The common salvage crusade (TCSC)


AgentMountaineer

 

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Ohhhh, a new evil plot!!! You do realize that some ebil flipper could come in and buy up your supply and flip it at the current market prices?

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Mmmm. Like the OP maybe?

Nah, it could never happen.


 

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Well, shoot. I would never have suspected *that*. The ebil increases!


 

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Where is this huge flood of people whining about salvage being expensive exactly?


 

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Easy way to millions of inf:

1) Run the tutorial
2) Keep the large insps
3) Kill Hellions while joining a sewers team and waiting for it to start
5) Put the insps in WW and list a few below a round number (should net a good 50 or 60K minimum. 49,998 is a safe listing)

6) Run with a sewer group to lvl five or six
7) Return to WW and Collect inf
8) Start flipping Destinies (buy for around 45K and sell for 100K, or shoot, use tickets from the MA if you want to save on buying costs. I flip because i can literally do so in my sleep).
9) Repeat step 8 until you have a few million saved up and move on to bigger game.

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Refined a smidge.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

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I've been doing this since MA launched. Made over 100 million selling common and uncommon salvage.

People still pay me 50k for them when they could get them for 50.

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Sad but true. I've made an awful lot of money listing common salvage for give-away prices, only to find that someone wanted to give me tens of thousands of INF for something that was listed for 5. C'est la vie.


119088 - Outcasts Overcharged. Heroic.

 

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I've been doing this since MA launched. Made over 100 million selling common and uncommon salvage.

People still pay me 50k for them when they could get them for 50.

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Sad but true. I've made an awful lot of money listing common salvage for give-away prices, only to find that someone wanted to give me tens of thousands of INF for something that was listed for 5. C'est la vie.

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This statement (and the one you are replying to) are not exactly true.

If you list something for 5, and it sells for 50k, that doesn't mean the buyer "could have gotten it for 5" or "wanted to give you tens of thousands of inf". *If* there were no other bids, then sure - but if there are a hundred or a thousand other bids, even the hypothetical buyer who knew you were going to come along and list it for 5 would still have to consider the fact that there were probably other bids for significantly more than 5, and if he bid 5 he might never get the item.


 

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I've been doing this since MA launched. Made over 100 million selling common and uncommon salvage.

People still pay me 50k for them when they could get them for 50.

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Sad but true. I've made an awful lot of money listing common salvage for give-away prices, only to find that someone wanted to give me tens of thousands of INF for something that was listed for 5. C'est la vie.

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This statement (and the one you are replying to) are not exactly true.

If you list something for 5, and it sells for 50k, that doesn't mean the buyer "could have gotten it for 5" or "wanted to give you tens of thousands of inf". *If* there were no other bids, then sure - but if there are a hundred or a thousand other bids, even the hypothetical buyer who knew you were going to come along and list it for 5 would still have to consider the fact that there were probably other bids for significantly more than 5, and if he bid 5 he might never get the item.

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True, which indirectly proves the point that increasing supply is not going to equate pulling prices down. I also have been running non-AE missions for weeks and dumping the common salvage at the same price point I sold it at before this recent pricing silliness. I continue to make money - and all the new players now think these prices are normal. It is going to take some time to pull them down.

Uncommons are even worse.

Oddly enough, I am finding that rare salvage is generally pretty reasonably priced.


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Posted

Actually, all it proves is that increasing supply by one piece of salvage at a time isn't going to pull prices down. I'm sure that if we dumped several hundred luck charms, we could deflate the price temporarily.

Long-term increase in supply is determined by the drop rates, which is entirely in the hands of the devs. Bringing prices down can be done, but it's as unsustainable as driving prices up: the drop rates the devs set ultimately determine supply. The decision to have no drops in AE changed things. The decision to allow common salvage rolls hasn't done a lot to counterbalance it.


119088 - Outcasts Overcharged. Heroic.

 

Posted

poked my head into the market today, almost no Nevermelting Ices, over 1k bids and a 'last 5' of 250k.

Needless to say, I rolled a few hundred tickets and did my part to curb inflation!


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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poked my head into the market today, almost no Nevermelting Ices, over 1k bids and a 'last 5' of 250k.

Needless to say, I rolled a few hundred tickets and did my part to curb inflation!

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A true patriot, thinking only of others.

Man you know what they need to do? Put a price cap on common salvage! That will solve this problem once and for all!


 

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price cap = 8 tickets per roll and you only need to do so many before you get what you need.

People are right though, the only way to increase supply is to improve the drop rates : which is exactly what we can do by rolling for common salvage.

That was the whole point of this : to get people to continuously supply common salvage. One person won't do much, but if 10 people do it thats 1000 salvage a day more than is being generated now.

I don't really care, I can pay for salvage easy. The thing is that by helping to bring salvage prices down the market will appear more casual friendly and we will see more people willing to try out the market because "ZOMG the commons are expensive!" will not be a barrier to entry.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

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Actually, all it proves is that increasing supply by one piece of salvage at a time isn't going to pull prices down. I'm sure that if we dumped several hundred luck charms, we could deflate the price temporarily.


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The Luck Charmers would dispute your analysis...


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

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Originally Posted by SwellGuy View Post
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Actually, all it proves is that increasing supply by one piece of salvage at a time isn't going to pull prices down. I'm sure that if we dumped several hundred luck charms, we could deflate the price temporarily.


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The Luck Charmers would dispute your analysis...
I'm trying to remember where the price really started heading south. I think it took a couple thousand, but that's kind of a guess.

I remember being impressed that there were thousands of bids under 10K.

And Luck Charms, at that point, hadn't sold under 30K for... six months? At least?

Anyway, the next day they were selling anywhere from 20K to 100K, sometimes in five minute intervals.


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