Broadsword/Regen?
There's been a few posts about a BS/Regen build in here, have a look further down. BS rocks, but can be slow and endurance heavy, so you might want to pick up Stamina as well. ALso, don't forget to pick parry and slot for Def buff, it can give you some much needed defence for your squiahy Regen.
Defiant 50's
Many and varied!
@Miss Chief
Try looking for some older posts in Scrappers...
Here is one...
There are others.
I'd look for my build, but its late and I'm tired. Maybe I'll edit it in tomorrow
I have a L14 Broadsword/Regen scrapper which admittedly I dont play as often as Id like to (because all my friends are in CoV). Im planning to take everything from my primary except Confront and everything from my secondary except Revive (I may not get MoG either - not decided yet - and not sure if Resilence is worth it for stun resist or not). Ill get Stamina later if I need it, but with Quick Recovery I dont have any endurance issues at the moment, even when using Hasten.
So far Ive taken:
01) Slash
01) Fast Healing
02) Slice
04) Quick Recovery
06) Hasten
08) Parry
10) Dull Pain
12) Combat Jumping
14) Super Jump
I mainly took Slash instead of Hack at L1 for the faster recharge - some guides say that's a mistake, but I hate having to wait around for attacks to come up in the early game - stuff like this can always be dropped later in respecs if you stop needing/using it.
I took Slice because its a cone - I didnt want a cone attack for my brute in CoV (because time spent repositioning means wasting Fury), but for my scrapper hitting more enemies means more chance of a big critical so I find it worthwhile to herd the enemies into a clump so the cone can hit them all - hitting 3-4 enemies and getting crits on a couple of them is great fun (effective too!). So Slice is something for you to consider.
With Hasten running I have a full attack chain, but I wish Id skipped it and taken Hack instead (I may use my I6 respec to correct that). At the moment I really miss Hasten when its down, whereas with Hack/Slash/Slice/Parry Id have an almost continuous chain. Also being able to slot Recharge Reducer SOs from L22 onwards will make Hasten even more redundant (I doubt well need Endurance Reducers in attacks, especially if we take Stamina as well), plus we get extra big attacks at L26 and L32 plus an AE at L18. I can only see Hasten being necessary for Instant Healing at L28 and maybe Moment of Glory at L38 - I dont recommend taking it at lower levels.
I use Parry as my auto-power to try and keep the defence buff double-stacked - solo it makes a MASSIVE difference to survivability, even unslotted. Parry will be the first power I stick SOs in at L22 (2 Accuracy, 1 Damage, 3 Defence Buff). I HIGHLY recommend Parry as your L8 choice.
Dull Pain (L10) does a great job of keeping me alive when I get in trouble - I have no experience with Reconstruction, but I may take that eventually, like you have - I want to see what difference Integration will make first (expecting great things from it) - having both Reconstruction and Dull Pain after that might be overkill.
Then youd have to think about travel powers for L12 & L14 - I went with Super Jump because its so much fun and fast too (I find Fly a bit slow) - I guess if Id gone SuperSpeed then I wouldnt feel so bad about having Hasten, but I wanted some vertical movement for The Hollows (and for later zones that Ive heard are tricky), so I think Id find SS too restrictive/annoying.
Im getting Integration at L16 and probably Whirling Sword at L18 and I still need to fit in Build-Up too!
So far both Broadsword and Regen are great sets - lots of useful things to take (too much choice! hehe), no downtime issues and it feels quite powerful (I can take on as many enemies as my fire/fire brute could at this level, with equal survivability). So I dont think you can go too far wrong with your power picks (as long as you dont go too crazy on power pools), because "almost" everything in Broadsword and Regen looks useful, and you can grab most powers as they become available because theres no rush to get Fitness pool.
Good luck with it.
I would take hack instead of slash, it will be you 3rd most powerful single target atrtack throughout the game, after headsplitter and disembowel.
Integration is a must have, as is dull pain with reconstruction not far behind IMHO.
Resilience and revive are a waste of powers slots, they can be replaced by an awaken and break free.
My scrapper has the fitness pool because BS is end heavy, particularly as i run hasten also.
Instant healing is still a good power IMHO, and MOG ive just got after a respec and am undecided about.
