4 MM team
Or 2 Corrs and 2 MMs, or....
I like /Dark on the Corr, if you like /Dark (and you should). The Heal is bigger and so is Tar Patch.
I'd go one Thugs/Traps, one Thugs/FF (or /Pain), one Fire/Dark corr, and one Kin of some sort, maybe Ice/ or AR/ (or Rad?). Or consider a Dom or a Brute. The lockdown from a Dom would be great with three other classes piling on the AoE.
Traps is almost as good as /Poison for AV, and with Fire/Dark you'll right up there. /FF means almost no damage. /Pain is good at healing and later can Buff and Debuff big time. The Corr adds the really big /Dark. After that take whatever tickles your fancy. You can all still take leadership.
Zombies/Dark, Robotics/Traps, Thugs/Pain, Ninjas/Poison.
Bot/Traps, Thugs/FF, Fire/Dark, Plant/Psy
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What are your power suggestions for this 4 MM team of death?
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4 MMs - nonstoppable, he did say MM's
Thugs/poison, Thugs/storm, Thugs/dark, Thugs/Pain
There's your enforcer buff X 4, and buff and debuffs galore!
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Blech, thugs upon thugs gets bland. Mix it up, bro
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Bot/Traps, Thugs/FF, Fire/Dark, Plant/Psy
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Lol Plant/Psy/Mu the MM/Corruptor/Dom hybrid nobody knows about .
Honestly though and combo of 4 mms is going to slaughter the game. I've done it..good times.
My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi
It's all fun and games till Statesman uses his Noob Lightning.
How about Thugs/Traps (driver), Thugs/FF (auto), Thugs/FF (auto) and Thugs/Pain (auto). Nasty. I hope your video card and LAN can handle all the bazillion dudes and gang war running about.
Lewis
Random AT Generation!
"I remember... the Alamo." -- Pee-wee Herman
"Oh don't worry. I always leave things to the last moment." -- The Doctor
"Telescopes are time machines." -- Carl Sagan
Necro/Dark, Necro/Dark, Thugs/Traps, Thugs/Poison
That was enough to beat Reichsman on Test a few weeks ago
That melee/ranged pet combo is killer. I have seen that work fabulously many times.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
Thanks for the suggestions so far. Someone mentioned 2 mm, 2 cor, and I kind of like that idea. I am a little worried about lag for the lower-end computers we will have to use.
I'm thinking /ff and /poison MM and /dark and /rad cor, although that strikes me as a little debuff heavy and buff lite.
Thanks for the suggestions and please keep 'em coming. Especially if you have something to say about synergistic combos.
In my experience with defenders, corruptors, and masteminds, if you aren't thinking all thugs for the leadership buffs and need some corruptors, the following four secondaries have maximum synergy: Forcefields, Dark, Storm, and Kinetics. If dead set against forcefields, cold is as good perhaps better.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
3 /Traps will provide soft-capped defenses for you and the henchmen. It's FAR preferable to stack /Traps over /FF (and I say this as someone whose highest prestige earner is Thugs/FF) since /Traps has a lot more to offer. Have one team member take Team Teleport and you can carry your Triage Beacon and debuff tools around with you. For the 4th spot, I'd want someone to make things GO. Either via +DMG or -RES. That makes me like Storm, maybe /PD for the +RES and heals to make sure no one ever, ever dies. For primaries, whatevah. Using the TTPing Traps around tactic, I would shy away from Thugs, who are most effective from range for their cones.
its all good pick what you like thugs and robo good cuz they use range and dont run off. have a drak mm and a ff mm for def cap.
then pick any other buff/debuff types you want. and the lower end comps deffinetly use the mm's on simple cuz they can lag out and still live.
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The Heal is bigger and so is Tar Patch.
[/ QUOTE ]Tar Patch is identical for all ATs that get Dark Miasma, as well as for non-Magic Origin character with the Demon Box temporary power.
http://www.fimfiction.net/story/36641/My-Little-Exalt
When I overlayed my Tar Patch (as a Corruptor) on top of a Mastermind's I was teamed with, my graphic was much large (like 2x the size). I see Red Tomax says that they are the same size. I wonder if anyone can actually experiment in the Arena and confirm this.
They're all the same size. I've played all three types of DM characters. Tar Patch is identical for all of them.
http://www.fimfiction.net/story/36641/My-Little-Exalt
I am getting close to having 4 viable computers for COV. That will lead to me getting 2 more accounts and playing with my wife and 2 kids, aged 8 and 10. That will lead to me having a reliable 4 person team.
I have heard that COV is about buffs and debuffs. This leads to 4 cor's or 4 mm's. I've already posted in the cor forum for some ideas for builds there. I would like your advice on what powersets to combine for a 4 MM team.
My wife has MM experience, primarily with mercs. I have some experience with thugs. We both have lvl 28 thugs/dark. I know that as you add more MM's, thugs stacks pretty well with the leadership bonuses from the enforcers. I've heard bots are pretty good post 32. It's interesting to think about 4 mercs all gathered in one place, easily controlled and receiving the benefit of 4 leadership toggles.
I don't know too much about the secondaries. It seems like having 1 FF would be a good idea. /dark is pretty good. /pain wouldn't hurt. /poison would be good for AV/heroes.
We won't be doing PvP. We won't be doing AE. We will be doing normal missions. I would like to Strike Forces with just the 4 of us if possible. If not, I have no problem inviting 1-4 more people to join us.
What are your power suggestions for this 4 MM team of death?
Thanks.