- 
				Posts37
- 
				Joined
- 
	Hi all,
 I usually play an ar/dev blaster in sc and can usually hold my own against most stalkers with the exception of the spine stalker. Most of my tactics if hit with an assassin strike are to use ss to gain distance use trops and grenade and try to finish the stalker off with defiance or failing that phase shift. Unfortunately this is all but impossible with the spine stalker because after the assasin strike there is no point to gaining distance to set up my other options as all they do is fire off a ranged spine attack and for a blaster its good night. My personal opinion as a person with ability to see and combat stalkers with my toon is that spine stalkers in general are overpowered with the ability to finish people (blasters in particular) off with a 'quick' fire ranged attack. I'm not talking about to up coming snipe attack as atleast most times you will be able to prepare yourself while the delayed attack happens. Anyway I'd be interested to know how any other blaster would combat this type of stalker. At the moment I only have ss but in my next respec I will be taking flight which may help. Anyway any suggestion is a good one so feel free to post away 
 
 Atreides
- 
	Hi all,
 I usually play an ar/dev blaster in sc and can usually hold my own against most stalkers with the exception of the spine stalker. Most of my tactics if hit with an assassin strike are to use ss to gain distance use trops and grenade and try to finish the stalker off with defiance or failing that phase shift. Unfortunately this is all but impossible with the spine stalker because after the assasin strike there is no point to gaining distance to set up my other options as all they do is fire off a ranged spine attack and for a blaster its good night. My personal opinion as a person with ability to see and combat stalkers with my toon is that spine stalkers in general are overpowered with the ability to finish people (blasters in particular) off with a 'quick' fire ranged attack. I'm not talking about to up coming snipe attack as atleast most times you will be able to prepare yourself while the delayed attack happens. Anyway I'd be interested to know how any other blaster would combat this type of stalker. At the moment I only have ss but in my next respec I will be taking flight which may help. Anyway any suggestion is a good one so feel free to post away 
 
 Atreides
- 
	HI guys does the repulsion field disrupt the stalker assasin strike? Would be good to know before I get my free respec so I can decide if it is worth taking for recluses victory.
 Cheers
 Atreides
- 
	Hi question for any stalkers playing on the training server specifically in RV. Does the blaster repulsion field interupt the as?  
- 
	A quick question as a blaster I would like to know whether invis in pvp is any use in avoiding stalkers.  
 It would be good to get the jump on them once and awhile.  
- 
	I havent been able to try this myself yet (not on the training server) but I expect that the repulsion field in the force mastery epics for blasters will stop an assasin strike and send them flying I certainly intended to 3 slot it with acc and hopefully thats the last I will see of the stalkers. I certainly intended to 3 slot it with acc and hopefully thats the last I will see of the stalkers.
- 
	Hey again guys heys a build I was messing around with for pvp. please feel free to highlight the many aspects that may need changing ie slots or powers etc.
 Atreides
 
 xported from version v1.5C of CoH Planner
 http://joechott.com/coh
 
 Archetype: Tanker
 Primary Powers - Ranged : Fiery Aura
 Secondary Powers - Support : Ice Melee
 
 Level 01 : Frozen Fists
 Damage ( 01 )
 Damage ( 3 )
 Damage ( 17 )
 Accuracy ( 37 )
 Endurance Reduction ( 43 )
 
 Level 01 : Blazing Aura
 Damage ( 01 )
 Damage ( 3 )
 Damage ( 17 )
 Endurance Reduction ( 36 )
 Endurance Reduction ( 43 )
 
 Level 02 : Fire Shield
 Damage Resistance ( 02 )
 Damage Resistance ( 5 )
 Damage Resistance ( 5 )
 Endurance Reduction ( 19 )
 Endurance Reduction ( 43 )
 
 Level 04 : Healing Flames
 Healing ( 04 )
 Healing ( 7 )
 Healing ( 7 )
 Recharge Reduction ( 19 )
 Recharge Reduction ( 46 )
 
