This is a pretty cheap build that works well for most things, but it doesn't have AV potential. Still, for everything else it manages nicely.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Scrapper
Primary Power Set: Katana
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Gambler's Cut <ul type="square">[*] (A)
Crushing Impact - Accuracy/Damage[*] (3)
Crushing Impact - Damage/Endurance[*] (3)
Crushing Impact - Damage/Recharge[*] (5)
Crushing Impact - Accuracy/Damage/Recharge[*] (5)
Crushing Impact - Accuracy/Damage/Endurance[*] (7)
Achilles' Heel - Chance for Res Debuff[/list]
Level 1: Fast Healing <ul type="square">[*] (A)
Numina's Convalescence - Heal/Recharge[*] (7)
Numina's Convalescence - Heal[*] (9)
Healing IO[/list]
Level 2: Flashing Steel <ul type="square">[*] (A)
Obliteration - Damage[*] (9)
Obliteration - Accuracy/Recharge[*] (11)
Obliteration - Damage/Recharge[*] (11)
Obliteration - Accuracy/Damage/Recharge[*] (13)
Obliteration - Accuracy/Damage/Endurance/Recharge[*] (13)
Obliteration - Chance for Smashing Damage[/list]
Level 4: Reconstruction <ul type="square">[*] (A)
Doctored Wounds - Recharge[*] (15)
Doctored Wounds - Heal[*] (15)
Doctored Wounds - Heal/Endurance/Recharge[*] (17)
Doctored Wounds - Heal/Recharge[*] (17)
Doctored Wounds - Heal/Endurance[/list]
Level 6: Quick Recovery <ul type="square">[*] (A)
Performance Shifter - Chance for +End[*] (19)
Performance Shifter - EndMod[/list]
Level 8: Divine Avalanche <ul type="square">[*] (A)
Crushing Impact - Accuracy/Damage[*] (19)
Crushing Impact - Damage/Endurance[*] (21)
Crushing Impact - Damage/Recharge[*] (21)
Crushing Impact - Accuracy/Damage/Recharge[*] (23)
Crushing Impact - Accuracy/Damage/Endurance[/list]
Level 10: Dull Pain <ul type="square">[*] (A)
Harmonized Healing - Heal/Endurance/Recharge[*] (23)
Doctored Wounds - Heal/Endurance/Recharge[*] (25)
Doctored Wounds - Recharge[*] (25)
Numina's Convalescence - Heal[*] (27)
Numina's Convalescence - Heal/Recharge[/list]
Level 12: Hasten <ul type="square">[*] (A)
Recharge Reduction IO[*] (27)
Recharge Reduction IO[*] (29)
Recharge Reduction IO[/list]
Level 14: Super Speed <ul type="square">[*] (A)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (29)
Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (31)
Blessing of the Zephyr - Knockback Reduction (4 points)[/list]
Level 16: Integration <ul type="square">[*] (A)
Numina's Convalescence - Heal[*] (31)
Numina's Convalescence - Heal/Endurance[*] (31)
Doctored Wounds - Heal/Endurance[/list]
Level 18: The Lotus Drops <ul type="square">[*] (A)
Scirocco's Dervish - Accuracy/Damage[*] (33)
Scirocco's Dervish - Damage/Endurance[*] (33)
Scirocco's Dervish - Damage/Recharge[*] (33)
Scirocco's Dervish - Accuracy/Recharge[*] (34)
Scirocco's Dervish - Accuracy/Damage/Endurance[/list]
Level 20: Build Up <ul type="square">[*] (A)
Recharge Reduction IO[*] (34)
Recharge Reduction IO[*] (34)
Recharge Reduction IO[/list]
Level 22: Hurdle <ul type="square">[*] (A)
Jumping IO[/list]
Level 24: Health <ul type="square">[*] (A)
Numina's Convalescence - +Regeneration/+Recovery[*] (36)
Numina's Convalescence - Heal[*] (36)
Regenerative Tissue - +Regeneration[*] (36)
Healing IO[/list]
Level 26: Soaring Dragon <ul type="square">[*] (A)
Mako's Bite - Accuracy/Damage[*] (37)
Mako's Bite - Damage/Endurance[*] (37)
Mako's Bite - Damage/Recharge[*] (37)
Mako's Bite - Accuracy/Endurance/Recharge[*] (39)
Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (39)
Mako's Bite - Chance of Damage(Lethal)[/list]
Level 28: Instant Healing <ul type="square">[*] (A)
Recharge Reduction IO[*] (39)
Recharge Reduction IO[*] (40)
Recharge Reduction IO[/list]
Level 30: Stamina <ul type="square">[*] (A)
Endurance Modification IO[*] (40)
Endurance Modification IO[/list]
Level 32: Golden Dragonfly <ul type="square">[*] (A)
Obliteration - Damage[*] (40)
Obliteration - Accuracy/Recharge[*] (42)
Obliteration - Damage/Recharge[*] (42)
Obliteration - Accuracy/Damage/Recharge[*] (42)
Obliteration - Accuracy/Damage/Endurance/Recharge[*] (43)
Obliteration - Chance for Smashing Damage[/list]
Level 35: Boxing <ul type="square">[*] (A)
Accuracy IO[/list]
Level 38: Moment of Glory <ul type="square">[*] (A)
Recharge Reduction IO[*] (43)
Recharge Reduction IO[*] (43)
Recharge Reduction IO[/list]
Level 41: Focused Accuracy <ul type="square">[*] (A)
Gaussian's Synchronized Fire-Control - To Hit Buff[*] (45)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (45)
Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (45)
Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (46)
Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (46)
Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]
Level 44: Tough <ul type="square">[*] (A)
Aegis - Resistance/Endurance[*] (46)
Aegis - Resistance/Recharge[*] (48)
Aegis - Resistance[*] (48)
Aegis - Resistance/Endurance/Recharge[*] (48)
Aegis - Psionic/Status Resistance[/list]
Level 47: Weave <ul type="square">[*] (A)
Luck of the Gambler - Defense/Endurance[*] (50)
Luck of the Gambler - Defense/Endurance/Recharge[*] (50)
Luck of the Gambler - Defense[*] (50)
Luck of the Gambler - Recharge Speed[/list]
Level 49: Resilience <ul type="square">[*] (A)
Steadfast Protection - Resistance/+Def 3%[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Empty[/list]
Level 1: Sprint <ul type="square">[*] (A)
Empty[/list]
Level 2: Rest <ul type="square">[*] (A)
Empty[/list]
Level 1: Critical Hit