ideal pentad team
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1 stone tanker with 6 slotted tp and 2 */dev blasters. Tp the MM's one by one and kill them and watch the pets drop even worse just one shot them with the flying blasters
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Well i'm thinking of a fair fight, not sitting in base, and if you were thinking the same then why wouldn't the MMs tp foe the tanker and blasters ? Besides tp-ing 30 pets and killing them would take too long and it would give enough time for the MMs to just resummon them
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you dont tp the pets you tp the MM straight away.But for the record flying around blaster */dev simply one shot the MM's one by one
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you dont tp the pets you tp the MM straight away.But for the record flying around blaster */dev simply one shot the MM's one by one
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Yeah i misread that, still why do you have the impression that the MMs will just sit there waiting to get killed ? We are already in a mass of buffs + stealth, with multiple leadership powers stacking ( so there's no way you can be invis from us ), with tp foe charged and waiting. And for the tank...2 bubblers means 2 detention fields, so we can perma lock him.
And to be hones */dev blasters never were a problem for my MM unless i wanted to just test their 20 trip mines. */energy blasters on the other hand pose a threat, but that's why we have the multitude of debuffs and slows + immobs, holds
Ahh and for the one shot MM, how's that efficient? You need full defiance for that, that also means any stray shot will kill you, and that's 30 stray shots you need to be wary of
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1. ninja/ff - dispersion bubble + force bubble + repulsion bomb
2. ninja/dark
3. ninja/trick arrow
4. ninja/poison
5. ninja/ff - same as first ( dispersion bubble stacks so increased mez prot )
what i want to see is how anyone is gonna get past 30 ninja pets that can stun,slow,immob,placate ( with criticals ), hold and kb ( at lvl 32 ) while they are being debuffed by poison, repeled by force bubble, slowed and debuffed by trick arrow and debuffed - slowed - held by dark just to get to a team that's protected by 2 sets of shields and are in stealth ( from dark )
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Except the point of a pentad team is to have one of each AT.
Bored so here goes:
Troller: MC/FF/Prime Forces - Force Bolt to dettogle + control as mentioned by others, can turtle.
Defender - Emp/Elec/Power Mastery - Healing, use of Tesla Cage to assist troller.
Scrapper - BS/Regen/Darkness Mastery - DM for hold or Body Mastery if Acc is an issue, assist blaster for kills.
Blapper - Ice/Nrg/Force Mastery - To be an Ice/Nrg blaster..., assist scrapper for kills, can turtle.
Tank - Ice/EM/Arctic Mastery - Taunt. AM for hold and Snow Storm or again Energy Mastery if ACC is a problem.
All with WW and maxed suppressed movement .
Most not THAT fantastic solo but good synergy. Loads of toggle droppers, control, defence, heals, single target damage.
Only ever watched pentads though so ready to be shot down in flames or completely ignored .
Edit: Defender : Psychic Mastery = 2nd hold + Telekinesis wouldnt be gimp either.
2nd Edit: Removed tank as detoggle bloke due to Xanthus is about to say. Also wondering how perception works. Clicky says perception cap is 1153 for level 50, if its debuffed by say 500 then someone who is 500 over that cap will then have 1153 or will he have 653? (sorry for the description). Either way fire/ta troller with stealth would be funny to play, you may not have a stalker's stealth cap but you can debuff perc by 900 (prob defender figs). Had a fight the other day vs a fire troller and target loss can actually be quite useful.
Stalker troller ftw!!!!
Gorgog
EM on anything but blasters doesn't drop toggles. It has stun, but you won't drop any toggles from anything with mez protection.
I changed my mind.
* / kin troller, primary doesnt matter that much. I prolly prefer ice, because of consept.
emp defender.
spines / regen scrapper.
ice / nrg tank
ice / nrg blaster.
50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr
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I changed my mind.
* / kin troller, primary doesnt matter that much. I prolly prefer ice, because of consept.
emp defender.
spines / regen scrapper.
ice / nrg tank
ice / nrg blaster.
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i agree with the first three, i'd have invul/energy tank and elec/enrgy blaster tho
Bubble controller. Bubble defender. In/En tank. Ice-Elec/En Blaster. BS/spines-Inv/Regen scrapper.
By having two bubblers, you have two less squishies in the team. That means the only person that can be taken down quickly is your blaster. And a well played blaster is a ghost anyway.
My guess is:
Sonic/sonic defender
ill/emp troller
fire/nrg blaster
spines/regen scrapper
fire/nrg tanker
or
rad/psi defender
ill/emp troller
fire/nrg blaster
spines/regen scrapper
fire/nrg tanker
A Paragon Defender
THIS IS OVER A YEAR OLD NIGHTBRINGER, JESUS CHRIST WHAT ARE YOU ON AND CAN I HAVE SOME?!
rofl
Why make a new post, when one allready existed?
A Paragon Defender
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Why make a new post, when one allready existed?
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I have always wondered some forum rules that forbid digging up old dead threads and forbid making new threads when old topic already exists. Does that mean you cannot discuss something when it has already been discussed. I second Ext in this case though.
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My guess is:
Sonic/sonic defender
ill/emp troller
fire/nrg blaster
spines/regen scrapper
fire/nrg tanker
or
rad/psi defender
ill/emp troller
fire/nrg blaster
spines/regen scrapper
fire/nrg tanker
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WORD
Is that the vindicate pentad team then?
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Is that the vindicate pentad team then?
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Nope.
Sonic/Psi ftw.
(OMG YAY I HAS FORUM ACCESS <3)
@Rooks
"You should come inside the box... Then you'll know what I mean."
1) globey
2) globey
3) globey
4) globey
5) globey
= win
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
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1) globey
2) globey
3) globey
4) globey
5) globey
= win
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= Nimmer
numpi
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= Nimmer
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fire/energy/force Blaster
Spines/regen/Weapon Scrapper
Illusion/Empathy/Power Controller
Rad/Psi/Psi Defender
Fire/energy/Energy Tanker
I would definately have a sonic/psi/psi ahead of a rad/psi/psi in pentad for nice sonic buffs and cage
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
either is fine, take what you got only 10% diffrent in - resistance
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1 stone tanker with 6 slotted tp and 2 */dev blasters. Tp the MM's one by one and kill them and watch the pets drop even worse just one shot them with the flying blasters
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Well i'm thinking of a fair fight, not sitting in base, and if you were thinking the same then why wouldn't the MMs tp foe the tanker and blasters ? Besides tp-ing 30 pets and killing them would take too long and it would give enough time for the MMs to just resummon them