Claws/Inv Underpowered or Underated?
in a solo mission nothing should be purple, unless you have it on invincible. then you shouldnt be able to solo it at that level. Claws is a weaker set as far as damage goes but has different uses. quick Q, if u wanted a wolverine clone wouldnt regen have suited better?
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Claws/Inv Underpowered or Underated?
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Underpowered.
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in a solo mission nothing should be purple, unless you have it on invincible. then you shouldnt be able to solo it at that level.
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I DO actually !! but have no idea what difference it makes?? please explain and do you remember where abouts are the guys to change it?
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if u wanted a wolverine clone wouldnt regen have suited better?
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Well BOTH to be accurate ! Adamantium skeleton = inv (sort of) Healing = regen.
I chose inv as adamantium was his unique characteristic (or used to anyway)
I will later (have to??) choose among fly, hover, air super which dont really match Wolvie.
Ok first things first, for a Wolverine clone Regen WOULD have been the best choice, end of thanks very much. 2nd i think claws/inv is underrated, i've managed to get through 21 lvls of it without rolling a new toon in disgust AND i only [to this date] picked 2 inv powers so far [the 1st one and resist energies, yes i am planning to pick more just haven't done it to this moment], sure i may die a few times, but this is mostly due to my completely Kamikazie style of play, as any of my teammates will tell you. I see me dying as a sign of good luck and good fortune [except when the whole team dies, that's just BAD]. Anyway that's my 2 cents for the moment. I fly around on defiant, so if you ever see me without a team send me an invite!
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in a solo mission nothing should be purple, unless you have it on invincible. then you shouldnt be able to solo it at that level
[/ QUOTE ] I DO actually !! but have no idea what difference it makes?? please explain and do you remember where abouts are the guys to change it?
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Your reputation is also your difficulty setting. You get a mish about it, explaining wot reputation is about around lvl 12 or so. Turn to heroic for easy soloing...
my mate has a scrapper i think they are pritty good i like the ones with the katana thats so cool blades are cool
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Ok first things first, for a Wolverine clone Regen WOULD have been the best choice, end of thanks very much.
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Let agree to disagree on that
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I fly around on defiant, so if you ever see me without a team send me an invite!
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I may take you up on that
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Your reputation is also your difficulty setting. You get a mish about it, explaining wot reputation is about around lvl 12 or so. Turn to heroic for easy soloing
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I set it back to rugged and the one above that and solo is doable. So that was my main problem.
I still think that claw/inv is underpowered. I run on the test server the following experiment:
Created scraper toons with other sets and started them all in same area. At lvl 1 and 2 I gave them the recomended powers but no sloted enhancments and went to an area that you can find whites. yellow, orange badies. Picked fights with these to see how many I can take on before I am dead.
claws/inv was bottom of the performance, with claws/regen not much better, MA toons were incredible.
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Created scraper toons with other sets and started them all in same area. At lvl 1 and 2 I gave them the recomended powers but no sloted enhancments and went to an area that you can find whites. yellow, orange badies. Picked fights with these to see how many I can take on before I am dead.
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Not the most rigerous of tests you must admit. SR starts very strong but rapidly falls away, regen starts weekly and grows in power alot. The sets are dynamic by there nature and all will be strong at some stages weak at others- the real test of weather or not a set is under/over powered is it's performance throughout all levels of the game.
Claws are ridiculously underpowered, but the fun factor more than makes up for that
However, looking at your current build - I'd drop Slash (the animation is deadly for you in a large battle, and the defence debuff is minimal to the point of non-existance) and Follow Up. This isn't an order, of course you want to play your build the way you want to, I'm just lending a friendly hand.
As the Invul defence cap has been sliced in half yet again, I'd recommend taking all the powers. You can leave off Resist Energies for a while, as there aren't that many foes with neg and pos energy attacks.
Good luck
Is the Claw dmg really that bad? I know the Katana sword or the broad sword dose more dmg, but you don't "suck" with claws? like maybe you don't do the best dmg and stuff but you will still do decent dmg and do pretty good with claws to?
It's good but not amazing - you'll still outdamage a Defender at least
I wouldn't change it for the world, it's a really fun set!
