Kinetics/Something


Carnifax

 

Posted

I'm questioning what to do with one of my many alts, a Kinetics Defender. I rolled her before PvP was in the game, and before I thought I'd want anything to do with PvP, and made her a Kin/Dark purely because I'd not tried the Dark set, and didn't want to make yet another Kin/Elec. However, now I really enjoy PvP, I'm questioning how that will work out. It's not that I want to build her specifically for PvP, but I want a secondary that's going to be workable in those zones - I don't want to end up just being a buff-bot whenever I'm in PvP.

All the advice seems to be to go Kin/Elec, and build the character for endurance sapping, and I know that's effective, because I've fought Stryker. So, if I want to make this character PvPable, do I cave in and re-roll her as Kin/Elec, or is there another combination that will work nicely?


 

Posted

Well, with Dark you can floor accuracy, which has already been reduced in pvp to 50% ratehr than PvE's 75%, so I woulcn't discount it.


Defiant 50's
Many and varied!
@Miss Chief

 

Posted

Kin / Dark might work well. Only issue is the large number of poor dark powers later on. Dark Pit, Torrent and Drain Life are all pretty useless IMO. But this might give you room for Tactics nice and early etc.

A Kin / Rad is quite a nice combo too.


 

Posted

Well.
Archery has an accuracy bonus, i believe energy does more damage (someone correct me if i'm wrong), psychic is the least resisted and sonic will weaken resistences. I'd prolly stick with my kin/elec though


My MA IDs:
Fiend Space: 211464

 

Posted

Psychic has a really evil -recharge, it's not nice to get hit by a couple of them. Combining that with siphon speed might be nice. It does have slighly long (and pretty naff) animations.


IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG

 

Posted

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Well, with Dark you can floor accuracy, which has already been reduced in pvp to 50% ratehr than PvE's 75%, so I woulcn't discount it.

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I'm not sold on the -acc of the dark powers, mainly because most of the people who regularly PvP are slotted up with accuracies, and/or have things like Tactics. I'm sure it'd work nicely if I were doing Dark/Dark, to stack all of the debuffs, but I'm not covinced they'd do enough to really help on their own. If people in there can hit through my Corruptor's lotted Darkest Night, I don't think a few Dark attacks are going to make a huge difference. Correct me if I'm wrong and they do more -acc than I'm thinking, though.


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Kin / Dark might work well. Only issue is the large number of poor dark powers later on. Dark Pit, Torrent and Drain Life are all pretty useless IMO. But this might give you room for Tactics nice and early etc.

A Kin / Rad is quite a nice combo too.

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Mm, the lack of good powers was actually helpful in some ways when I first was looking at the build, since there are so many good things to take in Kin!

I already have two characters with Rad Blast, so just for the sake of not overusing a set, I'll probably avoid it this time.

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Archery has an accuracy bonus, i believe energy does more damage (someone correct me if i'm wrong), psychic is the least resisted and sonic will weaken resistences.

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Energy does knockback. I do know the various secondary effects, more just looking to see if anyone could come up with a compelling reason for using one of the sets.

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Psychic has a really evil -recharge, it's not nice to get hit by a couple of them. Combining that with siphon speed might be nice. It does have slighly long (and pretty naff) animations.

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That's a good point, I hate getting hit with psy blasts. Think I'll play around with a few builds for Kin/Dark, Kin/Psy, and Kin/Elec and see which one calls to me the most. Thanks everyone.


 

Posted

Kaya was saying to me a while back how Kin/Psy rocks, and how she was the best kin/psy on union ( ) so she'd be the one to ask, but unfortunately she has taken a break from the game. So my advice would be to give it a go anyway and I'm sure you'll find out why she found it so damn great!


 

Posted

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Energy does knockback. I do know the various secondary effects, more just looking to see if anyone could come up with a compelling reason for using one of the sets.


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It depends on how you want to play, when i started out i was only interested in what looked like the coolest sets. Now i'm a little more knowldgeable, i'm more likely to pick my sets based on a playing strategy I want to use.


My MA IDs:
Fiend Space: 211464

 

Posted

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Kaya was saying to me a while back how Kin/Psy rocks, and how she was the best kin/psy on union ( ) so she'd be the one to ask, but unfortunately she has taken a break from the game. So my advice would be to give it a go anyway and I'm sure you'll find out why she found it so damn great!

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I think Kin/Psy 'rocks' because it has more quick ( low animation time ) effective single target attacks than the other sets ( Will Domination, Telekinetic Blast and Subdue ). I think only the first single target attack in the Psy set has a long animation time. A set with long animation times ( archery for example ) works badly with Kin as the set is so busy. It also has mezs as a side effect. The disadvantages of longish recharge times and higer end use per attack for the Psy powers are offset by the fact that Kin can build up a nice recharge buff ( Siphon Speed ) and has almost unlimited endurance ( Transference ) especially with Hasten running.

Another set that seems good single target is Sonic. Electrical is certainly not a good single target set, the only good single target attack is lightning bolt. I'm ignoring Snipes because I never find them useable in team play.


@Unthing ... Mostly on Union.

 

Posted

the first two attacks from energy blast are good single target attacks as well... my kin/nrg defender survives on Power Bolt, Power Blast, Power Push and Air Superiority... ignored all the AOEs (oh I have nova)

Using the knockback from attacks I can move bad guys closer to team mates that need healing/endurance (that's the theory anyway... perhaps doesnt work as often as I'd like!)


 

Posted

I'd say Energy is an average set single target damage wise, Power Bolt and Power Blast are the same as the Electrical equivalents in animation time, damage, recharge and cost. Both are moderately slow IIRC at about 2 seconds activation. However Energy also gets Power Burst, a better single target power later on, which puts it ahead in the single target league.

