DM/DA Builds anyone


Chanio

 

Posted

Shift? Anyone?

So what have you decided for your i6 Builds?


 

Posted

Yup, I'm DM/DA build at 24 atm, been looking over my powers and slottings with the Character generator, and here is what I've come up with:

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Exported from Ver: 1.6.4.0 of the CoH_CoV Character Builder
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Name: Zach Shadowfire
Level: 24
Archetype: Scrapper
Primary: Dark Melee
Secondary: Dark Armor
---------------------------------------------
01) --> Shadow Punch==> Dmg(1)
01) --> Dark Embrace==> DmgRes(1)DmgRes(5)DmgRes(5)EndRdx(7)EndRdx(11)
02) --> Shadow Maul==> Dmg(2)Dmg(3)Dmg(3)Rechg(7)Acc(13)Acc(19)
04) --> Murky Cloud==> DmgRes(4)DmgRes(15)DmgRes(15)EndRdx(19)
06) --> Recall Friend==> Rechg(6)
08) --> Siphon Life==> Heal(8)Heal(9)Heal(9)EndRdx(13)EndRdx(17)EndRdx(11)
10) --> Obsidian Shield==> DmgRes(10)
12) --> Swift==> Run(12)
14) --> Teleport==> EndRdx(14)Range(23)Range(23)
16) --> Dark Regeneration==> Heal(16)EndRdx(17)EndRdx(21)EndRdx(21)
18) --> Health==> Heal(18)
20) --> Stamina==> EndRec(20)
22) --> Cloak Of Darkness==> DefBuf(22)
24) --> Dark Consumption==> EndRec(24)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------


Would love some comments on it Cheers.


 

Posted

[ QUOTE ]
Shift? Anyone?

So what have you decided for your i6 Builds?

[/ QUOTE ]

You call, i give

now don't go scaring yourself to death, this build works quite well.

Archetype: Scrapper
Primary Powers - Ranged : Dark Melee
Secondary Powers - Support : Dark Armor

01 : Dark Embrace endred(01) endred(3) damres(3) damres(5) damres(5)
01 : Smite acc(01) dam(7) dam(7) dam(9) endred(9) thtdbf(11)
02 : Shadow Maul acc(02) dam(11) dam(13) dam(13) endred(15) thtdbf(15)
04 : Murky Cloud endred(04) endred(17) damres(17) damres(19) damres(19)
06 : Hasten recred(06) recred(21) recred(21)
08 : Swift runspd(08)
10 : Combat Jumping jmp(10)
12 : Kick (Fight) acc(12) dam(23) dam(23)
14 : Super Speed runspd(14)
16 : Health hel(16) hel(25) hel(25)
18 : Dark Consumption acc(18) recred(27) recred(27) recred(29)
20 : Stamina endrec(20) endrec(29) endrec(31)
22 : Super Jump jmp(22)
24 : Acrobatics endred(24) endred(31)
26 : Tough endred(26) endred(31) damres(33) damres(33) damres(33)
28 : Obsidian Shield endred(28) endred(34) damres(34) damres(34) damres(36)
30 : Soul Drain acc(30) recred(36) recred(36) recred(37)
32 : Midnight Grasp acc(32) dam(37) dam(37) dam(39) endred(39) thtdbf(39)
35 : Dark Regeneration endred(35) endred(40)
38 : Cloak of Fear endred(38) endred(40) endred(40) thtdbf(42) thtdbf(42) thtdbf(42)
41 : Petrifying Gaze recred(41) recred(43) recred(43) hlddur(43) hlddur(45) hlddur(45)
44 : Dark Blast acc(44) dam(45) dam(46) dam(46) endred(46) thtdbf(48)
47 : Death Shroud acc(47) dam(48) dam(48) dam(50) endred(50) endred(50)
49 : Tenebrous Tentacles thtdbf(49)

Yes, thats right, Dark/Dark/Dark, feel free to pick BM, but with the cut to end, and ED, you can slot your armors for endrdx, like your attacks, and your attacks for acc. So i'd rather take a hold/immob/attack with thtdbf, instead of LBE and torrent.

