Idea to fix Electrics End Drain and Performance !!


Airhammer

 

Posted

I was thinking about this last night and it seems that Electric powers especially Blasts are underpowered and perform behind other sets.

The issue is that electrical powers secondary effect of end drain is an all or nothing type of affair and if you slot for end drain, then you give up damage..

So my solution... End/Mod Damage based IO sets.. We got knockback damage based IO sets ( and I dont know who really asked for MORE knockback )

If there were End/Mod Damage sets with some Acc and Recharge this woukod allow you to slot for BOTH damage and end drain making the set more flexible....

Just my thought...


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

With intelligent slotting you can get both damage and end drain to the ED cap and still have decent stats for acc/rech/end redux.

I'm not interested.


 

Posted

Not to mention that part of the game is strategically slotting powers to perform. If you were meant to have every stat maxed out, they would allow unlimited slots on every power. Only allowing 6 per slot creates a strategy in the game that you can't have it all and you have to chose which aspects of which power you want to enhance. Do you maximize the damage aspect of the power, and sacrifice some of the end drain capabilities, or do you intend on using the power to drain the endurance so you forgo some damage boost to make it a pseudo-sapper power, or do you take a little of each? Its all part of the strategy of the game in that you can't have it all. If you could, everyone would have the same powers doing the same thing. It creates a little variety of the ability of some toons.

One suggestion to consider is to have some of the powers heavy on damage, some heavy on end drain. Personally, once I get to around 30 or 35 and up, and especially 50 and the powers I want 6 slotted with lvl 50 common IOs, usually I can have no problems with endurance, still have my endurance drain specialty powers doing decent drain and damage without missing. Even more-so once you get into IO Sets, you can forgo the 6th (sometimes 5th) of a set as well, still have ED-capped damage, decent accuracy, some end redux and recharge redux, throw in the end mod IOs and get that ED-capped as well, and still have some set bonuses left over.


 

Posted

[ QUOTE ]
I was thinking about this last night and it seems that Electric powers especially Blasts are underpowered and perform behind other sets.

The issue is that electrical powers secondary effect of end drain is an all or nothing type of affair and if you slot for end drain, then you give up damage..

So my solution... End/Mod Damage based IO sets.. We got knockback damage based IO sets ( and I dont know who really asked for MORE knockback )

If there were End/Mod Damage sets with some Acc and Recharge this woukod allow you to slot for BOTH damage and end drain making the set more flexible....

Just my thought...

[/ QUOTE ]

The problem with this is that it relies on IOs to fix an underperforming set, so players who don't want to use IOs still have a set that's pretty weak without Electricity Manipulation. New IO Sets are always nice and all, but it's not a complete solution.

Castle could just crank up the Endurance drain.


BackAlleyBrawler: I can't facepalm this post hard enough.
ShoNuff: If sophisticated = bro-mantically emo-tastic, then I'm going to keep to my Shonen loving simplicity dammit.

 

Posted

[ QUOTE ]
Castle could just crank up the Endurance drain.

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This! Why is my /Elec End drain only good against Bosses and up?


"Samual_Tow - Be disappointed all you want, people. You just don't appreciate the miracles that are taking place here."

 

Posted

Who said that every stat needs to be maxed out ?? Certainly not I..

However I would like to option to exist within an IO set. I personally do not like frankenslotting although many do.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

the solution for blaster is to have Aim for Electric Blast replaced with a power that gives Aim and boosts the END drain effect. That would let you use short circuit and others to drain one foe's end all of the way.

It wouldn't be usable every fight, but would make end drain useful even when not paired with /end or /nrg


 

Posted

There are 2 problems:

1) Even if the end drain was made better, most things would be near death by the time they are at significant -end, so it would be kinda meh...

On that topic, if there is too much -end, it would be OP seeing as it shuts down a mob completley

2) In the damage Dept, Elec is the 4th best ST blast set for us blasters at least. Buffing damage as well as it's migitation abilities would make it OP.


 

Posted

[ QUOTE ]
Castle could just crank up the Endurance drain.

[/ QUOTE ]
I think it would be nice if some Electric attacks were given the ability to bestow the opposite of Conserve Power. Get hit with Lightning Bolt, and now that attack that used to cost 7 endurance costs 12 for a brief time.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

[ QUOTE ]
the solution for blaster is to have Aim for Electric Blast replaced with a power that gives Aim and boosts the END drain effect. That would let you use short circuit and others to drain one foe's end all of the way.

It wouldn't be usable every fight, but would make end drain useful even when not paired with /end or /nrg

[/ QUOTE ]

Also an interesting idea...


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

[ QUOTE ]
[ QUOTE ]
the solution for blaster is to have Aim for Electric Blast replaced with a power that gives Aim and boosts the END drain effect. That would let you use short circuit and others to drain one foe's end all of the way.

It wouldn't be usable every fight, but would make end drain useful even when not paired with /end or /nrg

[/ QUOTE ]

Also an interesting idea...

[/ QUOTE ]

I like this idea too.


 

Posted

I think the best way to fix End Drain is to have it NOT based around Short Circuit.

End drain affects bosses as much as minions.

End drain currently hinges around an AoE power

Therefore making End Drain effective against a single minion also makes it just as effective against a group of bosses. This is too much for a blast set.

Ading End Mod boost to Aim is a nice idea, but means a blaster can totally disable a room full of bosses every 45 seconds or so.

My solution: Add significant end drain into the single target blasts. You can then partially drain a group but fully drain a single target while you attack.


 

Posted

Or maybe have NPCs have less than bottomless endurance.


 

Posted

Electric's End Drain has 2 components, you drain the enemy and you absorb some of that into your End.

Given that draining the opponent is an all or nothing affair and that successfully flooring End is potentially overpowered as control if too easy to accomplish on a Damage set; perhaps we could look at the other component?
Boost the End Recovery portion of the secondary effect.
Elec might be more worthwhile on it's own if slotting allowed the set to operate at or near Stamina levels much like a /Regen Scrapper.


 

Posted

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Or maybe have NPCs have less than bottomless endurance.

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This 100% fact. the issue is not that the powers are bad or the numbers are bad its the foes haev OMG endurance no matter what they are run a few AE mish's and see what a custm criter has for Endurance thast the problem


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