I agree with the guys above - its uderperforming compared with others but its definetely fun to play, especially after lvl 10-12 where you have enough attacks to make a nice flow - feels like you are in the comic.
for anyone that has not seen it yet this is the claws/inv guide form the US forums, edjusted for i6-ED:
Exported from version 1.5B of CoH Planner
http://joechott.com/coh
Archetype: Scrapper
Primary Powers - Ranged : Claws
Secondary Powers - Support : Invulnerability
01 : Resist Physical Damage damres(01) damres(46) damres(46)
01 : Strike acc(01) dam(3) dam(5) dam(7) recred(13) endred(15)
02 : Slash acc(02) dam(3) dam(7) dam(9) recred(13) endred(15)
04 : Temp Invulnerability damres(04) damres(5) damres(9) recred(11)
06 : Swift runspd(06)
08 : Follow Up acc(08)
10 : Dull Pain recred(10) recred(11) recred(34) hel(37) hel(37) hel(37)
12 : Hover endred(12)
14 : Fly fltspd(14) fltspd(40)
16 : Unyielding Empty(16) endred(17) damres(17) damres(19) damres(19) endred(40)
18 : Health hel(18) hel(36) hel(36)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Focus Empty(22) dam(23) dam(23) dam(25) endred(25) recred(40)
24 : Spin Empty(24) dam(31) dam(31) dam(31) endred(33) recred(39)
26 : Eviscerate Empty(26) dam(27) dam(27) dam(29) endred(29) recred(39)
28 : Invincibility endred(28) thtbuf(33) defbuf(33) defbuf(34) defbuf(34) thtbuf(39)
30 : Resist Elements damres(30) damres(45) damres(46)
32 : Recall Friend rng(32)
35 : Tough Hide defbuf(35) defbuf(36) defbuf(45)
38 : Unstoppable recred(38) recred(43) recred(45)
41 : Petrifying Gaze acc(41) acc(42) hlddur(42) hlddur(42) recred(43) recred(43)
44 : Torrent acc(44) acc(50)
47 : Tenebrous Tentacles acc(47) acc(48) immdur(48) immdur(48)
49 : Teleport Foe acc(49) acc(50) acc(50)
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01 : Brawl recred(01)
01 : Sprint endred(01)
02 : Rest hel(02)
I followed it up to lvl 12 (have not battle tested hover yet) and it works. Admitedly a Wolvie clone as I'd like to do has nothing to do with hover, fly, and tp but i may respec later.
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I'd drop Slash (the animation is deadly for you in a large battle, and the defence debuff is minimal to the point of non-existance) and Follow Up
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maybe for later but currently these are bread and butter attacks, if I drop them then I have nothing else to use untill much later. So maybe drop them at a respec point?
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Not the most rigerous of tests you must admit.
[/ QUOTE ] I admit : BUT this was the only test I could do at my lvl. Also, most sets are OKish after the mid 30ish lvls, its the early on thats a pain, thats why the test is not that bad imho
As I said above this was basewd on a US guide for claw/inv. Any guys here with high lvl i6-ED claw/inv please do share your spec - show the guys across the pond !
BTW. Sorry for the spec colours. The export program is targeted to the US site with a dark brue background.
claws invuln is a not the worse combination to have as a claws scrapper. claws may do less damage to a single foe but overall more damage on a close knit group of foes as it really is for hitting bunched up groups .. not good 4 pvp really (for lack of ppl standing together for aoes and cones) but can be pve, bear in mind u may get alot of aggro upon attacking large groups unless well taunted by a tank.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
True that claws have a lower damage, but they also drain less endurance. Perfect for running several buffs at the same time.
my claw/super reflex scrapper currently uses - focus fighting, focused senses, combat jump, and stealth. All the while attacking costantly and only having to worry about endurance during particularly long fights.
Claws are really about speed and outlasting your opponents so a good defence is recommended.
