Scrapper Nerf Mk.II
Well, I haven't noticed it yet, and even before i6 I was mezzed once with unvielding on, but the status indicators were showing about 6-8 sleep or status effects, so even then it can be overpowered.
Last night I was fighting +2 and +3 Crey, with infiltrators with their energy Melee attacks as well as +2 and +3 Rikti and I wasn't mezzed once. Certainly in normal play I can't see it being a major problem, unless it's CoT, but they've been adjusted so they can't stack quicksand any more.
Defiant 50's
Many and varied!
@Miss Chief
Wait until you fight some Malta with the mezzes that last for days. You will notice it then.
Octavian Vanguard
@ohmsEU and @ohms 2
Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.
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Wait until you fight some Malta with the mezzes that last for days. You will notice it then.
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Quite. One standard spawn of minions in a Heroic mission (for Malta, anyway) will be able to break mez resistances at this level - it's a bigger hit to scrapper gameplay than the I5 defence 'adjustments' or ED, to my mind.
By my 50s shall ye know me:
Tundra, DVM, The Late, Neutrino Ghost, Sir Clanksalot, End Of Days, Prof. Migraine
Howler Monkey
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Wait until you fight some Malta with the mezzes that last for days. You will notice it then.
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Quite. One standard spawn of minions in a Heroic mission (for Malta, anyway) will be able to break mez resistances at this level - it's a bigger hit to scrapper gameplay than the I5 defence 'adjustments' or ED, to my mind.
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Spectral Terror is fearing me, a /DA Scrapper. The rest of you guys are boned.
I was fighting Malta, also with no problems. basically I was still doing fine. As long as I don't get my end sapped (ALWAYS take out the Sapper first) I'm still fine, even with Tasers and stun grenades.
Defiant 50's
Many and varied!
@Miss Chief
Yet another reason for me not to bother respecing my scrappers >_>
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Yet another reason for me not to bother respecing my scrappers >_>
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Respec them just for the influence. All those big fat SO's equals muchos prestige
Not bothered with prestige in CoH really, Besides, ive got about 250 mil over all my alts :/
right, after the overpowered toggledropping, and the endurance cost, and the crappy RES, and the nerf of CoF.
now they nerf the only thing we can be proud of, our status protection (next to our now not-so-superb psy RES), argueably the best in the game, gets nerfed to hell too.
So there you have it, PvP nerfed PvE, plain and easy.
status resists were never too good in pvp anyway, a single fire controller could hold me easily 1 on 1. so whats the problem? right, i know, statesman plays a controller!
@Shift
Shift 50 DM/DA Scrapper ][ TTL 50 Kat/Reg Scrapper ][ Shabriel 50 Peacebringer ][ Ion Shift 46 Rad/Rad Corruptor ][ Thermal Shift 35 Fire/Fire Blaster
"A Scrapper is a lot like a chainsaw. Somewhat hard to handle, incredibly dangerous, and by far the most fun when wielded by the slightly insane."
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and the nerf of CoF.
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That's a bug. I think all fear powers have been affected.
Octavian Vanguard
@ohmsEU and @ohms 2
Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.
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and the nerf of CoF.
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That's a bug. I think all fear powers have been affected.
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I think hes on about the reduced accuracy or hit rate or what ever the last change was to CoF
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and the nerf of CoF.
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That's a bug. I think all fear powers have been affected.
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I think hes on about the reduced accuracy or hit rate or what ever the last change was to CoF
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jup, not to mention that this was done because of the defender version of the power (same effect, other name really, different looks too i think), the scrapper version was fine the way it was, well, mr nerfbat thought otherwise.
@Shift
Shift 50 DM/DA Scrapper ][ TTL 50 Kat/Reg Scrapper ][ Shabriel 50 Peacebringer ][ Ion Shift 46 Rad/Rad Corruptor ][ Thermal Shift 35 Fire/Fire Blaster
"A Scrapper is a lot like a chainsaw. Somewhat hard to handle, incredibly dangerous, and by far the most fun when wielded by the slightly insane."
Guess who gets away with this the easiest (On the subject of Malta that is) - Regen Scrappers!
Resilience'll help against that big time.
Oh and in your face Ether Knight! Resilience>Revive.
World of Jackcraft.
its bad, but i now feel like my SR scrapper can compete, it may even be the best scrapper secondary now in PvP
with Practiced Bralwer being a clicky and dodging attacks
I don't know if you guys knew this, but I heard a rumour that you can play the game to 50 without status protection. Scary thought, ain't it?
The change doesn't surprise me in the least - and dare I say it, it's been a long time in coming. I'm not being facetious, btw - I played Kuroshi to 44 without have PB perma'd, it's always had some downtime (single-slotted, with Quickness and no Hasten). During that downtime, there was the possibility of being mezzed... but it didn't really happen, even in the endgame
- you just have to be slightly more careful. I've had PB broken before, that said, when I was herding Malta... and I got debt. But... it's just debt, and it goes away.
The change probably hits SR least hard than most, I appreciate, but I have a /Regen and a couple of /DAs too - and it doesn't bother me as far as they're concerned, either. This change finally makes Defenders useful alongside Scrappers, instead of just acting as garnish. It also levels the playing field in a number of areas as concerns PvP.
You can return to your regularly scheduled outrage now.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
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It also levels the playing field in a number of areas as concerns PvP.
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And there lies the problem. PvE suffers because of a PvP change. AGAIN.
Defiant 50's
Many and varied!
@Miss Chief
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And there lies the problem. PvE suffers because of a PvP change. AGAIN.
