ideal pentad team


Afulia

 

Posted

i know its been asked before but time has passed and opinions change as u pvp more so....

1.what wud be ur ideal pvp pentad team

2.are there any ATs u wud change facing a specific team (facing a bubbler u may want a kin instead of something?)


 

Posted

My ideal pentad team would be Freyr as tank, Blue_Shadow as Defender, Wreck as Blaster, me as Scrapper and I wish The_Question had leveled a damn Controller rather than his crappy Scrapper.


World of Jackcraft.

 

Posted

[ QUOTE ]
My ideal pentad team would be Freyr as tank, Blue_Shadow as Defender, Wreck as Blaster, me as Scrapper and I wish The_Question had leveled a damn Controller rather than his crappy Scrapper.

[/ QUOTE ]

i meant primary/secondaries rather than players altho i'll look out for that team next pentad tournament


 

Posted

Troller: Illusion / Empathy, with focus on healing/buffing with light control on the side.
Defender: FF / PSY Forcebubble, Dispertion Bubble and Detention Field, I dont really care that much about the rest.
Tanker: Ice / Nrg
Scrapper: Spines / SR
Blaster: Ice / Nrg

I cant really see what this team cant deal with. You can switch the defender with an Empath and take a storm or a FF troller. But I think it will work better this way.

EDIT: But as Hobo pointed out, its allway player above build.
EDIT: I dont know enough about Villain ATs to figure that one out.


50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr

 

Posted

hmm

Scrapper: Broadsword or Dark Melee / Super Reflexes or Regeneration
Blaster: Ice Blast/Energy Manipulation
Tank: Stone Armor/Energy Melee
Controller: Illusion/Radiation Emission
Defender: Kinetics/Psionic Blast

Would work pretty sweet imho. Then again, i'm probably way off


@Shift
Shift 50 DM/DA Scrapper ][ TTL 50 Kat/Reg Scrapper ][ Shabriel 50 Peacebringer ][ Ion Shift 46 Rad/Rad Corruptor ][ Thermal Shift 35 Fire/Fire Blaster
"A Scrapper is a lot like a chainsaw. Somewhat hard to handle, incredibly dangerous, and by far the most fun when wielded by the slightly insane."

 

Posted

[ QUOTE ]
Troller: Illusion / Empathy, with focus on healing/buffing with light control on the side.
Defender: FF / PSY Forcebubble, Dispertion Bubble and Detention Field, I dont really care that much about the rest.
Tanker: Ice / Nrg
Scrapper: Spines / SR
Blaster: Ice / Nrg



[/ QUOTE ]

The team is heavy on DEF, and altho DEF is better in PvP, isnt there still an abundance of +ToHit/+Acc powers? wouldnt putting in a sonics defender make it much more effective?


@Shift
Shift 50 DM/DA Scrapper ][ TTL 50 Kat/Reg Scrapper ][ Shabriel 50 Peacebringer ][ Ion Shift 46 Rad/Rad Corruptor ][ Thermal Shift 35 Fire/Fire Blaster
"A Scrapper is a lot like a chainsaw. Somewhat hard to handle, incredibly dangerous, and by far the most fun when wielded by the slightly insane."

 

Posted

Hmmm:

Controller: Psi / *
Defender: */Psi
Blaster: Ice / Energy
Scrapper: Spines or Dark / SR
Tank: Ice / Energy

* Rad, Dark, or Kinetics

However, It all depends on what team you are facing. Mentally I divide things up into tight and loose formations: For instance, if you are playing a tight formation and so is the enemy, you definately want stacked rad/dark debuffs. If the enemy responds or plays by spreading out to avoid stacked debuffs, then you want ways of keeping them tight, like ice slicks, stacked chilling embraces, etc.

So the ideal pentad team really depends on who you are facing I guess.

Although I would add that everyone should take as many leadership pools as possible to stack them


 

Posted

[ QUOTE ]
Hmmm:

Controller: Psi / *
Defender: */Psi
Blaster: Ice / Energy
Scrapper: Spines or Dark / SR
Tank: Ice / Energy

* Rad, Dark, or Kinetics



[/ QUOTE ]
Psi is not a primary for controllers, and Dark is not a secondary for them.


