Any pointless powers u had?
Mine would be Blazing Aura in the blaster fire secondary. Why would we need a PBAOE when we get one later on that adds a - spd to it? Blazing aura is quite usless as if you dont have any mele attacks you arent wanting them too close, basically close enough to be affected by this power, Hot Feet is much more worth while as it slows them to keep them away from you while you kill them with DoT. So thats my usless power in a power set.
Blazing Aura on a blaster once destroyed some half bugged turrets during the Hess TF - nothing else would work and they were nibbling us slowly to death.
Apart from that, I havn't seen it on a blaster let alone be used, so no idea if its pointless or not.
Maybe its ok for PvP?
it works well for picking invis ppl and stalkers out, but so does hotfeet if they are near the ground.
many powers are deemed pointless but its always circumstantial really, there is a use for almost every power out there.
personally i just find most of the fire set poor, but as avernal would say, if someone wants to be fire fire, they should be that
Plight
Since ED most blaster attacks are pointless as they do so little damage!
ignite rules IMHO
slap a hold /immob on hit ignite move onto the next , its also extremely good for door ways / corridors combine it with caltrops as well very effective
its a very tactical skill and IMHO one of the defining powers in the AR set .
good thing about it to , u dont need to target a mob to use it.
my blaster and my corrupter both uses this skill all the time and find it valuable in every fight
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Too Many Characters To Name
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T.A.N.C....................
pointless powers.. How about all of the secondary powersets.
Why cant blasters have more ranged attacks for their second set?
As ranged attack ATs why on earth would we want to go into melee combat, it makes no sense that all we get is a shed load of melee options.
Tankers get defence stuff, Scrappers get defence type stuff...Defenders get ranged blasty/buffy stuff, as do controlers.
Sure the power sets are useful, but they dont fit the concept that well..
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pointless powers.. How about all of the secondary powersets.
Why cant blasters have more ranged attacks for their second set?
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Pointless u say have u even tried the powers in the secondary pool becuz if u have then its far from pointless becuz every power has its use no matter how situational that power is, although obviously there are some sets that are weaker than others fire 4 example is one. Why would the blaster want more ranged attacks when we already have more than enough ranged powers in our primaries to create a effective chain. The powers in each secondary should all be made to compliment the primaries and some do this better than most but not all seconadries have melee powers or are dominated by them eg devices and ice. If your not a fan of melee powers than just simply avoid the heavy melee sets or skip teh melee powers in a set.
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As ranged attack ATs why on earth would we want to go into melee combat, it makes no sense that all we get is a shed load of melee options
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Personally as a experinced blapper i feel that many people who feel the melee powers that don't suit blasters have not experinced the way in which close combat is not as dangerous as u may think and the ease that we can go through mobs.
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Tankers get defence stuff, Scrappers get defence type stuff...Defenders get ranged blasty/buffy stuff, as do controlers.
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The whole point of playing a blaster is about the risks that are involved when playing so it would make the game incredibly unbalanced and easy if blasters could get defence/resistance powers as well in there seconadries. If u want more def/res just dip into the pool powers.
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Sure the power sets are useful, but they dont fit the concept that well..
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As blasters we are the damage kings and the melee moves fit becuz they are the most damaging moves in game and fit the role perfectly of damage kings.
@NeoArc
@Neo Arc
@Neon Arc
Member of the 1AT
I must say, as an EN/En blaster player, that I'm loving my secondary. It has nice attacks with good secondary effects (Bone Smasher FTW! And Power Punch is useful for getting those pesky melee'ers away from me, preferably toward the tanker...) and some quite useful self buffs (Conserve Power has saved my rear end more times than I care to count. I may have Stamina, but I still go through end like a kid eats candy - CP means I can keep going just that much longer, since I'll actually be recovering end while laying full smackdown...). I have also started a Fire/Ice blaster, and his secondary, with the holds and the slows and the oh my... Love it!
Blaster secondaries are insanrely useful and well built if you ask me. Why can't more powersets be like that?
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As blasters we are the damage kings and the melee moves fit becuz they are the most damaging moves in game and fit the role perfectly of damage kings.
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Correction - we used to be the damage kings. Now we are little more than pea-shooters.
Secondaries though are great. Get into melee range and go open a can of whuppas. Energy secondaries are great, as it has to be said are electric ones. Nice big hitting with loads of extra effects.
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ignite rules IMHO
slap a hold /immob on hit ignite move onto the next , its also extremely good for door ways / corridors combine it with caltrops as well very effective
its a very tactical skill and IMHO one of the defining powers in the AR set .
good thing about it to , u dont need to target a mob to use it.
my blaster and my corrupter both uses this skill all the time and find it valuable in every fight
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ill try that and see if i can give it any love
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Any power that get a blaster in close range of the enemy is a bad idea IMO which unforuntaly is most of the powers in the 2ndary sets. Only 2ndary pool to choose is Devices as this asssist the blaster greatly.
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Any power that get a blaster in close range of the enemy is a bad idea IMO which unforuntaly is most of the powers in the 2ndary sets. Only 2ndary pool to choose is Devices as this asssist the blaster greatly.
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Have to disagree here: my secondary (/ice) has great powers which allow you to slow (Shiver), knockdown (Ice patch) and immobilise (Chilblain) foes without being in melee range (as well as Build Up). I also use the 2 attacks which do require melee range (Ice Sword + Frozen Fists) but are your detogglers in PvP (Chilling Embrace is also a good PBAoE slow). And once you've held a foe, melee ain't so bad
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
Well, I initially made my blaster Shellshock elec/elec as a ranged blaster, then in the mid game turned to blast/control and finally in the late game blapper added in.
