MCMs 5-Star Reviews!


Aisynia

 

Posted

I'd like to request a review of my arc please.

Arc #158813: The Computer Loves You...


 

Posted

Quote:
Originally Posted by MrCaptainMan_NA View Post
‘Wrongbow’ is awesome, I’d love to see more done with those. They could be worked into an amusing Custom group, I feel.
Not suggesting you give it a go unless you've got a character that you think can solo a lot of AVs, but just for the record they are in my "Task Force" along with the Domination Phalanx. I'd offer to Duo it with you if you played on Liberty.


 

Posted

NO MORE SUBMISSIONS PLEASE

Until I've finished my current queue or ask for more, whichever comes first. I don't mean to be rude, but I'd rather have a small queue as I'm quite a bit slower than the speedy boys

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

I've sent a PM to the MAuthor of the first two arcs in my queue, as it was previous.

The current list is:

Old Ideas 216078
The Twisted Tongue 1444
Stuff 'n' Fluff! 81348
Love's Labours Lost 242292
Strife in Turmoil -65180
The Renegade Rebellion 117690
The Computer Loves You... 158813

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

I've had a little hiccup with my review runs lately lol.

I'd like to reiterate my submission preferences:

No Malta
No KoA
Nothing higher than lvl 45 (and I'd prefer lvl 40 or less, tbh).
Limited slows or -Fly if possible. I grind my teeth at Knockdown, but that's my fault for not taking acro enough so i won't downrate or give up because of it


Myt preference for combat is loads of easy mobs rather than a few hard mobs. Extreme setting IMO should be saved for EBs and above. I play at heroic, so Bosses will be turned into Lieuts, and Extreme lieuts aren't on my happy list. However, I still promise to give your arc a fair bash, and if the story is compelling, I'll go to outlandish lengths to complete it.

My queue is:

The Twisted Tongue 1444
Love's Labours Lost 242292
Strife in Turmoil -65180
The Renegade Rebellion 117690
The Bestest Radio Mission Ever 1526
Dream Paper 1874
Redoubt Operations #1: Fires over Kalago 1297
Bricked Electronics 2180


There is room for another arc, as long as it fulfils the reqs posted here. One person has PMed me requesting an exception to my 45 max rule, and after discussion i've agreed, but I've got loads of lowbie-mid alts that are aching to be heard, so bring on the 1-30 arcs, please!

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

The arcs I'd normally request are 45-50, so I'll ask for a slightly lower 1-mission arc. Sorry, it's still not quite a lowbie one...

The Bestest Radio Mission Ever (#1526) 35-50
1EB, a few bosses. May be able to do it on a lower level character anyway, depending on build - if you think you can take out a Chief Soldier on the character, you can probably do it.


"The Hamidon is a what what of what?" - Brian the mission guy.

 

Posted

Dream Paper (1874) and Bricked Electronics (2180) are both sub-20.

The Bravuran Jobs (5073) would be 20-30 except that for some reason the 30-39 villain variant Carnies aren't spawning. So they're the full-powered 40+ versions until that gets sorted out.


Up with the overworld! Up with exploration! | Want a review of your arc?

My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)

 

Posted

Quote:
Originally Posted by Leese View Post
The Bestest Radio Mission Ever (#1526) 35-50
1EB, a few bosses. May be able to do it on a lower level character anyway, depending on build - if you think you can take out a Chief Soldier on the character, you can probably do it.
Lol this looks amusing from its description in the AE; I'll give it a try.

Quote:
Originally Posted by GlaziusF View Post
Dream Paper (1874) and Bricked Electronics (2180) are both sub-20.

The Bravuran Jobs (5073) would be 20-30 except that for some reason the 30-39 villain variant Carnies aren't spawning. So they're the full-powered 40+ versions until that gets sorted out.
I've been meaning to get around to your arcs for ages. i'll add those two to the list - if i get another submission from someone else, I'll shunt one of yours down a space to give them a go first, if you don't mind

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Quote:
Originally Posted by MrCaptainMan_NA View Post
I've had a little hiccup with my review runs lately lol.

I'd like to reiterate my submission preferences:

No Malta
No KoA
Nothing higher than lvl 45 (and I'd prefer lvl 40 or less, tbh).
Limited slows or -Fly if possible. I grind my teeth at Knockdown, but that's my fault for not taking acro enough so i won't downrate or give up because of it

Eco.
[Groans]

You might want to be warned then: 158813's first mission is Malta (only the first one, mind), and the level range for the whole arc is level 50 only. Apologies if you've already mentioned these conditions up-thread.

As an aside, although it is soloable (I've done it on a couple of different builds), it's really designed for teams.

If this means you don't want to review it, just let me know via PM or email. Thanks, and sorry for the mixup.


 

Posted

The Twisted Tongue, Arc ID 1444, by @Days Heroic, Very Long (1 small, 2 medium, 2 unique maps).