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

[ QUOTE ]
[ QUOTE ]
Troller: Illusion / Empathy, with focus on healing/buffing with light control on the side.
Defender: FF / PSY Forcebubble, Dispertion Bubble and Detention Field, I dont really care that much about the rest.
Tanker: Ice / Nrg
Scrapper: Spines / SR
Blaster: Ice / Nrg



[/ QUOTE ]

The team is heavy on DEF, and altho DEF is better in PvP, isnt there still an abundance of +ToHit/+Acc powers? wouldnt putting in a sonics defender make it much more effective?

[/ QUOTE ]

Aye, I was about to say that I was thinking of a similar team but with a sonic instead. After some thought, though, I can see where Imaginary is coming from. With Force Bubble, it's not neccesary to protect the squishies with other powers as they're protected already. Detention Field basically reduces their 5 man team to a 4 man team and Dispertion Bubble gives the whole team mez protection (to a degree).


 

Posted

getting some interesting ideas

think i'd have:

controller:earth/kin
scrapper:spines/sr
tank:stone/energy
defender:empath/psi
blaster:elec/energy


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Troller: Illusion / Empathy, with focus on healing/buffing with light control on the side.
Defender: FF / PSY Forcebubble, Dispertion Bubble and Detention Field, I dont really care that much about the rest.
Tanker: Ice / Nrg
Scrapper: Spines / SR
Blaster: Ice / Nrg



[/ QUOTE ]

The team is heavy on DEF, and altho DEF is better in PvP, isnt there still an abundance of +ToHit/+Acc powers? wouldnt putting in a sonics defender make it much more effective?

[/ QUOTE ]

Aye, I was about to say that I was thinking of a similar team but with a sonic instead. After some thought, though, I can see where Imaginary is coming from. With Force Bubble, it's not neccesary to protect the squishies with other powers as they're protected already. Detention Field basically reduces their 5 man team to a 4 man team and Dispertion Bubble gives the whole team mez protection (to a degree).

[/ QUOTE ]

Sonics get most of those.
Dispertion Bubble = Sonic Dispertion (just RES in stead of DEF)
Detention Field = Sonic Cage
And you get clarity for extra mez protection when needed. Also, -RES on foes (click power and a PBAoE ally toggle).

I think the main difference why i would go with sonics is the abundance of (like i said) ToHit and Acc buffs.

But i guess both could work very nicely.


@Shift
Shift 50 DM/DA Scrapper ][ TTL 50 Kat/Reg Scrapper ][ Shabriel 50 Peacebringer ][ Ion Shift 46 Rad/Rad Corruptor ][ Thermal Shift 35 Fire/Fire Blaster
"A Scrapper is a lot like a chainsaw. Somewhat hard to handle, incredibly dangerous, and by far the most fun when wielded by the slightly insane."

 

Posted

Well, Psi as in Mind control then, for the sake of accuracy, but I hope most people would understand / read between the lines... same goes for dark not being a controller secondary...

Sorry for the lack of accuracy and any offence it caused

With regards to tanks: Why is everyone saying stone tanks? THey tend to be left to last and only attacked courtesy of taunt. No tank is going to fall fast. Ice tanks have better mez protection, a debuff that will effect everyone around (not just the ice tank) and wont be crippled by slow movement and reduced damage like stone / granites. Just my 2 influence, but I dont rate stone tanks in PvP, with the exception of the much liked psi resistance


 

Posted

[ QUOTE ]
Sorry for the lack of accuracy and any offence it caused

With regards to tanks: Why is everyone saying stone tanks? THey tend to be left to last and only attacked courtesy of taunt. No tank is going to fall fast. Ice tanks have better mez protection, a debuff that will effect everyone around (not just the ice tank) and wont be crippled by slow movement and reduced damage like stone / granites. Just my 2 influence, but I dont rate stone tanks in PvP, with the exception of the much liked psi resistance

[/ QUOTE ]

agreed.

