Breeding corruptor for PvP...


confess

 

Posted

Hi all, hope all is well!

New to the game, and I am breeding a corruptor for PvP.

Currently I am just at level 3, and have selected Fire and Traps as I thought this may be a fun skill set to play in PvP (the traps look intesting, adn fire potentially powerful.)

If anyone could offer some advice or most importably any upcoming pitfalls while i build my character, i would be most appreciative.

Mainly, I get opportunities to use and "build up" sub skills. But are there any that I should be concentrating in building and other sthat are not so important (in your opinon).


Also, if there are any "no turning back" decisions to be made at certain levels, anything to watch out for woudl be inetrestin to know (for example, do i select fling over speed running in your opinion)


I'm not being lazy - im reading everything on the net about the game, but a headstart would be useful if it may help me direct my time on the best skills for PvP.


Regards



......................

Feersum Endjin - Level 3, Corrputor (Fire/Traps)


 

Posted

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Hi all, hope all is well!

New to the game, and I am breeding a corruptor for PvP.

Currently I am just at level 3, and have selected Fire and Traps as I thought this may be a fun skill set to play in PvP (the traps look intesting, adn fire potentially powerful.)

If anyone could offer some advice or most importably any upcoming pitfalls while i build my character, i would be most appreciative.

Mainly, I get opportunities to use and "build up" sub skills. But are there any that I should be concentrating in building and other sthat are not so important (in your opinon).


Also, if there are any "no turning back" decisions to be made at certain levels, anything to watch out for woudl be inetrestin to know (for example, do i select fling over speed running in your opinion)


I'm not being lazy - im reading everything on the net about the game, but a headstart would be useful if it may help me direct my time on the best skills for PvP.


Regards



......................

Feersum Endjin - Level 3, Corrputor (Fire/Traps)

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I dont have Traps as Powerset (got Ice/Dark), but a good friend of mine has traps on his MM secondary, which should be similar. I can say from my past PvP Duels/Matches that theres a lot of movement in the fight, maps are big, so you dont have much of a chance to set traps for anyone to run into. I've pvp-ed vs. the mentioned MM, and he set traps vs me, but its easy to avoid them, and since he kept running the traps seemed pretty useless for pvp.


 

Posted

Never tried traps in PvP (my AR/Trap is only level 9 ), but the obvious tactic muct be to set up a nice set of traps and TP Foe someone into it


 

Posted

i would say corrupters are the least PvP friendly AT out there (next to empathy defenders obviously) you have powerful attacks but cant lock anyone down longenough to do damage and your buff secondary are just that buffs wont be particually effective in PvP gen bot is your only friend (if it can keep up with you)


 

Posted

Teleport foe is a must have for traps in PVP i would think

get people where you have set up those traps


 

Posted

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i would say corrupters are the least PvP friendly AT out there (next to empathy defenders obviously) you have powerful attacks but cant lock anyone down longenough to do damage and your buff secondary are just that buffs wont be particually effective in PvP gen bot is your only friend (if it can keep up with you)

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You're wrong. Come to bloody bay tomorrow night on Defiant to see why.


 

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You're wrong. Come to bloody bay tomorrow night on Defiant to see why.

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Ooooh, this I cant wait to see.

*grabs EVIL popcorn*


 

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i would say corrupters are the least PvP friendly AT out there

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Not even close. I was in Siren's Call last night and I took down more than I was taken down - scrappers, blasters, controllers, defenders (no tanks, weren't any on, although I don't think I'd have fancied my chances). Regen scrapper pwned me, although I was 22 SK'ed up and I think he was 50 exemped down... but given I couldn't squeeze in another hold before 30 I don't think the end result would have been any different.

I'd actually (depending upon build) rank them third for PvP, with Brute and Stalker being ahead. Some dominator builds will be better, although the general lack of self heal/buffing makes them squishy if you know the right way to take them down.

I'd rank MM at bottom for PvP, although absolute gods at PvE. The key difference is that human opponents generally won't ignore the MM and take on the lackeys first.

Original Poster: If you're going /Traps, as someone already said, get TP Foe and slot it.

Fire is not a particularly PvP friendly build - Fire damage is generally resisted by melee types and AoEs tend to be innefficient apart from the odd end of beta event. I'd suggest RAD, maybe Dark, but that won't be so good for PvE. (Having said that, I went Ice/Kin which is a combination of great PvP primary and lousy PvP secondary, so what do I know)


Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world

 

Posted

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i would say corrupters are the least PvP friendly AT out there

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Fire is not a particularly PvP friendly build - Fire damage is generally resisted by melee types and AoEs tend to be innefficient apart from the odd end of beta event.

