Things that anoy me.
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First of all in mission mobs run in and they concentrate only on me just me. Like in the steal the cape of a hero that Longbow boss that comes running and cobra strikes me
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Ambushes always spawn to the player. In the above case, they'll always spawn to the mission owner, unless otherwise distracted - so distract them, and don't stand still.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
That Cobra Strike wouldn't last half a minute if you weren't clearly PLing, or atleast fighting +5 mobs. Case Closed. No questions asked.
Khem khem i was soloing and yes maybe i was exagerating (don't know how that spells) a bit but still it was long enough to be unable to defend myself.
As a Mastermind it's easy enough to just run in circles and avoid everything except ranged attacks from mobs on outdoor missions while your henchmen do the killing.
On the cape mission I was faced against an Elec Blaster, who fell very quickly as I hovered above. The rest of the Longbow ambush couldn't do diddly.
As an MM remember you have by far the lowest hit points of any archetype, so if something tries to melee you remember to follow the example of Brave Sir Robin and "Run away!!!"
I'm guessing you're not a Robot/* Mastermind or you'd be far more annoyed about your bots getting stuck to each other (are they headbutting each other or kissing? ), or getting stuck on railings/fences/anything. I'm beginning to wish there was a badge for casting Recall Friend 1,000 times - I'd have had it by now
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As an MM remember you have by far the lowest hit points of any archetype, so if something tries to melee you remember to follow the example of Brave Sir Robin and "Run away!!!"
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Note if you do this the theme song is not optional
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As an MM remember you have by far the lowest hit points of any archetype
[/ QUOTE ]AFAIK, MM's have the same amount as defenders and controllers, and possibly dom's and corr's as well.
MM's have the same as a corruptor think Dom's have slightly lower hp than these two but not sure. The Dom's I team with seem to die more than anyone else but thats by using aggro grabbing attacks so I dont know what their health is but almost definately Corruptors and MM's have same HP.
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As an MM remember you have by far the lowest hit points of any archetype
[/ QUOTE ]AFAIK, MM's have the same amount as defenders and controllers, and possibly dom's and corr's as well.
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nope its way less than all of them im quite sure
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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As an MM remember you have by far the lowest hit points of any archetype
[/ QUOTE ]AFAIK, MM's have the same amount as defenders and controllers, and possibly dom's and corr's as well.
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nope its way less than all of them im quite sure
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Yes its much much less - Masterminds have 75% of the HPs of Corruptors. Fortunately I have proof of this as my MM and my Corruptor are both L20 atm - my Corruptor has 449.3 HP unbuffed, while my MM has 337 HP - exactly 75%.
That leads me to believe the HP chart I copied off the forums in CoV beta is correct. Testers had compared HPs on their villains to their heroes at various levels and found the following HP bases to apply, with Corruptors and the Epic ATs as the 100% base:
175% = Tanker
140% = Brute
125% = Scrapper
112.5% = Blaster
100% = Corrupter, Peacebringer, Warshade
95% = Defender, Stalker, Dominator, Controller
75% = Mastermind
Although belief/assumption is a dangerous thing, as this thread has shown, so I can only support the Corruptor/Mastermind figures myself
First of all in mission mobs run in and they concentrate only on me just me. Like in the steal the cape of a hero that Longbow boss that comes running and cobra strikes me (second thing that annoys me cobra strike duration about half a minute) and while i healplesly wander around while getting kicked to faceplanting. The 3rd thing that annoys after giving the attack my target they start some kind of a ritual dance however i can make them come back to killing things if i run in the midle of the dance and push them a little. Now finaly the 4th thing that anoys me is that after my grave knight knocks somone up he sometimes gets stuck in the sealing and becomes untouchable.
If somone knows how to solve some of these problems any advice is welcome.