Idea with Mezzing


aphex_twin_EU

 

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If you want to beat the [censored] out of tough single target you're better of rolling a scrapper.

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I guess we'll agree to disagree on that one.

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Scrappers even have a higher frontload damage with criticals.

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With the potential for criticals.

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Did someone say range? Lets just face it, you dont get kills at range unless you are a spines/* scrapper.

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That's not what I said, though - what I said was that a Blaster can open at range, close to melee, then kite at range if necessary, which remains true. Only Spines and Claws Scrappers can do the same, until Epics.

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Yes, a blapper can remove all my toggles in less than 10 secs. Captain Freon can even do it in less than 5 secs.

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I've removed 7 toggles in one attack, but that's by the by - my point was that any monkey currently playing a Blapper, with little-to-no skill involved, can detoggle someone in 10 seconds, and that's a conservative estimate.

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I still beat the [censored] out of him in the arena and hes one of the best on defiant.
Hell I even tried against Gatlin with the same result.

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And would you describe yourself as an average Scrapper? I've not seen you in action, but my impression is that you would appear to be playing towards the top end of the bell-curve, which is hardly fair basis for analysis of a situation that is more geared towards improving the situation for people within the middle and lower reaches.


The problem with detoggling is that it doesn't just affect Scrappers, Tanks, Brutes and Stalkers - it seriously affects Defenders, Controllers and Corruptors - even some MMs and Dominators - who arguably depend more upon their toggles than the aforementioned melee types do.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

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I've been 2 shotted by a lot more blasters than I have scrappers. So I completely disagree with your post.

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Again this is in Sirens. CoH isnt balanced for Sirens. People really should start fighting in Warburg. It has much better balance between AT's

Edit: I have 2 shotted lots of things. I can do it in more easily in Warburg than blasters.

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Sirens, Bloody Bay, Arena Actually. I've not spent enough time in Warburg (due to the lack of high lvl villains interested enough) to judge it.

I'm a Mind/Psi Dominator, what little defence I have is from Combat Jumping and Stealth (a combined like 1%) and it's always the blasters that cause me more problems.


 

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And would you describe yourself as an average Scrapper? I've not seen you in action, but my impression is that you would appear to be playing towards the top end of the bell-curve, which is hardly fair basis for analysis of a situation that is more geared towards improving the situation for people within the middle and lower reaches.


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Oh look another balance problem, who do you balance the game for? the top or the casual player?. Toggle droppers are balanced if the top PvPers fight, it isnt for the casual.


A Paragon Defender

 

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Wrong on both counts - my main PvP toons are both squishies (Blaster/Corruptor), and I fail to see mezzing as an almighty problem. You either carry BFs, team with players with de-mezzing powers, you find other ways to avoid being mezzed, or you get mezzed.

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Have you pvp’d with a defender other than empathy at level 50? The advantage that both the blaster and corruptor ATs have is that they can do enough damage to avoid getting mezzed. On top of this the blaster AT has the toggle dropping advantage, which I rightly believe they need. I completely agree with NB in that if toggle dropping was removed from blasters they would be outshined by scrappers.


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I don't know where you've been playing, but I've seen a healthy number of types of Defenders in the PvP zones in Union - Kinetic, Empath, Rad, Storm, Dark, FF - the only gap has been in Sonics and Trick Arrow.

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Defiant. Come over and check it out. You will see I’m right.

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The main problem for Defenders isn't mezzing at all, it's that Controllers have access to the majority of the Defender primaries and have more useful powers on top of that, other than anaemic Blaster powers (generally speaking). Even worse, some Controller secondaries are more effective in PvP than Defender primaries - I understand this is being looked into, however. That in itself is more a problem for Defenders than mezzing is.

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Firstly can you give me examples of powers that controllers borrow from defenders that are more effective for controllers than defenders in pvp. In addition can you explain how these powers work against defenders in pvp.