Description tells of Freakshow using a device to force everyone to speak in the mangled way that they do. I’m hoping for some cracking dialogue in this, then. The level range is 20-54. I’ll take in my lvl 37 Kin/Rad Defender The Accelerated Man


Arc had 50 plays, 4 stars as I started

“…testing, testing…[tap tap tap]…yes, that seems to be doing the thing…ahem… Alain Bejesus here, AKA The Accelerated Man, Journal X75b point fifty seven thousand…oh, Gavin, I’ve just remembered…Leibniz needs to be taken to the Vet’s, he’s sneezing a lot more than I think he should…right, where was I? Oh yes, my last mission…bit of a peculiar affair, to be honest…I was out testing out some new modifications to my feet in Steel Canyon when I received a telephone call from my old friend Professor Emeritus Cartwright…yes, we were at Eton together…he’s a garrulous old sort, but a good man in a difficult debate…anyway, he needed my help, and since I was just around the corner, I popped round to see him with all due haste, as, er…he said…

“Anyway, apparently some ruffians had stolen some important university documents from him, and were as we spoke on their way to incinerate them. Stopping them was vital for old Carkers, as we used to call him at Bletchley. That would probably be quite dangerous, I assumed, and as I was out field testing my feet I thought I might as well give them a Situational Hostile-Incursion Test. ..

[The contact, Professor Emeritus Cartwright, has excellent, overblown dialogue. Marvellous. he also looks the business, but doesn’t have a bio]

Mission 1: Get the Stolen Papers Back

“Activating my new feet, I proceeded quickly to the University annex…my feet seemed to be doing the job nicely…the left one was mufting a little, and the clinker tranche in my right heel felt a smidgeon oglish, but apart from that I was good…Once inside the building, I could hear the clank and grind of Freakshow in the floors below! I had no time to lose!! I rushed down the stairs and into the basement! I found a bunch of Freakshow all right, led by a giant metal freak spouting gibberish…yet there was something oddly familiar about it…

[I won’t spoil it, but the Freak Leader’s name is great. As soon as I saw him, I grinned wide and decided I was going to like this arc.]

“They put up a spirited fight, as the Freakshow usually do, poor deluded monstrosities…you know, Gavin, I think I’d like to investigate the Freakshow more oftemn…I mean, look at them, they’re horrific, aren’t they, some of them don’t have any bowels, for heavens sake, yet they’re always so…enthiusiastic!…

“Well, after I’d dealt with this lot, I retrieved the documents for the Professor…they were students dissertations and the like…one of the paper caught my eye…it was written in some esoteric form of mathematical formula that didn’t seem to correspond to any maths language that I knew…which of course is impossible, since I’m fluent in them all, even Half-Euclidean Septemporal Fento, which only makes sense on Thursdays…

[LMAO AWESOME!!! The clue is brilliant]

“The Professor was rather ungracious…I remember now that we also used to call him ‘Old Grumpyknickers’…and stormed off to see the students who’d produced this ‘drivel’ as he calls it…

[lol his dialogue is pure gold. here’s an example ‘What's that? Freakshow, you say? Well, I wouldn't know anything about that. They don't publish at all, do they?’ ]

“It turned out that this strange new language was called ‘elite’, and it was one invented by the students – who had been kidnapped by the Freakshow. Cartwright wanted me to go and rescue them…it was the least I could do for an old friend, I suppose…although now that I was remembering, it seemed to me that back when we were together at CERN he was more of an acquaintance than a friend…’Lord Frownyface’, the interns called him…

Mission 2: Rescue Students

“The lead I had was pretty vague…Baumton! That’s a lot of ground to cover, eh Gavin? Still, it did provide me with some excellent results for my feet test. After some adjustment of the Frangler switch, I found that I could simultaneously boole with my left foot and cripe with my right…After a lot of warehouses, I found the right one…my new feet were doing marvelous things by now, so the Freaks didn’t put up much of a fight…first I located a music student, and dismissed her guards with ease…the poor girl said something, but it was gibberish! She’ was speaking in that crazy abnormal ‘elite’ language, Gavin!

“I continued through the warehouse. The Freaks weren’t very welcoming, but I was happy to teach them some manners…to cut to the chase, as they say, I found the other two students and freed them too, physically sound, but their speech, Gavin! Their speech was awful! It was like some horrid garbled alien language, devoid of all sense or reason! It sounded like the babbling of the idiots in Bedlam, or the degraded scratchings of an age-old rusted machine, sandstorm wrecked and unserviced for decades…it was the shrill of the baying crowd, the cawing of crows at the execution of civilisation.…If music is the language of Love, and mathematics is the language Reason, this, Gavin, this was the language of…Morons!

[Nice mission. Only the music student had a clue, however. All the students ran off immediately upon rescue, which made their speech bubbles a little hard to read. The NPC chat caught it of course, but maybe you could stick a short ‘thanks’ animation in before they run, so players get a chance to read the great amusing dialogue they have in their speech bubbles before they go. The map was quite big too, but I had so much fun clearing the Freaks (and again after they rezzed lol) that it wasn’t a problem.]

“It seemed that the students had had their brains altered in some unfathomable and fiendish way…I reported back to the Professor to see what he made of it…I remember he always had an amazingly sharp mind when we were working at The Pentagon together…

[Lol the dialogue from the Prof cracks me up…and I admit, I’m really hoping that something happens to his dialogue later on…]

[LMAO Whilst I was playing this arc, BTW, I got a blind invite from someone called ‘I3aden’ – you couldn’t make it up could you?]

