RADICAL IDEA FOR THE MISSION ARCHITECT


Aura_Familia

 

Posted

I understand that the MA is meant for players to use this as a tool for writing thier own arcs and not as an exploit.

My idea is in two parts:

1) Only Developer's Choice and special authors' missions should offer XP (other missions could still offer badges and tickets).

2) Developers offer a more loose qualification for "Developer's Choice": Something like Dev Choice: Accepted and Dev Choice: Exceptional. There would have to be some nomination process allowing for streamlining what missions could be promoted by the Devs. Alternatively, perhaps a committee of players could be appointed to oversee this type of process - allowing for further player interaction in the game!

This way creative, non-exploitive type missions could still be given an acceptable rating (giving XP) while farming (or other exploitive) missions would simply never be qualified.

You can still powerplay through missions. But then again, you could always have done that. So players would still have the intended use of the MA, still have XP from appropriate missions while undoing a bit of the exploitive behavior.

Bonus Idea: 3) One might also look into the SK/LK system as well. This has been a heavily exploited feature in the MA. Perhaps keep this feature in un-qualified MA arcs, but have more of the standard SK/LK-ing system for Accepted and Exceptional arcs.


Malakim

-Playing since COH beta and still love the game!

 

Posted

[ QUOTE ]
I understand that the MA is meant for players to use this as a tool for writing thier own arcs and not as an exploit.

My idea is in two parts:

1) Only Developer's Choice and special authors' missions should offer XP (other missions could still offer badges and tickets).

2) Developers offer a more loose qualification for "Developer's Choice": Something like Dev Choice: Accepted and Dev Choice: Exceptional. There would have to be some nomination process allowing for streamlining what missions could be promoted by the Devs. Alternatively, perhaps a committee of players could be appointed to oversee this type of process - allowing for further player interaction in the game!

This way creative, non-exploitive type missions could still be given an acceptable rating (giving XP) while farming (or other exploitive) missions would simply never be qualified.

You can still powerplay through missions. But then again, you could always have done that. So players would still have the intended use of the MA, still have XP from appropriate missions while undoing a bit of the exploitive behavior.

Bonus Idea: 3) One might also look into the SK/LK system as well. This has been a heavily exploited feature in the MA. Perhaps keep this feature in un-qualified MA arcs, but have more of the standard SK/LK-ing system for Accepted and Exceptional arcs.

[/ QUOTE ]

Yeah. that'll work. except for the part where nobody will play non-DC arcs ever again.


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

Posted

[ QUOTE ]


Yeah. that'll work. except for the part where nobody will play non-DC arcs ever again.

[/ QUOTE ]

Ah see, that is where you and I would disagree.

You can always get an SG mate to play and score your arc. I also intentionally left the nomination process open a bit. Perhaps after 5-10 people have rated your arc a dev (or player committee) could look at it. Perhaps offer badges for playing and rating unqualified arcs.

You'd also still get tickets for playing in unqualified arcs. Perhaps a bonus to them as an incentive?

There could be several creative ways to get your story out there and get players to try it. Certainly, this is a good trade for dealing with broken exploits.


Malakim

-Playing since COH beta and still love the game!

 

Posted

Caps lock is not cruise control for cool. I fixed your title.

First of all, the idea is not radical. People have suggested taking xp out of AE. The end result would be a playground only for farming tickets.

The developers want it to be possible to go 1-50 within AE. Unfortunately, if the only options are a scant few missions within AE, then outside of repeating things until you gag, this would not be possible. Hmm, that's sort of like why people wanted AE in the first place - they wanted something else to do besides the typical sewer run and then contacts/papers to 50.


 

Posted

This would be an heavy, heavy mistake.

What are you doing with all the people who DONT farm and enjoy running and discovering new storylines each day in the MA while leveling their toon ? Because there is a TON of great content in the MA which isnt dev choice.

If your car doesnt work well, you're going to fix it, not to burn it pretending solving the problem this way. Same with the MA : fix the exploits, yes. Close the MA which is a great tool for a large number of people, no.

The only problem I see is "exploitive farming", aka comm officers farms, hamidons farms. That the devs fix once they appear. The rest is fine, really.


 

Posted

[ QUOTE ]
The developers want it to be possible to go 1-50 within AE.

[/ QUOTE ]

AFAIK, no developer has ever posted "We want our players to level from 1 to 50 in AE only and never experience everything else the game has to offer".


Shard Warrior - 50 MA/Regen/BM Scrapper

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Co-Leader: Council of Heroes
"Whatever evils come this way... we will be there to stop them."

 

Posted

Would you care to explain how the loading picture "You can level 1-50 within the architect" got into the game?


 

Posted

[ QUOTE ]
[ QUOTE ]
The developers want it to be possible to go 1-50 within AE.

[/ QUOTE ]

AFAIK, no developer has ever posted "We want our players to level from 1 to 50 in AE only and never experience everything else the game has to offer".

[/ QUOTE ]

No they just said they want it to be a viable path from 1-50. Has jack shite to do with whatever else is in game.

so again, The developers want it to be possible to go 1-50 within AE.