Secondly, I agree that controllers using defender powers is a problem, however my reasoning is different. The reason I believe that controllers makes better defenders isn’t because the powers they share are any more efffective, its because controller survivability in pvp is greater than defender survivability and that I believe is largely due to the fact that controllers have mez protection. If there is one thing we can all agree on its that toggle dropping kills. Imagine a rad defender and a rad controller. A rad defender would spend his time running around the map trying not to get killed, constantly being aware of his BF intake rate so that he isn’t caught out and his toggles don’t drop. A rad controller wouldn’t have to waste time with his BF intake count and will be able to concentrate on his buffs. He doesn’t have his toggles, like RI or EF, dropping every time someone holds him, he just gets on with the killing. In summary the controller has a higher chance of survivability than the defender and so is able to concentrate on buffs more than the defender. That is the root of the problem. This is the reason that controllers make better defenders than defenders.

I don’t believe you have played a level 50 defender (other than empathy) to an extent where you could possibly make an adequate judgement about what they do or do not need. Your more than welcome to, but don’t expect me to take it seriously.

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In absolute fairness, the US forums are hardly a haven of reason and logic - more a den of nerfherding and whining. If anyone has a perceived advantage, you can bet there'll be a chorus of complaints. Our community is sufficiently developed and matured so as to be able to decide for ourselves what the issues with PvP are - we certainly don't need to take any cues from the US.

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I didn’t say that the US forum users were any more or less right than us. I was simply stating that there are people that perceive this as a problem. After all they do play the same game as us, surely their opinions count for something.

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I came into this post late - remind me what that question was?

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What do you do if you’ve run out of BFs? If you don’t have a pocket empathy or kin friend? If all the people you can find to pvp with are PUGs? If you have a level 50 defender and don’t have the time to level another AT, more suitable to pvp, to level 50? What do you do if you’re a casual player like me? Give up? Go play another game? Come on to the forums and make a creative suggestion to alleviate the problem?

In addition to all the people that say it is a silly idea. Well then come up with your own. Don’t just say its rubbish and leave. The whole purpose of this post isn’t to insult my idea and at the same time it isn’t to promote my idea as the all encompassing solution, its to find a solution that satisfies all of us. Don’t just put an idea down. Come up with a counter idea. In the case of syn, he didn’t like my idea and he argued against the fact that there was even a problem. This is great! I’m putting down my counter argument and in this way we will argue and argue until we reach some sort of common ground. This is much better than simply saying ‘its bad’ or ‘its silly’ or ‘I don’t like it’. It doesn’t go anywhere.


 

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Actually, we can quite happily "insult" your idea and leave it at that. You know why? Because some of us don't see anything that needs a "solution".

The problem is with percieved balance issues between ATs; not how the mez system works. There are ways to counter the mez effects, even avoid them completely, and adding complicated methods to try and "solve" the problem won't do a thing.

Toss around "I'm a casual player!" all you want, but the fact remains Cryptic have provided ways for "casual" players to participate in PvP. If you run out of the appropiate inspirations? Get more.

If you keep running out of them, then I think you might want to address your playstyle, not the game.


 

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In a game this dynamic, with so many archetypes that reach far off into different specialisations, how exactly is it possible to reach a real sense of balance? In truth, that kind of thing may be possible, but it would take far too much time, effort, and a lot of trial and error (and annoyance on our part) to find a way to give everyone a participating chance in a PVP fight. The problem is, that would most likely cause PVE to be very different from PVP, unless of course the changes happen to both, which would force the already fine PVE side to become very odd-feeling.

I have to say that I think the way the AT's are right now, is probably the best we're going to get for overall balance. Sure, there is room for some tweaks, but the only way to bring balance to an equasion with so many specialist and mixed-type AT's, is to allow each one a strong ability. Each AT has a real strength to it, but it doesnt guarantee they will compare well against all opponents. Controllers without stalker defense measures will find themselves laying on the floor 99% of the time. At the same time, people without mez protection also find themselves unable to take part in most fights when a controller shows up.

The solution you proposed is creative, but I dont think I like it. Both out of personal preference, and the liklihood of people finding and using exploits with the way it works. I dont personally think it suits the game at all, though it would be interesting to implement this idea in another way. It might make a good plot-piece for a magic-origin story arc.


