Codes?


Aggelakis

 

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He must think there are cheat codes in CoX.

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not really a cheat code, but a code nonetheless from way back... /cov1


 

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hehehehehee. Oh my yes I remember that.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

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should be mean and tell them that if they type /++down they'll get a random level 50 Hami O

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/++down is over rated... /++disable2d is far more evil!






(seriously, if you don't know what you're doing, don't do it...)

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I can haz ansir peez?

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'2d' is the geekspeak for the user interface... everything that's not the 3D game. So, it would take away all your windows including the chat window which has the command line to undo the command.

'Disable2d' is usually default bound to your period key or the number pad period key. You can toggle it on and off with that key. Inputting the command directly leaves you no way to bring it back. And I think that the '++' means treat it as 'always on' as if you were pressing and holding down a button to make it work which could theoretically override the period toggle even if you knew about it.

Pure evil.

I'm sure a reboot of the game would undo it, but you may still start up with no UI which would require using a key bound to bring the UI back.

And if did that to someone in the game and they petitioned you, you're most likely looking at a two week ban at the least.

[/ QUOTE ] Worst case scenario: You could simply press enter, then type "/disable2d 0".

Just because the interface isn't displayed, doesn't mean it wont react to your commands.

Then again, with the current chat bugs.. it might take you a few attempts to get it right. lol


 

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Except for the "++" in front makes it so that it's as if the "button" is being pressed continuously, so enter would bring up the chat screen, and then it would go away immediately since it's constantly disabling the UI.


@Johnstone & @Johnstone 2
ediblePoly.com
All my characters

 

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Except for the "++" in front makes it so that it's as if the "button" is being pressed continuously, so enter would bring up the chat screen, and then it would go away immediately since it's constantly disabling the UI.

[/ QUOTE ] There is no "button" being pressed continuously.. imaginary or not, and pressing Enter wouldn't make the chat visible anyway, not even for an instant.

++ simply toggles the value of disable2d (from 0 to 1), making the 2d interface always invisible. Pressing Enter wont "bring up" the chat screen, because 2d drawing is still disabled.. It's still there, but it isn't drawn on the screen.

Pressing Enter still puts the invisible cursor in the invisible chat box, and allow you to type commands. (If you have sound enabled, you can even hear the characters being typed.) Obviously since you cannot see yourself typing, you'd have to really know what you are doing to enable 2d drawing again.

Issuing a command that sets disable2d to 0 will make the interface viewable again, and it will stay that way until another command is issued to the contrary. (Yes Zombie, even using the period bind brings the display back up. The previous state of the variable does not override a new command to toggle the variable from 1 back to 0.)

By the way, besides having a little programming background, I've done it before on purpose to test it for a previous thread, so I know it'll work exactly as I say I does. As a backup, I had bound a key to set disable2d to 0, just in case, but it wasn't even needed. I even tried it again just now, and it still works just fine (except as I said.. current chat bugs mean you may have to make several attempts before getting the correct text to send in the chat).


 

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Wrong on several accounts.

First off, Disable2D does NOT disable the UI. It disables the rendering of the 2D elements in the game (basically everything that amounts to the UI... the windows, the targeting reticle, player's names, etc), but they're still there, simply not being drawn.

Secondly, ++ doesn't mean 'turn on' or make the game constantly activate it, it just merely tells the game to toggle the state. Type /++disable2d, press enter, and the UI vanishes. Type it again (or press enter, up, enter) and the UI will reappear.

Thirdly, Disable2D is not bound to any key by default (check the default binds!), which is why I've manually bound it to DECIMAL on several of my characters (I use it whenever I'm recording something in the game, like the new costume change emotes or the drone bug).

Fourthly, it is not saved across play sessions. Disabling2d, exiting the game, then reopening the game will not leave you with 2D disabled. But, disabling2d and just logging out will leave it disabled, when you log back in it'll still be invisible (plus, at least when I tried it, you get funky loading screen flickering).


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Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

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Disable2D is not bound to any key by default (check the default binds!), which is why I've manually bound it to DECIMAL on several of my characters (I use it whenever I'm recording something in the game, like the new costume change emotes or the drone bug).

[/ QUOTE ] I'm pretty sure it used to be at some point. I remember manually removing it a long time ago because I'd accidentally hit it all the time.

I could be wrong, but it appears Zombie also remembers it that way.


 

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Disable2D is not bound to any key by default (check the default binds!), which is why I've manually bound it to DECIMAL on several of my characters (I use it whenever I'm recording something in the game, like the new costume change emotes or the drone bug).

[/ QUOTE ] I'm pretty sure it used to be at some point. I remember manually removing it a long time ago because I'd accidentally hit it all the time.

I could be wrong, but it appears Zombie also remembers it that way.

