Realy need help with my AR/devices build.


Cybercel

 

Posted

Exported from version 1.5A of CoH Planner
http://joechott.com/coh

Archetype: Blaster
Primary Powers - Ranged : Assault Rifle
Secondary Powers - Support : Devices

Level 01 : Web Grenade
Empty ( 01 )

Level 01 : Slug
Damage ( 01 )
Damage ( 3 )
Damage ( 3 )
Recharge Reduction ( 5 )
Recharge Reduction ( 5 )
Recharge Reduction ( 7 )

Level 02 : Buck Shot
Damage ( 02 )
Recharge Reduction ( 7 )
Cone Range Increase ( 9 )
Recharge Reduction ( 9 )
Damage ( 13 )
Cone Range Increase ( 15 )

Level 04 : Burst
Empty ( 04 )

Level 06 : M30 Grenade
Damage ( 06 )
Damage ( 17 )
Damage ( 34 )

Level 08 : Hasten
Recharge Reduction ( 08 )
Recharge Reduction ( 37 )
Recharge Reduction ( 39 )

Level 10 : Targeting Drone
To Hit Buff ( 10 )
To Hit Buff ( 11 )
To Hit Buff ( 11 )
Endurance Reduction ( 13 )

Level 12 : Sniper Rifle
Damage ( 12 )
Damage ( 15 )
Damage ( 17 )

Level 14 : Super Speed
Empty ( 14 )

Level 16 : Hurdle
Empty ( 16 )

Level 18 : Flamethrower
Damage ( 18 )
Damage ( 19 )
Damage ( 19 )
Cone Range Increase ( 21 )
Cone Range Increase ( 21 )
Cone Range Increase ( 23 )

Level 20 : Health
Empty ( 20 )

Level 22 : Stamina
Endurance Recovery ( 22 )
Endurance Recovery ( 23 )
Endurance Recovery ( 25 )
Endurance Recovery ( 25 )
Endurance Recovery ( 27 )
Endurance Recovery ( 27 )

Level 24 : Smoke Grenade
Empty ( 24 )

Level 26 : Caltrops
Slow ( 26 )

Level 28 : Trip Mine
Damage ( 28 )
Damage ( 29 )
Damage ( 29 )
Recharge Reduction ( 31 )
Recharge Reduction ( 31 )
Recharge Reduction ( 31 )

Level 30 : Cloaking Device
Empty ( 30 )

Level 32 : Full Auto
Damage ( 32 )
Damage ( 33 )
Damage ( 33 )
Cone Range Increase ( 33 )
Cone Range Increase ( 34 )
Cone Range Increase ( 34 )

Level 35 : Ignite
Damage ( 35 )
Damage ( 36 )
Damage ( 36 )
Recharge Reduction ( 36 )
Recharge Reduction ( 37 )
Recharge Reduction ( 37 )

Level 38 : Recall Friend
Empty ( 38 )

-------------------------------------------

Level 01 : Brawl
Empty ( 01 )

Level 01 : Sprint
Empty ( 01 )

Level 02 : Rest
Empty ( 02 )


This is my first blaster and this is what i cooked up reading the guides on some of the american forums. This thing is a mess and I realy need some proffesional advice.


 

Posted

Level 49.7 Ar/Dev blaster signing up to try and help if I can!

Web grenade, one accuracy should do the trick.

Burst slotted with 3 range and 3 damage is a very useful power, no point taking an attack and not slotting it for at the least 3 damage

Slug slotter with 3 damage and some rec reds is handy

Buck shot - not a great fan of it, this build isn't great at close range, and buck shot is a close range power, If you must take it have knockback in there somewhere so that you can send people flying and buy some space

M-30 grenade - never had it, never felt the need for it, generally agreed to be the biggest waste of space in the set!

Hasten especially handy with mines and laying them out fast for telemining (teleporting a foe onto mines a very useful alpha strike! can one hit kill anything you can teleport!)

Targetting: = your best friend

Sniper rifle, put rec reds in this and an interrupt, this is a fantastic power I have 3 ranges in mine but then my build is built around sniping, all my main blasts (slug, burst snipe have 3 ranges in them) will be changing this at level 50 next week.