“The Professor told me that the students had been interviewed, but only the fellows from the IT department could understand them…they said that they’d been abducted from the student council offices…obviously, that was the next line of enquiry…

Mission 3: Investigate Student Council Offices

“So it was a matter of seconds to force entry into the student council offices…I had to investigate…and the building was swarming with Freaks! Luckily, my feet really were proving worth their weight in impervium. The flanging on the left one was still a little harsh, but the gribble thrufter of my right instep was working a charm! Gavin, it was almost like that time in Vancouver, haha!

“…ah…where was I? …Ah yes…after some Freakwork, I discovered a giant hole dug into the floor…it’s astonishing how many office buildings in Paragon have had unauthorized excavation work, isn’t it…this hole led to some caverns, which in turn led to the sewers…that must have been how the Freaks gained access to the building, I guess…anyway, deep in these sewers I encountered an old safe, with recent signs of use…then lock was child’s play, really…it contained schematics of a machine of some sort…seemed likely to have a scrambling effect on the brain’s neural pathways…

[I’m loving this arc]

“Deeper into the sewer I went, Gavin…and there’; in the depths, I found the twisted genius behind this whole fiendish plot. He was a Freakshow boss, and his plan, it seemed, was to use his grotesque device, the Tongue-Twister, to broadcast a signal that would change the entire worlds neural language centers so that we would all end up speaking this appalling ‘elite’ speak! I had to stop him!

“So I did! He gabbled at me in his squawking lingo as he fell…telling me…I think…the location of the fiendish machine!

[lol The Boss is wonderful. Anyway, tragically, it’s now far too late and I’ve got work tomorrow, so I’ve got to finish this off another session. I’ve already played too long since I’m enjoying it so much lol]

…

[And as if by magic, it’s tomorrow! The weekend stretches out in front of me, an oasis of booze, loose women, fast cars, jetskis, and gold. In my dreams. On with the review]


“With the cretinous villain defeated, I rushed back to the professor…it was worse than I thought – the device was due to activate within the half-hour! If it wasn’t destroyed, it would mean that everyone in the world would be forced to speak in that disgusting brainless cacophonic babble! Think of it Gavin; nothing but the rabid gibbering hoots of idiots, with their ‘powning’ and their ‘futuwing’ and ‘lolling’! It was enough to give me the screaming abdabs! It had to be stopped!

Mission 4: Stop the Broadcast

“I rushed to the area of town that the Freak had divulged…there were enough freaks around, for sure…but I had no time to lose! I activated my superfeeterator, and quartered the area at high speed. I encountered another Freak leader, who put up a short fight, and then the machine itself. There were a few Freaks guarding it, but I’m not ashamed to say that I was quite hyped up, Gavin, and so they were but a mild distraction. I smashed the devil out of that diabolical contraption…and then things turned a little bit weird. When I was on my way back to the professor, the people I ran past were all speaking leet! What had I done? The professor was too; I couldn’t understand a word of what he was saying! I had to resort to scribbling on a pad to communicate with the poor deranged buffoon…and then the horrific truth was revealed to me – it was not he whose linguistic neural pathways had been bastardized to those of a lobotomized ape – it was I! I sounded like an absolute moron, Gavin. Me, three times Nobel Prize winner, reduced to talking like a total numpty! Is there anything, Gavin, any noise, any sound in the entire world, which more evokes the utter absence of intellect than that perfidious blather? I think not. It was awful…I’d made a horrible mistake when I trashed the machine – I was only required to switch it off! Something had to be done. Luckily, the Professors colleagues had a possible answer…

[lol excellent. What I hoped for has happened. Lovely. One ‘typo’ (lol), ‘mY t3chn0l0g1c4l c0Lleg35’ should be ‘mY t3chn0l0g1c4l c0Lle4g35’, I think?]

Mission 5: Follow Cartwrights Instructions…

[The briefing had me hooting with laughter.]

“…at least, I hoped they had a possible answer…the thing was, I couldn’t really understand what the Professor was saying after his intitially telling me that I shouldn’t have destroyed the machine…the damage to my brain must have been getting worse! he was pointing to the science department, so I assumed that was where I’d find help. Sure enough, there were Freaks inside…maybe they could give me information on how to reverse the terrible imbecelic damage to my brain…

[cool… I like the way this is set out.]

“I soon found some Freaks willing to talk…and I/m ashamed to say that I found them all to easy tom understand…it was almost as though they were talking in an erudite and clear fashion! They were discussing the destruction of something…I continued…

[lol the Freaks are speaking ‘normally’. Great. It doesn’t make much sense, tbh, but its funny as hell, so /thumbs up ]

“Up a floor, I met another Freak boss, and this one sounded even more intelligent to my obviously now dangerously stupid ears. He was also talking about destroying something…I reasoned that this was maybe what the Professor was trying to direct me to…and the Freaks were trying to destroy it!

[really nice to see these bosses from earlier in the arc back. Good map, too.]

“Finally, I rushed into a lab to find a bunch of Freaks about to dismantle a strange humming device…this had to be it! I set about them with an absolute air of desperation! It was like a scrum, Gavin! There were quite a few of them but I was defending something very important; my mind!