There is no qualifiers there about any other content, as what content you do in game is totally 100% up to you.


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Posted

"The developers want it to be possible to go 1-50 within AE" does not equal "We want our players to level from 1 to 50 in AE only and never experience everything else the game has to offer".

MA is designed to be a leveling option. You can't level without XP. So, removing XP from MA would defeat a large part of its purpose. If the developers didn't want it to be a leveling option, XP wouldn't have been in there to begin with.


The Cape Radio: You're not super until you put on the Cape!
DJ Enigma's Puzzle Factory: Co* Parody Commercials

 

Posted

[ QUOTE ]
[ QUOTE ]


Yeah. that'll work. except for the part where nobody will play non-DC arcs ever again.

[/ QUOTE ]

Ah see, that is where you and I would disagree.

You can always get an SG mate to play and score your arc. I also intentionally left the nomination process open a bit. Perhaps after 5-10 people have rated your arc a dev (or player committee) could look at it. Perhaps offer badges for playing and rating unqualified arcs.

You'd also still get tickets for playing in unqualified arcs. Perhaps a bonus to them as an incentive?

There could be several creative ways to get your story out there and get players to try it. Certainly, this is a good trade for dealing with broken exploits.

[/ QUOTE ]

No. It isnt. at best you're using bribery or begging friends to do you a favor in the hopes of recognition.

The AE is a gameplay tool. not a magical way for you to write the worlds greatest poem. If you deplete the gameplay value, all you have left is grinding through possibly hours of nothing to read a paragraph of story text.


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

Posted

[ QUOTE ]
[ QUOTE ]
The developers want it to be possible to go 1-50 within AE.

[/ QUOTE ]

AFAIK, no developer has ever posted "We want our players to level from 1 to 50 in AE only and never experience everything else the game has to offer".

[/ QUOTE ]

Theyve never posted saying "omg you shouldnt level 1-50 in AE and shortchange those poor pitiful people begging for a pug in steel canyon of teams theyre too lazy to form themselves", either, but thats what you guys keep thinking is the "right" way to use the AE


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

Posted

If i wanted a REAL story, I'd read a book.


 

Posted

[ QUOTE ]
If i wanted a REAL story, I'd read a book.

[/ QUOTE ]
Yeah, but I don't care about you, I *want* a story in my games and if I can affect that story, even better!


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

[ QUOTE ]
[ QUOTE ]
If i wanted a REAL story, I'd read a book.

[/ QUOTE ]
Yeah, but I don't care about you, I *want* a story in my games and if I can affect that story, even better!

[/ QUOTE ]

except you cant really affect the story in an mArc

Not to mention. While wanting a story is all and good, given the constraints on text we have, we wont ever be equalling great prose.


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

Posted

[ QUOTE ]
[ QUOTE ]
I understand that the MA is meant for players to use this as a tool for writing thier own arcs and not as an exploit.

My idea is in two parts:

1) Only Developer's Choice and special authors' missions should offer XP (other missions could still offer badges and tickets).

2) Developers offer a more loose qualification for "Developer's Choice": Something like Dev Choice: Accepted and Dev Choice: Exceptional. There would have to be some nomination process allowing for streamlining what missions could be promoted by the Devs. Alternatively, perhaps a committee of players could be appointed to oversee this type of process - allowing for further player interaction in the game!

This way creative, non-exploitive type missions could still be given an acceptable rating (giving XP) while farming (or other exploitive) missions would simply never be qualified.

You can still powerplay through missions. But then again, you could always have done that. So players would still have the intended use of the MA, still have XP from appropriate missions while undoing a bit of the exploitive behavior.

Bonus Idea: 3) One might also look into the SK/LK system as well. This has been a heavily exploited feature in the MA. Perhaps keep this feature in un-qualified MA arcs, but have more of the standard SK/LK-ing system for Accepted and Exceptional arcs.

[/ QUOTE ]

Yeah. that'll work. except for the part where nobody will play non-DC arcs ever again.

[/ QUOTE ]
This.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

[ QUOTE ]
I understand that the MA is meant for players to use this as a tool for writing thier own arcs and not as an exploit.

My idea is in two parts:

1) Only Developer's Choice and special authors' missions should offer XP (other missions could still offer badges and tickets).

2) Developers offer a more loose qualification for "Developer's Choice": Something like Dev Choice: Accepted and Dev Choice: Exceptional. There would have to be some nomination process allowing for streamlining what missions could be promoted by the Devs. Alternatively, perhaps a committee of players could be appointed to oversee this type of process - allowing for further player interaction in the game!

This way creative, non-exploitive type missions could still be given an acceptable rating (giving XP) while farming (or other exploitive) missions would simply never be qualified.

You can still powerplay through missions. But then again, you could always have done that. So players would still have the intended use of the MA, still have XP from appropriate missions while undoing a bit of the exploitive behavior.

Bonus Idea: 3) One might also look into the SK/LK system as well. This has been a heavily exploited feature in the MA. Perhaps keep this feature in un-qualified MA arcs, but have more of the standard SK/LK-ing system for Accepted and Exceptional arcs.

