred(11) recred(13)
02 : Heal Other hel(02) hel(5) hel(5) recred(9) recred(9) recred(13)
04 : Absorb Pain hel(04) hel(7) hel(7)
06 : Resurrect recred(06)
08 : Lightning Bolt dam(08) dam(23)
10 : Hasten recred(10) recred(21) recred(23)
12 : Fortitude defbuf(12) defbuf(15) thtbuf(15) thtbuf(17) recred(17) recred(19)
14 : Super Speed runspd(14)
16 : Clear Mind Empty(16)
18 : Recovery Aura recred(18) recred(19) recred(21)
20 : Zapp acc(20) dam(25)
22 : Whirlwind endred(22)
24 : Recall Friend Empty(24)
26 : Regeneration Aura recred(26) recred(27) recred(27)
28 : Assault Empty(28)
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01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)
The things i want to keep: Super speed hasten whirlwind recall friend.
Any advice whats wrong here what should i change? -
Go out and find yourself a blaster, any blaster type will do really, for real fun pick something like fire with lots and lots of AoE's. Make friends with said blaster and anytime you are on team with the blaster.
If you are good at being an empath the blaster will remain alive (mostly, this isn't guaranteed no matter how good you are) and will worship the ground you walk upon. You will never become bored as every moment of your playing time will revolve around fighting impossible odds and gravity to stop the blaster from falling over. If you find you aren't able to keep the blaster reasonably safe you might want to think about a change of career. Only the very dedicated can cope with a truely suicidal blaster.
Here endeth the lesson.
p.s. You should be warned that if you are successful at keeping your pet blaster alive you will never be free of him/her, you will be stalked by your blaster to the ends of the earth and the end of time, even moving to a different game won't save you.
This was a party political broadcast on behalf of the Adopt a Blaster Today Party.
[/ QUOTE ]
Thanks this helps i know a kamikadze blaster friend but the only problem is that it doesn't log on very much -
Can the darkest night animation be changed? Its an anchor power but it is kind a hard to see whose the anchorespecialy if there are other dark powers flying everywhere like tar patch and gloom.
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Khem khem i was soloing and yes maybe i was exagerating (don't know how that spells) a bit but still it was long enough to be unable to defend myself.
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First of all in mission mobs run in and they concentrate only on me just me. Like in the steal the cape of a hero that Longbow boss that comes running and cobra strikes me (second thing that annoys me cobra strike duration about half a minute) and while i healplesly wander around while getting kicked to faceplanting. The 3rd thing that annoys after giving the attack my target they start some kind of a ritual dance however i can make them come back to killing things if i run in the midle of the dance and push them a little. Now finaly the 4th thing that anoys me is that after my grave knight knocks somone up he sometimes gets stuck in the sealing and becomes untouchable.
If somone knows how to solve some of these problems any advice is welcome. -
I have a tough chois in front of me to make a fire/dark or a fire/rad corruptor. Can somone give some advice please?
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Ok then question number 2 i want to go with fire/* and im considering either kinetics or radiation. Can somone please comment wich on goes best with the fire primary?
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Well generaly trick arrows are considered bad because of the recharge time wich are pretty long.
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Im asking this because im looking for something to play while im bored from my main (necro/dark MM).
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I made a dark dark brute and there are so many good powers to slot and I can't make up my mind...
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Im fairly new to this class and i can't manage to find any stone/fire builds anywhere...
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Can somone please tell me the pros and cons of ech of the Masterminds primarys im at a loss here. And also wich one works best with the dark secondary.
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How can i amuse my self how! In a team with a tank an a controller i just sit back pop a buff each 2 minutes and blast for pathetic damage. The las time when i had any fun was with a 3 blaster 1 scrapper invincible team.