 

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I made a suggestion about a month ago which people can look up if they choose to so i'm certainly not just calling your idea silly and leaving it there. I think QiSnake has suggested about the only way to make your idea fit the game.


My MA IDs:
Fiend Space: 211464

 

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Actually, we can quite happily "insult" your idea and leave it at that. You know why? Because some of us don't see anything that needs a "solution".

The problem is with percieved balance issues between ATs; not how the mez system works. There are ways to counter the mez effects, even avoid them completely, and adding complicated methods to try and "solve" the problem won't do a thing.

Toss around "I'm a casual player!" all you want, but the fact remains Cryptic have provided ways for "casual" players to participate in PvP. If you run out of the appropiate inspirations? Get more.

If you keep running out of them, then I think you might want to address your playstyle, not the game.

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So what is it that you are contributing to this discussion?


 

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So what is it that you are contributing to this discussion?

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Funnily enough, just because you think it's a solution doesn't mean that everyone else does.

Why add an enormously complicated solution to a problem that doesn't exist? It's like me adding a safety trigger to keyboards; utterly pointless, and just a waste of resources. There are already solutions to the "mez" problem; abilities, inspirations and so forth.

Complaining that we "insult" your idea and insinuating we're adding nothing to the discussion - when a discussion is more than people just nodding and agreeing with one another - is a very weak strawman.


 

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In a game this dynamic, with so many archetypes that reach far off into different specialisations, how exactly is it possible to reach a real sense of balance? In truth, that kind of thing may be possible, but it would take far too much time, effort, and a lot of trial and error (and annoyance on our part) to find a way to give everyone a participating chance in a PVP fight. The problem is, that would most likely cause PVE to be very different from PVP, unless of course the changes happen to both, which would force the already fine PVE side to become very odd-feeling.

I have to say that I think the way the AT's are right now, is probably the best we're going to get for overall balance. Sure, there is room for some tweaks, but the only way to bring balance to an equasion with so many specialist and mixed-type AT's, is to allow each one a strong ability. Each AT has a real strength to it, but it doesnt guarantee they will compare well against all opponents. Controllers without stalker defense measures will find themselves laying on the floor 99% of the time. At the same time, people without mez protection also find themselves unable to take part in most fights when a controller shows up.

The solution you proposed is creative, but I dont think I like it. Both out of personal preference, and the liklihood of people finding and using exploits with the way it works. I dont personally think it suits the game at all, though it would be interesting to implement this idea in another way. It might make a good plot-piece for a magic-origin story arc.

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I think your right about pvp balance in general. I guess its time to throw in the hat and say thats as balanced as its gunna get.

I personally dont liket he way pvp works and plays. Its too fast, its over before you know it. You dont get time to savour the fight at all, theres no real fun except in winning. But as I have learned over the years that opinion is just a drop in the ocean of ideas. I guess its time to move on.


 

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So what is it that you are contributing to this discussion?

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Funnily enough, just because you think it's a solution doesn't mean that everyone else does.

Why add an enormously complicated solution to a problem that doesn't exist? It's like me adding a safety trigger to keyboards; utterly pointless, and just a waste of resources. There are already solutions to the "mez" problem; abilities, inspirations and so forth.

Complaining that we "insult" your idea and insinuating we're adding nothing to the discussion - when a discussion is more than people just nodding and agreeing with one another - is a very weak strawman.

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I dont think that you've been reading any of my posts. You've just put down you opinion and thats that. I address the arguments you made in my other posts but you completly ignored those. The arguments that were valid you just dismissed as weak points of view for no reason. You say that I am the only one that has these opinions. If you had read my posts you would know how I explained I wasn't the only one with this opinion.

How can you discuss something with someone that doesn't even listen to what you say? You brought nothing new to the table and that is why i said what i did early. On top of this you insult me degrading analogies. Im not talking to you any further.


 

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Actually, I did listen.

Your comments about casual gamers, running out of inspirations....etc, ARE weak arguments as the game IS casual friendly and you can just go and stock up on inspirations all over again. It's the same complaints people had about Stalkers; they were kicking up an enormous fuss about the current "state" of the system, yet didn't bother to use the resources that are easily available.