[wow, hard fight, that. Boss and a crowd of Freaks. Good fun though, and I didn’t die, so it’s all good]

“I prevailed…well, obviously I did, or you wouldn’t be hearing this now, you’d be hearing the mangled bleatings of a dimwit. When I returned to the professor, there was a moment of fright when his speech seemed to still be in that awful patois, but it slowly returned to normal as my neural network reasserted itself. That was such a relief, Gavin, you can’t imagine…. And that’s it! So, tidy it up and print it off as usual, there’s a good chap…oh, and make a sidenote…left foot seems to have developed a slight twitch in big toe…possibly the creniflex bassoon needs oscillating…Alain Bejesus, The Accelerated Man, signing off…right…where’s the ..ah-”

[end]

A cracking arc, this. I thoroughly enjoyed every minute. The dialogue is absolute diamond stuff. The maps are the right size, I love fighting Freakshow, the objectives were simple and yet not too sparse, and I was laughing like a drain for loads of it. If your Players are grinning like loons for 90% of your arc, you’re not doing much wrong. It’s even got a great title. 5-stars.

Suggestions to improve it:

Give each of the rescued students a clue and a short animation to stall them long enough so that the Player can read their speech bubbles..

er, that’s all I can think of lol. It was great.

Eco.

PS new colour for my out of character comments ok?


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Queue now:

The Renegade Rebellion 117690
The Bestest Radio Mission Ever 1526 (shifted up to avoid use of AM twice in a row)
Love's Labours Lost 242292
Dream Paper 1874
Redoubt Operations #1: Fires over Kalago 1297
Bricked Electronics 2180

Going cycling today, so will get onto these tonight.

Eco


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Thanks for the review, glad you enjoyed it. Seems to be a perfect character choice to play the arc.

I had thought I had given the professor a bio but obviously not; I shall look into correcting it.

Well done on spotting that typo, I would NEVER have caught it; please let it be the last one.

I shall investigate the animations for the hostages, you have a very good point there.

I had hoped the reason for the freaks eventually speaking 'normally' was obvious but perhaps not. As you find yourself unable to understand the professor suddenly the freaks speech becomes understandable... or am I missing something?

Did you read the scarily long souvenier?

Thanks again.


The OOC speech colour works for me btw.


 

Posted

Quote:
Originally Posted by MrCaptainMan_NA
PS new colour for my out of character comments ok?
Looks ok to me on the villain skin, though the pic is a little wide for my resolution, you might want to crop/resize it. Love the look of the character though, very nice. Also love the ability to embed images and edit old posts, I've been spending way too much time fixing up my Time Shifter thread with embedded images (am editing every pic for the size issue, and many are too dark)


 

Posted

Quote:
Originally Posted by Days_ View Post
Thanks for the review, glad you enjoyed it. Seems to be a perfect character choice to play the arc.

I had thought I had given the professor a bio but obviously not; I shall look into correcting it.

Well done on spotting that typo, I would NEVER have caught it; please let it be the last one.

I shall investigate the animations for the hostages, you have a very good point there.

I had hoped the reason for the freaks eventually speaking 'normally' was obvious but perhaps not. As you find yourself unable to understand the professor suddenly the freaks speech becomes understandable... or am I missing something?

Did you read the scarily long souvenier?

Thanks again.


The OOC speech colour works for me btw.
GRAHH! I keep on forgetting to read everyone's souvenirs! I'm putting a sticky note on my monitor now.

Just read your souvenir, and it was very funny. Have an extra star One thing though, the souvenir's title is 'Tretsie on the discombolation etc' Treatise, I guess?

I did get the reason for the Freaks speaking 'normally', or at least i think I did. What i got from it was that AMs brain was being altered so that he was able to understand the leet, so it was sounding normal to him. Obviously, the Player can't be expected to understand the senseless yammering of that godawful excuse for a language , so the 'normal english' was merely a translation of that for my benefit

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Quote:
Originally Posted by Bubbawheat View Post
Looks ok to me on the villain skin, though the pic is a little wide for my resolution, you might want to crop/resize it. Love the look of the character though, very nice. Also love the ability to embed images and edit old posts, I've been spending way too much time fixing up my Time Shifter thread with embedded images (am editing every pic for the size issue, and many are too dark)
/headslap

I can put images into my Audition:Writer's commentary thread, cant I!


Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

The Renegade Rebellion, Arc ID 117690, by @Lord Mayhem

Very Long (3 unique, 2 large maps). Neutral. Lvl 1-15 Description tells of renegade members of various gangs rioting in Skyway. 27 plays, 4-stars as I start

I’ll be using my lvl 5 DB/WP scrapper Ragtime Smith for this one.



Take it away, Ragtime!

