Blessing of the Zephyr


Derangedpolygot

 

Posted

How exactly does Blessing of the Zephyr work? I've asked a couple of people and gotten different answers.

As a Universal Travel enhancement, it says it can be slotted into any travel power and it will enhance run speed, jumping, flight speed, and teleport range. It that really an "and" or is it an "or"?

For instance, if I have both Super Speed and Fly, and I slot it in Super Speed, will I also see a benefit to my Flight Speed?

Thanks!
Sax


 

Posted

No the Zephyr will only benefit the power that it is slotted in.

If you happened to have a power that enhanced both flight and run speed that was capable of taking universal travel enhancments (swift enhances both run and flight speed, but can't take universal travel) then it would boost both the run speed and flight speed of the power. Although swift can't take universal travel enhancements, it can take microfilaments which will enhance both run and flight speed.

[edited: called swift, sprint]


Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here

 

Posted

Thanks! That's what I was afraid of. It certainly is a lot less useful than I hoped, since ordinary IOs enhance travel better than Zephyr, and the set bonuses are really not good enough to justify using Zephyr instead.

They should rephrase the description to say it enhances "run speed, jumping, flight speed, OR teleport range". :-)

Thanks!

Sax


 

Posted

[ QUOTE ]
the set bonuses are really not good enough to justify using Zephyr instead.

[/ QUOTE ]What...? O.o

Blessing of the Zephyr and Winter's Gift have some of the most amazing set bonuses in the game!

[ QUOTE ]
They should rephrase the description to say it enhances "run speed, jumping, flight speed, OR teleport range".

[/ QUOTE ]But that would be a lie. The enhancements do work on all of those aspects. Just like an Acc/Mez HO enhances Hold, Stun, Immob, etc. all at the same time.

The fact that you don't have a power that has all of those aspects doesn't mean the enhancement is only enhancing one aspect.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

[ QUOTE ]
What...? O.o

Blessing of the Zephyr and Winter's Gift have some of the most amazing set bonuses in the game!

[/ QUOTE ]

Really? From what I see, if you have the complete set, you get Ranged Defense +3.13%, Energy and Negative Energy Defense +1.565%, Area Effect Defense +3.13%, and Cold Defense +1.565%. Maybe it's just me, but I don't see 3% improvement of anything as particularly "amazing".

[ QUOTE ]
But that would be a lie. The enhancements do work on all of those aspects. Just like an Acc/Mez HO enhances Hold, Stun, Immob, etc. all at the same time.

The fact that you don't have a power that has all of those aspects doesn't mean the enhancement is only enhancing one aspect.

[/ QUOTE ]

Is there a power that has all of these aspects? I can't think of a single instance where Zephyr is enhancing more than one aspect at the same time.

Please do correct me if I'm wrong. . .I'm HOPING I'm wrong! :-)

Sax


 

Posted

[ QUOTE ]

The fact that you don't have a power that has all of those aspects doesn't mean the enhancement is only enhancing one aspect.

[/ QUOTE ]

Indeed. And there are powers that enhance more than one: Accelerate Metabolism and Speed Boost take UT IOs and enhance both Run and Fly Speed.


Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)

 

Posted

[ QUOTE ]
Really? From what I see, if you have the complete set, you get Ranged Defense +3.13%, Energy and Negative Energy Defense +1.565%, Area Effect Defense +3.13%, and Cold Defense +1.565%. Maybe it's just me, but I don't see 3% improvement of anything as particularly "amazing".

[/ QUOTE ]

Explanation 1: If we improved the US unemployment rate by 3%, from 9.4% to 6.4%, we'd be back to August '08 levels, before the stock market crash.

Explanation 2: Slot one full set in Hover and one full set in Fly. You now have roughly the equivalent of 1-slotted Agile AND Lucky [from the Super Reflexes set] for free. Well, for four slots in travel powers.

Explanation 3: The full answer to "This is why it's amazing" involves annoying math. I'm going to try to give the short version. Let me know if I'm being unclear, or patronizing, or both.

FIRST: Defense is "out of fifty." So 3% Defense turns 6% of hits into misses.
SECOND: The more Defense you have, the better it works.