BS/regen is good straight forward set with only 1 toggle (integ) to really worry about.
travel is provided by super jump coupled with super speed (added at lvl 40 +) and its great for just about anything.
Scrappers are fun to play, but now mine is lvl 50, he is semi retired.
Revive and resilence can't be replaced with a bf and awaken. The insps offer a pale shadow of what the powers give you. With resilience dropping an awaken means you come back stunned with no endurance and what, a 1/3rd health?
Revive gets you on your feet and back in the fight in seconds. To get that using insps you'll need;
Awaken
Break free
1 green and 2 blues.
Resilence means you never get stunned, no toggles dropped - at no point will you be without integration cover and of course these two powers mean you can keep insps slot free for other, more vital, insps.
SJ and SS combined IS a waste of power slots INHO. The speed bonus you get from SS isn't much and the way I look at things; why waste a slot on another travel when you can use that slot for a power that'll help you in combat.
(\_/)
(O.O) Bunny: Our time is coming
(> <)
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Revive and resilence can't be replaced with a bf and awaken.
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OK let me rephrase what i said, awakens and break frees can do a similar job to revive and resilience. Hows that ?
I think you will find that the general consensus of opinion leans towards revive and resilience being a waste of 2 power slots.
Plus if you team a lot, more often than not there will be a def or troller who can rez you with full health and end !
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The speed bonus you get from SS isn't much
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Not quite sure how you arrive at this conclusion SS is IIRC is second only to tp in straight line speed !
Again i believe you will find that most ppl think ss together with a vertical travel power is an excellent way of getting around, added to that the pool is already opened by taking hasten (another popular power)
And BTW i did say i got ss at somewhere over lvl 40, it may even have been at lvl 49, so i just used super jump all that time with no problems.
Um...
Since Revive will bring you back with half hits and no endurance, and you'll be unable to recover endurance for some time, I think that an Awaken is actually about as good as Revive is.
Where you perhaps thinking of the way Resurrection works?
Resilience only protects against Disorientation. It will eliminate the time after a Rez when you are disoriented, which will get you back in the fight faster, but using Revive you'll still have no endurance.
Resilience probably won't help with toggle drops. In my experience, toggles on a Regen scrapper drop due to endurance loss, not disorientation. Integration has a huge disorient resistance anyway (though not as big as it once was). The other way would be in PvP and, AFAIK, things like Brawl just drop a random toggle, they don't need to disorient you to do it.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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Um...
Since Revive will bring you back with half hits and no endurance, and you'll be unable to recover endurance for some time, I think that an Awaken is actually about as good as Revive is.
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Revive brings you back with around 2/3 hps and 1/2 endurance.
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Where you perhaps thinking of the way Resurrection works?
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Nope.
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Resilience only protects against Disorientation. It will eliminate the time after a Rez when you are disoriented, which will get you back in the fight faster, but using Revive you'll still have no endurance.
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I don't know what revive your using but it's not the one in the regen powerset.
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Resilience probably won't help with toggle drops. In my experience, toggles on a Regen scrapper drop due to endurance loss, not disorientation. Integration has a huge disorient resistance anyway (though not as big as it once was). The other way would be in PvP and, AFAIK, things like Brawl just drop a random toggle, they don't need to disorient you to do it.
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Fair enough but I don't think integration had disorientation defence, or am I thinking stun? Can't remember.
(\_/)
(O.O) Bunny: Our time is coming
(> <)
Blast you, now I have to go checking sources.
For the record, I've never had a character with Revive, I'm working on statistics. I've never seen the point of having Revive except for concept.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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Revive brings you back with around 2/3 hps and 1/2 endurance.
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I dont want to labour the point, but after having looked in both the coh manual and hero planner the following is described.
'If you fall in battle you return with half hit points and no endurance'.
Oh and i forgot to add - you will be disoriented and unable to recover endurance for a while (from the coh planner explanation)
What Rooney said. Unless they've never changed the description, but have changed the power, you're wrong, Innigo.
I think you'll find that Stun and Disorient are used to mean the same thing. Integration has Moderate Stun resist and is described as resisting Disorient.
Resilience has Stun resist and is described as resisting Disorientation effects.