“I try to stay out of Skyway City as a rule…I don’t like all those mile-high roads. It don’t feel like a place where anyone could call home, you know? I likes it here in Kings Row. But crime don’ care where it pops its ugly head up, it seems. I was on my way home yesterday, when this big ol’ golden caddy with blacked-out windows pulled up…I couldn’t see who ‘xactly was inside, but he said he was some sort of businessman, and there were riots in Skyway preventing his delivery trucks from getting’ through…Seems to me that someone who could afford a big old car like that could afford to hire some security, but rioters have a habit of hurtin’ innocent people as well as smashing up store fronts, so I reckoned I’d head on over to Skyway an’ see what I could do to help…

[Briefing definitely comes over as Neutral – the contacts tone is quite condescending, and his bio suggests he might be King Midas or one of his lieutenants]

Mission 1: Disperse The Riot

“When I got to the area, there was a riot going on, surely…I spotted all sorts of no-gooders running amuck…Mooks, Hellions, Council, even some dressed up like the Fifth Column…ain’t seen the likes o’ them for a good while now…I done me some cleaning up…

[Skyway roadway map, lots of truck and car objects around, various groups of mobs, nice. I basically Clear All, even though I don’t have to.]

“I worked my way up the express ramp, putting the rioters down as I go…



“They were set to smash up vehicles, throwing stuff around, burning and shouting…some of them were more mouthy than the others, I took special care of them…I also found a Police Officer bein’ held by a bunch of the rioters wavin’ placards…peaceful, they said…then attacked me…heh, idiots…the officer told me he’d seen them all comin’ out of some warehouse…

[I was enjoying that a lot, it’s nicely set up. I basically worked my way from the start up the ramp, as I have done in canon arcs featuring this map, and that was my undoing lol. Basically I reached Freddy, rescued him, and I’d been clearing all on my wayt, but whent I got to him, I still had 1 out of 4 riot leaders to defeat. To cut a long story short, I spent a long time trying to find him, dropped down to the utter bottom of that map, looked in loads of crevices etc. I got to the point where I was considering it bugged, sent you a PM in game (your inbox is full btw), and then started to really clear all with a sigh. I found the 4th boss very close to the start of the map, but on a much lower level. At lvl 5 I don’t have any travel powers, so it was a bit of a trawl around. Some players might give up before I did. I know that outside maps have issues with spawn placement, but maybe there’s an animation effect you could use to make the leaders stand out a bit more. The green glowing gas clouds are probably going too far, but that 4th one was a hellion – maybe a boombox wouldn’t be out of place, for example. I leveled whilst doing it, though ]

“As I was crackin’ a few last heads, that car pulled up again…the guy inside was none too polite, so I ignored him. I figured I’d go check out the warehouse that the Officer’d told me was involved…guess my curiosity ain’t as old as my feet, heh, I sure do seem to do a lot o’ running around this town…

[The debriefing is well-written and typo free, but the tone annoyed me. It’s definitely Midas or one of his henchmen in there, and he’s ordering me around like a lackey. Luckily for him, Ragtime is intrigued by the warehouse lead]

“Officer Hellis took me to Kings Row…back on my own turf, I liked that…and showed me where the warehouse was. The car had followed us there, but I ignored it when the rich idiot inside started tryin’ to tell me something. My daddy always said ‘You give the Horn of Gabriel to a fool, he’ll only make it squawk’, an’ that’s what this guy sounded like to me…

Mission 2: Search For Clues. Find Leader

“Well, the place was full of Clocks, o’ course…This is Kings Row, after all, heh…I didn’t mind, I likes to play with the Clockwork…I’ts all practice, heh…while I was clearing out that warehouse, I found some interestin’ things…bits n pieces of info here and there, on whiteboards, in safes an’ suchlike…

[Great mission, this. The clocks are perfect for Ragtime. The map’s the Clockwork Kings warehouse one, and its nice running around clearing them out, hitting a few clues here and there. I take my time]



“It looked like the various members of the different groups only really had one thing in common, they didn’t like being beaten up by heroes, all the time. They’d banded together for a while, and a Council leader called Archon Rogers had tried to get them to act as one…that didn’t work too well…I rescued a man called Frank, who told me most of it…

[Nice. I got 6 bars on that mission! ]

“I figured this Archon had better be brought in. I don’t like folks stirrin’ up trouble in my town, especially not that close to Kings Row. Frank told me that Archon was set up in an old research institute compound in Eastgate Bay, outside the City…he was planning to take his rebels out of the City on a ship…it was a little further than I usually like to travel, but heck, I thought that maybe the sea air’d do me some good, anyway…

[The contacts debriefing and his briefing for the next mission – again, the writing is good enough, but the tone is too offhand/condescending for me and for Ragtime, so he ignores it]

Mission 3: Find Archon Rogers

[The entry popup explains why there’s an Arachnos Flyer here, it’s quite neat]

“Well, I’m not sure about this place being too healthy…the air was refreshing, alright, but the compound was crawling with strange critters, like the Creature from the Black lagoon…They weren’t friendly. I guess I made sushi out of em, heh, yeah, looking for information. I found some Council too, and some Hellions…ex-Hellions, I guess. They weren’t happy either. Nothing else was outside, so I went inside looking for Rogers…

“There were more of those strange fish-things inside…kinda human-shaped, but with bits of coral growing out of them…One of them called out a name before I killed it…a little ways further in I found one of the renegades. He wasn’t very cooperative until I took out his men and disarmed him, and then he wouldn’t shut up, heh…before I took him to show me where Archon had gone, I got him to play me a transcript of a ship-to-shore from the ship that Archon was going to ship the rebels out on; it was short, but clear; the fish-men had swamped the ship and sunk it…nasty…

[Another nice mission for hovering up the XP I leveled again.]