Psy has 2 attacks that are about as good damage as Power Burst, both of which have short animation times ( 1 second or so ).


@Unthing ... Mostly on Union.

 

Posted

I have a storm/electric defender and electric always feels slower out of the box than nrg does out of the box. It's purely a feeling though...


 

Posted

Um dark blast on defender sucks the damage is pants and mainly DoT, the accuracy debuff is kinda minimal but enough to annoy another kinetc.

Tbh all defender blasts do insanely low damage, its pathetic thats why i try and stay on the defending side of things, (my new build i only have my first attack and aim )

But um if you want to go for blasting in PvP, I'd go for sonic its most damaging out of the secondaries along with energy and rad, has okayish animation times.( A hell of a lot better than psi) but has some nifty powers and great for single target damage. Its also really nifty in PvE the cone sleep means you can sleep an entire mob, run in with team fulcrum shift, they still remain sleeping) and when everyone is buffed let the carnage begin. Also has nice contol with the stun power to. All in all if you want a PvP kinetic i'd go kinetic/sonic, if sonic isn't your thing try energy it does more damage out of the secondaries, The in between is radiation blast. Those three would be my main choices- sonic,rad,energy IF you didn't want to go elec.


 

Posted

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Um dark blast on defender sucks

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I've always thought Dark Blast is an excellent Defender secondary. A good second attack, snipe at 4, a hold and all the -acc (Which is actually quite effective).

I know my first char on beta (Emp/Dark) loved it.


 

Posted

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Um dark blast on defender sucks

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I've always thought Dark Blast is an excellent Defender secondary. A good second attack, snipe at 4, a hold and all the -acc (Which is actually quite effective).

I know my first char on beta (Emp/Dark) loved it.

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um, dark doesn't have a hold... has immob and a disorient but no hold

I disagree about dark blast sucking for defenders too though. Always found it quite handy on my emp/dark


 

Posted

Yep, you're right I meant the immob. Tenebrious Tentacles FTW!


 

Posted

yes, they are ace... and they sound like a Shambler from Quake.


 

Posted

I always thought Dark blast was pretty amazing, but psi is the winner! I find it hard to not play a /psi blaster ^_~
Psi has the best of everything, holds (even if they are immob and sleep) High(ish) damage (will domination/Telekenetic blast ftw!!) and some pretty nice AoE powers (Psionic Wail and psychic scream, hoorah!)
Psi has a pretty fast recharge, and some pretty high damage, I find that I can sometimes out damage a few blasters on some mobs (although I have to use an insp and have fortitude on me ^_~) and add to team control with telekenetic blast/subdue combo.
There isnt a power in psi blast that I don't love, it's far too underrated...
(also, lookout for my /psi blast guide that I am in the process of writing!!) *end plug*


 

Posted

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I always thought Dark blast was pretty amazing, but psi is the winner! I find it hard to not play a /psi blaster ^_~
Psi has the best of everything, holds (even if they are immob and sleep) High(ish) damage (will domination/Telekenetic blast ftw!!) and some pretty nice AoE powers (Psionic Wail and psychic scream, hoorah!)
Psi has a pretty fast recharge, and some pretty high damage, I find that I can sometimes out damage a few blasters on some mobs (although I have to use an insp and have fortitude on me ^_~) and add to team control with telekenetic blast/subdue combo.
There isnt a power in psi blast that I don't love, it's far too underrated...
(also, lookout for my /psi blast guide that I am in the process of writing!!) *end plug*

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I did some fiddling with defender secondarys on the attack chain planner on Hero Builder. Assuming a Rad primary with Hasten and AM running and slotting heavily for recharge, Psi came out way ahead on single target DPS and DPE, although EPS was by far the worse. I think that it used the most power picks though.
Sonic came second. I can't remember the rest.
Archery actually came out ahead of Energy blast for DPS ( with the same DPE ) to my suprise and needed less recharges ( 1 in Blazing bolt ) for the ideal chain ( 3 powers ).


@Unthing ... Mostly on Union.

 

Posted

Well I'm a Kin/Dark defender. I won't sugarcoat it for ya. Dark blast as PN put it sucks. There are 3 good powers in dark. dark blast, gloom and TT. Snipe, well just aint really worth it in pvp in my opinion but hey to each their own. The rest just suck....

Now for the -acc well its not overpowered but 1 vs 1 you can stack the debuffs pretty well if you don't get held. Mind you I have all 3 attacks slotted with 3 or 2 -acc enhancements. It makes for slow killing in a 1 vs 1 situation but in some cases give you the upper hand.


 

Posted

Currently noodling around with a Kin/Dark (level 10). Don't know whether or not I've made some booboos though. Gone with Dark Blast/MoonBeam/Dark Pit (the people who like it treat it as a minion lockdowner, so I'll see how it goes), and the only primary power I'm saving till later is ID (concentraing on dealing with speed boost first), this is one terrifyingly fast build, Hasten/SySpeed (going superspeed/Inertial reduction) is quite nasty. Roll on stamina and transference


Do not go gentle into that good night.
Rage, rage against the dying of the light.

 

Posted

I liked kin/psi, the main drawback on the Telekinetic Blast>Will Domination chain is waiting for recharge with my empath - on my kineticist that's not an issue. Council mech men, titans, turrets and a whole bunch of praetorians are the main enemies that are not psi vulnerable. And I happen to think that TK Blast, Will Dom., Psychic Scream and Wail are some of the coolest looking attacks in the game.


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

Surely Kin/rad would be potent. Due to all the to-hit rolls kin has to take, the defence debuff rad would surely be a god send.