Best Hero Power Sets for PvP
all archtypes are brilliant, just depends on the player.
the most feared in pvp is a controller.
personally, i cant stand stone/storm controllers.
[ QUOTE ]
all archtypes are brilliant, just depends on the player.
the most feared in pvp is a controller.
personally, i cant stand stone/storm controllers.
[/ QUOTE ]
Really? Against a Corruptor, they're toast. Which AT do you play?
[ QUOTE ]
all archtypes are brilliant, just depends on the player.
the most feared in pvp is a controller.
personally, i cant stand stone/storm controllers.
[/ QUOTE ]
oooh guess what troller i sometimes take to the pvp zones
anyway, there are alot of different good ATs to go PvP. Seeing like said in multiple threads before PvP is more like a rock-paper-scissors game where every power you got most likely has another power to counter it, there is no "best" AT.
The thing that makes an AT great is the player behind it. However I, personally think that these AT builds are pretty good in PvP:
Tankers:
ice/em or ice/ice for the <32 PvP action. For 32> nothing beats granite (so stone armor), PvE or PvP. Havent thoroughly tested how well ice stands up in the post-32 PvP though.
Scrappers:
My personal favs (both having fought against and teamed with) must be spines/regen and spines/dark. Havent seen all scrappers around in PvP though, so if somebody has more scrapper experience, let me know and please correct me.
Blasters:
Not having played a blaster to a high lvl myself, but purely judging on the powers, I'd say ice/nrg or nrg/nrg are the best. The key in a PvP match are you secondary effects seeing most people got some way to negate pure heavy damage you fling at em. The /nrg is best imo cause of its primary power boosting effects and the punches can do some nice toggledrops.
Defenders:
Hm... hard one.. every defender can really be good in PvP because of their buff/debuffs. Cant really say much more bout this set.
Controllers:
Again a hard one. Though for PvP I'd say earth/storm or ice/storm are some of the best. However for sheer controlling ability, nothing beats gravity or mind control primary. So basically its up to the player.
Hope this helps a bit, but remember its not that AT that makes you a good PvPer, its the player himself. Even the crappiest build can become a PvP god with the right player.
PS. These are just my personal comments, anybody with different perceptions, feel free to comment.
"god, how many devs did hami have to sleep with to get ED?"
Total Cat @Stagefright
I have a 50 Ill/Rad and she does ok ...
I'd suggest a /regen scrapper or mind/storm if you want something that seems to cause people most grief.
Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world
For Scrappers I'd say your best primary choices are
-Spines which comes highly recommended due to a ranged impale with -fly, DoT and general kickassedness
- Broadsword, since a broadsword critical will obliterate damn near anything
and for a secondary:
- Regen, generally damn hard to kill, quick recovery is excellent.
- Super Reflexes, perhaps not as reliable as regen but elude is super-awesome and the status protection makes you good against controllers since it is stackable and a click so it can't be dropped. Plus you can avoid holds ina ddition to resisting them.
For a 1v1 fight, Nothing will beat a Rad controller, In my experience
[ QUOTE ]
For a 1v1 fight, Nothing will beat a Rad controller, In my experience
[/ QUOTE ]
omg so true....
However in pvp zones in terms of control u will wanna go ice/storm or earth/storm which is total control overkill
For damage an ill/rad or maybe a fire/kin or fire/storm *pokes nightbringer*
Speaking out of no experience what-so-ever (have studied and experienced the game mechanics for a very long time though), but IMHO an MA/Dark would be fairly versatile for PvP. Good single-target capability along-side with must be one of the most versatile armor sets.
*/SS Tanker. Great knock-around capabilities. Sturdy with a lot of HP. Stone Tankers are probably the hardest nut to crack, but quite slow. Invulnerability is a bit more mobile. For the fun of it, go for ice. That set might get some more love in I7, not only considering the update to Defense.
IMHO, any set and combo will work. Don't go all bananas if 1 on 1 gives you trouble, or some ATs are just too hard. Statesman himself has indeed claimed that 1 on 1 combat won't be a priority. It will not be fully balanced, mainly because it's pretty much impossible.
Best way in PvP, all games, is knowing which fights you can take and when. Just have fun and do your best and eventually you'll learn. I never tried to take PvP all too serious. Play what you find most fun, and make it work for you instead of constantly trying to find an über-class that don't exist...
in pvp it is far more important whos using the toon rather than the toon itself, sure some powersets help a lot but good players can be lethal/effective with many toon sets. take gatling for example, after repeated debates on the forums most people think ice/energy and fire/energy blasters are the best, yet look at his stats in s4 with elec/energy
[ QUOTE ]
take gatling for example, after repeated debates on the forums most people think ice/energy and fire/energy blasters are the best, yet look at his stats in s4 with elec/energy
[/ QUOTE ]
Not to take anything away from Gatling, who I've had the pleasure of teaming with in PvE and against in PvP, but his stats in the S4 competition - much like everybody else's stats in the S4 competition - are no basis for comparison in the realities of PvP at the current point in time, for a few good reasons... those being I5, I6, and more importantly, ED. (Not only do those changes make a significant difference to damage output, but also to the tactics that the FSA were using in the competition.) Syn picked up 30 kills in the Also-Rans' first match - I seriously doubt I'd be able to do the same if a similar event were to occur now.
