Hmmm, What if ElA Had Scaling Defense
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Much like Super Reflexes relies primarily on Defense, but as your Health goes down you get Scaling Resistance. Well, what if Electric Armor, as as your Health declines, gave Scaling Defense?
If we replicate the Scaling Resist from SR exactly (per damage mitigation), you'd get .15 * 3 (assuming 2:1 Defense:Resistance ratio) per point of Health below 60%. So at 5% Health on a Brute, you'd get approximately 37% Defense. A scaling Defense Debuff Resistance could also be granted right along side this. I'd think twice the Defense value to make sure the Defense you were getting was actually helping you to some degree in a stressed environment, so 74% Defense Debuff Resistance at 5% health.
The Scaling Defense/Debuff Resistance would be spread out over 3 powers (each power granting 1/3 just as in Super Reflexes Scaling Resist).
So Electric Armor would turn out to be much more survivable. It'd be a kind of inverted Super Reflexes where you relied on Resistance for the majority of your mitigation, but got a scaling second layer of protection the closer you got to defeat.
P.S. The Defense would probably be Typed, and would grant an equal amount of Defense to all Types save for Toxic which of course has no Defense in the game. So you'd have 37% Defense to Smash, Lethal, Cold, Fire, Energy, Negative Energy and Psi, but have a bit of a Toxic hole.
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I could definately back this, as long as it also granted a "scaling" +res to defense debuffing attacks, or if ELA in general was granted some decent defense debuffing resistance.
I think this would definately work out really great. Just as the scaling +res for SR is divided up between the 3 passives, this scaling "defence" for ELA could be divided up between the 3 main toggles: CA, CS, and Static Shield.
Meaning that...
CA would provide scaling +defense to: Smash, Lethal, and Energy.
CS would provide scaling +defense to: Fire, Cold, Energy, and Negative.
Static Shield would provide scaling +defense to: Psi.
Seriously, I think this would work out really really well for ELA, as long as it was coupled with some decent +res to defense debuffing. (I'd even get behind a "positional" +defense scaling).
So what values are you thinking of? Would the scaling +defense start at the same level that it does for SR's scaling +res? At what value does it start? At what value is it at max potential? I think to be of any real use the defense would have to cap out around the 30-40% mark (before debuffing) at 10% HP or less, otherwise it'd be sorta like pissin in the wind heh.
Great idea so far btw.
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I like the idea in general, but I forsee one small problem with it - the defense (and defense debuff resistance) would be coming in far too late to be meaningful in a large number of situations. Here's the scenario as I see it: after taking several hits that have defense debuffs attached to them, your defense starts going up... you might even get to positive defense numbers at around 10% health!
It's a good idea in theory, but there are just too many defense debuffs around for it to work as an "after you've already been hit" sort of thing. Maybe if it started from a higher health percentage, and the debuff resistance scaled from 100% all the way down...
Hm.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Interesting....unsure of how I feel about it...but definitely interesting.
For some reason, and this might sound odd, but I just had a thought that instead of scaling defense, if we had scaling regen :-D
haha, i know i know, silly idea.
I think your idea would work better
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It's a good idea in theory, but there are just too many defense debuffs around for it to work as an "after you've already been hit" sort of thing. Maybe if it started from a higher health percentage, and the debuff resistance scaled from 100% all the way down...
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IIRC, if you have a Defense Debuff on you, then have a Defense Debuff Resistance added to you, the Debuff on you is mitigated. Not 100% sure about that but I think it works like that.
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For some reason, and this might sound odd, but I just had a thought that instead of scaling defense, if we had scaling regen :-D
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Not a bad idea, but I think the +Regen makes it a bit too much like Willpower. The +Defense would be a very unique approach.
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Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.
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I like the idea in general, but I forsee one small problem with it - the defense (and defense debuff resistance) would be coming in far too late to be meaningful in a large number of situations. Here's the scenario as I see it: after taking several hits that have defense debuffs attached to them, your defense starts going up... you might even get to positive defense numbers at around 10% health!
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This is why I think that we should have "SR" levels of defense debuff resistance, if this scaling "+defense" was applied to ELA. Overall, the defense debuff resistance (especially if it's SR levels of debuff resistance) would help ELA in general slightly, even outside of the scaling +defense.
So, if we had some amazing +res to defense debuffing, I could definately see this working, and stand behind it 100%. But again, Siolfir makes a good point, so we'd definately need VERY good defense debuff resistance to make this worth it, and like I said, I think it should max out at about the 30-40% defense mark to be helpful.
