3 AVs at once...
Beautiful man! Two melee AVs, one at range AND you did it with /regen!
I love it!
Cg's man, out of curiousity, what is your build with your katana/regen?
Yep, I've only done the two (Hro'Dtohz and Nemesis). Grats!
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Nice work, congrats!
ValBlademaster, you win. That is awesome.
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Cg's man, out of curiousity, what is your build with your katana/regen?
[/ QUOTE ]
I can send it to you in a PM if you'd like. To be honest, Umbral is the one who built it for me, all I had to do was spend the money and then learn how to use it.
Thanks for the congrats all. I'm sure you could perform similarly, Werner, but I hear that you've shelved your Kat/Regen?
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I'm sure you could perform similarly, Werner, but I hear that you've shelved your Kat/Regen?
[/ QUOTE ]
I wouldn't say “shelved”, but he doesn't get a whole lot of play these days, and still has an I12 build. I pulled him out for the ITF last weekend. I've been spending most of my time leveling up a bunch of alts. I'm trying to decide if I want to IO out my Broad Sword/Shields or wait until my Katana/Dark gets to 50, or do both, or do something completely different, so in the end, I do nothing. Analysis paralysis, I suppose. Or maybe nothing's quite caught my fancy.
Actually, with the customizable difficulty level, my Broad Sword/Shields becomes more attractive to IO out. Suddenly plenty of enemies to buff Against All Odds, and 85% melee defense to deal with +6s and up. Assuming they let us have +6s on 50s. The intent was really to handle custom AE enemies with pets (75% to hit?) and to-hit buffs. The down side is that my DPS would only be about 150 when facing a single enemy.
Sorry, I'm a bit off topic.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
[ QUOTE ]
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Cg's man, out of curiousity, what is your build with your katana/regen?
[/ QUOTE ]
I can send it to you in a PM if you'd like. To be honest, Umbral is the one who built it for me, all I had to do was spend the money and then learn how to use it.
Thanks for the congrats all. I'm sure you could perform similarly, Werner, but I hear that you've shelved your Kat/Regen?
[/ QUOTE ]
Thanks, i'm relatively new to CoH and already have a build with my katana/regen, but its not av worthy, I'll send you a PM with that build and let me know if I can change it with the current sets I have and with a bit extra
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Cg's man, out of curiousity, what is your build with your katana/regen?
[/ QUOTE ]
I can send it to you in a PM if you'd like. To be honest, Umbral is the one who built it for me, all I had to do was spend the money and then learn how to use it.
Thanks for the congrats all. I'm sure you could perform similarly, Werner, but I hear that you've shelved your Kat/Regen?
[/ QUOTE ]
Thanks, i'm relatively new to CoH and already have a build with my katana/regen, but its not av worthy, I'll send you a PM with that build and let me know if I can change it with the current sets I have and with a bit extra
[/ QUOTE ]
If he's using the one I gave him verbatim, I think I've still got it on file.
If so you, I would love to see it. Not because I'll copy. I REFUSE to do that. But I will take some ideas from it. So one of yall, please post the build
I am still using yours, and it has been working wonders. It was the first IO build that I had ever used, but I caught on pretty quickly.
Unfortunately, though, I'm still missing the PvP IO for +3% def to all, since it's been selling for upwards of a billion influence. Oh well, I've been doing fine without.
This is the one I've got saved, but I think I've changed it when I've given it out a few times without saving it.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
+def concept: Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Hero Profile:
Level 1: Gambler's Cut -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Achilles-ResDeb%(42)
Level 1: Fast Healing -- RgnTis-Regen+(A)
Level 2: Flashing Steel -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(9), Oblit-Acc/Dmg/Rchg(9), Oblit-Acc/Dmg/EndRdx/Rchg(11), Oblit-%Dam(46)
Level 4: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(13), Dct'dW-Rchg(15)
Level 6: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(7), EndMod-I(48)
Level 8: Divine Avalanche -- Mako-Dam%(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg(21), Mako-Acc/Dmg/EndRdx/Rchg(21)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43), Zephyr-Travel(50), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
Level 12: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(25), Dct'dW-Rchg(25)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(15), Zephyr-Travel/EndRdx(27)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(17), Numna-Heal(27)
Level 18: The Lotus Drops -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(34)
Level 20: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(34), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(36)
Level 22: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(37), Aegis-ResDam/EndRdx/Rchg(37), Aegis-ResDam(37), Aegis-Psi/Status(39)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(40), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(42)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Rchg(29), Dct'dW-Heal/EndRdx/Rchg(29), Dct'dW-Heal(31), Dct'dW-Heal/Rchg(42)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(34)
Level 32: Golden Dragonfly -- Armgdn-Dam%(A), Armgdn-Dmg/Rchg(45), Armgdn-Acc/Dmg/Rchg(45), Armgdn-Acc/Rchg(46), Armgdn-Dmg/EndRdx(46)
Level 35: Stealth -- LkGmblr-Rchg+(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), RechRdx-I(43), RechRdx-I(48)
Level 41: Build Up -- RechRdx-I(A), RechRdx-I(43)
Level 44: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(48)
Level 47: Invisibility -- LkGmblr-Rchg+(A)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Nay! That's not the one I'm using. That looks more geared towards teaming and the like.
