Another Grav Bug (WH this time)?


DarkCurrent

 

Posted

I've been playing my grav/elec lately and noticed that after I wormhole some mobs they teleport next to me and are NOT stunned. No, I'm not talking about bosses.

It's not every time, nor is it a majority of the mobs. I'll WH 3-5 targets per activation and maybe 1-2x per mission I'll notice that one of the mobs in the group will still be active. He'll teleport next to me, and just start attacking. It's been minions and lieutenants from factions that should be stunned (Cims, LB and Rikti).

This isn't the 'beta response' you get from WH where the mobs get off an attack before they're stunned if you stay in LOS. I'm completely out of LOS when I've noticed this (you come to expect some beta shots if you use WH in LOS) and the mob attacks me with a melee attack (so it's not just a queued range attack). And dont' forget, he'll actually get up from his kb landing and move toward me to attack.

Anyone else noticed this odd behavior with WH lately?


Please buff Ice Control.

 

Posted

[ QUOTE ]
I've been playing my grav/elec lately and noticed that after I wormhole some mobs they teleport next to me and are NOT stunned. No, I'm not talking about bosses.

It's not every time, nor is it a majority of the mobs. I'll WH 3-5 targets per activation and maybe 1-2x per mission I'll notice that one of the mobs in the group will still be active. He'll teleport next to me, and just start attacking. It's been minions and lieutenants from factions that should be stunned (Cims, LB and Rikti).

This isn't the 'beta response' you get from WH where the mobs get off an attack before they're stunned if you stay in LOS. I'm completely out of LOS when I've noticed this (you come to expect some beta shots if you use WH in LOS) and the mob attacks me with a melee attack (so it's not just a queued range attack). And dont' forget, he'll actually get up from his kb landing and move toward me to attack.

Anyone else noticed this odd behavior with WH lately?

[/ QUOTE ]

I haven't, in the brief time I took Iron Crescent for a spin post-buff. Haven't noticed it on the all-dom team either, but... kinda hard to tell there...

Is it possible a mob used anti-mez as an "alpha" when WH started? e.g. Cimeroran or maybe a Warden using clear mind?

With regard to Rikti... Maybe you missed a LT and he simply beamed over to you?

[Though "KB landing" precludes that, unless he beamed in too close to singy...]


If I quote #'s, they're from City of Data.
Global: @Kazari

It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler

 

Posted

Hmm, I'll have to keep an eyeball on this tonight.


 

Posted

I have noticed the same,DC. However my experiences with this have been in RV and I thought the difference due to the changes to disorient length in a pvp zone made pretty recently. I don't remeber which patch but it was something along the lines of " lowered mag blah blah to 4 seconds duration".

Editing to add that my observation shouldn't be carrying over to pve. I'll do some missions this afternoon and pay close attention.


 

Posted

Is it somehow possible that the stun effect is 'missing' some mobs even though the teleport/KB part isn't? I know that's not supposed to be able to happen, but the game engine has definitely done weirder things before.

Maybe you can go get one of those power analyzer temp powers and try and use it on any targets which don't get stunned? See if the stun effect landed, and if they've somehow got some anti mezz effect on them to make sure it's a real bug?


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

[ QUOTE ]
Is it somehow possible that the stun effect is 'missing' some mobs even though the teleport/KB part isn't? I know that's not supposed to be able to happen, but the game engine has definitely done weirder things before.

[/ QUOTE ]

This is pretty much what it seems like to me. I know that the teleport/kb hits before the stun does (that's why mobs will shoot you before they're stunned), but the two effects have always been paired. Meaning if you hit them with the first, the stun hits too.

Now it's like they're 2 separate rolls (i'll have to look at my combat log for to hit rolls).

The one possibility I can think of causing this bug if it is a bug is that I have a Kinetic Crash dmg proc in WH. That dmg hits first upon activation of WH, then the foes are tpd and then stunned. I wonder if the mob that it procs on is somehow immunized from the stun? Or the stun is delayed cuz they're so pissed? IDK. All I know is I'm seeing this on a rare occasion and it bugs me cuz you then have to use another control on a guy that should be stunned.


Please buff Ice Control.

 

Posted

[ QUOTE ]
This is pretty much what it seems like to me. I know that the teleport/kb hits before the stun does (that's why mobs will shoot you before they're stunned), but the two effects have always been paired. Meaning if you hit them with the first, the stun hits too.

[/ QUOTE ]

Not quite true, actually. Wormhole is one of the few powers where the effects occur at the start of the animation. The Stun is set to kick in 2.6s after the start, and the TP/KD is set to occur 2.7s after the start. This is why you can sometimes see mobs do the stun animation before the teleport. It's also why Mobs attack the instant you start the wormhole animation.

Otherwise, yeah the two effects should always be paired. I'll do some testing and see if I can see what's up.


 

Posted

As an update, I MAY have seen this with Stalagmites yesterday.

I was soloing in Cimemora with my Earth/Fire. I had EQ and QS between me and a spawn. I hit stalag. One of the minions proceeded to run through EQ, through QS, then attack me from melee and then got stunned.

However, it's also possible that I just missed him, didn't see the Miss text pop up, he got lucky and made it through the two patches (it happens), and got stunned ultimately by stoney who was right behind me.

Just keep your eye out for stuns that don't take or are delayed. It's a rare event, but I swear I've seen it happen a few times now.


Please buff Ice Control.

 

Posted

Cims have extra stun protection from their shields and from the boss's [Shout of Command]. I suspect that is what happened there.


 

Posted

Sometimes mobs just warp to your location. Perhaps you missed them and the warping has nothing to do with the tp foe part of the power.


 

Posted

[ QUOTE ]
Cims have extra stun protection from their shields and from the boss's [Shout of Command]. I suspect that is what happened there.

[/ QUOTE ]

Perhaps the former is the case, but they definitely weren't buffed by the shout because I hadn't damaged them to that extreme yet.


Please buff Ice Control.

 

Posted

[ QUOTE ]
[ QUOTE ]
Cims have extra stun protection from their shields and from the boss's [Shout of Command]. I suspect that is what happened there.

[/ QUOTE ]

Perhaps the former is the case, but they definitely weren't buffed by the shout because I hadn't damaged them to that extreme yet.

[/ QUOTE ]


The way the Cims protection functions, is an AoE about themselves that protects OTHERS not themselves.

So, when the Cims are all herded up, and gathered together they are practically immune to controls (besides Fear and Confusion). However, if you scatter them up they will become 'standard' protection for their rank.

So, two minions standing next to each other won't get stunned by a mag 3 AoE Stun. But soon as they are no longer next to each other, they will be stunned.


I should also mention that this only applies when they have their shields out, so the Surgeons who never have shields do not provide this benefit.


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