I'm sorry, but if you're not willing to adapt to PvP, you deserve to be splatted by people that focus on that part of the game.


 

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People who don't build their char for PvP, do badly in PvP.

People who don't build their char for PvE, do badly in PvE.

All choices in life, and in gaming, have consequences. Instead of moaning that something is unfair, adapt to it or leave it alone.


 

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The fact that you tell me that there is no problem with the mezzing is telling me that you havent really played a true squishy before.

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I play only squishies still there is no problem with mezzing.

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I dont think you guys really understand the problem from a squishie point of view. The fact that you say toggle dropping is the biggest problems tells me that you most likely pvp with scrappers or tankers.

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I pvp with squishies only still i see no mez problem


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Maybe my solution isn't the the best to this problem, but i assure there is a problem. Just as the squishy community on the US forums will tell you.

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Just because US community has a lot more 15 year olds playing around doesnt mean that they know what goes on. Taking a look around the US forums its obvious what goes down there and here.


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Back when i was there it was the number one complaint that they had about pvp. Think about that before you say mezzing is not a problem. Also not one of you have given me an answer to my previous question.

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Obviously the US players are too soft in PvP and want loads of accomodation like no mezzing and OBE for theor game.Welcome to Europe where everything is hardcore and more challengin.

Final comment on your suggestion. No. This is City of Heroes not X-Files for OBE.


 

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Lighten up the posts, it kills me inside to read such negative posts at 3.30am vaguely relating to X-Files and such...and...uh...I dunno. Cookies?

Can't find the decent points in posts in these forums for all the whining and moaning. ED! Have a cookie. Stalkers! Have a cookie. Chain held! Have a cookie. Toggle Dropped! Have a cookie.


 

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Was going to post some thing real smart here but it left me so bahh. Any way controlers are squishy as in the PvP zones and need a team to survie and be at there best teams are the way to go. But saying that if any toon can solo a team of other players in pvp then its is over powerd in pvp unless there fighting muppets.


 

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The advantage that both the blaster and corruptor ATs have is that they can do enough damage to avoid getting mezzed.

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All the Bonesmashers and Blazes in the world won't prevent a Blind. What you would have been more accurate in saying is "The advantage that both the blaster and corruptor ATs have is that they can do enough damage UNTIL getting mezzed." I can put out as much damage as you could ask for, but that doesn't matter a damn if I'm stood motionless in the middle of the road. Let's not forget though that Controllers aren't the only ones with mezzing powers - most Blasters and Defenders have access to some form of control, hard or soft.

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On top of this the blaster AT has the toggle dropping advantage, which I rightly believe they need. I completely agree with NB in that if toggle dropping was removed from blasters they would be outshined by scrappers.

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No-one's calling for it to be removed though, which is something the pair of you appear to have missed - those of us who have posted here have motioned that it should be toned down, which is apparently what's going to happen. I favour a graded system of toggle-dropping for Blasters based on level range, but I doubt we'll get it.

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Firstly can you give me examples of powers that controllers borrow from defenders that are more effective for controllers than defenders in pvp.

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Anything which is deemed to have a "control" component - currently, Controllers have a bonus to "control", and Defenders have a bonus to "buff/debuff". I think it was in a post that Castle made where he stated that the following attributes were classed as "control": Hold, Immobilise, Sleep, Disorient, Slow, Confuse. This means that powers in Kinetics, Storm, Rad and Trick Arrow are more effective for Controllers than they are for Defenders, which seems more than a little odd from the viewpoint that these are Defender primaries and Controller secondaries, although I appreciate that they've tried to differentiate the sets based on emphasising different elements within them. I also take issue with the fact that Slow is considered to be control, when it seems quite evident to me that it's a debuff - but I digress.

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In addition can you explain how these powers work against defenders in pvp.

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To a greater or lesser degree, it makes them less desirable as teammates when Controllers are available to team with as an alternative - if there's a choice between the same set, but backed up with a pocketful of control instead of a handful of sub-blaster-damage blasts, which do you pick as Joe Average? This has the knock-on-effect of pushing Defenders away from PvP, especially those with non-standard builds.