In regards to slash, ok so the animation takes sooo long, but combo it with focus, slash, strike as you should be able to hit with all before they get up from focus. And by that time focus will be almost ready again
in my humble opinion as a level 25 claws/inv scrapper i say under-rated.
follow up is an interesting power, [censored] damage on its own but boosts att and acc on other powers for about 15 seconds, a recharge enhancement in there (DO or SO) means its almost ready again once the effect wears off, please do not overlook this ability.
also dont forget focus's ranged aspect, that can be extremely useful at times too.
claws are fast, furious and fun, my end drain is very low and with dull pain acting as a top up on my health my longivity is good too.
please dont write off a whole powerset on rumours and hearsay. if you feel its underpowered as a whole then by all means move on, but dont say its [censored] and no-one should play it because it didnt work for you, as others may be more happy with it than you.
and yeah, i'd agree that claws/inv makes sense for a wolverine clone in terms of concept, after all his healing factor and adamantium bones make him pretty invunerable i'd say.
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Claws are ridiculously underpowered, but the fun factor more than makes up for that
However, looking at your current build - I'd drop Slash (the animation is deadly for you in a large battle, and the defence debuff is minimal to the point of non-existance) and Follow Up. This isn't an order, of course you want to play your build the way you want to, I'm just lending a friendly hand.
As the Invul defence cap has been sliced in half yet again, I'd recommend taking all the powers. You can leave off Resist Energies for a while, as there aren't that many foes with neg and pos energy attacks.
Good luck
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I've teamed with her since her early 30s trust me.. she knows what she's saying
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Is the Claw dmg really that bad? I know the Katana sword or the broad sword dose more dmg, but you don't "suck" with claws? like maybe you don't do the best dmg and stuff but you will still do decent dmg and do pretty good with claws to?
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As a Katana/SR scrapper when I met Stasis (yea LONG time ago it seems), DMG was a decider on many missions we did together.. but tbh, I didn't see much difference.. it was more so I had faster/accurate attacks where was hers was faster/less endurance use, as well as myself being SR, Stasis have wud have the problem of attracting too much aggro due to one of the Invulnerability Powers (Unyielding), and mine was more trying to dodge attacks. But, this was well before Issue 5 started throwing the ball at SR, Invulnerability and Ice Armor - at sum point before Issue 4 too I believe.
But suffice to say Invulnerability from what I've seen, as sum good potential (minus the ED situation), and the added DEF u get from Invincibility might work well for u later on.
But I think she'll agree with me when I say, it's a weak power set either way UNTIL you level higher.. then the defenses come into their own. As for claws.. the speed, less endurance use and good accuracy will serve u well enough.
I say that from my experience in levelling with Stasis - she's a good scrapper and I admire her for it.. even tho I've had to plant to save her cute behind due to her powers, on more than one occasion, she's done wonders with her build.
Meh to Wolverine. I'm still saving for adamantium plated spines. Cactus-o-rine FTW!
Stasis has been our/my tanker for most of my levels; and as she's reached level 50; I'd say she knows what she's talking about.
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Stasis has been our/my tanker for most of my levels; and as she's reached level 50; I'd say she knows what she's talking about.
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Dually noted and agreed on, bud
First things first, yes I did create a Wolverine clone, whats the point of a heros game if I can't 'copy' one I like? Next thing, I play solo as much as I can - this is due to not wonting to commit properly to a team as RL is busy at the moment.
I am only on the early levels and it feels quite a bit of agrind to lvl up. All the missions - and I mean ALL the missions seem impossible to do solo. You get through the minions but the boss is purple++. I played Eve, Everquest, and others, and when you get missions, the majority are doable solo.
So I am getting to think that either thats the games mentality (force grouping on missions) or the rummor that claws/inv is a really weak set (rummor goes that devs did not want lots of wolverine clones running around)
My current spec is as follows (and really is a copy from the US claws/inv guide)
Exported from version 1.5B of CoH Planner
http://joechott.com/coh
Archetype: Scrapper
Primary Powers - Ranged : Claws
Secondary Powers - Support : Invulnerability
01 : Resist Physical Damage damres(01)
01 : Strike acc(01) dam(3) dam(5) dam(7)
02 : Slash acc(02) dam(3) dam(7) dam(9)
04 : Temp Invulnerability damres(04) damres(5) damres(9) recred(11)
06 : Swift runspd(06)
08 : Follow Up acc(08)
10 : Dull Pain recred(10) recred(11)
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01 : Brawl recred(01)
01 : Sprint endred(01)
02 : Rest hel(02)
I would appreciate any commnets for the old Canadian
OR as I am really quite early in the game I should shelve him and create a new toon??