[/ QUOTE ]That must have been at least pre-issue 6.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

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Disable2D is not bound to any key by default (check the default binds!), which is why I've manually bound it to DECIMAL on several of my characters (I use it whenever I'm recording something in the game, like the new costume change emotes or the drone bug).

[/ QUOTE ] I'm pretty sure it used to be at some point. I remember manually removing it a long time ago because I'd accidentally hit it all the time.

I could be wrong, but it appears Zombie also remembers it that way.

[/ QUOTE ]That must have been at least pre-issue 6.

[/ QUOTE ] I started the game slightly after i7 went live.

Either way, you are right. It's definitely not the default now, which can easily be confirmed by anybody by removing keybinds.txt from the CoH folder and creating a new character.


 

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Disable2D is not bound to any key by default (check the default binds!), which is why I've manually bound it to DECIMAL on several of my characters (I use it whenever I'm recording something in the game, like the new costume change emotes or the drone bug).

[/ QUOTE ] I'm pretty sure it used to be at some point. I remember manually removing it a long time ago because I'd accidentally hit it all the time.

I could be wrong, but it appears Zombie also remembers it that way.

[/ QUOTE ]That must have been at least pre-issue 6.

[/ QUOTE ] I started the game slightly after i7 went live.

Either way, you are right. It's definitely not the default now, which can easily be confirmed by anybody by removing keybinds.txt from the CoH folder and creating a new character.

[/ QUOTE ]Odd, it's not on my character from i6...


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

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Disable2D is not bound to any key by default (check the default binds!), which is why I've manually bound it to DECIMAL on several of my characters (I use it whenever I'm recording something in the game, like the new costume change emotes or the drone bug).

[/ QUOTE ] I'm pretty sure it used to be at some point. I remember manually removing it a long time ago because I'd accidentally hit it all the time.

I could be wrong, but it appears Zombie also remembers it that way.

[/ QUOTE ]That must have been at least pre-issue 6.

[/ QUOTE ] I started the game slightly after i7 went live.

Either way, you are right. It's definitely not the default now, which can easily be confirmed by anybody by removing keybinds.txt from the CoH folder and creating a new character.

[/ QUOTE ]Odd, it's not on my character from i6...

[/ QUOTE ] I don't know how to explain that. I distinctly remember looking for it and finding it in the last section of the keybind options menu and not knowing how to directly remove it.. so I replaced it with W, then rebound W to forward, which removed the bind.

I don't think I have any characters I can check, as I have since made my own default keybind files that I'm sure I loaded on each character at least once by now.

Also.. we could be misremembering.. it wouldn't be the first time. lol


 

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I got invited to a team this morning, and as soon as I got on, one of the guys asked me if I knew any codes. I'd never heard this term before, but I asked if he meant ID numbers for AE missions, since it was the only thing I could think of that was code-like. He said no, then said "if you don't know what codes are, come back when you learn" and kicked me from the team.

Anyone know wtf this guy was talking about?

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Nope. Next time tell him: Up, Down, Up, Down, Left, Right, Left, Right, B, A, Start. (bonus geek points for knowing what that is)


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Flying Crane Kick?


Ninus Lvl 50 Bots/Dark/SM Mastermind Badges: 1384 @Ninus on Global
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Campaigning for Global Global Ignore Champion since 2009!

 

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I have never consciously bound disable2d to any key, and yet, on two different computers, on two different accounts, it's bound to a key. Not only that, but in this forum we've helped people who accidentally hit that key and turned off the display of the GUI... people who didn't know how to make any binds or set any keybinds in the the option menu.

Whether it's default binding now, I don't know. But it most definitely was default binding in the past.

I've seen other default bindings change from issue to issue.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

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Are you sure you're not just talking about the hide/show UI button?


 

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Are you sure you're not just talking about the hide/show UI button?

[/ QUOTE ] That's exactly what ++disable2d does, toggle the UI. lol


 

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Are you sure you're not just talking about the hide/show UI button?

[/ QUOTE ] That's exactly what disable2d is. lol

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Right, but it's not called disable2d in the options/keymapping menu, which may be where some of the confusion is coming in. It's called disable UI.


 

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Are you sure you're not just talking about the hide/show UI button?

[/ QUOTE ] That's exactly what disable2d is. lol

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Right, but it's not called disable2d in the options/keymapping menu, which may be where some of the confusion is coming in. It's called disable UI.

[/ QUOTE ] It doesn't matter. Selecting that option in the keybind menu binds ++disable2d to the key of your choice.

In short YES, that's exactly what we are talking about... whether or not that option was set by default at some point or not.


 

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Are you sure you're not just talking about the hide/show UI button?

[/ QUOTE ] That's exactly what disable2d is. lol

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Right, but it's not called disable2d in the options/keymapping menu, which may be where some of the confusion is coming in. It's called disable UI.