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that I believe is largely due to the fact that controllers have mez protection. If there is one thing we can all agree on its that toggle dropping kills. Imagine a rad defender and a rad controller. A rad defender would spend his time running around the map trying not to get killed, constantly being aware of his BF intake rate so that he isn’t caught out and his toggles don’t drop. A rad controller wouldn’t have to waste time with his BF intake count and will be able to concentrate on his buffs. He doesn’t have his toggles, like RI or EF, dropping every time someone holds him, he just gets on with the killing. In summary the controller has a higher chance of survivability than the defender and so is able to concentrate on buffs more than the defender. That is the root of the problem. This is the reason that controllers make better defenders than defenders.

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In which of the three current PvP zones would you get the idea that 'trollers have mez-protection? FF and Sonic Defenders/Controllers both have the possibility of some self mez-protection, everyone else is screwed until you get to Epics - even then, Indom Will isn't perma-able anymore. That pretty much scraps the entirity of the above, I have no idea where you were coming from there.

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I don’t believe you have played a level 50 defender (other than empathy) to an extent where you could possibly make an adequate judgement about what they do or do not need. Your more than welcome to, but don’t expect me to take it seriously.

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I draw my experiences from playing alongside Defenders in PvP zones, observing them, talking with them, and most importantly, listening to them. The only Defender sets I don't have first-hand experience of are Trick Arrow, and (amusingly) Empathy. Trying to blow me off because I haven't got a Rad to 50 is a extremely poor argument - debate the points I make on their own merits, not on your perceived judgement of me.

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I didn’t say that the US forum users were any more or less right than us. I was simply stating that there are people that perceive this as a problem. After all they do play the same game as us, surely their opinions count for something.

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I've been reading the US forums since before I ever installed CoH onto my hard-drive. I camped there after the Arenas were introduced, hoping to learn more from the wider community - and I did find some good information. However, like any intelligent and thoughtful human being, I can also sift out the good from the bad, the genuine complaints from the whining - and this issue I've placed in the latter.

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What do you do if you’ve run out of BFs?

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Buy more?

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If you don’t have a pocket empathy or kin friend?

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Make some? You might also want to find a Sonic friend (Clarity, Sonic Dispersion), or at the very least, a Stormy (O2 Boost) or Bubbler (Dispersion Bubble). Failing that, find someone who branched into the Medicine Pool (Stimulant)?

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If all the people you can find to pvp with are PUGs?

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I usually end up teaming with PUGs in the PvP zones, if my SG aren't around. Hell, sometimes I end up playing against my SG ([]they need a good slap from time to time[/i]).

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If you have a level 50 defender and don’t have the time to level another AT, more suitable to pvp, to level 50?

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Make the best of it you can. I have a level 50 AR/Dev and a level 45 Claws/SR - don't for one second presume I don't know the pain of having high-levelled "gimp" sets.

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What do you do if you’re a casual player like me? Give up? Go play another game? Come on to the forums and make a creative suggestion to alleviate the problem?

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Play the game as best you can in the time you have. I work 12 hour shifts, I can still find time to do a little bit each day I'm working... it helps that I can spend most of my working day checking the forums for information, admittedly.

Make all the suggestions you want, but be prepared to have people disagree with you on any number of points you raise, some of them in higher volume than others. As pointed out, even though I don't believe the problem exists, this "solution" would just not fit into the pace of CoX - it barely works with WoW.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

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Your comments about casual gamers, running out of inspirations....etc, ARE weak arguments as the game IS casual friendly and you can just go and stock up on inspirations all over again. It's the same complaints people had about Stalkers; they were kicking up an enormous fuss about the current "state" of the system, yet didn't bother to use the resources that are easily available.


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Remind me which inspiration it is that allows you to counter instadeath from stalkers then :P

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I'm sorry, but if you're not willing to adapt to PvP, you deserve to be splatted by people that focus on that part of the game.


