jeremey

Citizen
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  1. Case Study:

    Which works better vs melee Fire damage:

    A. 50% Melee Defence
    B. 50% Fire Defence
    C. 50% Melee Defence with 30% Fire Defence
    D. 50% Fire Defence with 30% Melee Defence
    E. They are all the same

    Serious question. Just want to be sure.
  2. [ QUOTE ]
    Since you are talking at lvl 40, then lower all those set IOs to lvl 43, which would be the max you could slot at lvl 40. And Rage in your set-up would be perma but not by alot and any slow effect on you will cause it to not be so. Also, you would be required to reapply Rage as soon as its recharged no matter what else is going on. You will be sucking for end when Rage crashes especially against harder targets with extended battles.

    [/ QUOTE ]

    IOs edited to 40s. Steadfast already in Tough (don't intend to run with Tough on for End considersations). Anyway to improve on End and also improve Rage overlap?

    Very interested in reply on softcap without Fighting Pool at 40. More interested if it is not reliant on team mates in melee range.

    Tks for the feedbacks so far.
  3. Is this a reasonable build? Any endurance problem? Will Rage overlap? Is it capped solo?


    ]Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    SDSS Softcap 40: Level 40 Technology Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Fighting

    Hero Profile:
    Level 1: Deflection <ul type="square">[*] (A) Serendipity - Defense/Endurance: Level 40[*] (3) Serendipity - Defense/Recharge: Level 40[*] (3) Serendipity - Defense/Endurance/Recharge: Level 40[*] (11) Serendipity - Defense: Level 40[*] (15) Serendipity - Endurance: Level 40[*] (37) Luck of the Gambler - Recharge Speed: Level 40[/list]Level 1: Jab <ul type="square">[*] (A) Empty[/list]Level 2: Battle Agility <ul type="square">[*] (A) Serendipity - Defense/Endurance: Level 40[*] (5) Serendipity - Defense/Recharge: Level 40[*] (5) Serendipity - Defense/Endurance/Recharge: Level 40[*] (13) Serendipity - Defense: Level 40[*] (15) Serendipity - Endurance: Level 40[*] (40) Luck of the Gambler - Recharge Speed: Level 40[/list]Level 4: True Grit <ul type="square">[*] (A) Healing IO: Level 40[*] (34) Healing IO: Level 40[/list]Level 6: Haymaker <ul type="square">[*] (A) Touch of Death - Accuracy/Damage/Endurance: Level 40[*] (7) Touch of Death - Damage/Recharge: Level 40[*] (7) Touch of Death - Damage/Endurance: Level 40[*] (9) Touch of Death - Accuracy/Damage: Level 40[*] (9) Touch of Death - Chance of Damage(Negative): Level 40[*] (11) Touch of Death - Damage/Endurance/Recharge: Level 40[/list]Level 8: Active Defense <ul type="square">[*] (A) Recharge Reduction IO: Level 40[*] (13) Recharge Reduction IO: Level 40[/list]Level 10: Against All Odds <ul type="square">[*] (A) Endurance Reduction IO: Level 40[/list]Level 12: Air Superiority <ul type="square">[*] (A) Touch of Death - Accuracy/Damage/Endurance: Level 40[*] (17) Touch of Death - Damage/Recharge: Level 40[*] (17) Touch of Death - Damage/Endurance: Level 40[*] (19) Touch of Death - Accuracy/Damage: Level 40[*] (19) Touch of Death - Chance of Damage(Negative): Level 40[*] (34) Touch of Death - Damage/Endurance/Recharge: Level 40[/list]Level 14: Fly <ul type="square">[*] (A) Endurance Reduction IO: Level 40[/list]Level 16: Swift <ul type="square">[*] (A) Run Speed IO: Level 40[/list]Level 18: Health <ul type="square">[*] (A) Healing IO: Level 40[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 40[*] (21) Endurance Modification IO: Level 40[*] (21) Endurance Modification IO: Level 40[/list]Level 22: Knockout Blow <ul type="square">[*] (A) Mako's Bite - Chance of Damage(Lethal): Level 40[*] (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 40[*] (23) Mako's Bite - Damage/Recharge: Level 40[*] (25) Mako's Bite - Accuracy/Endurance/Recharge: Level 40[*] (25) Mako's Bite - Damage/Endurance: Level 40[*] (31) Mako's Bite - Accuracy/Damage: Level 40[/list]Level 24: Phalanx Fighting <ul type="square">[*] (A) Defense Buff IO: Level 40[/list]Level 26: Shield Charge <ul type="square">[*] (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 40[*] (27) Obliteration - Damage/Recharge: Level 40[*] (27) Obliteration - Damage: Level 40[*] (31) Obliteration - Accuracy/Recharge: Level 40[*] (31) Obliteration - Accuracy/Damage/Recharge: Level 40[*] (33) Obliteration - Chance for Smashing Damage: Level 40[/list]Level 28: Rage <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 40[*] (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 40[*] (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 40[*] (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 40[*] (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 40[*] (34) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 40[/list]Level 30: Boxing <ul type="square">[*] (A) Empty[/list]Level 32: Tough <ul type="square">[*] (A) Steadfast Protection - Resistance/+Def 3%: Level 30[/list]Level 35: Weave <ul type="square">[*] (A) Serendipity - Endurance: Level 40[*] (36) Serendipity - Defense: Level 40[*] (36) Serendipity - Defense/Endurance/Recharge: Level 40[*] (36) Serendipity - Defense/Endurance: Level 40[*] (37) Serendipity - Defense/Recharge: Level 40[*] (37) Luck of the Gambler - Recharge Speed: Level 40[/list]Level 38: Foot Stomp <ul type="square">[*] (A) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 40[*] (39) Obliteration - Chance for Smashing Damage: Level 40[*] (39) Obliteration - Damage: Level 40[*] (39) Obliteration - Accuracy/Damage/Recharge: Level 40[*] (40) Obliteration - Damage/Recharge: Level 40[*] (40) Obliteration - Accuracy/Recharge: Level 40[/list]Level 41: [Empty]
    Level 44: [Empty]
    Level 47: [Empty]
    Level 49: [Empty]
    ------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]16.5% DamageBuff(Smashing)[*]16.5% DamageBuff(Lethal)[*]16.5% DamageBuff(Fire)[*]16.5% DamageBuff(Cold)[*]16.5% DamageBuff(Energy)[*]16.5% DamageBuff(Negative)[*]16.5% DamageBuff(Toxic)[*]16.5% DamageBuff(Psionic)[*]11.8% Defense(Smashing)[*]11.8% Defense(Lethal)[*]6.13% Defense(Fire)[*]6.13% Defense(Cold)[*]6.13% Defense(Energy)[*]6.13% Defense(Negative)[*]3% Defense(Psionic)[*]20.5% Defense(Melee)[*]9.25% Defense(Ranged)[*]9.25% Defense(AoE)[*]27% Enhancement(Accuracy)[*]32.5% Enhancement(RechargeTime)[*]5% FlySpeed[*]161.6 HP (8.63%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Held) 8.8%[*]MezResist(Immobilize) 8.8%[*]MezResist(Stun) 4.4%[*]2.5% (0.04 End/sec) Recovery[*]12% (0.94 HP/sec) Regeneration[*]5% RunSpeed[/list]------------
    [u]Set Bonuses:[u]
    [u]Serendipity[u]
    (Deflection)<ul type="square">[*] 4% (0.31 HP/sec) Regeneration[*] 14.1 HP (0.75%) HitPoints[*] 3% Enhancement(Accuracy)[*] 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)[/list][u]Luck of the Gambler[u]
    (Deflection)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Serendipity[u]
    (Battle Agility)<ul type="square">[*] 4% (0.31 HP/sec) Regeneration[*] 14.1 HP (0.75%) HitPoints[*] 3% Enhancement(Accuracy)[*] 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)[/list][u]Luck of the Gambler[u]
    (Battle Agility)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Touch of Death[u]
    (Haymaker)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 28.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Touch of Death[u]
    (Air Superiority)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 28.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Mako's Bite[u]
    (Knockout Blow)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 28.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[*] 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)[/list][u]Obliteration[u]
    (Shield Charge)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Gaussian's Synchronized Fire-Control[u]
    (Rage)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 35.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Steadfast Protection[u]
    (Tough)<ul type="square">[*] 3% Defense(All)[/list][u]Serendipity[u]
    (Weave)<ul type="square">[*] 4% (0.31 HP/sec) Regeneration[*] 14.1 HP (0.75%) HitPoints[*] 3% Enhancement(Accuracy)[*] 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)[/list][u]Luck of the Gambler[u]
    (Weave)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Obliteration[u]
    (Foot Stomp)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list]


    All IOs edited to 40
  4. I apologise if this has been addressed before, but any tanker experts advice would be deeply appreciated:

    Is it possible to softcap a SD/SS Tank for the 3 Positional Defense at lvl 40 without using purple IOs?