Set Def Bonuses & Regular Def Bonuses


Avenkros

 

Posted

Heya folks,

So here's my problem... i'm wondering whether it's worth slotting sets for set defense bonuses (like Obliteration) or not on characters with a lot of defense powers of their own.
For example on my Stone Armor Brute all of his defenses are pretty high, EXCEPT for the AoE, Ranged and Melee defenses - which are 0 without the set bonuses.
Since someone said only the highest bonus counts, is it worth slotting for these or not?
Or am i missing something here? >.>
Many thanks in advance!


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Posted

To answer your question: You would benefit a lot by soft capping your defense based toon. You can obtain that by browsing around and looking at particular set bonuses. IMHO, it is worth it even on a stoner because you could be a great uber-tank. And the good news is... you really won't have to spend billions for a nice build!


 

Posted

Nope you don't. I have a Shield Tank and I think I may have spent 150 Mill to get her to the 50% Melee 50% ranged 48% AoE mark.

I didn't count, but I have no purples at all. A few Touch of Deaths and an Oblit for Melee, a Mako and Red Fortunes for Ranged, and a few Sciroco's Dervish for AoE.


 

Posted

[ QUOTE ]
Nope you don't. I have a Shield Tank and I think I may have spent 150 Mill to get her to the 50% Melee 50% ranged 48% AoE mark.

I didn't count, but I have no purples at all. A few Touch of Deaths and an Oblit for Melee, a Mako and Red Fortunes for Ranged, and a few Sciroco's Dervish for AoE.

[/ QUOTE ]
Cool, i take it yours didn't start out at 0 though right?
Does Shield have some powers that give bonuses to AoE, Ranged and Melee?
Or am i really missing something here with the monitor stats thing?
Since going from 0 to 50-ish with only set looks pretty impossible to me >.>


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Posted

[ QUOTE ]
Heya folks,

So here's my problem... i'm wondering whether it's worth slotting sets for set defense bonuses (like Obliteration) or not on characters with a lot of defense powers of their own.
For example on my Stone Armor Brute all of his defenses are pretty high, EXCEPT for the AoE, Ranged and Melee defenses - which are 0 without the set bonuses.
Since someone said only the highest bonus counts, is it worth slotting for these or not?
Or am i missing something here? >.>
Many thanks in advance!

[/ QUOTE ]

You are sort of missing something:

There are two defensive schemes, you can have defence by type, smashing, fire etc or you can have defence by position, melee, ranged, AoE.

All powersets specialise in one and not the other, stone is a typed defence set, and buffs (apart from a few NPC ones) affect both.

90%+ of attacks have both a positional and a typed qualifier which indicates what they go up against, fireball is an example which is fire and AoE. Note that even though it does some smashing damage, smashing defence doesn't help. You use whichever is better of your fire and AoE defence against it.

A few attacks go through some defences, pure toxic has no typed defence, and the mind control and illusion control sets are psionic only with no positional qualifier.

What you need to up your defence are the sets that up typed defence, kinetic combat being the most obvious melee set which gives you smashing/lethal defence for 4 of them.

Upping your positional defence will only help where typed defences don't apply, (toxic attacks, and psionic attacks other than the ones listed above when you're in granite) as you will not get them higher than your typed defences for anything else.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Well, I don't think we all start at 0, not sure even if other power sets for tanks/brutes start at 0 either. However, I am sure that SD did not start out at 0. As for the IO sets... you may not even reach the 50's.. but i honestly doubt you will need to get them into that range with granite armor being your bread and butter "form." And in that case.. anything past 0 will help tremendously.

You might even get away with some +spd so you don't have tto rely on SB to run around on teams


 

Posted

[ QUOTE ]
90%+ of attacks have both a positional and a typed qualifier which indicates what they go up against, fireball is an example which is fire and AoE. Note that even though it does some smashing damage, smashing defence doesn't help. You use whichever is better of your fire and AoE defence against it.


[/ QUOTE ]
*nods* I got that part, hence the highest bonus counting comment (*coughs* which i should've called highest defense not highest bonus >.&gt.
Thanks for all the advice and clearing some things up you guys!
I never put much thought into some power sets being positional or type based - definitely good to know!


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Posted

Minotaur covered it, pretty much.

As mentioned: You have typed DEF on your Stone Brute. If you look at a set with defense buffs it will give either X typed and 1/2 X positional, or the other way around. For a very good example of this, Aegis gives Fire/Cold defense for slotting 3 (with half as much AOE defense) and AOE defense for slotting 5 (with half as much Fire/Cold). If you slot 5 you end up with roughly 4.5% F/C and 4% AOE, if I recall.

I don't remember there being a big En/Neg set to go with the Kinetic Combat and Aegis, but I'm probably just overlooking it.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

A couple sets of BoTZ work well (1.5% each set), and also boost your Fire/Cold defense by the same. Eradication does even better (3.13% each set) for Energy/Negative (3 slots), though it takes 6 to get the extra 1.5% Fire/Cold defense also. Mako's bite gives a decent boost as well, and you should have plenty of powers to slot it in (single target melee attacks).

Also, if you have extra slots, 6 slotted Gaussian's (in Build Up or Tactics), will give 1.25% to Smashing/Lethal/Energy/Negative/Fire/Cold.