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Another assumation. You've taken everything he/she has had to say thusfar and turned it on its head, to try and use it to rudely reflect on the opening poster. Simply put, nobody likes to be mezzed, and simply sit there doing nothing whilst they get seven shades of snot kicked out of them. He/she posted a suggestion. It doesnt matter whether it was overly elaborate, they tried to contribute. All you have done so far, is be rude where there wasnt any actual call to be so. If you looked at how they phrased that line about being "insulted", they were simply asking for people to do more than simply say "thats silly" then leave the thread.

You'd do a lot better to treat your own posts with that same critical eye.

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Funnily enough, just because you think it's a solution doesn't mean that everyone else does.

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Did you somehow get the impression that the suggester was trying to force their idea down on everyone?

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Why add an enormously complicated solution to a problem that doesn't exist? It's like me adding a safety trigger to keyboards; utterly pointless, and just a waste of resources. There are already solutions to the "mez" problem; abilities, inspirations and so forth.

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Yes, but if people could play a more active part in preventing mez than just having mez resist running, the game would be more involving. Nobody likes to be simply stood there, waiting to leave their mez-state, so these kinds of ideas are a step in the right direction, even if nobody likes them. At least someone is being creative and relevant with their posting, eh? Punishing someone with the critical "sit the hell back down" tone you've been using, just for making an attempt at a suggestion, is the only 'utterly pointless' thing I see going on here.
Hence this post.

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Complaining that we "insult" your idea and insinuating we're adding nothing to the discussion - when a discussion is more than people just nodding and agreeing with one another - is a very weak strawman."


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Discussion is also about disagreeing and further developing ideas, even if it means concluding that its not what most people want. The disagreement would have lived fine without this critique on the thread poster, and in my opinion, it would be a lot better without. You again misinterpret his use of the word "insult", he was using it in a passive way to show he'd much rather prefer someone did something creative with his idea rather than just dismiss it, even if they bring up a completely different approach altogether.

So, as you can probably tell by now, its not nice to have someone on your back. Now all you have to do is imagine I didnt have a reason to point this stuff out, and you should be able to tell why Ally got frustrated with you.

*tips hat*
Nothing personal, but your tone was bordering on the fairly obnoxious, at least how I heard it with the pursuit over the posts. Because im not a mind-reader, I apologise in case I came off too blunt with my points here, but they still stand. Dont chase someone around in circles unless you have a real reason to, being the only real one I wanted to make.Tone is important online, you probably meant no harm at all, but you really did come off like you were trying to -make- a target to shoot at, rather than pick off something that was left untouched.


 

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Remind me which inspiration it is that allows you to counter instadeath from stalkers then :P

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Phenomenal Luck, taken liberally.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

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Remind me which inspiration it is that allows you to counter instadeath from stalkers then :P

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There are currently more powers in the game that allow you to counter stealth than there are to actually hide away. This isn't even counting inspirations.

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ve taken everything he/she has had to say thusfar and turned it on its head, to try and use it to rudely reflect on the opening poster. Simply put, nobody likes to be mezzed, and simply sit there doing nothing whilst they get seven shades of snot kicked out of them. He/she posted a suggestion. It doesnt matter whether it was overly elaborate, they tried to contribute. All you have done so far, is be rude where there wasnt any actual call to be so. If you looked at how they phrased that line about being "insulted", they were simply asking for people to do more than simply say "thats silly" then leave the thread.

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Except we have been saying more than that.

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Did you somehow get the impression that the suggester was trying to force their idea down on everyone?

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Because the OP is coming across as someone that views any opposite viewpoint as an insult and "pointless".

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Yes, but if people could play a more active part in preventing mez than just having mez resist running, the game would be more involving. Nobody likes to be simply stood there, waiting to leave their mez-state, so these kinds of ideas are a step in the right direction, even if nobody likes them. At least someone is being creative and relevant with their posting, eh? Punishing someone with the critical "sit the hell back down" tone you've been using, just for making an attempt at a suggestion, is the only 'utterly pointless' thing I see going on here.
Hence this post.

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Yet the OP continues to complain about mez effects as if they're everywhere, nobody can do anything about them and every single class can use them at all times.