Comments please.


@Shift
Shift 50 DM/DA Scrapper ][ TTL 50 Kat/Reg Scrapper ][ Shabriel 50 Peacebringer ][ Ion Shift 46 Rad/Rad Corruptor ][ Thermal Shift 35 Fire/Fire Blaster
"A Scrapper is a lot like a chainsaw. Somewhat hard to handle, incredibly dangerous, and by far the most fun when wielded by the slightly insane."

 

Posted

On my katana/dark i'll be running:

dark embrace 3 res/3 end redux
Murky CLoud 3 res/ 3 end redux
Obsidian Shield 3res/ 3 end redux
Tough 3res/ 3 end redux
Cloak of Darkness 2 end redux
Focussed accuracy 3 tohit/3 end redux
Acrobatics: 1 end redux

Also 6 slotted hasten, (not sure yet) and 6 slotted stamina also 3 slotted conserve power may pick up dark mastery if end is less of an issue with new slotting


 

Posted

[ QUOTE ]
thtdbf

[/ QUOTE ]

I used to slot for that back in Issue 5. It had no noticeable effect then, I suspect it has no noticeable efect now. The debuff lasts for such a paltry amount of time and you kill your targets so quickly that its a waste of a slot. Your much better slotting up CoF for Acc and Thtdbf because it hits more people.

The ideal slotting thats been knocking around is 3 Dmg, 2 Rchg and either and End or an Acc, depending on whether you have FA. I do, so only powers I need to hit everytime are getting the Acc slot.

The one thing Im now going to be forced to take is Tough, which is annoying as heck, but what am I going to do about it. Dropping Soul Transfer (Which I think is great fun, but don't have room for anymore) and Conserve Power which with the double nerf of ED and no more Perma Haste just has a stupidly long recharge time.

I reckon I still need Hasten, so I'll keep it. So Im pretty much unchanged buildwise apart from a loss of uniqueness in having to pick up the Fighting pool and the diversification of my slots. If anyone really wants the hard figures let me know and I'll post it up when I finally get a respec done.


 

Posted

[ QUOTE ]
Cloak of Darkness 2 end redux

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One is more than enough, especially now youre slotting for End a lot more. Course, you might have run out of things to slot by this point but if you can slot something else, I'd reccomend it.

[ QUOTE ]
Also 6 slotted hasten, (not sure yet) and 6 slotted stamina also 3 slotted conserve power may pick up dark mastery if end is less of an issue with new slotting

[/ QUOTE ]

I dont consider six slotting Hasten or Stamina to be worthwhile. The paltry 15% bonus you get for doing so is a complete waste of time. I'll be throwing slots from Stamina and Hasten into Health and Tough to up my survivability.

I don't consider Conserve Power to be worth it anymore. Given the closest you can get to Perma-Haste now is 35secs downtime, and even with Perma Haste you had a sizeable downtime on Conserve Power its going to be down a lot more. I'll rely on all the Endurance I'm throwing in my powers (Especially the big End hog FA...) to keep me going.


 

Posted

[ QUOTE ]
Also 6 slotted hasten, (not sure yet) and 6 slotted stamina also 3 slotted conserve power may pick up dark mastery if end is less of an issue with new slotting

[/ QUOTE ]

6 slot stamina ?? Ehm... with the new ED, 3 slotting will be sufficiant, as the next 4th slot will give you like 2%, and the 5th 1%.... waste of slots and INF...

No one Enhancement should be used more than 3 times after the patch, doing so would be INSANELY stupid :P


 

Posted

This is my current plan for my lvl 50 scrapper, but I want to try it out on the test server before implementing it. I think it will be very interresting to play.