Super speed, pet hate of mine outside PvP, fly and hover are WAY more handy than SS for getting around safely and are great for getting above enemies and sniping them from on high

Hurdle, if you want stamina its better than swift IMO

Flame thrower, don't bother increasing cone, just rec red it

Health, at least slot it with one! it is a down time shortener which will make you a bit tougher

Stamina: DO NOT 6 SLOT as now it is a waste of slots with 3 SOs you will effectively reach the cap (its more complicated but 6 slots is POINTLESS) 3 slots here is plenty

Smoke grenade, not worth taking if you ain't going to slot it with 3 at least as the debuff would eb so minimal

Caltrops, get ti slot it, get ti early, this power has saved my life, my teams life more times than anything else I can think of. If in PvP, stand in the middle of the trops to make stalkers life a bit harder

Trip mine: perfect!

Cloaking device: take this ASAP, slot for 3 end reds and live with it on..

Full auto, no longer the mob killer it was 3 damage 3 rec reds if you must take it (I respeced it out until 49 because I just don't use it enough, it doesn't kill stuff but draws more aggro than you can possible handle

Ignite: No rec reds needed it comes up fast enough anyway, best used when a foe is immobilized or held to burn them, as a power it fades unless it has fuel. combine with cryo freeze ray for a most potent attack.

Recall friend? NO TP foe!

-------------

Get bean bag and Taser in there, they are fantastic powers that are great for saving your hide, I can perma mez a +1 boss with them, which trust me, if its a rikti mentalist you WANT to do...

I'm not at home so can't send you my full build but send me a PM and I will send it to you.

I'm a sniper hunter.

Tactics for this set? telemining is essential in my opinion.

disorientates and immobilizes with burn.

use caltrops to avoid melee if possible

careful with full auto, it will lock you down for 6 seconds during which you are a sitting duck for anythign, it has short range and therefore you are likely to be in melee combat before it finishes... mobs run towards you!

This build is hard to solo but a lot of fun, it does take patience, a lot of it. I have teleport as an emergency get away power, when you are immobilized you can still TP, very useful for getting away (just 1 range in there!)

Hope this helps


 

Posted

Oh god thank you I realy needed this thanks a bunch


 

Posted

M30 grenade is a good AoE although damage is a bit low and it can attract a lot of aggro. For the rest I mostly agree with D!

3 slot stamina, get caltrops and taser, and switch on that cloaking device - I only switch it off between missions to remind myself what Lead looks like.

Doulos has more experience and has played around with his build more - I'm still working towards an autofire concept.


UNION @Flitz 50, Lead Hose 50, Red Rag 50
DEFIANT Rose Bloodthorn 34
VIGILANCE Captain Caledonia 20 - Yeah, I made toons on the French server coz we only had 4 back then (might have to transfer/recreate them on one of the US servers)
..and many more!

 

Posted

i havent got taser yet but after feeling it off a malta operative with my tanker i am like "mmmm" on our toons it must be better (cos it tends to be). but how does it compare with beanbag?


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Don't have beanbag, but taser has a high chance to disorient. I have heard that taser and beanbag together can stun bosses, but it's just not in my concept build (PvE) for Lead.

As its a melee attack, I reserve taser for the bad dudes who make it into melee with me, hopefully stunning them while they are standing in the middle of my caltrops. Stick in one or two disorient duration enhancements and maybe an acc or endred if you've got the slots to spare.


UNION @Flitz 50, Lead Hose 50, Red Rag 50
DEFIANT Rose Bloodthorn 34
VIGILANCE Captain Caledonia 20 - Yeah, I made toons on the French server coz we only had 4 back then (might have to transfer/recreate them on one of the US servers)
..and many more!

 

Posted

Off the top of my head here is the build I now have at level 50, its pretty effective.

Full auto is an aggro magnet that doesn't kill all now so thats why its in there so late...

