Pssst!!!
So I am not supposed to post Serpent Drummer's for 10?
You know they find them to nerf by datamining, don't you? It's the posting it that simply gets more people to do it to make it show more on datamining.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Hey Ryu, datamining is going to show them what the outliers are regardless of what we do or don't say in our little clubhouse.
=)
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Redside:
Anyone I haven't yet done in the pillar.
Blueside:
Posi TF set for 2. These days I do log the 2nd character on for the final mission, but pre-merits I rarely bothered.
Currently running Operation World Wide Red (Though thats more for a mass Titan spawn, but its pretty decent merits/time)
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
[ QUOTE ]
Whats your favorite arcs to earn merits heroside and villainside. Do Not respond in the thread, please send as a pm because I dont want the merits nerfed on the arc.
[/ QUOTE ]
Is it just me, or is this terribly naive? Aside from the datamining people mentioned, don't you think that if the devs thought you were sending or receiving information about exploits they would simply read your PM's?
Paragon City Search And Rescue
The Mentor Project
It could an elaborate plot to get devs to read his PMs. Some people like the attention.
[ QUOTE ]
I am trying to earn a bit of cash on a few servers I started some new toons on.
[/ QUOTE ]
Nothing to see here. Nothing.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
[ QUOTE ]
Redside:
Anyone I haven't yet done in the pillar.
Blueside:
Posi TF set for 2. These days I do log the 2nd character on for the final mission, but pre-merits I rarely bothered.
Currently running Operation World Wide Red (Though thats more for a mass Titan spawn, but its pretty decent merits/time)
[/ QUOTE ]
If not for all the Fed Ex missions I wouldn't hate it.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
I accidentally ran that one a while back (I say "accidentally" because it'd been so long I forgot how much I hated Malta generally and that arc specifically).
The travel options of the "modern" game made it a lot less awful and horrifying than it was when I formed my opinion of it many, many issues ago.
I still wouldn't run it on purpose, but between the Wents teleporter, Pocket D, base teleporter and Oro all the travel didn't enrage me that much.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
There is only 1 Fedex in WWR.
Indigo is the arc with huge numbers of them (7 IIRC)
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
- If you have stealth and a good damage dealer, Angus Mc Queen's Division: Line arc is good.
- Serpent Drummer goes fast as well.
@Viper Kinji
Currently working on:
Turtle Snapper - SD/MA/Ice Tanker
[ QUOTE ]
Do Not respond in the thread, please send as a pm because I dont want the merits nerfed on the arc.
[/ QUOTE ]
[ QUOTE ]
Thank You Devs for Merits!!!!
[/ QUOTE ]
<qr>
Certainly not the [censored] eden trial. I did that last night and I was too low to get an enhancement by 3 levels and only 6 merits. That really upset me.
The Eden Trial is an odd one for sure.
Its actually not that difficult for an optomised team to blow through it fast, I mean under 15 mins fast on a bad day.
Played 'as intended' so you fight both quarries, then the rock wall, then fight over 2 bridges (maybe all 3) to get a few ambrosia each. Then fight through the long tunnel to the mold wall (though most non-speed teams I have seen this portion is skipped). Then clear the final room and free the Heros, then finally the fight against the Titan, all alone. Well thats 1-2 hours worth of effort.
If it is any consolation the shiney enhancement is basically worthless anyway these days as it is easily outlevelled in a day or two of play.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
[ QUOTE ]
Played 'as intended' so you fight both quarries, then the rock wall, then fight over 2 bridges (maybe all 3) to get a few ambrosia each. Then fight through the long tunnel to the mold wall (though most non-speed teams I have seen this portion is skipped). Then clear the final room and free the Heros, then finally the fight against the Titan, all alone. Well thats 1-2 hours worth of effort.
[/ QUOTE ]
About the same for the Cap SF. It can take a couple of hours to run for a 'normal' team, but it's currently giving out 12 merits, a whole 36 minutes worth.
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
Even without advanced farming techniques the Cap SF is easily completable in an hour - provided that the team is all level 20+. The only times I've seen the Cap SF take anywhere near as long as a "play it all" Eden trial is if the team is in the 17ish range, fighting +3s.
And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines
Whats your favorite arcs to earn merits heroside and villainside. Do Not respond in the thread, please send as a pm because I dont want the merits nerfed on the arc. It seems like every time we post something we like to do they "fix" it. I am trying to earn a bit of cash on a few servers I started some new toons on.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!