“That fool in the car was kerb-crawlin’ outside…I left him to his jibber-jabber while I hauled the stooge off. He led me to The Hollows, to a safehouse there…

[Please don’t be offended by my apparent dismissal of the contacts briefings. Ragtime’s running the show, mostly]

Mission 4: Find Archon Rogers…Again

“When I got to this safehouse, I could hear screams an’ fighting sounds as soon as I got in. I jogged into the building with my swords out…I soon found something…an outcast and an ex-Council trying to get out…they were frightened of ‘rock things’, they said…Archon Rogers had been trying to use an escape tunnel but it collapsed…I reckoned I’d better check out the tunnel…crims they may have been, but dyin’ under rock without seeing the sky ain’t no way for a man to go…

“Sure enough, a ways further in I found a huge hole in the floor leading to some caverns…an sure enough, there was rock creatures comin’ out of the ground! Some was made of rock, some was made from red-hot lava, looked like, steaming and acrid to smell. Made my eyes water, the sulphur coming off em…Took a lot more stabbing before they got the message too…

“Heh..them grey buggers were fast little runners, too, I’ll give em that…hordes of em down there in those caves…Deep, I went…found a large chamber deep under, with a crowd of the things and one frightened Councilman…I cracked my knuckles for good luck and waded into the rock…

“It was a close one, but I got em all out of my way and questioned the Council. He wasn’t Rogers…said the Council had sent him here to capture Rogers too…then some more of the things erupted outta the damn floor, and he escaped while I was busy with them…I kept looking for clues…

[hmm…must have missed something…Nav still says ‘Look for Clues…I thought I’d checked everything out on my way in…]

“After searching the half dug tunnel for an age, I headed back out to the light again, and on my way I took a wrong turning somewhere…which was lucky, cos I found a laptop left behind on a balcony…there was a message on it, Rogers had gone to Northcliff Peninsula for more troops…I was starting to dislike this guy for making me run all over the whole damn City after him!

[OK, I think I know what happened. Either I missed it the first time cos it was up on a high gantry (and first, I met the clue telling me to go check out the tunnel for Archon Rogers, so I didn’t really explore this area much), or it didn’t spawn till after I met the ‘false Rogers’. Either way, it’s a quite big map to backtrack on a toon with no travel power, so you might want to think about that.]

Find Archon Rogers…woah, déjà vu!

[I have to say, I don’t like that mission title. it’s too flippant for the tone of the rest of the mission, IMO. Also, the debriefing and briefing for the next mission leaves me a bit cold I’m sorry. The contact says he’s going to take Rogers back to the Rogue Islands after I ‘extract’ him. That’s not very heroic, to my mind. It’s not particularly neutral, either, IMO, whatever ‘Neutral’ means’. Ragtime chooses to totally ignore the contact this time]

“A friend of mine with a fishin’ boat gives me a ride out from Talos into the sea…to Northcliff Peninsula…he takes me at dusk, so we arrive at around 2 in the morning…a night’s ‘questioning’ of the local lowlife gets me a location at around dawn…it’s a cave under an old Fort on the cliff top…supposed to be haunted, ‘parrently…well, we all got ghosts, don’t we?

“…The cave was wet, dark, and scary…weird noises, strange smells, that sort of stuff…A little after I’d entered, I was attacked by some of those coral things…and as I was fighting them, the ghosts came screaming out of the ground…it was madness…the coral things were easy enough to deal with, but ghosts? Lucky I had my swords blessed by a Hoodoo priestess back in ’32. Even so, it’s hard going with all the screamin’ and wailing and ectoplasm going everywhere, heh…

[phew…another big map, this…]

[really big lol]


“I didn’t see no more of the Coral things after that…tunnel after tunnel, cave after cave…ghosts…crying, screaming, the angry dead of centuries past trying to take out their rage on me…sad…I found an old chest, half rotted from the ages…when I opened it all was in there was a bunch of slimy stinkin material…maybe used to be silk…useless now…them ghosts went crazy trying to stop me talking it…as if I would…poor lost souls…

[I guess it did say ‘Large’ in the map description for this one lol.]

“…Finally…

[lol in the very last offshoot cave. Typical ]

“…Finally I find Rogers…in a cave, surrounded by the hordes of hungry dead…leading them are 2 hideous looking specters…the leaders of the ghostly pirates, it seemed…I laid them to rest with their fellows…



[I LOVE Captain Blackheart and First Mate Bolo, they were a lovely little surprise at the end of the mission…ah, except it wasn’t the end lol…]

“Archon Rogers was done in, almost…he didn’t object when I told him he was coming with me…

[Escort…lol I’ve already cleared the map, so…]

“I led him to the exit, an just as we arrived, a bunch of real Council burst in…thinking they was going to take him from me…heh, wrong…When they’re done thinking that, I let the last of em crawl away and lead Rogers out. My friend returned for me at dusk, as agreed, and once wewere back in Paragon, Rogers went to the Zig and I went home for my supper and a looong sleep.]