Exported from version 1.5A of CoH Planner
http://joechott.com/coh

Archetype: Blaster
Primary Powers - Ranged : Assault Rifle
Secondary Powers - Support : Devices

01 : Web Grenade acc(01)
01 : Burst dam(01) dam(3) dam(5) recred(7) recred(17) recred(23)
02 : Slug dam(02) dam(3) dam(5) recred(7) recred(17) recred(19)
04 : Caltrops slw(04)
06 : Hover endred(06)
08 : Bean Bag disdur(08) disdur(9) disdur(9) recred(36) recred(37) recred(37)
10 : Targeting Drone thtbuf(10) thtbuf(11) thtbuf(11) endred(23)
12 : Sniper Rifle dam(12) dam(13) dam(13) recred(15) recred(15) recred(19)
14 : Fly endred(14) fltspd(42) endred(43) fltspd(43) endred(43) fltspd(45)
16 : Swift runspd(16)
18 : Health hel(18)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Cloaking Device endred(22) endred(42) endred(42)
24 : Hasten recred(24) recred(25) recred(25)
26 : Teleport Foe acc(26) acc(27) rng(27) rng(29) recred(29) recred(31)
28 : Trip Mine dam(28) dam(31) dam(31) recred(33) recred(33) recred(33)
30 : Ignite dam(30) dam(34) dam(34)
32 : Taser disdur(32) disdur(34) disdur(36) recred(36) recred(37) recred(40)
35 : Teleport rng(35)
38 : Flamethrower dam(38) dam(39) dam(39) recred(39) recred(40) recred(40)
41 : Body Armor damres(41)
44 : Cryo Freeze Ray hlddur(44) hlddur(45) hlddur(45) recred(46) recred(46) recred(46)
47 : LRM Missile dam(47) dam(48) dam(48) recred(48)
49 : Full Auto dam(49) dam(50) dam(50) recred(50)

-------------------------------------------

01 : Brawl enhancement(01)
01 : Sprint enhancement(01)
02 : Rest enhancement(02)


 

Posted

[ QUOTE ]
Super speed, pet hate of mine outside PvP, fly and hover are WAY more handy than SS for getting around safely and are great for getting above enemies and sniping them from on high

[/ QUOTE ]

Superspeed + Cloking Device = Invis (most enemies)

Combine this with a trip mine in a group of mobs for maximum effect


 

Posted

Also come back to my AR/Dev, which a freespec helped me de-gimp a bit.

Build so far...

01: Slug
01: Web Grenade
02: Buckshot
04: Caltrops
06: Jump Kick
08: Swift
10: Targeting Drone
12: Sniper Rifle
14: Super Jump

...suggested continuation...
16: Burst
18: Health
20: Stamina
22: Cloaking Device
24: Flamethrower
26: Taser
28: Trip Mine
30: TP Foe
32: Full Auto

...ideas?


Is it time for the dance of joy yet?

 

Posted

If you're wanting to telemine then hasten is a must to stop it being so ponderously so, it is a great way of taking down anything apart from a boss or a +2 LT in one hit.

Jump Kick in a blaster, the small immob resist of combat jumping makes quite a difference which to me makes it preferable. Not convinced on jump kick.

I would definitely take burst instead of buckshot earlier on, its a far more useful all round power. Aggro magnets like buckshot on low level blasters is fairly suicidal!

Taser and bean bag are BOTH brilliant. Perma mezzing +2 bosses with them with SOs slotted is more than useful...


 

Posted

Thanks. Completed up to 21 now and the sweet relief of Stamina, but have a problem choosing between:

- Cloaking Device
- Beanbag
- Flamethrower

for my 22 power...?


Is it time for the dance of joy yet?

 

Posted

[ QUOTE ]


- Cloaking Device
- Beanbag
- Flamethrower

for my 22 power...?

[/ QUOTE ]


hehe your decision I'm afraid. Personally I love all three of those powers.

Cloaking device coupled with superspeed can get you to missions in places crawling with higher level mobs. SS isn't much use in caves and tight places though, it's tough to control. Without SS, cleaking device isn't that great and drains rather a lot of your endurance during a long fight.