(Edit
Hence, under almost all normal circumstances, Disorient/Stun should never take down a /regen running Integration. Resilience is just icing, but I do have it because, when I get Rez'd by an Empath, it does put me back in the fight instantly.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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I dont want to labour the point, but after having looked in both the coh manual and hero planner the following is described.
'If you fall in battle you return with half hit points and no endurance'.
Oh and i forgot to add - you will be disoriented and unable to recover endurance for a while (from the coh planner explanation)
[/ QUOTE ]
Well at the risk of arguing with a document that was written 5 issues and however many patches ago I can tell you two things. You revive with a healthy start of Endurance and the starting hps (I just remembered) are dependent on how many health enhacements you've got slotted into the power.
Whether your disorientated to begin with i can't comment - I have reilience afterall
(\_/)
(O.O) Bunny: Our time is coming
(> <)
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Resilience has Stun resist and is described as resisting Disorientation effects.
[/ QUOTE ]I'd say it's likely to resist both stun and disorient seeing as they are 2 names for the same effect... :/
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Resilience has Stun resist and is described as resisting Disorientation effects.
[/ QUOTE ]I'd say it's likely to resist both stun and disorient seeing as they are 2 names for the same effect... :/
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Glad to hear it, that's what I was saying if you read the rest of my post and not just that line.
I'd be willing to believe that the Revive description is wrong. Warcry claims you rez with all your hits and no endurance, as does Coldfront. The society of gamers says half.
I have a vague memory of a patch note that said heal enhancements affected the amount you got when you came back.
Be interesting to see what the in-game description actually says now, but I understand the servers are down.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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Resilience is just icing, but I do have it because, when I get Rez'd by an Empath, it does put me back in the fight instantly.
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I'm not entirely sure what you're saying here, but an Empath's rez doesn't disorient you.
Really? Looks like it does. Hey ho.
Resilience getting less and less useful... I suppose it has a point if I have to use an Awaken.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
the thing with resliance which i find is a bit annoying, when it'd be really useful would be a mid battle res and back into fight asap, however as you're getting up you're still stunned so really easy to die again.
Quick Broadsword question... ok its not quick.
My Broadsword scrappers just hit 26 and taken disembowl, shes based on as fast as attack as possible, so took hack in place of slash (probably change that though) and has parry on auto.
I was looking to Disembowl for some damage, however what i've noticed is that it (and other BS attacks) has an awful post move delay on almost all of the attacks, so you fire off the attack, char goes thru the motions, but the recharge of the attack doesnt start until the char has settled back to 'ready' stance, thus theres a delay from the hit to the being able to hit again.
is this normal? do you get used to it? i've only noticed it loads since getting disembowl, is headsplitter better for this? Any recommended attack cycle people use to minimise this?
i find this delay action creates a really stop/start to any combo i try and use, its really putting me off the character, i seem to spend a large portion of the time waiting for the character to be 'ready' to launch another attack (not waiting for it to recharge) and the damage really isnt offsetting that big timeout.
any help would be appreciated
@ExtraGonk
For PvP, resilience is must have, seeing as it is an auto power, it can't be toggle dropped. So disorients from blappers cannot disorient you, but they can still knock off your Integration and hold you.
How ever for PvE, its not much use except for reducing the time of disorientation after an awaken is used.
Unfortunately most of broadswords heavy hitting attacks have long animation times. But you can have an attack cycle of Headsplitter, Disembowl, Hack and Slice.