If you read my OP you'll see I'm proposing Defense of 37% @ 5% Health, with 74% Defense Debuff Resistance.
I don't see the set getting 95% Defense Debuff Resistance (especially not as an always-on feature), as that might be overpowering and steps on SR's toes. Scaling up to 74% would more than likely get the job done without being overpowering, but the only way to really be sure is to test it in actual play.
Well, actually I could see Power Surge granting a flat 21% Defense Debuff Resistance to bring the total Resistance up to 95% while Power Surge is up. With Power Surge's Health crash, I wouldn't consider that overpowered, and it would let you start with 21% Defense Debuff Resistance even when at 100% Health while in your godmode. Yes, that could work quite nicely.
The best comics are still 10�!
My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.
What if the passives had def debuff res and powersink was tweaked give a defense buff, like energy absorption?
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What if the passives had def debuff res and powersink was tweaked give a defense buff, like energy absorption?
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Not a bad idea but I think that's a bit too much like Ice Armor (and that approach might be overpowering given the Resists the set has). Scaling Defense is something no set in the game yet has, and it would make Electric Armor all the more unique, but not overpowered.
The best comics are still 10�!
My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.
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What if the passives had def debuff res and powersink was tweaked give a defense buff, like energy absorption?
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Not a bad idea but I think that's a bit too much like Ice Armor (and that approach might be overpowering given the Resists the set has). Scaling Defense is something no set in the game yet has, and it would make Electric Armor all the more unique, but not overpowered.
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Agreed.
I really really like the idea of Scaling Defense for ELA, it really would make ELA stand out as unique.
Funny I just ran across this post, since yesterday I was randomly thinking of ways to buff ELA.
I really like the defense increase with lower life. I also liked the regen with lower life. I dont necessarily think it would be too much like willpower, since its a unique way of using the regen. But I think the defense idea is more fitting. I wish they would just add defense debuff resistance permantly, into grounded or something. Would really help the set out for those who have def bonuses from IO's
Another Idea I was thinking about was sort of like the EA fix. Although I DO think that a heal in power sink would be nice, I know most dont want that type of fix, but I also was thinking of if Power sink gave a temporary +HP bonus. So with 10 guys you are getting a DP type buff, with a small heal in it(not sure about it, just an idea :P) Make it last 30 Seconds, but not stackable, but every time you reuse, you get a small heal out of it or something like that. Or instead of a heal, a small +regen.
Idk, just throwing ideas out there, its fun :P
I really don't see /Ele hitting anything like those levels of DR, The most I could see would be something like 50%.
Even in a degraded condition, 30% def (a crude equivalent of SR's 60% resists) could be meaningful, if only ablaitively.
Still, I can't help feeling that it's only really going to benefit those who stack another 15-25% defence, then benefit from asymptotic performance once they blow under 30% health.
I'd still vote for a change to CP, but if I had to vote for a scaling passive in electric, I'd vote for +regen, maybe even enhancable +regen.
The cake is a lie! The cake is a lie!
Personally, I would like to see something like Drain Psyche from the Dom /psi set. It works very much like Power Sink, only it debuffs any enemy in range with -recov -regen and gives you a +recov +regen for each one hit. Obviously it would have to be tweaked for Brute numbers in an attempt to keep you from being to powerful.... But i would love to see CP replaced with it.
It could also be a nice precursor for a Power Surge crash to help players recover from it faster.
Either that, or an escape clickie. Much like smoke bomb, it has a blinding effect, -tohit, etc.... but it's more like shining a bright light in their eyes. Perhaps with a chance to stun? Solar Flare, anyone?
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I really don't see /Ele hitting anything like those levels of DR, The most I could see would be something like 50%.
Even in a degraded condition, 30% def (a crude equivalent of SR's 60% resists) could be meaningful, if only ablaitively.
Still, I can't help feeling that it's only really going to benefit those who stack another 15-25% defence, then benefit from asymptotic performance once they blow under 30% health.
I'd still vote for a change to CP, but if I had to vote for a scaling passive in electric, I'd vote for +regen, maybe even enhancable +regen.
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If I had to vote, it would be for +regen. Enhanceable somehow would be awesome. Although, as you said about the defense when health is under 30%, it would mostly benefit those who already have def bonuses. If I was able to get an extra 15% defense when I was at 30% health would really help. I dont think my brute would die from any type of normal mobs. As long as I had some defense debuff res also. My brute has 35% melee and about 22% ranged. So it would be an awesome help. BUT, I think the +regen would be a better effect. I just like the idea of increased regen with lower health. What are the regen numbers yall were thinking of for the scaling regen?