Here is the one you built for me.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(3), Hectmb-Dmg/EndRdx(5), Hectmb-Dam%(5), Achilles-ResDeb%(7)
Level 1: Fast Healing -- Mrcl-Rcvry+(A)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(13)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(15)
Level 8: Divine Avalanche -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(15), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(17), C'ngImp-Dmg/EndRdx/Rchg(19), LkGmblr-Rchg+(19)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43)
Level 12: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal(23), Dct'dW-Rchg(23)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal(27), Numna-Regen/Rcvry+(27)
Level 18: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(29), Amaze-Acc/Stun/Rchg(29), Amaze-Acc/Rchg(31), Amaze-EndRdx/Stun(31)
Level 20: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(31), Aegis-ResDam/EndRdx/Rchg(33), Aegis-ResDam(33), Aegis-Psi/Status(33)
Level 22: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(34), RedFtn-Def/Rchg(34), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(36), RedFtn-EndRdx(36)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(37)
Level 26: Soaring Dragon -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Dam%(39)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(40), Dct'dW-Rchg(42)
Level 30: Hurdle -- Jump-I(A)
Level 32: Golden Dragonfly -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(42), Armgdn-Acc/Rchg(42), Armgdn-Dmg/EndRdx(43), Armgdn-Dam%(43)
Level 35: Health -- RgnTis-Regen+(A)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(45), RechRdx-I(45), RechRdx-I(45)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(46), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(48), GSFC-Build%(48)
Level 44: Stamina -- P'Shift-End%(A), P'Shift-EndMod(50)
Level 47: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A), Empty(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
As a side note, I have no problems with build copying, and I'm sure very few Scrappers here do. We're here, after all, to help one another, and when someone posts a build that looks optimized to the teeth for what you want to do, you might as well grab it.
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Nay! That's not the one I'm using. That looks more geared towards teaming and the like.
Here is the one you built for me.
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That looks about right. I remember that I was pretty doubtful about the Kat/Regen build I posted mainly because it was designed after my DM/Regen which requires Dark Consumption for it's end sustainability.
Actually, I just checked, and I do have that build saved, but it's under a different name (KatRegen rather than the specialized names I normally give my builds). I've still got it, just couldn't remember the specifics of the build to show it off. :P
Wow... nicely done!!!
you and Werner just makes me not play my Katana/Regen...
Well, those certainly look better than my current build, and by a decent margin. Mind you, I suppose that's to be expected given how old mine is (I12). I've also learned some things since then, such as coming around to Umbral's way of thinking about the regeneration rate, which is to say that it's very low on the totem pole, and therefore my 792% regeneration is a completely ridiculous waste of resources. I really should bring my build up to date some time.
Five slotted Golden Dragonfly makes me sad, though. So does being below 95% to hit +4s. Heck, with the I16 difficulty levels, I'll probably want 95% to hit +6s or +7s? I really want to see just how high uplevel I can hunt. I'll need at least 55% melee defense, probably higher. Hmmm. Boy does I16 open up a lot of possibilities.
Why the damage/recharge in Gambler's Cut instead of damage? I did the same thing in mine, but my global recharge is much lower, and I wanted a lot of extra recharge in my chain to handle recharge debuffs. It doesn't seem like that would be the explanation here.
I should calculate a Wernerscore for both of them, but I'm tired and lazy and headed off to bed soon.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
[ QUOTE ]
Why the damage/recharge in Gambler's Cut instead of damage? I did the same thing in mine, but my global recharge is much lower, and I wanted a lot of extra recharge in my chain to handle recharge debuffs. It doesn't seem like that would be the explanation here.
[/ QUOTE ]
It's a difference between 89.92% +dam and +rech or 96.89% +dam and 59.62% +rech. I'm more than willing to cough up 7% +dam in order to keep 30.3 +rech. Of course, it's not altogether needed for GC since it already recharges insanely fast, but 7% +dam isn't really all that impressive in my book.