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Actually, fire is VERY good in PvP. It has by far the highest DPS out of all of the corruptor primaries because that's all it has. The onther sets have defence debuffs, holds, etc but all fire has is damage, and lots of it. What use is being able to debuff someone with your attacks if I've already killed them with blaze?


 

Posted

I think fire is a bit of a gamble in pvp, either you do a lot of damage to your target, or it gets totally resisted. Like one said, a lot of melee chars have pretty descent fire resistance.

Even if you plan to do a lot of group pvp fights, fire isn't really all that good I think. Sure you have a lot of aoe damage, but in group pvp battles, the heroes don't often stay side by side.

Ice/Cold seems to be the preferred pvp corruptor atm because slow is one of the least resisted powers.

That said, my main is a fire/dark corruptor, mainly because pvp isn't really my main goal.


 

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I've not had a problem in PVP with my corruptor. And it was commented on by a brute that i was doing incredible damage with my fire....


 

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I went Ice/Kin which is a combination of great PvP primary and lousy PvP secondary, so what do I know

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You're crazy, ice/kin is a pvp beast!

lets look at Kin...

Syphon Speed - A supurb power slowing the enemy and his attack rate and boosting yours. This with hasten and the fast animation times of ice means you're gonna be pouring out attacks whilst your enemy is finding it hard to get away, not only slowed by this power but also by your ice attacks.

Syphon Power - Not bad, reduce their power and increase yours. Now they are attack more slowly and their attacks are weaker, you are attacking fater and your attacks are stronger.

Repel - Pretty self explanitory, keep melee attackers away and can be a pain even to non melee ATs

Transference - Endurance problems solved, you can keep blasting your fast animated, fast recharging attacks.


I went ice/kin and although this is all just theory, I'm hoping it will turn out as well as I plan.


 

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I know how it works in theory, that's one of the reasons I chose the build ...

I'm just going off what the "PvP PROS" on the US board say... can't say I noticed it slowing me down in Siren's Call last night... plenty of other people yes, but not me.

I think it is because most of the interesting powers require a to hit ... and they aren't that easy to come by in PvP... I'm hoping that popular opinion is wrong (even if it isn't, I have great fun playing the build)


Synaesthetix:if your mum wasn't already dead I would go kill her for bringing
you into the world

 

Posted

energy/kinetic corrupters - just like my defender except more damage, thhey must pwn in PvP

(if anyone was going for kin, fire primary would r0Xx0r )

hehe for PvP builds i'd say ice/rad would be great for PvP, but again its all down the player


 

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Personally I have a radiation/ kinetics.

I have ulterier motives for that choice but having a wee experiment of each I settled tfor these.
Kinetics is almost a must for PvP as its stands just now, you main objective after this must be speed ans stealth as yo will be key to a team as Co's seem to have trumped the healer badge too.So the choice of travel power and a form of stealth will be really important, SS and stealth make you ahrd to see but not impossible, Tp will get u outta a sticky situation that it may have got u into flight is handy to stay above the action but is kinda slow.

Teh kinetics have some fabby powers liek increase density (i'm sure a nightmare for certian folk) and travel boosters. I'm biased to dark miasma as I got a lvl 50 hero on it and they debuff the living daylights outta things it took 2 villains ages to kill me the other night, mind u my damage is mince now but I lived for ages, finaly ran outta break frees which finished me off

Ice slows so is handy, sonics weakens defence, radiation gets around most defenses and DoT's dark is fab at debuffing accuracy and damage, Bah@ no psi corruptors they would have kikked [censored] as lil has any protection to them.

beware of an influx of &lt;&gt; storm controllers tho, its bound to happen. its like the fire tank outbreak but PvP will be an open field one hopes
Read over each power on the initial screen that how I gt mine, rad powers have pretty extreme damage for some.

I canny w8 to hit PvP with mine, basically give what u think a go, if u got the slots try more than one for size, hope to see ya there we need more CO's in there.

good luck =)


 

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i made a sonic attack / sonic resonance corrupter just nerf tankers some more


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Have to say ICE/KIN struggles to solo anything other than blasters/controllers/defenders. However add a stalker or brute to your team or even a master mind someone to put out some damage, and you become deadly in PvP. Holds, slows and debuffs make you a force to be reckoned with.


 

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So what your saying is we can't solo tanks or scrappers?

Why is that? Can you give me some reasons so I can start working on some tactics to at least give it a good go?


 

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So what your saying is we can't solo tanks or scrappers?

Why is that? Can you give me some reasons so I can start working on some tactics to at least give it a good go?



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Just slow em down so they can't get to ya and you should be OK.

Should hehe


IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG

 

Posted

Ice/kin should do great, solo this is another type of kin i was thinking about. Lots and lots of slow from your attacks, and siphon speed. Aswell as great single target damage and holds, control is a great thing in PvP. And a holder against a non holder, will always win in a long fight. ice/kin will rock!! even more so than fire/kin.