If you want to point to Gat as a good example of an Elec/Energy in his own right, do so by all means; using S4 as a rule by which to measure anything in today's PvP is going to lead to inaccurate conclusions, however, even if I do agree with your general point of the player being more important than the powerset.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
[ QUOTE ]
[ QUOTE ]
take gatling for example, after repeated debates on the forums most people think ice/energy and fire/energy blasters are the best, yet look at his stats in s4 with elec/energy
[/ QUOTE ]
Not to take anything away from Gatling, who I've had the pleasure of teaming with in PvE and against in PvP, but his stats in the S4 competition - much like everybody else's stats in the S4 competition - are no basis for comparison in the realities of PvP at the current point in time, for a few good reasons... those being I5, I6, and more importantly, ED. (Not only do those changes make a significant difference to damage output, but also to the tactics that the FSA were using in the competition.) Syn picked up 30 kills in the Also-Rans' first match - I seriously doubt I'd be able to do the same if a similar event were to occur now.
If you want to point to Gat as a good example of an Elec/Energy in his own right, do so by all means; using S4 as a rule by which to measure anything in today's PvP is going to lead to inaccurate conclusions, however, even if I do agree with your general point of the player being more important than the powerset.
[/ QUOTE ]
every1 has been affected by i5, i6 and ED so his kill ratio to others would still be around the same level altho he was able to do that with the support of a great team so i agree it may not be a fair comparison but i was just highlighting the player rather than the build is important for pvp
I think the point being is that I5 brought some pretty drastic defense changes, and I6 brought some extremely drastic changes to, amongst other Damage Output.
Many blaster relied on Perma-Hasten, for instance. Also, back in the days Blasters could get respectable Resistances and Defenses from powerpools and Epics. Something that's not really possible anymore. Blasters more or less get negligable defense bonuses, in consideration to how many powers and slots they would have to spend on raising their defense.
Yes, I5 and I6 were of course drastic changes for everyone. But as I numbercrunched a lot more in those days, and in comparison to what I know now there's no way you can get the same results out of your Blaster build.
Of course, I haven't seen Gatling's build. And I'm not putting him down either. I'm just stating, that the numbers have changed, and flipped, and turned. Please, let's all compare to current patches instead of looking back on the old days. That just makes me all nostalgic and sad...
[ QUOTE ]
every1 has been affected by i5, i6 and ED so his kill ratio to others would still be around the same level
[/ QUOTE ]
[ QUOTE ]
But as I numbercrunched a lot more in those days, and in comparison to what I know now there's no way you can get the same results out of your Blaster build.
[/ QUOTE ]
Pretty much as Coffee said, it doesn't scale down quite like that - not only does the lack of perma-Hasten have a serious impact on Blaster damage, Damage enhancements being in a different bracket from DamRes enhancements were more affected by the effective 'capping' at 3.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
can't see why every1 needs to pick at things but if a blaster is attacking another player with shields after i5 and 6 they have less resistance, opponents firing at blasters do less dmg so can't kill them as quick, healers can't heal as much to save their team mates, most players used perman hasten and so on....every1 was affected so the kill ratios are likely to remain around the same level. once again, the point is the player is more important than the build in pvp
[ QUOTE ]
can't see why every1 needs to pick at things but if a blaster is attacking another player with shields after i5 and 6 they have less resistance,
[/ QUOTE ]
Stopping you right there, if you'd seen - or been in - any of FSA's matches, you'd know that Gat picked up the role of the (very effective) squishie-hunter, which is part of the basis of my reasoning.
FYI, I "pick at things" because I'm keen on accuracy, no more and no less.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
[ QUOTE ]
[ QUOTE ]
can't see why every1 needs to pick at things but if a blaster is attacking another player with shields after i5 and 6 they have less resistance,
[/ QUOTE ]
Stopping you right there, if you'd seen - or been in - any of FSA's matches, you'd know that Gat picked up the role of the (very effective) squishie-hunter, which is part of the basis of my reasoning.
FYI, I "pick at things" because I'm keen on accuracy, no more and no less.
[/ QUOTE ]
i was in a match and watched several matches squishies still suffered from no perman hasten and their shields in pools becoming less effective making them easier targets, ED affected everyone and this is a post about pvp builds so cant see why ur still going on about this?
[ QUOTE ]
can't see why every1 needs to pick at things but if a blaster is attacking another player with shields after i5 and 6 they have less resistance, opponents firing at blasters do less dmg so can't kill them as quick, healers can't heal as much to save their team mates, most players used perman hasten and so on....every1 was affected so the kill ratios are likely to remain around the same level. once again, the point is the player is more important than the build in pvp
[/ QUOTE ]
First off, I'm not picking on anything or anyone. You're just missing my point, or I just didn't make myself clear.