Sarge
I just got back to CoH and i started playing a BS/Regen
This is my char so far:
Archetype: Scrapper
Primary Powers - Ranged : Broad Sword
Secondary Powers - Support : Regeneration
01 : Fast Healing Empty(01)
01 : Hack Empty(01) dam(3)
02 : Slice Empty(02) dam(3)
04 : Quick Recovery endrec(04) endrec(5) endrec(5)
06 : Reconstruction Empty(06) recred(7) recred(7)
And i will add:
Edit: Hack will get 1 acc, 3 dmg, 1 end red, 1 rchg
slash will get 1 acc, 3 dmg, 1 end red, 1 rchg
06 : Reconstruction recred(06) recred(7) recred(7) hel(15) hel(19) hel(23)
08 : Parry acc(08) defbuf(9) defbuf(9) defbuf(13) recred(15) recred(19)
10 : Combat Jumping endred(10)
12 : Hurdle jmp(12)
14 : Super Jump endred(14)
16 : Integration hel(16) hel(17) hel(17)
18 : Health hel(18) hel(39) hel(40)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Dull Pain recred(22) hel(23) recred(34) hel(37) recred(37) hel(37)
24 : Whirling Sword acc(24) dam(25) dam(25) dam(40) recred(46) endred(46)
26 : Disembowel acc(26) dam(27) dam(27) dam(29) recred(29) endred(31)
28 : Build Up recred(28) recred(42) recred(43)
30 : Assault endred(30)
32 : Head Splitter acc(32) dam(33) dam(33) dam(33) recred(34) endred(34)
35 : Tactics endred(35) thtbuf(36) thtbuf(36) thtbuf(36) endred(43)
38 : Instant Healing recred(38) recred(45) recred(46)
41 : Focused Accuracy endred(41) endred(42) endred(42) thtbuf(43) thtbuf(48)
44 : Conserve Power recred(44) recred(45) recred(45)
47 : Resilience damres(47)
49 : Moment of Glory recred(49)
__________
Got any comments on my build?
Those To hit Buf slots in FA, are they needed?
or could i better use them somewhere else?
(and where?)
Also, if i follow this build, i will only have 3 main attacks + brawl till lvl 24, should i take whirling sword earlier? (and where?)
@Treibhireas on Defiant, Exalted and Freedom
Lessee.
1. Don't take slash. Ever. It's kinda awful.
2. Leadership pool is kinda awful for scrappers too. Bit of a waste, if you ask me.
3. You want IH as soon as you can get it. 3 recharges is a must. I like 3 heals as well, because it gives you a bit of an edge.
4. With QR, I think you can safely shunt the fitness pool to 20/22/24, and get Whirling sword in at 18, and either build up or dull pain in much earlier. It's an open debate which would be more helpful early on, tbh.
On the subject of FA, I have more or less the same question.
Do not go gentle into that good night.
Rage, rage against the dying of the light.
on point 1, that was a typo, i meant Slice
2. That was a filler power, got any suggestions for better powers at that point?
3. The last time i played was I4, when IH was still a toggle instead of a clicky, so i thought it wasnt that usefull as a clicky. but i might reconsider
4. that's something i thought about myself too... I think i will do that
Now lets see how long till my free re-activation ends...
@Treibhireas on Defiant, Exalted and Freedom
[ QUOTE ]
Lessee.
1. Don't take slash. Ever. It's kinda awful.
2. Leadership pool is kinda awful for scrappers too. Bit of a waste, if you ask me.
3. You want IH as soon as you can get it. 3 recharges is a must. I like 3 heals as well, because it gives you a bit of an edge.
4. With QR, I think you can safely shunt the fitness pool to 20/22/24, and get Whirling sword in at 18, and either build up or dull pain in much earlier. It's an open debate which would be more helpful early on, tbh.
On the subject of FA, I have more or less the same question.
[/ QUOTE ]
2. Tactics is useful for the +Perception it provides in PvP.
4. I have always put as many ToHits in FA, the difference is noticeable.
More useful, you mean? Lessee. There are still arguments about whether you need resilience. As a filler, I don't mind it. Rez is a waste of a power, since 95% of the time, when you plant, you'll be in melee range of bad guys, so rez'ing then would be asking for trouble. Beyond that, I don't know, stealth maybe? Although I would take MoG at 38, even though it's not all that good, it stil suffices as an "oh [censored]" power, which you often need right about then.
Oh, and slotting for integration. Many say you don't need endred in int now. For most powersets, I'd agree, but broadsword is a bit of an end hog. Some people put just one in, I use two, and never have end issues beyond the malta sappers. Which is where clicky IH comes in. See, even though it doesn't last long, it's undroppable, and you can't be end-drained out of it.
Do not go gentle into that good night.
Rage, rage against the dying of the light.
Must... stop... doing... concept... builds...
Any ideas for how to build this up?
So far:
01: Slash / Fast Heal
02: Hack
04: Reconstruction
06: Quick Recovery (Stamina at Level 6 FTW!!!)
Whither, thence, American Maid?
DW
Is it time for the dance of joy yet?