 

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Ice/kin should do great, solo this is another type of kin i was thinking about. Lots and lots of slow from your attacks, and siphon speed. Aswell as great single target damage and holds, control is a great thing in PvP. And a holder against a non holder, will always win in a long fight. ice/kin will rock!! even more so than fire/kin.

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For PvP Ice/kin will rock i have to agree as will Ice/ice, after much studying and nipping of friends heads I have made an Ice/ice toon who will be PvP built from start. I took that as i have rad/kin which is looking PvP healthy too.

As for not being able to solo, aye you can! you just gotta think about tactics a lil more than in PvE but its possible. Use the environment around you and travel power is important, your still a lil squishy so you need a lil hit and run aility like stalkers, but in a team you can debuff and attack from range easier.


 

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Ice/cold is far better than ice/kin in pvp. You have to remember that all your buff/debuffs acutally MUST hit, base accuary in pvp is 50%, against defenders, scrappers or just shielded targets its even less. Most people do recommend atleast 2 +acc so's in their attacks, as a kin you also have to slot almost all your secondary skills. If your buff misses, you have to recast it which is one attack less on the target. Siphon Power is almost useless, you have to stack it up 2-3 times until you notice a great damage benefit, so you also have to hit three times in a row. Siphon Speed is however a great skill if it hits. Fulcrum Shift is a godlike skill in pve, however in pvp you will never find a group of heros to use this skill on, so most people will use it against creeps near the battlefield, if you use it on creeps however the - dmg debuff is wasted.

Ice has the huge advantage, snow storm and benumb are toggle powers, they ALWAYS hit, they drain your end a little bit faster but who cares. In combination with infrigidate you make your enemies crawl into your direction, there is no need for siphon speed if you can just slow them down. With heat loss you have another awesome debuff in the cold tree.

It's ice/cold for single target elimination and
Fire/kin for aoe king.


 

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Have to say not really having an issue hitting anyone much but the again got most things 2/3 slotted with +3 SO acc enhancers. Sole issue is damage output, take down a tanker? Forget it. Other are manageable just takes time. However works really well as a support for a hunting team.


 

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Ice/cold is far better than ice/kin in pvp. You have to remember that all your buff/debuffs acutally MUST hit, base accuary in pvp is 50%, against defenders, scrappers or just shielded targets its even less. Most people do recommend atleast 2 +acc so's in their attacks, as a kin you also have to slot almost all your secondary skills. If your buff misses, you have to recast it which is one attack less on the target. Siphon Power is almost useless, you have to stack it up 2-3 times until you notice a great damage benefit, so you also have to hit three times in a row. Siphon Speed is however a great skill if it hits. Fulcrum Shift is a godlike skill in pve, however in pvp you will never find a group of heros to use this skill on, so most people will use it against creeps near the battlefield, if you use it on creeps however the - dmg debuff is wasted.

Ice has the huge advantage, snow storm and benumb are toggle powers, they ALWAYS hit, they drain your end a little bit faster but who cares. In combination with infrigidate you make your enemies crawl into your direction, there is no need for siphon speed if you can just slow them down. With heat loss you have another awesome debuff in the cold tree.

It's ice/cold for single target elimination and
Fire/kin for aoe king.

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Yup agree, tho i'm not a fan of fire at all.

I kno i typed Ice/ice but i meant ice/cold but its hard to type that word here it makes you think that summers just a distant memory
/e shiver
/e sob
/e cuts doon next doors trees for fire muah ha ha ha

I had glanced over the cold set of my PvE dark or rad as something that lil bit diff but for a pure PvP toon its packed with great powers.

Tho if you wanna be more of a team player then i guess thermal radiation is for you as its the closest to a pure healer than the others (dark is debuff king tho, bah i'm still biased lol)one real ace for kinetics tho is increase density as it has bonuses against certian powers, shame about the rest tho.

But as stated by Juron Ice/cold will rock


 

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i would say corrupters are the least PvP friendly AT out there

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Fire is not a particularly PvP friendly build - Fire damage is generally resisted by melee types and AoEs tend to be innefficient apart from the odd end of beta event.

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Actually, fire is VERY good in PvP. It has by far the highest DPS out of all of the corruptor primaries because that's all it has. The onther sets have defence debuffs, holds, etc but all fire has is damage, and lots of it. What use is being able to debuff someone with your attacks if I've already killed them with blaze?

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Fire has a high DPS yes, but in PvP Alpha Dmg is imo more important. Fire takes a lot of his DPS from dot DMG, and thats what you can Heal against. I would prefere energy. High DMG singel target attacks are currently &gt; AE and Dot DMG