Hence my comment about him/her needing to adapt to a PvP situation.

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Discussion is also about disagreeing and further developing ideas, even if it means concluding that its not what most people want. The disagreement would have lived fine without this critique on the thread poster, and in my opinion, it would be a lot better without. You again misinterpret his use of the word "insult", he was using it in a passive way to show he'd much rather prefer someone did something creative with his idea rather than just dismiss it, even if they bring up a completely different approach altogether.

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Dismissing an idea and pointing out how it can very well be pointless to the game is part of a discussion.

As I also said, some of us don't feel mez effects need a "solution", so why should we offer one ourselves?

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Tone is important online, you probably meant no harm at all, but you really did come off like you were trying to -make- a target to shoot at, rather than pick off something that was left untouched.

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I do apologise for my original tone, but the OP is coming across as someone that wants a solution beyond what's already in the game.


 

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Remind me which inspiration it is that allows you to counter instadeath from stalkers then :P

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Phenomenal Luck, taken liberally.

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Heh, true. I'd use my PFF more to deflect the AS's, but I end up using it so often that im starting to run out of air in there

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Except we have been saying more than that.


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Thats just the point, its been blown out of proportion, and you're actually just replying to that out-of-proportion image that had been created. Problem is, the "sit the hell down" replies dont work, unless the target is actually up in a huff about it. It might sound like the OP is, but I think thats just due to interpretation.

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Because the OP is coming across as someone that views any opposite viewpoint as an insult and "pointless".


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That line was used in a passive sense, I already clarified that for the sake of trying to prevent a needless "oh look a whinger" thread from appearing again. Though it seems I wasnt quite clear enough before, so i'll try a bit harder. The original thing the OP said was :

"In addition to all the people that say it is a silly idea. Well then come up with your own. Don’t just say its rubbish and leave. The whole purpose of this post isn’t to insult my idea and at the same time it isn’t to promote my idea as the all encompassing solution, its to find a solution that satisfies all of us. Don’t just put an idea down."

This wasnt a reference to people making direct insults, but more an all-encompassing remark about the way some suggestion threads go. Some people do just pass by and say "That idea sucks, I like my controller, if you dont like it, dont PVP, etc etc" and never -actually- contribute. Whilst it was a little unrelated seeing as everyone appeared to be at least making a half-hearted attempt and discussing it, it seemed he/she was trying more to encourage people to come up with other ideas.

Although, people wont do that if they just simply dont want it to change. *shrugs* I personally like it the way it is, but I see where everyone is coming from, to be honest. Break-frees are an all-or-nothing inspiration. If you have one, mez free for a short while, if you dont have one, you're likely to be smothered and unable to respond. The point was that there is no fun in being locked down, in the same way there is no fun when a build has no ability to see certain stalkers (hide+stealth). Whilst all of the players I personally respect understand that both controllers and stalkers are like that naturally and for a reason, it doesnt prevent some of us from wishing it could be a little more entertaining than just twiddling our thumbs on those occasions.

Just because something is fine as it is, doesnt mean it couldnt use a little extra something. Like... a sandwich. My straight chicken-in-brown sandwiches dont -need- anything else, but it doesnt mean a little tomato sauce would make it worse Okay, bad analogy, but after all this -is- the suggestion forum. Its okay to dream, even if some of our ideas suck. Naturally, things like mezzing, hide/detect, powers stats and the like, will get more attention than others, especially since the inclusion of PVP.

I guess im just saying, I dont think the OP means some of those things -quite- as seriously as some have taken them. Easy mistake to make, I guess. Its just that a lot of honest-to-goodness threads go pear-shaped when too many people spring up to defend things. Im sure you've seen how even really good stalker threads tend to die in a horrible ball of flame and nitpicking? People even line up to cheer at the threads when they explode, as if its destined, like lighting the fuse on a firework.

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I do apologise for my original tone


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Heh, well as far as tones go, im probably not doing any better than you either. Wittery old man-nanny that I am


 

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I said it was silly then gave directions to the post where i made my own suggestion. I didnt want to hijack the post by reposting my own idea.


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