Exported from version 1.5A of CoH Planner
http://joechott.com/coh

Archetype: Scrapper
Primary Powers - Ranged : Dark Melee
Secondary Powers - Support : Dark Armor

01 : Dark Embrace damres(01) damres(13) damres(13) endred(17)
01 : Smite acc(01) acc(3) dam(5) dam(9) dam(9) recred(11)
02 : Shadow Maul acc(02) acc(3) dam(5) dam(7) dam(7) recred(11)
04 : Murky Cloud damres(04) endred(17) damres(19) damres(23)
06 : Combat Jumping Empty(06)
08 : Death Shroud dam(08) dam(15) endred(15) acc(19) dam(40) acc(43)
10 : Obsidian Shield damres(10) damres(37) damres(37) endred(37)
12 : Hurdle Empty(12)
14 : Super Jump Empty(14)
16 : Health hel(16)
18 : Dark Consumption acc(18) acc(25) recred(36) recred(36) recred(46) endrec(46)
20 : Stamina endrec(20) endrec(21) endrec(21)
22 : Dark Regeneration endred(22) endred(23) endred(25) acc(29) acc(29) recred(36)
24 : Acrobatics endred(24)
26 : Soul Drain acc(26) acc(27) recred(27) recred(34) recred(39)
28 : Boxing Empty(28)
30 : Tough endred(30) damres(31) damres(31) damres(31)
32 : Midnight Grasp acc(32) acc(33) dam(33) dam(33) dam(34) recred(34)
35 : Oppressive Gloom acc(35) acc(39) disdur(39) disdur(50)
38 : Cloak of Darkness endred(38) defbuf(40) defbuf(40)
41 : Petrifying Gaze acc(41) acc(42) hlddur(42) hlddur(42) recred(43) recred(43)
44 : Dark Blast acc(44) acc(45) dam(45) dam(45) dam(46)
47 : Tenebrous Tentacles acc(47) acc(48) immdur(48) thtdbf(48)
49 : Weave endred(49) defbuf(50) defbuf(50)


 

Posted

Hi Just a few of my thoughts have not had a chance to test anything out lately so they are initial thoughts ouly, take with a pinch of salt.

First thing is with the loss of so much Resistance I think Toughness is needed. (I know "the Question" does not think so perhaps he is better at not getting aggro than me so playing style will matter here).

I have decided to keep The body Epic power, but will only take FA, as conserve power is practically useless now.

If you only play PvE and have FA your best bet is to slot 3 damage and 3 recharge time enhancements, for all you single target damages. This will work out as being Faster than Hasten so you will make up for some of the lost damage.
Although I plan to PvP alot so I will not only need to 3 slot FA with ToHit Buffs (other 3 slots for EndRed, obviously) but I will need to slot an extra accuracy so for PvP 3 damage and 2 recharge time and 1 Acc.
Again please note I have not done any PvP yet just speculation from what I have heard.

With the extra slots you gain from ED try to put a few EndRed in the AoE powers as they cost.

Still not sure if Syphon Life is worth it but if anyone has opinions on this would be good to hear.

I plan to drop Death shroud, due to not being able to fully slot it for damage I dont now think it is worth it. This means that I can pick up CoF (as shroud was the only reason I did not have it). I plan to slot this with 3 EndRed, 1 acc and 2 fear duration. With the base ToHit debuff being only 10% not worth slotting enhancements to boost this.

I have not give my full build as I plan to be Mass PvP based and somethings I am trying may not actually work out, I'd hate to think I gave bad information to someone and ruined their build.

All in all I am noyt overly happy with ED but out of the scrappers at least we have a few tricks to fall back on (CoF, Disoriante aura forgot name) so it may have totalled our armours but we can manage.
Because DM\DA was a challanging class before ED I am sure that everyone who was successful with it before will be again. If you don't think whilst usuing DM\DA then you faceplant, this has not changed just more true.