If you have 25% Defense (out of 50), you can stand up to a beating twice as long as someone with no defense. 1 in 2 would-be hits actually land.
If you have 37.5% Defense you can stand up to a beating four times as long as someone with no Defense. 1 in 4 would-be hits land.
If you have 45% Defense (the max that "counts") you can stand up to a beating ten times as long as someone with no Defense. 1 in 10 would-be hits land.

The difference between 37.5% and 45% Defense is a character who is two and a half times tougher... and you get almost that much Defense (to ranged/AOE) from two sets of Blessing of the Zephyr.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

[ QUOTE ]
Indeed. And there are powers that enhance more than one: Accelerate Metabolism and Speed Boost take UT IOs and enhance both Run and Fly Speed.

[/ QUOTE ]

Ahh. . .thank you! That's what I was looking for. I didn't realize those powers accepted Universal Travel!

Sax


 

Posted

[ QUOTE ]
[ QUOTE ]
What...? O.o

Blessing of the Zephyr and Winter's Gift have some of the most amazing set bonuses in the game!

[/ QUOTE ]

Really? From what I see, if you have the complete set, you get Ranged Defense +3.13%, Energy and Negative Energy Defense +1.565%, Area Effect Defense +3.13%, and Cold Defense +1.565%. Maybe it's just me, but I don't see 3% improvement of anything as particularly "amazing".

[/ QUOTE ]3% defense isn't going to make you unkillable. However, Zephyr gives you the second strongest Ranged/AoE defense values (3.125% for Zephyr; 3.75% for Blood Mandate, Mako's Bite, and Numina's Convalescence), in a fraction of the number of enhancements required for other sets. Ranged Defense is normally a 6-slot bonus vs. 2 slots for BotZ, and AoE Defense is normally a 5-slot bonus (Razzle Dazzle has it at 6, Commanding Presence has it at 4) vs 3 slots for BotZ.

Edit: And Winter's Gift gives the highest Cold Resistance bonus - nearly double the Cold Resistance of several purple sets, and does it with 1 less slot. It's also got the highest movement-speed bonus, and a very useful special effect IO.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Blessing of the Zephyr is only really useful if you're stacking it with other sources of Defence.

But if you are doing just that, its totally brilliant!
Normally, you have to six slot a set to get one of those Defence bonuses. Here, you get two good bonuses for 2 slots!
If you're building a ranged flier type its even better, since you want to boost Hover flight speed anyway to keep it turned on in combat for the defence bonus and the ability to stay out of melee range. And KB protection doesnt exactly hurt, so it feels like slots well spent.
The base speed of Hover was upped when this set got introduced, and Ive found the +1 2/3 SO's worth of flight speed in the set is as good as 3 slotted Hover used to be. Its enough to use comfortably in missions at least.

Its opened up a new avenue with self-Defenders - if you have a spare power pool and power - take Combat Jumping (even if you fly) and slot BotZ. For almost no end you now have +5.625% Defence vs Ranged and Melee, Immobilise and KB protection and +2.5% defence to all else in one power!

When I first saw Blessing of the Zephyr, I drooled. I havent stopped...

(I must update the guide in my signature)


 

Posted

It's also particularly awesome for invuln tanks going for the typed def soft cap to everything but Psi damage (most of which is listed under Ranged, which you'll probably have atleast 25% def to) now that Ranged defense set bonuses offer typed defense as well (and viceaversa) got two complete sets on my Invuln/SS tanker. It also offers the highest available Neg/Nrg and fire/cold typed defense for that build (most melee attacks are slotted with set IOs which increase smashing/lethal defence for four slots a piece Smashing Haymaker (for the cheap if slightly less effective version) or Kinetic Combat (the better version).

As mentioned above, if you're not building for defense in any way...they're not going to be much use to you...if you are...they're the best def bonus giving sets on a slot for slot basis.


 

Posted

[ QUOTE ]
When I first saw Blessing of the Zephyr, I drooled. I havent stopped...

[/ QUOTE ]

...they have medication for that...


The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU

 

Posted

[ QUOTE ]
[ QUOTE ]

The fact that you don't have a power that has all of those aspects doesn't mean the enhancement is only enhancing one aspect.

