MM secondaries
Well generaly trick arrows are considered bad because of the recharge time wich are pretty long.
A point to bear in mind with TA is that unless you've got the Ninja Primary, then you're gonna be suffering the weapon draw animation a lot if you like to use your personal attacks at all...
But I've not had any direct experience of either, sorry.
Warning:
The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.
I have messed about with both up to lvl 5 ie completing first contact.
Trick arrow drove me mad with the initial power mainly because I detest web grenade from thedevices set for blasters. The other attacks are ok but I got fed up with them. I dont take any attacks from my primarys so redraw wasnt a problem.
Poison was fun due to having an early heal which is usful. With poison it would free up one of my pool power choices as on my main MM which is bots/FF I have taken medecin to get more healing ability. So thats one advantage with it, some problems later on are the rez which is not a good idea to use in combat, especially on a brute as they tend to get annoyed by the hold it inflicts on them which can lead to another death.
Not a lot of experience but I prefered poison to trick arrow but thats just me.
Trick Arrow, in and of itself is quite a useful set - lots of debuffs and neat tricks which work well solo or in groups. The dreaded "Redraw Animation" annoys some, but not all. The only problem I see with Trick Arrow is that it doesn't synergise particularly well with any of the MM sets, except perhaps Ninjas.
Poison was my second-place choice for MMs, after Dark Miasma - if we ever get a Carnie MM set, a Carnie/Poison MM will be high on my list of alts. It looks to be a really interesting set, with some powerful single-target and AoE debuffs, with a couple of team buffs for good measure.
If I had to pick between the two, I'd go with Poison. I've seen Trick Arrow used to great effect, that said, but not as an MM set.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
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Trick arrow drove me mad with the initial power mainly because I detest web grenade from thedevices set for blasters.
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Because a ranged single-target Immob with -Recharge and -Fly is really poor, especially when it's easily stacked - right?
Just because it doesn't look like it's doing anything doesn't mean that it's not doing anything.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
I have a lvl 20 Ninja/Poison MM on the go, and I have to say it's hard work. I'm not 100% sure if that's the poison bit or the ninja bit
Poison has some great single target debuffs to work with, and 1 aoe cone attack which is handy. The heal is really dissapointing though, as it barely dents a Genin's health while costing a ton of endurance. It starts to be useful with some heavily slotted DO's but i'm itching for stamina at 22 in my build :P
The end game debuff looks awesome combined with a melee primary (ninjas or necros), but could somebody who has it comment on the lvl 38 power?
Otherwise I may keep muddling through due to the scarcity of /poison folk out there.
Didnt know about the -recharge bit but it annoyed me on my blaster and I obvisouly havent got rid of my prejudice. On my blaster I just kept wishing for something else as the first power ideally caltrops but that was just me.
My MM is only lvl 12 at the moment, but I like poison so far the ability to heal is useful and the de-buffs are quite nice too, hit the bad guy with weaken and they rarely get into hand to hand with my minions
HAve not used TA in COV yet, if its similar at all to the defender TA then its good, web arrow is great and you can fire out ice arrows with some speed too .
I'd guess though that TA is better for team use it has more AOES at low lvl and Glue arrow is loved by all.
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Because a ranged single-target Immob with -Recharge and -Fly is really poor, especially when it's easily stacked - right?
Just because it doesn't look like it's doing anything doesn't mean that it's not doing anything.
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Same goes for Web Grenade from /Traps. You might not think immediately that it'll be any good, but the -fly helps massively against Longbow Eagles, Wing ??? Wyverns, etc etc. And a -recharge debuff will always be useful against AV/Heroes.
In fact, Web Grenade is probably the single most spammed power on Toybox.
Warning:
The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.
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Because a ranged single-target Immob with -Recharge and -Fly is really poor, especially when it's easily stacked - right?
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Maybe it's just me, but I don't like immobilises - because things can still attack you at range. I've given up on Grav/* dominators/controllers, a TA/Archery defender and a Ninja/TA MM because I felt the control was a bit weak. I'm sure immobilises are great for PvP but for PvE give me any other status effect (except perhaps slow, which TA has too, hehe).
I've tried several different MMs and grouped with tons as well. Here's my opinions/observations:
Trick Arrow - Glue Arrow is nice for the -recharge, but I think you'd want Hasten and 3 Recharge SOs because it takes a while to come back up. The Flash and Poison Gas arrows didn't seem to be doing much for my defender (together with Entangling arrow that persuaded me to delete him).
Force Field - ditched my Robot/FF MM at 14 because the two mini-bubbles just made the pre-mission buffing even more of a chore (if it was that bad with 3 pets I didn't want to find out what it was like with 6) and I didn't have enough to do in combat. It did seem effective, just not for my playstyle.
Poison - my friend has a 38 Ninja/Poison - the debuffs are great against AVs/heroes/EBs/bosses (very noticeable when we duo) but with many being single-target I'm not sure you'd use them on anything lower than that. Also from all the teaming I've done with various Corruptors/MMs I think /Poison has the best targeted heal in CoV.
Dark Miasma - still amazed this is an MM set as its so effective for Defenders/Corruptors. I've always been impressed with how /Darks can debuff a whole spawn so effectively (like /Rads, which my Corruptor is). It's the secondary I've chosen for my MM - I just have to keep a tight rein on the pets to make sure they don't kill the anchor I'm using for Darkest Night til last Add to that +stealth/resists, cone fear, hold, PBAE heal (though radius seems much smaller for MMs), an extra pet and a rez thats also useful while solo - yummy
Traps I can't really talk about as I have no experience of using it and only a little from teaming with it. The /Traps MM I did group with on a Baphomet run didn't seem to set up many traps, but with the pace of the team he may not have had time.
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Wing ??? Wyverns
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Wing Talons
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Wing ??? Wyverns
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Wing Talons
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I meant Wing ??? because there are different flavours of Wing Wyvern Agents. Wing Sting Agents being one type, but there are others IIRC which are the various basic types with a jetpack strapped on their backs
Warning:
The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.
What are peoples views on the poison and trick arrow seconadry power sets? Thinking about making an mm and notice that neither of these sets is very common.