[That last bit, with the escort and then the ambush triggering with the arrival at the exit, was a bit anticlimactic. Here’s a suggestion – make the map smaller, and have Rogers rescue trigger a few (or a lot if you want) Council patrols in the map, plus an ambush to deliver the ‘hold it, he’s ours!’ dialogue. Then, the escort will be a ‘running the gauntlet’ affair instead of a silent free run if the Player’s been clearing on the way in. Making the map smaller will avoid fatigue, doing it on that map would have tired me out I think. I was ready to finish it when I found Rogers.]

[End]

OK, overall, Top banana. I went from lvl 5 to lvl 8 during your arc, so that was cool.

Pluses: I liked the story, there were a nice selection of different mob groups to fight, and the map choice was fine. Captain Blackbeard was awesome, I’d be happy to see him again.

Negative: I really didn’t like the contact. His dialogue was well written and typo free, but to me it didn’t gel with a hero. I’ve been trying to work out what ‘neutral’ means, recently, and I’m not happy with it, tbh. My heroes don’t want money for their actions, and villains don’t want to either be told what to do or to do ‘good’. To readers who haven’t played this, the stuff about Ragtime’s fisherman friend was invented by him; the arc has the contact, supplying a ferry etc, and he takes Rogers away to I guess Arachnos justice? In fact, bizarrely enough, I found myself having to invent proactive ways to get the information delivered to me by the contact quite a few times. This isn’t a criticism of the arc, I’m just pointing out that it didn’t fit with Ragtime’s motivation particularly. It’s a strength of the arc that I was into it enough to ‘help’ it keep me going.

Suggestions: Give the leaders easier-to spot animations in Mission 1
Possibly reduce the size of the last map byt half and have the Council patrols in it as I suggested earlier. That’d be quite a change, though, so I’m only tentatively suggesting it lol. It’s your arc after all

Finally, I have to say that while the missions themselves felt heroic, the contact’s briefings and debriefings felt more aimed at villains.

It’s this disparity that knocks my rating down from 5 stars to the 4-stars I eventually gave. The contact aside, I had a ball doing this arc. I’ve said before, if I find myself Clearing All when I don’t have to, just because I’m having so much fun, then you’re definitely doing something right.

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

The Bestest Radio Mission Ever, Arc ID 1526, by @Leese. Short (1 large map), heroic, lvl 35-54. Contains 1 EB, and is a chance to find out who’s flooding the market with PLOT Devices and “Oberation Oscillthrusters”

[is that a typo? I remember the PLOT Device from a radio, but not the second one.]

120 plays, 4-stars as I started…I’ll take Tommy Atkins, my lvl 31 MA/SR Scrapper in



“I ‘ad a right fun case the other day. I was faffin’ wiv me Police scanner, an’ I gets a call from a detective I sometimes gives leads to. ‘E’d bin workin’ on tryin’ ter crack a gang o’ restricted artifact dealers…anyway, ‘e’d got a lead, finally, an’ wanted me ter go an’ arrest the gangleader. This bloke was called MacGuffin, ‘an ‘e was ‘oled up in a warehouse There’d probably be some customers there too, makin’ a nice little bouquet o’ bad guys fer Tommy to get an ‘old of. Loverly Jubberly!

[The briefing sets this up clearly, no complaints]

Mission 1: Arrest the Smugglers

“The warehouse is fair bustin’ with bad guys! Almost from the off I’m in up ter me elbows. I was needin’ a workout, ter be honest, so I decides ter work me way slowly around the place sortin’ them out one by one. I ‘as a rule I follers in these sort of situations…fair’s fair, if they don’ give me any lip or grief, I leaves ‘em alone. If they looks at me funny or tries it on, well I gives ‘em a slap.

[The warehouse is indeed nicely full of the custom smuggler mobs. I count 6 different types! They all have well-written bios and good costumes, and their powersets are nicely balanced for Tommy. Not too hard, not too easy.]

“I almost wore me fists out, all the slappin’ I ‘ad ter do in the place. None of ‘em wanted ter just agree ter differ, if yer gets me drift…but it wasn’t just smugglers I met in there. I also found some o’ their customers, needin’ a reminder of why it’s naughty ter go skulkin’ round warehouses tryin’ ter buy ‘ookey gear. First of all, I met some Crey geezers, talkin’ about a liquid computer or summink. After I’d decked ‘em, I got an email on me iPhone from Crey, thankin’ me fer arrestin’ their ‘rogue employees’! Typical of Crey ter make a fast cover up! They wasn’t the only ones in there lookin’ fer dodgy deals, either. There was Council, Thorns, all sorts!’’



“Blimey, it was a bit dicey at one point – I was explainin’ ter a bird in a jungle hat wavin’ twin blades around ‘ow unladylike she was bein’, when a bloody great Rikti officer appears out o’ nowhere, shoutin’ my name, an attacks me too! I was like ‘Wait yer turn, yer rude bugger!’…so I ‘ad ter ‘old ‘im off with one ‘and while I finished off the bird…

[I’d like to point out your Dealer mobs for special praise, because they’re MMs, which I normally dread. Here, though, they only summon one minion. Thank you for not making them extreme/extreme and hence Get Right Up My Nose ]

“Confiscatin’ all the stolen’ goods as I went woulda been an ‘andful fer Tommy, so I made a note of ‘em and left ‘em there fer collection by the Rozzers afterwards…

[The ‘stolen goods’ collectibles and clue drops from various mobs are very nice. Amusing and typo free. An example: ‘This scepter belonged to Mot, the Carthaginian deity of death and sterility. You make a note not to keep it in your pocket.’]