He has been respecced twice on free respecs, more so for power order changes than massive power changes for when I pvp at lower levels. Blasters in close combat is not suicide, you can really flatten things and to be honest is probably the most exciting AT I have played so far. Keeps you on your toes and makes for some interesting fights.
At the end of the day close combat for a blaster is always an option, you can stay at range and out of the way of harm, but when the time is right you can really unleash hell at a target.
I was and still am plesently suprised how many options my blaster has for playstyle, I can still do All three when I feel like it Range attacks, control, or close combat mayhem (which also adds more control in my blasters case in the form of an extra hold and 2 end drains).
The secondary sets are on the whole great for blasters imho, another more diverse set like devices may be nice to keep the 'range' blasters happy if thats what they want, for me though they work just fine and I would scream murder if my close quarters effects were gone.
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Any power that get a blaster in close range of the enemy is a bad idea IMO which unforuntaly is most of the powers in the 2ndary sets. Only 2ndary pool to choose is Devices as this asssist the blaster greatly.
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I've just started blapping with my En/En, and my god those close attacks really hit hard! It's well worth getting in close to use them.
Also, there are... 1, 2, er a bunch of really useful self buffs in the energy secondary - buildup, conserve power, power boost, boost range. Hey! That makes 4, and they all rawk your sawks
IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG
Short Answer: Frozen Aura
Edit: Longer answer now I have a bit more time:
Can only speak for ice. Many of the secondaries for my play style, in pve, are close to useless. If I played more pvp or blapper style I could see them being fairly useful. In my own build I left out frozen fists, chiling embrace, shiver and frozen aura.
Frozen Aura I think is total [censored] in any circumstances. I tried it on test just to be sure, slotted with 6 accuracy SO's, all green (this is pre ED). I found a mob of minions who where -10/15 to my lvl. I missed about three quarters of the mob, maybe more. This wasn't sometimes but every time.
Actually I did think of one for my blaster, volt. sentinal. A completely pants pet, which really was a waste of space. Cost a fair bit of endurance, couldn't be used as an agro shield, lasted next to no time, did not much damage, often reluctant to actually fire at much and then probably didn't fire at what you wanted it to and had a long cast time.
Useless in the extreme :P
I wasnt saying that the other sets didnt have useful powers because they clearly do as the above post mentions. Just that correct me if I have this totally wrong but the descripion of the blaster says deals massives of damage from long range. Also the 2ndary sets are dubbed support powers which in my view should be powers that assist the blaster in keeping agro away from you and self buffs.
Hmmm, i used to think web grenade in the devices secondary was nigh on useless... That was until i started pvping... Slap 2 accuracys on the bugger and one immob duration and you can bounce past flyers and take them down
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Any power that get a blaster in close range of the enemy is a bad idea IMO which unforuntaly is most of the powers in the 2ndary sets. Only 2ndary pool to choose is Devices as this asssist the blaster greatly.
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I've just started blapping with my En/En, and my god those close attacks really hit hard! It's well worth getting in close to use them.
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Yep, that's my experience with Fireblossom too. Regular teaming with a kineticist breeds strange habits - its much safer close to the enemy than far away, with those delicious heals they got. Gave me quite a taste for how good the */energy melee attacks are for a blaster.
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Any power that get a blaster in close range of the enemy is a bad idea IMO which unforuntaly is most of the powers in the 2ndary sets. Only 2ndary pool to choose is Devices as this asssist the blaster greatly.
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AGain I have to diagree.My Ice/energy can own mobs so fast that I can get away with being close... Provided I hit all my buffs first!
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Any power that get a blaster in close range of the enemy is a bad idea IMO which unforuntaly is most of the powers in the 2ndary sets. Only 2ndary pool to choose is Devices as this asssist the blaster greatly.
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LoL, you are kidding right?
Secondarys (especialy the NRG) are great for blasters, im having no trouble wasting +3 lvl mobs with my sonic/nrg,
(invisibility is your friend) soloing invincible missions is a breeze (except for nemesis )
Imo, there arnt any pointless powers, just some that arnt as good as they should be.
I was that blaster with blazing aura on the Hess TF (yeah, I bet you're all really surprised) but have to agree that fire secondary for the most part blows. I have just respecced to take both fire swords for PvP purposes but before that only had Ring of Fire, Build Up, Burn and Consume from the secondary, all of which I found useful.
As to melee powers, if you solo missions you soon realise that range is not really a defence in this game, before epic powers I could only immob one villain from a group and fire off maybe 2 attacks before the others had closed to melee range, at which point I wished I had some tasty melee powers from the elec or energy secondary.
To answer the original question Targetting Drone is pointless (I know it's an ace power but the damn beeping makes me think theres a mechman sneaking up on me )
p.s. Happy Birthday Blizzaria
'Fraid that I helped an SK'd MA/SR scrapper tank an AV and never went below 50% health with my NRG/NRG blaster.
And Energy doesn't have that rotgut drone buzzing either
Combustion clearly the most useless power in the fire secondary set but i have aim and build up and lets say
Build up + Aim + enragex2 + an AoE (Fireball) = Total ownage
i was just wondering if u guys have tried powers in your primaries or secondaries and are left wondering what point do they serve.
i found this with ignite in assault rifle pool. with all my attacks and flamethrower, i was wondering why i would ever want ignite. without ignite lasting twice its current duration i cant see how it adds any edge
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.