[/ QUOTE ]

Indeed. And there are powers that enhance more than one: Accelerate Metabolism and Speed Boost take UT IOs and enhance both Run and Fly Speed.

[/ QUOTE ]

Elude takes blessings of the zephyr. It also ehances run/fly speed while active.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

The fact that you don't have a power that has all of those aspects doesn't mean the enhancement is only enhancing one aspect.

[/ QUOTE ]

Indeed. And there are powers that enhance more than one: Accelerate Metabolism and Speed Boost take UT IOs and enhance both Run and Fly Speed.

[/ QUOTE ]

Elude takes blessings of the zephyr. It also ehances run/fly speed while active.

[/ QUOTE ]

Elude enhances Run Speed and Jump Height.


Kosmos

Global: @Calorie
MA Arcs in 4-star purgatory: Four in a Row (#2198) - Hostile Takeover (#69714) - Red Harvest (#268305)

 

Posted

I stopped reading after the first few posts, but just wanted to say blessing of the zephyr set bonuses ARE awesome. My scrapper wouldn't be softcapped without them. Also, universal travel enhancements don't enhance multiple aspects with the intentions of enhancing said multiple aspects within the same power. They're called UNIVERSAL travel enhancements ....they enhance multiple aspects so they can be slotted into any travel power. Otherwise, there would have to be a different set for each travel power. I had thought this was obvious. You don't buy a universal remote control because you need to control your 150 different brands of television, you buy it because it CAN control those 150 different brands, and one of those brands happens to be the one you own.


 

Posted

[ QUOTE ]
From what I see, if you have the complete set, you get Ranged Defense +3.13%, Energy and Negative Energy Defense +1.565%, Area Effect Defense +3.13%, and Cold Defense +1.565%. Maybe it's just me, but I don't see 3% improvement of anything as particularly "amazing".

[/ QUOTE ]

Based on how +defense interacts with mob chances to hit you, and the paradigm under which you add up small set IO bonuses into large numbers, the bonuses on the Zephyr set are indeed amazing. They are also amazing because of the small number of slots required to invest in order to get these large (in set bonus terms) +Defense bonuses. Usually you have to invest six slots to get to one bonuse of the sort of magnitude these offer for two and three slots.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

[ QUOTE ]
Thanks! That's what I was afraid of. It certainly is a lot less useful than I hoped, since ordinary IOs enhance travel better than Zephyr, and the set bonuses are really not good enough to justify using Zephyr instead.

[/ QUOTE ]

Um... what?

Ordinary lvl 50 Fly IO: 42.4%
Blessing of the Zephyr lvl 50 "travel" IO: 42.4% (except range which is sched B)

Blessing of the Zephyr "travel"/end IO: 26.5%/26.5%

The first is as good as a generic IO, the second provides 53% total aspect enhancing for one slot. 53% > 42.4%. If you don't want your BoZ's, I'll GLADLY take them off your hands. I mean, I have about a dozen extra sets, but I'll always take more.

The ~3% defense may not seem like much, but it is THE BEST defense enhance per slot you can get in the entire game. So, its quite literally the best bonus you've ever laid eyes on. If you know how to slot for defense enhances, you would know to jump for joy for values half that large.


 

Posted

[ QUOTE ]
[ QUOTE ]

The ~3% defense may not seem like much, but it is THE BEST defense enhance per slot you can get in the entire game.

[/ QUOTE ]

Today's nitpick is brought to you by the letters S and D, and the number 3.0 .

Steadfast Res/Def gives 3% to all three types for one slot.

[/ QUOTE ]On the other hand, it's unique, rather than stackable up to 5 times, and is 3% vs. 3.125%

Always pros and cons


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Because Bots/Dark isnt awesome enough... with BotZ, Blood Mandate, CJ, CoD, etc.. I can run 44.8% Ranged and 42.6% AoE as a MM. Thats without summoning Fluffy or my bots for maor +Def. Really its just too awesome for 3 slots..... but in the mean time Im gonna keep soloing GMs with my MM.


Tanker Tuesday #72 Oct 5 @Champion

"I am not sure if my portrayal of being insane is accurate, but damn its fun all the same."