“Durin’ me jog through the buildin’, I found some innocents ter ‘help as well. A detective, a video game programmer, an’ more…As if these smugglers weren’t already bad enough – ‘oldin’ hostages…Tch!

[lol the video game programmers dialogue is funny]




“Finally, I got me ‘ands on the villain behind it all…Matrtin MacGuffin! ‘E’ was a big ol’ bloke with a hefty sword, but ‘e’ was no match fer me now that I ad an ‘ead of steam built up…Wallop! Down ‘e went like a sack of spuds…Thank you very much. An’ that was that! I did a bit ‘of tidyin’ up on me way out, an’ chalked up another win fer the good guys. Jellied Eels all round, eh, an’ a singsong on the old Joanna!



[end]

Wicked. Thoroughly enjoyed that. If I was Goldilocks, this would be Baby Bear’s arc. Positives: The map wasn’t too big or too small, the mobs weren’t too easy or too challenging, the objectives were simple but not minimalist, just varied enough but not overpowering or endless, the text and dialogue was carefully written but not snoozy War and Peace stuff, and the mission finished at about exactly the same time as I was getting ready to have had enough.

Negatives: /scratches head…er…the map does feature a split into two branches, and if the Player takes the left one first it’s possible that he or she might not then encounter MacGuffin as the final objective, but, well, that’s not really a great problem, is it?

I’ve got no complaints at all about this fun little arc. 5 stars.

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Queue now:

Love's Labours Lost 242292
Dream Paper 1874
Redoubt Operations #1: Fires over Kalago 1297
Bricked Electronics 2180

I'm looking forward to another of 'AM's War Stories', lol, so I have high hopes for Love's Labours Lost!


I see that some kind fan of my thread has tagged it 'hugfest'! Aw, that gives me a warm glow. Thanks, whoever you were!

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Thanks for the review, MCM! I'm glad you enjoyed the arc. A few responses:

"Oberation Oscillithruster" is the correct spelling I believe. I have no idea what it is either.

In addition to the 3 minions and 3 LTs you saw, there are 3 bosses. (Computer Hacker, Crooked Cop and Thief Assassin.) I occasionally think of adding them to the arc as forced boss spawns so solo people will see them, but I imagine the map has enough bosses already.

Glad you liked the clues etc. They're pretty much the main point of the arc IMO. I hope you read the souvenir.

Thanks again for the review


"The Hamidon is a what what of what?" - Brian the mission guy.

 

Posted

Quote:
Originally Posted by Leese View Post
Thanks for the review, MCM! I'm glad you enjoyed the arc. A few responses:

"Oberation Oscillithruster" is the correct spelling I believe. I have no idea what it is either.

In addition to the 3 minions and 3 LTs you saw, there are 3 bosses. (Computer Hacker, Crooked Cop and Thief Assassin.) I occasionally think of adding them to the arc as forced boss spawns so solo people will see them, but I imagine the map has enough bosses already.

Glad you liked the clues etc. They're pretty much the main point of the arc IMO. I hope you read the souvenir.

Thanks again for the review

Aw, I'm a bit sad now that I didn't see the bosses I missed. Ah well.

I forgot to mention that Tommy got a very healthy dose of XP whilst doing your arc, so cheers for that too!

Eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Quote:
Originally Posted by Leese View Post
"Oberation Oscillithruster" is the correct spelling I believe. I have no idea what it is either.
It's an Oscillation Overthruster with the serial numbers filed off.

I don't believe it's a recovery, you have to save Dr. Prinny from the BBI who refuses to divulge the secrets of same.


Up with the overworld! Up with exploration! | Want a review of your arc?

My arcs: Dream Paper (ID: 1874) | Bricked Electronics (ID: 2180) | The Bravuran Jobs (ID: 5073) | Backwards Day (ID: 329000) | Operation Fair Trade (ID: 391172)

 

Posted

Quote:
Originally Posted by GlaziusF View Post
It's an Oscillation Overthruster with the serial numbers filed off.

I don't believe it's a recovery, you have to save Dr. Prinny from the BBI who refuses to divulge the secrets of same.
Anyone who doesn't get the reference is made of fail.


 

Posted

Quote:
Originally Posted by Lazarus_NA View Post
Anyone who doesn't get the reference is made of fail.
Cursa you, Lazarusa NA


 

Posted

Quote:
Originally Posted by GlaziusF View Post
It's an Oscillation Overthruster with the serial numbers filed off.

I don't believe it's a recovery, you have to save Dr. Prinny from the BBI who refuses to divulge the secrets of same.
I honestly seem to recall both a recovery and a rescue with the same homage. One of my favourite homages in the game.


 

Posted

I dont. Know what rhis is referring to, so id love An explanation or a link



Eco

EDIT Ooh, Its from Buckaroo Banzai! Awesome.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."