 Level 06 : Hasten
 Recharge Reduction ( 06 )
 Recharge Reduction ( 9 )
 Recharge Reduction ( 9 )
 
 Level 08 : Consume
 Endurance Recovery ( 08 )
 Endurance Recovery ( 11 )
 Endurance Recovery ( 11 )
 
 Level 10 : Taunt
 Taunt Duration ( 10 )
 Taunt Duration ( 13 )
 Recharge Reduction ( 13 )
 
 Level 12 : Plasma Shield
 Damage Resistance ( 12 )
 Damage Resistance ( 15 )
 Damage Resistance ( 15 )
 Endurance Reduction ( 29 )
 
 Level 14 : Super Speed
 Run Speed ( 14 )
 Run Speed ( 42 )
 
 Level 16 : Hurdle
 Jump ( 16 )
 
 Level 18 : Burn
 Damage ( 18 )
 Damage ( 21 )
 Damage ( 21 )
 Recharge Reduction ( 29 )
 Recharge Reduction ( 36 )
 Recharge Reduction ( 36 )
 
 Level 20 : Health
 Healing ( 20 )
 Healing ( 23 )
 Healing ( 23 )
 
 Level 22 : Stamina
 Endurance Recovery ( 22 )
 Endurance Recovery ( 25 )
 Endurance Recovery ( 25 )
 
 Level 24 : Ice Patch
 Knockback Distance ( 24 )
 Knockback Distance ( 27 )
 Knockback Distance ( 27 )
 Recharge Reduction ( 37 )
 Recharge Reduction ( 37 )
 Recharge Reduction ( 40 )
 
 Level 26 : Frost
 Slow ( 26 )
 Slow ( 31 )
 Slow ( 33 )
 
 Level 28 : Fiery Embrace
 Recharge Reduction ( 28 )
 Recharge Reduction ( 31 )
 Recharge Reduction ( 31 )
 
 Level 30 : Teleport Foe
 Accuracy ( 30 )
 Accuracy ( 33 )
 Accuracy ( 33 )
 Range ( 34 )
 Range ( 34 )
 Range ( 34 )
 
 Level 32 : Teleport
 Range ( 32 )
 
 Level 35 : Greater Ice Sword
 Damage ( 35 )
 Damage ( 39 )
 Damage ( 39 )
 Accuracy ( 39 )
 Slow ( 40 )
 Slow ( 40 )
 
 Level 38 : Build Up
 To Hit Buff ( 38 )
 To Hit Buff ( 42 )
 To Hit Buff ( 42 )
 
 Level 41 : Ring of Fire
 Immobilize Duration ( 41 )
 Immobilize Duration ( 45 )
 Immobilize Duration ( 45 )
 Accuracy ( 45 )
 Accuracy ( 46 )
 Range ( 46 )
 
 Level 44 : Fireblast
 Damage ( 44 )
 Damage ( 48 )
 Damage ( 48 )
 Accuracy ( 48 )
 
 Level 47 : Fireball
 Damage ( 47 )
 Damage ( 50 )
 Damage ( 50 )
 Accuracy ( 50 )
 
 Level 49 : Rise of the Phoenix
 Recharge Reduction ( 49 )
 
 -------------------------------------------
 
 Level 01 : Brawl
 Empty ( 01 )
 
 Level 01 : Sprint
 Empty ( 01 )
 
 Level 02 : Rest
 Empty ( 02 )
- 
	hey guys was wondering if someone could post me there ideas for a pvp fire/ice build up to lvl 50. would appreciate all the advice i can get.
 cheers
 atreides  
- 
	Hi all I'm new to tanking mainly play blasters. As such I would appreciate some build designs from you tankers in the know I'm keen on Ice/Ice and wish to mix it abit in PvP, so I'm leaning towards advice from anyone with PvP ideas. Thanks in advance for all advice. Oh and no suggestuions about other builds, good or bad I have my heart set on an ice/ice
 
 Atreides Level 50 Blaster (various other cool alts)
- 
	Hi dude if you need an rgy/rgy blaster (blapper) send me a tell I will make sure I'm around at 8pm.
 