Thats it from me but I am sure I will share more thoughts with you guys soon, like it or not .

Good Luck my fellow DM\DA Heroes.


 

Posted

[ QUOTE ]
(I know "the Question" does not think so perhaps he is better at not getting aggro than me so playing style will matter here).


[/ QUOTE ]

You know, if you read my post in this very thread you'd see that I am picking up Tough. I didn't think /DA needed it before but with ED it does.


 

Posted

[ QUOTE ]

You know, if you read my post in this very thread you'd see that I am picking up Tough. I didn't think /DA needed it before but with ED it does.

[/ QUOTE ]

Sorry Mate I simply misread your post, and I totally agree with what you said.

It's a pity we need it as it's another power pool that I have to pick up to be effective. We also need Super jump or Hover to get over our Knockback problem and Fitness for our high End problem, not a great room for diversity in DM\DA builds.

I have gone for presence as my 4th pool power (was a close call with leadership), I am going to see how mass fear effects help my team out in PvP. Would of liked to take leadership as well but no real room.

My apologies again for misreading your post, I should be more careful especially if I am going to use you as an example of a different point of view. We are all friends here so one or two mistakes is not a cgreat crime.


 

Posted

[ QUOTE ]
You know, if you read my post in this very thread you'd see that I am picking up Tough. I didn't think /DA needed it before but with ED it does.

[/ QUOTE ]

Reassuringly (for me, at least), I reached the same conclusion and have a planned respec including Tough. I can compensate for just about everything else post ED but the loss of smashing / lethal resistance was leaving me self healing so often I couldn't get enough attacks in!

Does anyone know how 3 slotted Tough & Murky cloud compare to 6 slotted Murky cloud in terms of both Dam Res AND endurance cost? Would be nice to know!

Cheers!


 

Posted

Dark Embrace held our S/L resistance, not Murky Cloud.


 

Posted

[ QUOTE ]
Does anyone know how 3 slotted Tough & Murky cloud compare to 6 slotted Murky cloud in terms of both Dam Res AND endurance cost? Would be nice to know!

Cheers!

[/ QUOTE ]

Dark Embrace gives 22.5% base six slotted gives 49.5.

If I remember rightly Tough gives 11.25% bases (could be 11.5% which is why I will show workings for you to replace number if I am wrong)

11.25 + 22.5 = Base without slotting = 33.75

Then 3 slot damage resist in each gives

33.75 * 1.56 (1 for base 56% for 3 slots) = 52.65% resistance,

But remeber this is only for S\L

Hope this helps.


 

Posted

Having just tried out my build I must admit that it suffers on the endurance side as soon as I start to use my many attacks. Not a problem in a team where I can get speed boost, adrenalin boost, RA or AM, but if I am soloing I either have to take a lot of breaks or slot my attacks with endurance reducers.


 

Posted

[ QUOTE ]
Having just tried out my build I must admit that it suffers on the endurance side as soon as I start to use my many attacks.

[/ QUOTE ]

If your DM, you should have three main attacks. Thats not many at all


 

Posted

pft I am DM/DA/DM that is a whole lot of attacks.... well at least 4+2 support powers


 

Posted

[ QUOTE ]
Dark Embrace held our S/L resistance, not Murky Cloud.

[/ QUOTE ]

Oops yes - typo! All corrections gratefully recieved


 

Posted

[ QUOTE ]
Hope this helps.

[/ QUOTE ]

Yes Chanio it does - thank you! Well done for ignoring my reference to Murky Cloud! I *did* mean Dark Embrace as Q pointed out!

It means, as I supspected, that 3 slotted Dark Embrace and 3 slotted Tough post-ED are not as good as 6 slotted Dark Embrace was pre-ED, but its still loads better!

My toon now performs comparably to how he did pre-ED in terms of endurance and health and I don't have to spam self-heals on myself anymore! Hooray!


 

Posted

The worst thing about ED for DM/DA is that I now have eight bleedin' toggles!