Problem with +Regen is that Willpower already fills that niche for Brutes. If Brutes ever get the Regen set, that'll be another one with +Regen. The Scaling Defense is truly unique and therefore the strongest option IMO. I mean, if you want +Regen, just go with Willpower, you know? But what set can you roll if you want Resists backed up by Scaling Defense? There isn't one. And there could be with this change to ElA.
As to the idea of a Drain Psyche power, I don't think you'll ever see that power or anything like it on a Brute or any other Melee. Unless it's nerfed into near uselessness. Otherwise, it's just too powerful.
Scaling Resists remains the best option IMVHO. It's unique, it isn't overpowering, and it helps ElA become a truly playable set. It fits the Stalker version of ElA like a glove, too.
The best comics are still 10�!
My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.
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Personally, I would like to see something like Drain Psyche from the Dom /psi set. It works very much like Power Sink, only it debuffs any enemy in range with -recov -regen and gives you a +recov +regen for each one hit. Obviously it would have to be tweaked for Brute numbers in an attempt to keep you from being to powerful.... But i would love to see CP replaced with it.
It could also be a nice precursor for a Power Surge crash to help players recover from it faster.
Either that, or an escape clickie. Much like smoke bomb, it has a blinding effect, -tohit, etc.... but it's more like shining a bright light in their eyes. Perhaps with a chance to stun? Solar Flare, anyone?
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LMAO! I'll admit, I'd LOVE to see Power Sink changed into something similar to Drain Psyche, that would totally rock
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Problem with +Regen is that Willpower already fills that niche for Brutes. If Brutes ever get the Regen set, that'll be another one with +Regen. The Scaling Defense is truly unique and therefore the strongest option IMO. I mean, if you want +Regen, just go with Willpower, you know? But what set can you roll if you want Resists backed up by Scaling Defense? There isn't one. And there could be with this change to ElA.
As to the idea of a Drain Psyche power, I don't think you'll ever see that power or anything like it on a Brute or any other Melee. Unless it's nerfed into near uselessness. Otherwise, it's just too powerful.
Scaling Resists remains the best option IMVHO. It's unique, it isn't overpowering, and it helps ElA become a truly playable set. It fits the Stalker version of ElA like a glove, too.
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So if you gave /ELA some defense, wouldn't it be like /invul? But because its scaling defense its unique. Same with scaling regen imo. /ela has lots of utility that wp doesn't have.. I definately wouldn't say it would be like willpower with scaling regen.
Honestly if you counted the sets with a mix of resists/defense, and then the ones with resists/regen. I think the resists/defense combo would be more popular. I dont see how scaling regen wouldn't be equally unique.
Now I still like the scaling defense Idea, dont get me wrong. But I dont think the scaling regen would be a bad way to go either. Even power sink getting a +regen component would be awesome.(Dont see that happening.)
Having a Max HP bonus in Grounded seems the most understandable. Also, get rid of COnserve power and make it a Aura Defence or a Aura self heal or something.
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I'll take anything. /ELA needs help bad.
Absolutely. I'm tired of my poor Grounded Wire getting laughed at in PvP.
Much like Super Reflexes relies primarily on Defense, but as your Health goes down you get Scaling Resistance. Well, what if Electric Armor, as as your Health declines, gave Scaling Defense?
If we replicate the Scaling Resist from SR exactly (per damage mitigation), you'd get .15 * 3 (assuming 2:1 Defense:Resistance ratio) per point of Health below 60%. So at 5% Health on a Brute, you'd get approximately 37% Defense. A scaling Defense Debuff Resistance could also be granted right along side this. I'd think twice the Defense value to make sure the Defense you were getting was actually helping you to some degree in a stressed environment, so 74% Defense Debuff Resistance at 5% health.
The Scaling Defense/Debuff Resistance would be spread out over 3 powers (each power granting 1/3 just as in Super Reflexes Scaling Resist).
So Electric Armor would turn out to be much more survivable. It'd be a kind of inverted Super Reflexes where you relied on Resistance for the majority of your mitigation, but got a scaling second layer of protection the closer you got to defeat.
P.S. The Defense would probably be Typed, and would grant an equal amount of Defense to all Types save for Toxic which of course has no Defense in the game. So you'd have 37% Defense at 5% Health to Smash, Lethal, Cold, Fire, Energy, Negative Energy and Psi, but have a bit of a Toxic hole.
The best comics are still 10�!
My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.