 Atreides Level 50 Blaster (technology)  
- 
	Well I knew this time would come eventually. Real life and such have finally caught up with me I've been playing this game since the start and have made some very good friends had some great times and clocked enough hours online to be a qualified heliopter pilot so I will be sad to go. Good luck with whatever you choose to do and I hope you all continue to play what has been for me a brilliant game with great friends. I've been playing this game since the start and have made some very good friends had some great times and clocked enough hours online to be a qualified heliopter pilot so I will be sad to go. Good luck with whatever you choose to do and I hope you all continue to play what has been for me a brilliant game with great friends.
 
 Atreides signing off.....  
- 
	Cya Hobo hope to see you back here eventually. 
 Atreides
- 
	
 Hi all,
 Well the battle continues in Sirens, the villains have held sway over the zone for the past few nights so I think it is about time we heroes took it back (if for no other reason than I need cryo armour ) Same as the past few nights if people meet up round 10 onwards we should be able to get some good battles going. See you in the field.
 Atreides
- 
	Hi all,
 Well the battle continues in Sirens, the villains have held sway over the zone for the past few nights so I think it is about time we took it back (if for no other reason than I need cryo armour ) Same as the past few nights if people meet up round 10 onwards we should be able to get soem good battles going. See you in the field. ) Same as the past few nights if people meet up round 10 onwards we should be able to get soem good battles going. See you in the field. 
 Atreides
- 
	[ QUOTE ]
 hmm so maybe the question should be ... what would be the best blaster build to beat a spines/regen scrapper?  
 
 [/ QUOTE ]
 
 energy/energy of course with a majority of the secondary toggles droppers ie bonesmasher,stun,tf,power burst.
 
 Atreides
- 
	Hey guys I posted on the union heros and villains forums for tonight round 10 I should get there by 11 so save me a space so I can order all you heroes round again lol 
 Atreides
- 
	[ QUOTE ]
 Seems like every pvp team I get on is not actually teams. It's 8 individuals with private chat.
 Does anyone ever have teams where some form of strategy or tactics are involved?
 I mean on peak hours when there's a lot of ppl there.
 Or am I the only one that feels team-pvp in sirens get a bit chaotic?
 
 [/ QUOTE ]
 
 well last night was a good night tacticswise for my heroes team. We had a solid team of 8 and picked certain people to form up on depending on the situation (ie lots of stalkers formed up on the storm troller). In saying that our basic tactic was to stay together. It was only when we spread out that the villains actually got to pick us off. So don't worry there are people out there that atleast ry tactics. I found it worked best if you had someone calling the shots (was me last night) reminding people where to be as Ive noticed some guys get so involved in a battle they drift so its good to have someone to 'remind' them of there positioning in the team Hope I get to team with some of those guys again was a great night. Hope I get to team with some of those guys again was a great night.
 Atreides
- 
	Hi all last night was one of the best pvp nights in Sirens I can remember. Battles raged back and forth till about 2am. Well to all those who played well done for making it a great night If anyone is interested come along tonight round 10. I will post on the heroes forum and see if we can get some good teams going again. If anyone is interested come along tonight round 10. I will post on the heroes forum and see if we can get some good teams going again.
 Atreides
- 
	Hi all last night was one of the best pvp nights in Sirens I can remember. Battles raged back and forth till about 2am. Well to all those who played well done for making it a great night If anyone is interested come along tonight round 10. I will post on the villains forum and see if we can get some good teams going again. If anyone is interested come along tonight round 10. I will post on the villains forum and see if we can get some good teams going again.
 Atreides
- 
	Hi all,
 Has anyone noticed a sudden decline in attendance online or is it just me  
- 
	Hi anyone have any suggestions as to how you would make an AR/Traps toon PvP capable?
 Atreides
- 
	Hi I have an energy/nin and was thinking about taking Caltrops to stop my target running. The questio I have is if I sneak up behind and through caltrops down do I become visible? and thus unable to as or can i then proceed to as as you would with hide?
 Atreides
- 
	Hi all,
 I have been toying with a build for ar/trap and would like some comments. Granted I'm new to these planners so I may have got it wrong. I am especially interested in comments on my supplement powers. I have gone for tp and ss as for pvp I can buy flight or stealth though if anyone can give me advice on how to make this toon a good pvp build that would be great as I am already aware that ar toons are not as good as a few other pvp builds.
 Atreides
 