[/ QUOTE ]

How about minding your own business instead of worrying about what other people do!
Havent your parents ever told you this? It's people like you who cause problems for other in the world because you don't agree with what they do!

Here's lesson #1 for you.

1) Be concerned about what your doing not worrying about what everyone else does!


---------------------------------------------------------
"A coward dies many times before their death, the valiant taste death but once." - William Shakespeare

Learn it... OWN IT!

 

Posted

[ QUOTE ]
How about minding your own business instead of worrying about what other people do!

[/ QUOTE ]
How about taking your own advice? Just a thought exercise... you know?


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

[ QUOTE ]
I understand that the MA is meant for players to use this as a tool for writing thier own arcs and not as an exploit.

My idea is in two parts:

1) Only Developer's Choice and special authors' missions should offer XP (other missions could still offer badges and tickets).

2) Developers offer a more loose qualification for "Developer's Choice": Something like Dev Choice: Accepted and Dev Choice: Exceptional. There would have to be some nomination process allowing for streamlining what missions could be promoted by the Devs. Alternatively, perhaps a committee of players could be appointed to oversee this type of process - allowing for further player interaction in the game!

This way creative, non-exploitive type missions could still be given an acceptable rating (giving XP) while farming (or other exploitive) missions would simply never be qualified.

You can still powerplay through missions. But then again, you could always have done that. So players would still have the intended use of the MA, still have XP from appropriate missions while undoing a bit of the exploitive behavior.

Bonus Idea: 3) One might also look into the SK/LK system as well. This has been a heavily exploited feature in the MA. Perhaps keep this feature in un-qualified MA arcs, but have more of the standard SK/LK-ing system for Accepted and Exceptional arcs.

[/ QUOTE ]

So many TROLLS.. so little time!
Why are you concerned about what other people do! be concerned about what your doing. If you don't like the way the game is maybe this game isn't for you. World Of Warcraft is that way.. cya buhbye!


---------------------------------------------------------
"A coward dies many times before their death, the valiant taste death but once." - William Shakespeare

Learn it... OWN IT!

 

Posted

I wonder what would happen if this approach were tried instead...

Newspaper missions earn 15% more experience.
Contact Missions earn 25% more experience (and possibly better chance of drops).
SF/TF earn 40% more and still better odds of drops.

Leaving AE missions alone aside from fixing exploits. Low Risk environment just earns what it earns now.

In this way there is no nerfage, just added incentive to play content produced by the professionals (that and they have access to more advanced design tools than we do in the AE).

Would fit more into line with their Risk vs Reward ideals.

P.S.- Developer Choice AE would earn more experience and would be assigned a Risk vs Reward appropriate experience multiplier by the developers.


 

Posted

[ QUOTE ]
So many TROLLS.. so little time!
Why are you concerned about what other people do! be concerned about what your doing. If you don't like the way the game is maybe this game isn't for you. World Of Warcraft is that way.. cya buhbye!

[/ QUOTE ]
Spoken like a true troll indeed.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

[ QUOTE ]
I wonder what would happen if this approach were tried instead...

Newspaper missions earn 15% more experience.
Contact Missions earn 25% more experience (and possibly better chance of drops).
SF/TF earn 40% more and still better odds of drops.

Leaving AE missions alone aside from fixing exploits. Low Risk environment just earns what it earns now.

In this way there is no nerfage, just added incentive to play content produced by the professionals (that and they have access to more advanced design tools than we do in the AE).

Would fit more into line with their Risk vs Reward ideals.

P.S.- Developer Choice AE would earn more experience and would be assigned a Risk vs Reward appropriate experience multiplier by the developers.

[/ QUOTE ]
This is actually already in effect in practice. Patrol XP does not count in AE missions, so you can actually level slightly faster doing regular missions, even if the only Patrol XP you have is from sitting overnight.


Justice Blues, Tech/Tank, Inv/SS
----------------------
Fighting The Future Trilogy
----------------------

 

Posted

[ QUOTE ]
[ QUOTE ]
I wonder what would happen if this approach were tried instead...

Newspaper missions earn 15% more experience.
Contact Missions earn 25% more experience (and possibly better chance of drops).
SF/TF earn 40% more and still better odds of drops.

Leaving AE missions alone aside from fixing exploits. Low Risk environment just earns what it earns now.

In this way there is no nerfage, just added incentive to play content produced by the professionals (that and they have access to more advanced design tools than we do in the AE).

Would fit more into line with their Risk vs Reward ideals.

P.S.- Developer Choice AE would earn more experience and would be assigned a Risk vs Reward appropriate experience multiplier by the developers.

[/ QUOTE ]
This is actually already in effect in practice. Patrol XP does not count in AE missions, so you can actually level slightly faster doing regular missions, even if the only Patrol XP you have is from sitting overnight.

[/ QUOTE ]

trust me, don't try reasoning with them. They'll nerdrage and start pointing out that if you happen to go into a boss farm at -5 levels from the mobs than you get way more xp than you would in a regular radio mission.


Want comedy and lighthearted action? Between levels 1-14? Try Nuclear in 90 - The Fusionette Task Force!

Arc ID 58363!

 

Posted

no

also, no

no, no, and no