Assuming perma Hasten (it's not quite there), I'm calculating a survivability score of 2284 for ValBlademaster's build. That's in comparison to 1963 for my own build. So on further analysis, yep, definitely more survivable than my build and by a significant margin. Yay progress!
So now I need to give serious consideration to just pimping Werner out again instead of one of my new scrappers. I wonder how much accuracy and over the soft cap melee defense I can pick up without heavily compromising everyday survivability. Hmmm.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
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I wonder how much accuracy and over the soft cap melee defense I can pick up without heavily compromising everyday survivability. Hmmm.
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If you really want to, you could just switch out the LotG +rech in Weave for the Karma +tohit and get 95% chance to hit v. +4s with only a .1% drop in defense and rather minor drop in recharge.
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I wonder how much accuracy and over the soft cap melee defense I can pick up without heavily compromising everyday survivability. Hmmm.
[/ QUOTE ]
If you really want to, you could just switch out the LotG +rech in Weave for the Karma +tohit and get 95% chance to hit v. +4s with only a .1% drop in defense and rather minor drop in recharge.
[/ QUOTE ]
Actually, we're already well over 95% for +4s if we can leave Focused Accuracy on. But I think my new target with the new I16 difficulty is 95% against +7s. I want to play a game of "just how high uplevel can I hunt?"
Which is going to be VERY difficult. Even with the switch, the attacks would barely be over 50%. I doubt my own build is any better. Looks like several percent worse, actually. Ugh. I guess I'd need both Tactics and Focused Accuracy, and also a whole lot more +accuracy. Eesh. Might not be possible. Maybe I should be looking at my Broad Sword/Invuln for this. At least Invincibility is another to-hit buff. I could probably frankenslot decent defense and to-hit out of it. Might be enough if stacked with Tactics and Kismet. Ugh.
Things just got a whole lot tougher.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
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Actually, we're already well over 95% for +4s if we can leave Focused Accuracy on. But I think my new target with the new I16 difficulty is 95% against +7s. I want to play a game of "just how high uplevel can I hunt?"
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Keep in mind that past +5 your effectiveness goes down the proverbial toilet:
<font class="small">Code:[/color]<hr /><pre>Lvl ToHit Effectiveness
+0 75% 100%
+1 65% 90%
+2 56% 80%
+3 48% 65%
+4 39% 48%
+5 30% 30%
+6 20% 15%
+7 8% 8%</pre><hr />
So, with a Kismet, Tactics, and FA running (and the latter slotted), you'd still need an additional +170% accuracy to cap against a +7 (that's already counting FA's 20%).
Also, at that level of effectiveness a non-resisting minion would have about as much effective health as an EB; bosses would be in the AV range.
That's not mentioning the mobs having +50% acc, +10% tohit, and +88% dmg against you. Not saying it's impossible, but it would be a very long and hard trial if you could ever get the build down. (Yes, yes, lol innuendo. I know you were thinking it.)
Oh, I'm aware. I refreshed my memory on a lot of those numbers before I posted that. I was using the 8% to-hit when I said the attacks were around 50%, and I know I'll want at least 55% melee defense to deal with their +10% to hit.
But this sounds like a fun new project. Something new and interesting and difficult.
And at the same time, very old and interesting and difficult. Long long ago, I routinely hunted up to +7s (well, single lieutenants anyway) with my Katana/Regen while I was in my lower 40s. That was with old Focused Accuracy, and I definitely wasn't at 95% to hit them. I also would burn through a lot of inspirations. I remember it would take about 10 minutes if I succeeded at all. Kind of like an AV fight.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
How much of Katana/BS's -Def gets resisted at those levels?
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How much of Katana/BS's -Def gets resisted at those levels?
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I'm honestly not sure. I'm in a possibly bad habit of ignoring any debuffs that I have since AVs resist them so much. It kind of looks like a +7 would resist 92% of my defense debuffs, but I'm not sure if I'm looking at the right table.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
Phew. It was a pretty fun fight, and it took me a few tries, but I finally did it.
After getting my solo AV count to 44, I figured I would try something new. I've seen a couple of signatures around here about fighting multiple AVs at once, so I figured I'd give that a go. As a Katana/Regen player, I kind of wanted to uh... beat what Werner had done with his Kat/Regen to my knowledge (no offense!). I'd seen his video of 2 AVs a while ago so I figured I'd give 3 at once a shot. The results were pretty pleasing.
The start of the fight.
Bobcat goes down.
Fighting Hro'Dtohz.
The Lord of War falls.
The last, boring fight.
Nemesis eats a Talsorian blade.
A chat summary.
The things Scrappers can accomplish! I'd like to again thank the people who helped me make the build that makes this kind of stuff possible, and thank the Scrapper community for being so awesome.