While stone tanks are very good at absorbing damage, they tend to fill a more "traditional" tank role in PVP. What people don't seem to realize is that for most builds/AT, especially damage dealers(i count tank as a damage dealer), in PVP, movement is everything. A stone tank is just too slow. The only way I'd field a stone tank in PVP is if i had a dedicated kinetic defender speedboosting him all the time.

I'm with Imaginary. I'd prefer that the defender and controller work together to form an almost unpenetrable defense(Force Bubble or Hurricane + all kinds of buffs/heals) and have the ability to immediately take out 1 , 2 or maybe 3 critical teammembers from the opposition, using either TK, Detention field or Sonic Cage and other assorted mezzes. In the worst situation you end up with odds of 5-4 and in the best situation 5 - 2, which is favourable in any case.

Meanwhile the 3 other team members go around hitting stuff in the face as fast and as hard as possible. */ice tanks and */sr scrappers have the advantage, as they have resistance to slows, meaning they can almost always close in fast for the melee kills. Ice/Nrg blaster for obvious reasons as they combine good ranged damage with awesome melee damage and have mezzes as well.


 

Posted

for something totally unrelated, how about a worst pentad team?

Scrapper: Claws/Invulnerability
Blaster: Archery/Fire Manipulation
Tank: Firey Aura/Battle Axe
Controller: X(maybe all bar mind and ill)/Trick Arrow or maybe Empathy (too busy healing for controlling stuff?)
Defender: Trick Arrow/Archery

Altho this team could probably beat the above teams hands down if just played good (given that the opposition are 'regular' players :P)


@Shift
Shift 50 DM/DA Scrapper ][ TTL 50 Kat/Reg Scrapper ][ Shabriel 50 Peacebringer ][ Ion Shift 46 Rad/Rad Corruptor ][ Thermal Shift 35 Fire/Fire Blaster
"A Scrapper is a lot like a chainsaw. Somewhat hard to handle, incredibly dangerous, and by far the most fun when wielded by the slightly insane."

 

Posted

Hmmm worst would be:

Tank: Stone / Warmace
Scrapper: Martial Arts (no AoE) / whatever
Blaster: Archery / Devices
Controller: whatever / empathy
Defender: rad / energy (debuff + knockback... hmmmm)

This is post issue 7 mind, im factoring in the predicted love to trick arrow and claws


 

Posted

Actually, Empathy is a great controller secondary. What people say about being "too busy with healing to drop holds" is a load of [censored].


 

Posted

[ QUOTE ]
Actually, Empathy is a great controller secondary. What people say about being "too busy with healing to drop holds" is a load of [censored].

[/ QUOTE ]

was just phylosofising (whatever, you get the idea, im not english, sue me!) about it. i have no idea how busy with healing you will be in a [censored] team. But i guess you are right then.

The person saying rad sucks with knockback i dont agree with, having 2 rads puts 2 opponents out of the game. (well, mostly)


@Shift
Shift 50 DM/DA Scrapper ][ TTL 50 Kat/Reg Scrapper ][ Shabriel 50 Peacebringer ][ Ion Shift 46 Rad/Rad Corruptor ][ Thermal Shift 35 Fire/Fire Blaster
"A Scrapper is a lot like a chainsaw. Somewhat hard to handle, incredibly dangerous, and by far the most fun when wielded by the slightly insane."

 

Posted

I managed to be very annoying tonight on Union with my Ill/Emp, but I'd much rather have a dedicated Empath Defender and an Illusion/Somethingelse for it's sneaky sneaky tactical strikability.

I really liked that above sentence.

Anyhoo I don't think it's always the player above the build, the build helps, ALOT.

PS I hate Empathy.


World of Jackcraft.

 

Posted

Earth/force field controller.
Empathy defender.
ice/nrg blaster
ice/nrg tanker.
spines/sr scrapper.

I prefer earth to something like illusion, because of the great soft control. Quicksand can really screw up a team's movement aswell as defence. Knockdown for squishies earth rocks in PvP for control.

Hmmm for villains pentad.