 

Posted

You can also slot a melee power with 3 pounding slugfest and 3 pulverizing fisticuffs for a total of 2.5% to energy/negative.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

Case Study:

Which works better vs melee Fire damage:

A. 50% Melee Defence
B. 50% Fire Defence
C. 50% Melee Defence with 30% Fire Defence
D. 50% Fire Defence with 30% Melee Defence
E. They are all the same

Serious question. Just want to be sure.


 

Posted

That's E. (edit: assuming the attack is classified "melee" and "fire." Not all attacks are classified quite the way one would expect, and an attack that does split smashing and fire damage types might not even be classed as a "smashing attack" at all; it might be a "fire attack" and go against fire defense, then your smashing resistance would count against the smashing damage and likewise for your fire resistance. But in general, in your case study, if either melee or fire defense are 50%, the attack is defended against at 50%.)


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

[ QUOTE ]
Not all attacks are classified quite the way one would expect, and an attack that does split smashing and fire damage types might not even be classed as a "smashing attack" at all; it might be a "fire attack" and go against fire defense,

[/ QUOTE ]

Just to extend this: it's not as unlikely as you'd think. Fireball does some smashing DAMAGE but is classed as a "Pure fire" attack for Defense purposes.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

To be fair, most attacks do have a smashing or lethal classification to them. Sets that don't have that classification are generally 'pure' energy or negative attacks such as electricity, radiation and dark blasts. I'm pretty sure sonic and energy blast sets have smashing classifications, while many cold powers have lethal classification.

*edit* I just tested in game with my 28 stone tank (only s/l defense with Rock Armor) and energy melee / blast attacks as well as cold attacks are handled nicely with just s/l defense.


I am an ebil markeeter and will steal your moneiz ...correction stole your moneiz. I support keeping the poor down because it is impossible to make moneiz in this game.

 

Posted

These pages are really handy for planning out a build, Knightslayer. Set bonuses for typed defences are all paired up now, so Smashing Defence and Lethal Defence go hand in hand, as do Energy-Negative and Fire-Cold.

http://paragonwiki.com/wiki/Category...ashing_Defense
http://paragonwiki.com/wiki/Category...Energy_Defense
http://paragonwiki.com/wiki/Category...e_Fire_Defense


Kinetic Combat and Aegis cover your bases for S/L and F/C very well. Energy/Neg is a bit trickier as already pointed out.

And this may be of interest too:

http://paragonwiki.com/wiki/Category...sionic_Defense


 

Posted

[ QUOTE ]
These pages are really handy for planning out a build, Knightslayer. Set bonuses for typed defences are all paired up now, so Smashing Defence and Lethal Defence go hand in hand, as do Energy-Negative and Fire-Cold.

http://paragonwiki.com/wiki/Category...ashing_Defense
http://paragonwiki.com/wiki/Category...Energy_Defense
http://paragonwiki.com/wiki/Category...e_Fire_Defense


Kinetic Combat and Aegis cover your bases for S/L and F/C very well. Energy/Neg is a bit trickier as already pointed out.

And this may be of interest too:

http://paragonwiki.com/wiki/Category...sionic_Defense

[/ QUOTE ]
Thanks Mike, yeah i love Paragonwiki
Yeah, i've been looking into Kinetic Combat - but a lot of them are going for a ton of money, with a lot of bids and zero for sale... sooo... silver rolls it is!
I'm gonna have to respec at some point to replace some partial Obliteration sets with Eradication too >.>


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Posted

[ QUOTE ]
Case Study:

Which works better vs melee Fire damage:

A. 50% Melee Defence
B. 50% Fire Defence
C. 50% Melee Defence with 30% Fire Defence
D. 50% Fire Defence with 30% Melee Defence
E. They are all the same

Serious question. Just want to be sure.

[/ QUOTE ]

None of them work until you have some DEFENSE instead.

Highest defense stat always gets applied.

Also important to note, if they throw an AoE attack at you from Melee range, it's AoE defense that gets applied.


 

Posted

[ QUOTE ]
[ QUOTE ]
Case Study:

Which works better vs melee Fire damage:

A. 50% Melee Defence
B. 50% Fire Defence
C. 50% Melee Defence with 30% Fire Defence
D. 50% Fire Defence with 30% Melee Defence
E. They are all the same

Serious question. Just want to be sure.

[/ QUOTE ]

None of them work until you have some DEFENSE instead.

[/ QUOTE ]

In his defense/defence, it's spelled with a "c" in Britain and Commonwealth countries.


If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------

The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Two additional notes:

I'm not sure of what kind of defense debuff resistance Granite has (probably a lot), but you likely don't need to build much more than 45% defense for each typed position (the softcap), given the way that to hit rolls work in the game.

The Steadfast res/+def IO is worth a lot to you, as it adds 3% defense to *every* type. Stone Skin is probably a good place to slot it.


 

Posted

[ QUOTE ]
Two additional notes:

I'm not sure of what kind of defense debuff resistance Granite has

[/ QUOTE ]

34.6%, Not affected by enhancements or buffs. According to City of Data.


 

Posted

[ QUOTE ]
Two additional notes:

I'm not sure of what kind of defense debuff resistance Granite has (probably a lot), but you likely don't need to build much more than 45% defense for each typed position (the softcap), given the way that to hit rolls work in the game.

The Steadfast res/+def IO is worth a lot to you, as it adds 3% defense to *every* type. Stone Skin is probably a good place to slot it.

[/ QUOTE ]
Yep, one of the first things i slotted


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