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Why do you see that as a problem? Why shouldn't issues highlighted in one part of any given system lead to change across all parts of that system? Enlighten me, if you would.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
because in PVP it is closer to balanced at least, in PvE it means soloing a mission in the 40+ range is a pain in the [censored] now. held by 1 attempt in PvE thru toggles, pointless. Yes you can play without status protection, but with so many toggles designed to aid in this, why should the whole game comminity suffer another neft because of *oh i cant own a scrapper in PvP with my defender*
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in PvE it means soloing a mission in the 40+ range is a pain in the [censored] now.
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Soloing missions has always been laughably easy in the 40+ range, even on Invincible. If, for some bizarre reason this is now a problem, use the mission difficulty slider?
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held by 1 attempt in PvE thru toggles, pointless.
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I'm not going to say you're lying, but I find that extremely difficult to believe, given the synopsis given by Castle on the CoHUS forums.
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Yes you can play without status protection, but with so many toggles designed to aid in this, why should the whole game comminity suffer another neft because of *oh i cant own a scrapper in PvP with my defender*
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The idea of reducing res magnitude is perfectly in fitting with the way the game has been heading - higher risk, more co-dependence. Of all the nerfs, this one seems least influenced by PvP (even if it is, in part), and more influenced by making the PvE game less predictable and more engaging.
FWIW, certain Defender builds could take down Scrappers anyway, even before ED. Those builds will find it immeasurably more difficult to do so after these changes, in all likelihood.
Have your own opinion on the matter by all means - but if you can't verbalise your thoughts into anything more coherent than "ZOMG PVP IS THE NERF MI TOONS WTFSUX STATES=PLANKZ LOL ", then that's the level of debate you're going to bind yourself to. That's not targeted at you specifically, but at the general mindset that seems prevalent at the moment... there's a lot to talk about, but all this sensationalist dramabombing and oversimplification only serves to drown out the real points of discussion. Far be it for me to be the voice of reason, though.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
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FWIW, certain Defender builds could take down Scrappers anyway, even before ED. Those builds will find it immeasurably more difficult to do so after these changes, in all likelihood.
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If a Defender could take down a Scrapper before, how the heck does the lowering of mez resistances make the job any harder??? If you want to be the voice of reason, say things that make sense.
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This change finally makes Defenders useful alongside Scrappers, instead of just acting as garnish. It also levels the playing field in a number of areas as concerns PvP.
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If you think that Defenders werent any more than garnish for Scrappers, youve been playing a different game for quite a while. A Defender will allow you to do your job, dealing damage, a lot more effectively and will keep you alive on top.
As to levelling the playing field in PvP...there you go with that different game again. If Holds were basically the instawin button once you got them stacked, how the heck will lowering the mez resists of Scrappers make it anymore balanced? A Controller (and certain Defenders) can now stack those holds on you incredibly easily, and if theres two of them facing you, you might as well give up. Controllers are now overpowered in PvP, which means that people are going to complain, which means they're going to get "adjusted". Woo hoo.
If you make a set worse against an AT that was already better than it in a variety of situations, how can that be levelling the playing field? Were smoothing out the bumps here by digging a ditch.
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The idea of reducing res magnitude is perfectly in fitting with the way the game has been heading - higher risk, more co-dependence. Of all the nerfs, this one seems least influenced by PvP (even if it is, in part), and more influenced by making the PvE game less predictable and more engaging.
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However, it did at least merit a release note. It's a big change for Scrappers and arguably a bigger change for Tanks than either the I5 defence reductions or ED, since one succesful Mez drops all defensive toggles.
I'm afraid patience with excuses about how busy everyone is has worn rather thin by this point.
By my 50s shall ye know me:
Tundra, DVM, The Late, Neutrino Ghost, Sir Clanksalot, End Of Days, Prof. Migraine
Howler Monkey
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FWIW, certain Defender builds could take down Scrappers anyway, even before ED. Those builds will find it immeasurably more difficult to do so after these changes, in all likelihood.
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If a Defender could take down a Scrapper before, how the heck does the lowering of mez resistances make the job any harder??? If you want to be the voice of reason, say things that make sense.
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Reread what you just said - what does mez resistance (high or low) have to do with the majority of Defender builds? Rad/*s depended on heavy single slotting of certain SO types in order to neuter their targets - by these changes, I'm referring to all the I6 changes.
Maybe you would like to try making sense?
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
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If you think that Defenders werent any more than garnish for Scrappers, youve been playing a different game for quite a while. A Defender will allow you to do your job, dealing damage, a lot more effectively and will keep you alive on top.
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That may as be, but I know that for large sections of the game Scrappers were so competent that Defenders weren't necessary - except as a Speed Boost-bot, perhaps. Even as an SR scrapper, I could hold my own with or without Defender assistance, against +3s/4s; I still teamed with defenders, that said, but there wasn't any pressing need to. Now there might be a case for it in l;arger teams.
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As to levelling the playing field in PvP...there you go with that different game again. If Holds were basically the instawin button once you got them stacked, how the heck will lowering the mez resists of Scrappers make it anymore balanced? A Controller (and certain Defenders) can now stack those holds on you incredibly easily, and if theres two of them facing you, you might as well give up. Controllers are now overpowered in PvP, which means that people are going to complain, which means they're going to get "adjusted". Woo hoo.
If you make a set worse against an AT that was already better than it in a variety of situations, how can that be levelling the playing field? Were smoothing out the bumps here by digging a ditch.
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If you don't understand the concept of making downward adjustments in order to enforce balance, then I'm not going to waste my time trying to explain it. If it turns out that controllers are overpowered because of the changes, I don't doubt we'll see a drop in hold duration of mezzes.
It's all moving towards a faster-paced, less predictable PvP and PvE experience - I'm interested in seeing where they go with it, personally.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
If your still upset from ED, sit down before you read this...