Beanbag is invaluable. It's the only means you have of reliably (when it hits) stunning a mob. Since AR blasters are no longer able to put even level minions down with one hit from a safe distance, the ability to stun something while you grind it down with your other attacks is essential.

Flamethrower is now my favourite power. It does a good amount of damage, hits multiple foes and recharges relatively quickly. It's a big aggro magnet and you have to get in close to use it, so it's best for finishing off groups of mobs.


As far as your build goes, since you already have caltrops, you could probably get away with leaving beanbag for a bit longer. Depends if you are happy with your damage output really. If you are having trouble damaging things then flamethrower will be a godsend. If you're getting overrun while soloing, beanbag will help you slow them down. If you team a lot and are getting pounded on while your teammates point and laugh, cloaking device will help to take the heat off.


 

Posted

Cloaking device... wonderful power.


 

Posted

Question on trip mine. As far as I know it has no inherrant accuracy, ie it doesn't take its accuracy from you when you lay it. So without sticking accuracies in there how well does it hit? Or is that wrong and the accuracy bonus from targetting drone do the business?

As for AR just delete it post ED its way underpowered.


 

Posted

[ QUOTE ]
Question on trip mine. As far as I know it has no inherrant accuracy, ie it doesn't take its accuracy from you when you lay it. So without sticking accuracies in there how well does it hit? Or is that wrong and the accuracy bonus from targetting drone do the business?

As for AR just delete it post ED its way underpowered.

[/ QUOTE ]It currently needs 1 ACC slot, however, post-I7 with the passing buffs to summons thing, I think targetting drone will buff it too.


 

Posted

[ QUOTE ]

As for AR just delete it post ED its way underpowered.

[/ QUOTE ]

I'd disagree, since I'm rather getting to like my BFG-toting Ranger. Sniper Rifle -> Slug seems to take care of most things. And for those who debated the usefulness of Buckshot, wait till you're in a big team with big mobs. Caltrops -> Flamethrower -> Buckshot -> mop up survivors

QUESTION: does Target Drone buff temp powers? Got a free Beanbag from the PwnXXORZ! mission (hey, you recover thirty tons of dangerous weapons and they give you... a plastic bullet launcher. I love the PCPD) but it seems massively inaccurate, even with Drone and a mid-yellow insp on...

...or if this is Beanbag in its natural state, think I'll skip it for Ignite


Is it time for the dance of joy yet?

 

Posted

[ QUOTE ]

QUESTION: does Target Drone buff temp powers? Got a free Beanbag from the PwnXXORZ! mission (hey, you recover thirty tons of dangerous weapons and they give you... a plastic bullet launcher. I love the PCPD) but it seems massively inaccurate, even with Drone and a mid-yellow insp on...


[/ QUOTE ]It should buff beanbag normally, and the AR beanbag does not have any ACC penalty that I'm aware of (Ignite isn't useful really unless your secondary is ice or you team a lot with AoE immbbing people).


 

Posted

[ QUOTE ]
(Ignite isn't useful really unless your secondary is ice or you team a lot with AoE immbbing people).

[/ QUOTE ]
Both /Devices, /Elec and /Fire have ST immobs, though - Web Grenade, Electric Fence, Ring of Fire respectively. /Energy is the only secondary without an immob, in fact.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

[ QUOTE ]
[ QUOTE ]
(Ignite isn't useful really unless your secondary is ice or you team a lot with AoE immbbing people).

[/ QUOTE ]
Both /Devices, /Elec and /Fire have ST immobs, though - Web Grenade, Electric Fence, Ring of Fire respectively. /Energy is the only secondary without an immob, in fact.



[/ QUOTE ]

...but it does have an instant (power activation time allowing) disorient, in stun. Ok they move, but slowly and rather stoned like! Not really the same come to think of it, but it's better than nothing


 

Posted

[ QUOTE ]
[ QUOTE ]
(Ignite isn't useful really unless your secondary is ice or you team a lot with AoE immbbing people).

[/ QUOTE ]
Both /Devices, /Elec and /Fire have ST immobs, though - Web Grenade, Electric Fence, Ring of Fire respectively. /Energy is the only secondary without an immob, in fact.



