Plant Armor!
Looks like a good idea to me. Only problem I can see is some of the numbers might be a little high - with having the good resists, high regen and the self heal you'll run into the same issues as willpower had when it was in beta, where its numbers were a little higher than they are now and thus willpower tanks were completely invincible to anything short of several AVs at once. But yeah, that's what beta is for, to rebalance things like that.
Also, it has no powers I'd really want to skip Would be a really tight build if you paired it with a secondary where you need everything. Dual Blades with its combos perhaps. |
great job i like it now just wish they would do it.
Well this set is unique in that it has a toggle T9 wich only 1 other set has. I love the idea of a Toggle T9 and hate that only 1 other set gets the benefit of this. Also, if you like to go for concept, some of the powers are based on improving the human psyche. The only other set that even comes close to this is WP. |
As for this.... what other set allows you to turn into a frieken swamp monster? |
Looking through the set, there are 2 aura powers (a slow/dmg aura and a fear/confuse aura). One of those can be scrapped, as this is *Plant* armor, not *Nature* armor so insects aren't plants. The fear/confuse aura are only chance with -stealth so will be mostly useless unless that proc occurs. I'd add toxic damage toggle + toxic DoT for around 5 sec even if the foe is out of your aura.
You have +regen, +MaxHP auto and a click heal. I'd say shave off some of the regen and combine the MaxHP and heal into a mini-Dullpain that recharges a bit faster or just remove the click heal. With all the resistance and defense available to the set, you'll run into Willpower levels of mitigation (which is too strong, IMO).
With those powers either cut or combined, you're left with Thick Foliage, Vine Armor/RoMesquite, Mighty Oak, Photosynthesis, Nature's Bounty, Noxtious Gas and Nature's Ward. That leaves you with 2 power slots. Make these very plant-esque situational powers that aren't needed. They can serve as skippable powers for flavor purposes but aren't useless. This also makes it easier to port to Stalkers because only 1 PBAoE power needs to be exchanged for Hide.
Just off the top of my head, a summoned vine that last a short time but trips up foes and possibly immobilizes them when it expires. A tree of life summon that improves ally regen. An Overgrowth patch, that (non-KB suppressing)immobilizes foes that walk near it. A Self-Seeding self rez that rezzes your with improved recovery and debuffs foe regen as well as holding them. You know, plant-like stuff that will actually have visual particles and fx that give an outward impression of *Plant* or the usage of them.
I like the idea of moar regen with a plant set, specifically because i tried to weed my yard only to have the vines regenerate in 2 weeks...
I am PL in RL.
Freedom- Magnet Man, Hott Sauce, Stand-Up Comic
That's what I like about the set as well. I don't think Regen will ever be able to be ported to Tankers and this and WP are as close as it gets.
I can only agree to Plant Armour if it implies that said armour is made of lettuce leaves and lettuce stalks AND it comes with Carrot Assault as its sister power.
Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit
I really like the power names and descriptions, as well as the general theme - it reminds me a little of a bone armour set I put on the old EU board many many moons ago, and with the whole customisation thing it could perhaps even have alternate looks to match the various spines options.
With bone armour I was trying to give the user some flexibility, with a fair amount of regeneration available for long term survivability, with the option of some good resistance at the expense of some of that regeneration (the resistance toggles had a -regen component) for taking alpha strikes and such. It also had a granite-esque power at tier 8 I think that offered good resistance and defence but outright stopped regeneration (your regenerative powers were notionally being used to maintain this dense exo-skeleton). As a tier 9 I thought a blaster-style nuke exploding off bone shards in all directions would set it apart from its peers, although it would deplete your health similar to ye olde style 'moment of glory' as well as completely emptying your endurance.
@Hakeswell
Union Ilservian, Evinlea
Defiant Expeditor, Hakeswell
Arc: 70119 Hellion Initiation
This gets my vote.
What this guy said, extremely well thought out in my opinion and I would definitely make one of these
/signed Jayy |
I always find it annoying when people just say "I want this Naoz!", so when I have suggestions I normally try to completely fill them out. Plus just makes the devs jobs a little easier if they decide they want to do this!
I liked it last year, when I suggested a melee set for it, I like it this year.
Though I think I -might- have given the set a bit too much in the way of high damage attacks. Not -certain-, but i think I might've.
-Rachel-
Some serious thread necrotism going on here, but it's a damned good idea.
well, i had to make a plant/rad since they haven't put this into the game yet. this thread definately deserved the necro approach though.
I recall this being suggested-- and shot down-- several times in the past. Wonder why people are being so... positive... this time.
I recall this being suggested-- and shot down-- several times in the past. Wonder why people are being so... positive... this time.
|
Go back through the thread and see all the positive responses this idea got last year. Pretty much everyone in the thread is all for it or at the least not against it.
-Rachel-
:thumbsup:
Love the concept.
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
Wow! Thanks for the positive remarks guys! I still really like the set... but how do we get a red name to see/comment on it? Do we gotta say their name to summon them?
...BaBs
...Posi
...Castle
probably best to pm them...
Not BAB, he turned it off, remember.
Well I still think the idea needs a bit more work. Like I mentioned before, it doesn't do much as a plant set using particle effects that convey 'plant'. You could essentially give Stone Armor alternate 'plant' options, rename the set 'Nature Armor' and get ultimately the same type feel.
Also, there is no mention of a possible Stalker iteration and with the two aura powers, this might make it difficult (or at least requiring the creation of a new power). That Stalkers already miss out on Shield Defense is bad enough, it'd be nice that people at least acknowledge the AT when creating sets for a melee AT.
Well I still think the idea needs a bit more work. Like I mentioned before, it doesn't do much as a plant set using particle effects that convey 'plant'. You could essentially give Stone Armor alternate 'plant' options, rename the set 'Nature Armor' and get ultimately the same type feel.
Also, there is no mention of a possible Stalker iteration and with the two aura powers, this might make it difficult (or at least requiring the creation of a new power). That Stalkers already miss out on Shield Defense is bad enough, it'd be nice that people at least acknowledge the AT when creating sets for a melee AT. |
second person: no it didn't.
first person: yes it did.
second person: no it di..ASSASSIN STRIKE!!!!
first person: i told yo...ASSASSIN STRIKE!!!
first person: Hey, that plant is moving
second person: no it didn't. first person: yes it did. second person: no it di..ASSASSIN STRIKE!!!! first person: i told yo...ASSASSIN STRIKE!!! |
guy 2: What..? No. Couldn't be. There's noone holding it.
guy 1: Yeah there is. That guy is just dressed like a ninja and ducked behind it.
guy 2: You must be imagining things, man. Noone would be -that- stupi- *Assassin Strike!*
guy 1: AHH! NINJA!
Yeah... Shield Stealth would be awesome...
-Rachel-
I think Shield defense is cool because it does stuff that other sets don't have, even if it's only 1 thing. You can have your melee guys huddle up with you and everyone there will get a buff (something not in other armor sets). It also has a powerful teleport attack too.