Im not going anywhere near PvP zones if theres even a hint of toggle droppers being in the vicinity.


 

Posted

[ QUOTE ]
The worst thing about ED for DM/DA is that I now have eight bleedin' toggles!

Im not going anywhere near PvP zones if theres even a hint of toggle droppers being in the vicinity.

[/ QUOTE ]

Every class has its big disadvantages, you just have to learn to live with it, many tanks rely on toggle powers. Controllers rely on getting you under control before you start hitting them. Team work will fill any gaps, a good defender will TP you out when toggles your held or some else that drops toggles, in mass PvP team work is all, every class has huge gaps in his defence so you will need team work.

It’s a bit defeatist to say that you are already doomed just because of one thing, Dm/DA has many advantages in PvP that should see us through.


 

Posted

[ QUOTE ]
[ QUOTE ]
The worst thing about ED for DM/DA is that I now have eight bleedin' toggles!

Im not going anywhere near PvP zones if theres even a hint of toggle droppers being in the vicinity.

[/ QUOTE ]

Every class has its big disadvantages, you just have to learn to live with it, many tanks rely on toggle powers. Controllers rely on getting you under control before you start hitting them. Team work will fill any gaps, a good defender will TP you out when toggles your held or some else that drops toggles, in mass PvP team work is all, every class has huge gaps in his defence so you will need team work.

It’s a bit defeatist to say that you are already doomed just because of one thing, Dm/DA has many advantages in PvP that should see us through.

[/ QUOTE ]

You know I read my post, and couldn't see the point where I said DM/DA was doomed. If theres an alternate thread your reading, please link me to it.

If you think teamwork will stop me getting toggle dropped, yove never really done much PvP. With toggles down a good Blaster can one or two shot me. I have NO passive damage mitigation, so when they go I go. Thats not defeatist, its fact.

But thats no different to I5, which is why I said that one extra toggle is the worst thing thats happened to us. We came out of ED pretty well because we didn't rely on multiple powers for one type of resistance. And the Endurance discount is a big bonus for us.

If you think you can get over the disadvantages of toggle dropping, your wrong Im afraid. One on one its a gamble because if they get off the magic mez resist toggle, your dead. I teams, when everythings much more hectic, you can't do jack about it in most instances except die. Its that simple.

/DA does well in PvP, but we lack the damage mitigation to survive repeated long range strikes and toggle dropping basically takes us out of the game. Thats not defeatism, thats reality.


 

Posted

[ QUOTE ]
Having just tried out my build I must admit that it suffers on the endurance side as soon as I start to use my many attacks.

[/ QUOTE ]

Yes, DM/DA sucks major Endurance. I think somewhere along the line the devs forgot we were using Conserve Power as a crutch, so now theyve taken it away we have to go hobbling around. Solutions, anyone? Im thinking of sacrificing some recharge on some of my less powerful attacks and chaining Smite, Shadow Maul, Laser Beam Eyes and Midnight Grasp.


 

Posted

28 : Obsidian Shield endred(28) endred(34) damres(34) damres(34) damres(36)

Just a question about this..many have said that this is not just dmg protection vs PSI but normal foe dmg too.- is this the case? as im at that lvl 40 stage where rikti and other bad PSI monsters lurk. so will be using this at next slot lvl to increase. (im a spines/da)


 

Posted

[ QUOTE ]
28 : Obsidian Shield endred(28) endred(34) damres(34) damres(34) damres(36)

Just a question about this..many have said that this is not just dmg protection vs PSI but normal foe dmg too.- is this the case? as im at that lvl 40 stage where rikti and other bad PSI monsters lurk. so will be using this at next slot lvl to increase. (im a spines/da)

[/ QUOTE ]

IIRC its only Psi and Mez Resistance, their may be a little bit of negative in there but I'm not 100% sure off the top of my head.

You should always have Obsidian Shield on by the way.