Ice/cold corrupter
spines/sr stalker
energy melee/stone brute.
ice/nrg dominator
ninja/forcefield mastermind, maybe ninja/poison could be good to.


 

Posted

1. ninja/ff - dispersion bubble + force bubble + repulsion bomb
2. ninja/dark
3. ninja/trick arrow
4. ninja/poison
5. ninja/ff - same as first ( dispersion bubble stacks so increased mez prot )

what i want to see is how anyone is gonna get past 30 ninja pets that can stun,slow,immob,placate ( with criticals ), hold and kb ( at lvl 32 ) while they are being debuffed by poison, repeled by force bubble, slowed and debuffed by trick arrow and debuffed - slowed - held by dark just to get to a team that's protected by 2 sets of shields and are in stealth ( from dark )


 

Posted

Earth? The team Imag proposed has slow res on the scrapper and tank, plus AB for the blaster. 3 of them cant be slow'ed.

This means you can only use the slows with any effect on the defender and controller.


A Paragon Defender

 

Posted

[ QUOTE ]
1. ninja/ff - dispersion bubble + force bubble + repulsion bomb
2. ninja/dark
3. ninja/trick arrow
4. ninja/poison
5. ninja/ff - same as first ( dispersion bubble stacks so increased mez prot )

what i want to see is how anyone is gonna get past 30 ninja pets that can stun,slow,immob,placate ( with criticals ), hold and kb ( at lvl 32 ) while they are being debuffed by poison, repeled by force bubble, slowed and debuffed by trick arrow and debuffed - slowed - held by dark just to get to a team that's protected by 2 sets of shields and are in stealth ( from dark )

[/ QUOTE ]

1 stone tanker with 6 slotted tp and 2 */dev blasters. Tp the MM's one by one and kill them and watch the pets drop even worse just one shot them with the flying blasters


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Troller: Illusion / Empathy, with focus on healing/buffing with light control on the side.
Defender: FF / PSY Forcebubble, Dispertion Bubble and Detention Field, I dont really care that much about the rest.
Tanker: Ice / Nrg
Scrapper: Spines / SR
Blaster: Ice / Nrg



[/ QUOTE ]

The team is heavy on DEF, and altho DEF is better in PvP, isnt there still an abundance of +ToHit/+Acc powers? wouldnt putting in a sonics defender make it much more effective?

[/ QUOTE ]

Aye, I was about to say that I was thinking of a similar team but with a sonic instead. After some thought, though, I can see where Imaginary is coming from. With Force Bubble, it's not neccesary to protect the squishies with other powers as they're protected already. Detention Field basically reduces their 5 man team to a 4 man team and Dispertion Bubble gives the whole team mez protection (to a degree).

[/ QUOTE ]

Sonics get most of those.
Dispertion Bubble = Sonic Dispertion (just RES in stead of DEF)
Detention Field = Sonic Cage
And you get clarity for extra mez protection when needed. Also, -RES on foes (click power and a PBAoE ally toggle).

I think the main difference why i would go with sonics is the abundance of (like i said) ToHit and Acc buffs.

But i guess both could work very nicely.

[/ QUOTE ]

What acc buff's and tohit buffs are there in Sonic resonance?

I have recently made a Sonic/psi defender and didn't see any of these in the set,if there is though I will be very happy with my choice


 

Posted

I think you read it wrong Apex_twin. He said defence prolly doesnt work cause there is too many power with either tohit buffs or defence debuffs in different sets, so stacking defence isnt the best idea. Thats why he preferes sonic.

Powers like; focussed accuracy, targetting drone, build up, aim, fortitude, vengence.
Lots of defence debuffs too; radiant infection, earth control (entire set), Radiation blast (entire set), Broadsword (entire set), Katana (entire set), tornado, freezing rain and [censored] loads more.

I dont think Imaginary wanted those toons to stack defence. I think he wanted them cause of resistance to slow effects, and the bubbler for force bubble. Sonic doesnt get a similar power.


A Paragon Defender

 

Posted

Ahh now I feel stupid thanks for clearing that up for me it is late and im half asleep.....well thats my excuse and im sticking to it