[/ QUOTE ]But ignite really isn't that useful for just one guy


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
(Ignite isn't useful really unless your secondary is ice or you team a lot with AoE immbbing people).

[/ QUOTE ]
Both /Devices, /Elec and /Fire have ST immobs, though - Web Grenade, Electric Fence, Ring of Fire respectively. /Energy is the only secondary without an immob, in fact.



[/ QUOTE ]But ignite really isn't that useful for just one guy

[/ QUOTE ]

I dunno, having seen Syn TP a mob onto Caltrops, a Trip Mine, and an Ignite patch... well, I don't know enough about Ar/Dev to know how good it is, but it's certainly amusing.


 

Posted

[ QUOTE ]
But ignite really isn't that useful for just one guy

[/ QUOTE ]
Firstly: the burn radius for Ignite is slightly larger than that of a single-target - if you're going to use it, you need a hold/immob. If you want Ignite to do any real damage, you'll need at least an immob... which 4/5 secondaries have as standard, thankfully. Having Chilling Embrace/Ice Patch won't serve you any better than having Web Grenade or Ring of Fire - hence my , which remains

Secondly: If the 'guy' in question is an Lt or a Boss, you bet your [censored] it's useful - cycling Ignite gives AR/ its highest DPS attack chain, without taking secondaries into account. It's also extremely useful against AVs, or blocking up a door/narrow hallway during a retreat as it screws up NPC AI like nothing else, as any Mastermind knows.

Ignite is an underused and misunderstood tool in the AR set - don't write it off so easily.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

[ QUOTE ]
Having Chilling Embrace/Ice Patch won't serve you any better than having Web Grenade or Ring of Fire - hence my , which remains


[/ QUOTE ]Ice patch=AoE lockdown, and around the size of ignite, so the 2 form a very sweet combo of AoE burninating.


 

Posted

[ QUOTE ]
Ice patch=AoE lockdown, and around the size of ignite, so the 2 form a very sweet combo of AoE burninating.

[/ QUOTE ]
... but it's still not significantly larger than the area covered by an ST immob. AR has many ways to deal with grouped mobs that don't involve running into the middle of them to put down an Ice Patch - it's significantly easier to line up Flamethrower/Full Auto then use Burst and Slug to finish off minions, than it is to hope everything stays in a short-lived Ice Patch.

In any event, it still doesn't make Ignite "useless" for the previously mentioned scenarios I listed - it just makes it more of a "must-take" power for an AR/Ice.


@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD

"that Syn is that that" - Mothers Love

 

Posted

[ QUOTE ]
M-30 grenade - never had it, never felt the need for it, generally agreed to be the biggest waste of space in the set!

[/ QUOTE ]

I have to disagree. As a stand alone power it is not massively effective. When looked at as a knockdown, soften up power it is very useful. An enemy getting up is an enemy not firing back.

[ QUOTE ]
Smoke grenade, not worth taking if you ain't going to slot it with 3 at least as the debuff would eb so minimal

[/ QUOTE ]

Combined with Cloaking device it means you can get very close to some mobs without them seeing you. Excellent for mine or bomb placement.

[ QUOTE ]
careful with full auto, it will lock you down for 6 seconds during which you are a sitting duck for anythign, it has short range and therefore you are likely to be in melee combat before it finishes... mobs run towards you!

[/ QUOTE ]

A good tactic is to drop caltrops and trip mines then open fire. Either the fullauto gets them or the mines do.

Buckshot. I would slot for knockback not range increase. It doesn't do masses of damage but is an excellent "argh get away" power.

Tripmine. Would be tempted to put an ACC in there somewhere. The damn thing takes 2 accuracy checks. One to detonate and then one to hit. I slotted them 3 dam, 1 acc, 2 rec. Comes up fast enough.

Ignite. A largely situational power. can be very useful. I use it for area denial. In maps like the sewers with the small doors you can lay it in the door way with some caltrops and enemies won't come through to get you. Any that do get either a beanbag or a buckshot to further disuade them. If you want ignite to be more useful try dropping some Slow enhancers into caltrops. they run very, very slowly burning all the way.