[/ QUOTE ] It doesn't matter. Selecting that option in the keybind menu binds ++disable2d to the key of your choice.

In short YES, that's exactly what we are talking about... whether or not that option was set by default at some point or not.

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Which, IIRC, was besides the point. Except I forgot why the hell are we talking about disable2d anyways? What the hell was this thread even about?


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

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Are you sure you're not just talking about the hide/show UI button?

[/ QUOTE ] That's exactly what disable2d is. lol

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Right, but it's not called disable2d in the options/keymapping menu, which may be where some of the confusion is coming in. It's called disable UI.

[/ QUOTE ] It doesn't matter. Selecting that option in the keybind menu binds ++disable2d to the key of your choice.

In short YES, that's exactly what we are talking about... whether or not that option was set by default at some point or not.

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Which, IIRC, was besides the point. Except I forgot why the hell are we talking about disable2d anyways? What the hell was this thread even about?

[/ QUOTE ] Yes, it is beside the point.. but on that note:

I was just using a character I created in September 2008. (I know when it was because I created him based on the PPD Hardsuit PAX code.) As it turns out, he still has the bind! "numpad ." is indeed still in the keymapping options for "Disable UI".

I certainly never put it there myself, so it must have been the default bind around that time... but the VEATs I created just a couple months before that, do NOT have that keybind set. Seems strange to me... but like you said, regardless if it was default before, it's not now.. and that's all that matters.


 

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Are you sure you're not just talking about the hide/show UI button?

[/ QUOTE ] That's exactly what disable2d is. lol

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Right, but it's not called disable2d in the options/keymapping menu, which may be where some of the confusion is coming in. It's called disable UI.

[/ QUOTE ] It doesn't matter. Selecting that option in the keybind menu binds ++disable2d to the key of your choice.

In short YES, that's exactly what we are talking about... whether or not that option was set by default at some point or not.

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If someone says "No, I never had disable2d bound by default" and then turns around and says "Hey, I had disable UI bound by default" don't you think it's relevant?


 

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Are you sure you're not just talking about the hide/show UI button?

[/ QUOTE ] That's exactly what disable2d is. lol

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Right, but it's not called disable2d in the options/keymapping menu, which may be where some of the confusion is coming in. It's called disable UI.

[/ QUOTE ] It doesn't matter. Selecting that option in the keybind menu binds ++disable2d to the key of your choice.

In short YES, that's exactly what we are talking about... whether or not that option was set by default at some point or not.

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If someone says "No, I never had disable2d bound by default" and then turns around and says "Hey, I had disable UI bound by default" don't you think it's relevant?

[/ QUOTE ] That's not what happened. Zombie never changed his story, nor did any of the rest of us. And I'm pretty sure he knows that 2d and UI are the same thing.. not just from my past experience reading his posts, but even seeing his response about it in this very thread referencing both terms.

The point is, the default has changed over time... which is what caused the initial confusion.

Either way, KitsuneKnight initially brought up the command as a joke, and we were only debating how "Evil" the joke really was (based on whether or not the bind was still a default). I'm fairly certain we've come to the conclusion that it's no longer a default (regardless if it was at some point in the past), but it's still not a "dangerous" command to use, and is not very hard to reverse.

We straightened this out already and have been off-topic for a while now...


 

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I got invited to a team this morning, and as soon as I got on, one of the guys asked me if I knew any codes. I'd never heard this term before, but I asked if he meant ID numbers for AE missions, since it was the only thing I could think of that was code-like. He said no, then said "if you don't know what codes are, come back when you learn" and kicked me from the team.

Anyone know wtf this guy was talking about?

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Nope. Next time tell him: Up, Down, Up, Down, Left, Right, Left, Right, B, A, Start. (bonus geek points for knowing what that is)

Sounds like an idiot that thinks there are cheat codes in the game. There aren't.

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You get negative geek points for failing to post the correct code.
Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start

[/ QUOTE ] Extra geek points for me...

"START" was not part of the command, and not required in any way... other than to actually start the game after you were done entering the code.

If you were using 2 players (for example), you'd have had to press SELECT before START... which would have screwed it up if it was part of the code.

[/ QUOTE ]Bonus Score!
--[[ Extra play!! ]]--

First used in Gradius, and made famous in Contra where many people needed it to simply beat the game (+30 lives).

B, A is often replaced with some other command on systems with a controller that doesn't have B and A buttons (eg: they're replaced by 5, 7, 3 on cell phone games, and by X, O on Play Station systems).

In Gradius III for the SNES, the standard Konami Code kills you instantly. Substituting the left and right bumpers for the left and right will make it work as expected.

Edit: The Konami Code is also used to enter Developer Mode on the Palm Pre


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

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iddqd