Blasters has been weakened as well. Before I5 and I6 a Blaster could pretty much Floor the Accuracy of an even-level foe, and reach up to 50% S/L Resistances or so through Power Pools and Ancillary Power Pools.. Don't trust these numbers completely, they're way old and my memory isn't what it used to be. This is a pretty impressive edge.
By todays standards that's almost current scrapper levels but with ranged attacks. So you can see why todays powers hardly relate.
And yes, Blasters still deal a lot of damage. They haven't by any means grown worse. They can still kill. I just seriously doubt that drawing parallels between what happened in Issue 4 and now is the correct approach.
Rather, give me an idea as to why this build and what Gatling did that made this build works so fantasticly well instead.
And, I do agree, player skills are the most important you can't get anywhere with a player who knows how to handle his character. I'm just trying to state that what worked in I4 might necessarily work in I6.
i no things have changed, all im saying is that things have changed for every1 so if we look at blasters, Gatling for example cant kill as easy but all blasters cant kill as easy anymore so the kill ratio is likely to remain around the same level (even if the kill total falls) i only mentioned him in the first place to try to show that a bad player with the "uber" build is no comparison for a very good player with a supposedly lesser build enough said on the matter lol
[ QUOTE ]
i no things have changed, all im saying is that things have changed for every1 so if we look at blasters, Gatling for example cant kill as easy but all blasters cant kill as easy anymore so the kill ratio is likely to remain around the same level (even if the kill total falls) i only mentioned him in the first place to try to show that a bad player with the "uber" build is no comparison for a very good player with a supposedly lesser build enough said on the matter lol
[/ QUOTE ]
I still think you're wrong. Defense changes applied to Blasters as well, and if the defenses Blasters hade Then are equivalent to Scrappers I can only reach that the Blasters would faceplant faster. I think you underestimate other ATs, basicly.
And, as Syn said, Gatling was obviously a squishy-hunter. Team-based PvP? Well, then we have a lot of other stuff factoring in.
Either way, I don't feel we need to discuss it anymore. We still both agree on the fact that the Player is the key issue. The build plays a role, but not as defined as a smart player.
Perhaps i should jump in on this little squabble as an Elec/Eng blaster who PvP's a lot. Gatling works very effectively in and out of a team situation, but his build will be a little different as he played S4 at level 50 and in the PvP zones at the moment you have to exemp to sometimes half that. Blaster's becoming squishy hunters is a little out of turn too, as i can quite happily take down most AT's (Depending on build/slots) but the biggest factor is the player behind the toon. For example, last night i got a request to help in Bloody Bay, so i grabbed my blaster and dived in. At one point i had 2 mastermind's, a corruptor and 2 stalkers trying to take me out. And did they? No. But only because the people did not have a true understanding of their characters and their powers. Any other stalker eg Sun Stalker/Davidian can kill me before i realise what's happening and a fair few corruptors can cause me serious problems.
And less Gat bashing He did hunt squishies in S4 as it was a sound tactic for the competition, but i bet if you run into him in a PvP zone, he'll give you a run for your money solo
[ QUOTE ]
And less Gat bashing He did hunt squishies in S4 as it was a sound tactic for the competition, but i bet if you run into him in a PvP zone, he'll give you a run for your money solo
[/ QUOTE ]
I think maybe you should read over the thread before getting defensive - at no point has anyone said that squishie-hunting is a bad tactic in group arena matches, and at no point has anyone "bashed" Gat either - quite the opposite in fact. We're just stating that basing anything off the S4 competition is inherently flawed.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
lol, i wasn't getting defensive, I really don't care enough to Just making a point. But yes, anything gained from S4 is inherently flawed. In fact the whole competition was flawed as we had to go into the finals without a respec and the ED changes from I6 which sucked a tad
I luv my PB for pvp, it just have everything what I want
Blast, Tank, Heal itself and Run fast eheh
[ QUOTE ]
For the fun of it, go for ice. That set might get some more love in I7, not only considering the update to Defense.
/quote]
Ice tanks can be really annoying to fight in PvP. Because everybody's accuracy is lowered to 50% for PvP measures, combined with the high defensive value of an ice tank makes them a real tough nut to crack. Just ask any villain in BB/Sirens whom I've fought when I take duke out on a little villainbashing action.
Personally when I pvp with one of my vills, I like inv or stone tanks better than ice cause I can actually hit those . Fought a stone/em tank the other day in sirens with my MM (robo/poi) and he went down faster than a blaster diving into hamidon
Stone tanks dont get their major advantage till Warburg or lvl 32+ arena matches.
"god, how many devs did hami have to sleep with to get ED?"
Total Cat @Stagefright
I was wandering what the best hero power sets (and archtype) would be for PvP. Please give one straight answer (though u may explain it) and evidence of how expierienced u r at CoH like this
CoV
Inflict lv 22
Pet Robots lv 6
Great Ninja Master lv 4
and a bunch of other lv 1, 2 and 3s that i cant remeber
CoH
Got it but its not registered yet
Thanks