 Exported from version v1.5C of CoH Planner
 http://joechott.com/coh
 
 Archetype: Corruptor
 Primary Powers - Ranged : Assault Rifle
 Secondary Powers - Support : Traps
 
 Level 01 : Web Grenade
 Empty ( 01 )
 Accuracy ( 3 )
 Accuracy ( 34 )
 Accuracy ( 43 )
 
 Level 01 : Slug
 Empty ( 01 )
 Damage ( 3 )
 Damage ( 7 )
 Damage ( 13 )
 Damage ( 40 )
 
 Level 02 : Buck Shot
 Empty ( 02 )
 Damage ( 5 )
 Damage ( 7 )
 Damage ( 25 )
 Damage ( 42 )
 
 Level 04 : Triage Beacon
 Empty ( 04 )
 Endurance Reduction ( 5 )
 Endurance Reduction ( 9 )
 Endurance Reduction ( 13 )
 Endurance Reduction ( 34 )
 Endurance Reduction ( 37 )
 
 Level 06 : M30 Grenade
 Empty ( 06 )
 Damage ( 9 )
 
 Level 08 : Caltrops
 Empty ( 08 )
 Damage ( 11 )
 Damage ( 11 )
 Damage ( 43 )
 
 Level 10 : Maneuvers
 Empty ( 10 )
 Defense Buff ( 33 )
 
 Level 12 : Hover
 Empty ( 12 )
 Defense Buff ( 15 )
 Defense Buff ( 15 )
 Defense Buff ( 39 )
 Defense Buff ( 39 )
 Defense Buff ( 40 )
 
 Level 14 : Fly
 Empty ( 14 )
 Endurance Reduction ( 17 )
 Endurance Reduction ( 17 )
 
 Level 16 : Sniper Rifle
 Empty ( 16 )
 Accuracy ( 19 )
 Accuracy ( 19 )
 Damage ( 21 )
 Damage ( 21 )
 Damage ( 23 )
 
 Level 18 : Hurdle
 Empty ( 18 )
 
 Level 20 : Force Field Generator
 Empty ( 20 )
 Endurance Reduction ( 25 )
 Endurance Reduction ( 27 )
 Endurance Reduction ( 31 )
 Endurance Reduction ( 34 )
 Endurance Reduction ( 43 )
 
 Level 22 : Health
 Empty ( 22 )
 Healing ( 23 )
 Healing ( 40 )
 
 Level 24 : Stamina
 Empty ( 24 )
 Endurance Recovery ( 27 )
 Endurance Recovery ( 29 )
 
 Level 26 : Tactics
 Empty ( 26 )
 Endurance Reduction ( 29 )
 Endurance Reduction ( 31 )
 
 Level 28 : Stealth
 Empty ( 28 )
 Defense Buff ( 31 )
 
 Level 30 : Invisibility
 Empty ( 30 )
 Defense Buff ( 33 )
 Defense Buff ( 33 )
 
 Level 32 : Full Auto
 Empty ( 32 )
 Damage ( 36 )
 Damage ( 36 )
 Damage ( 36 )
 Damage ( 37 )
 Damage ( 37 )
 
 Level 35 : Assault
 Empty ( 35 )
 Endurance Reduction ( 39 )
 
 Level 38 : Bean Bag
 Empty ( 38 )
 Damage ( 42 )
 Damage ( 42 )
 
 Level 41 : Seeker Drones
 Empty ( 41 )
- 
	Hi Dem,
 I can help from Tuesday onwards if you need it.
 At
