wanting to make a fire/? scrapper but,


BrandX

 

Posted

1. i dont want the fire sword attacks ( is that a bad idea?)
2. im unsure what secondary to choose ( im very new to scrappers and have only tried /fire and WP)

so any advice?


 

Posted

Go ahead and ditch FS. However, if you don't take FSC and GFS you will be gimping yourself, and every time you team your teammates will be silently mocking you for not taking them, just like if you don't take your status protection.

For secondary, take whatever, they are all good. Some are clickier than others (Regen, Fire and Dark) and some are fire and forget (WP, SR and Shield) and some are a mixed bag (Inv). Every one is fine to level up, but some might mature later than others. Also, some have holes in their status protection, which can be easily filled with power pools or IOs.


 

Posted

Well, if you don't want any of the sword attacks, you will be loosing a good aoe attack and you will left with 3 single target attacks and a tiny cone attack (breath of fire). With this, I'd say you best bet is shield def. Just don't skip shield charge and against all odds.


"All problems can be solved by throwing enough scrappers at it."

@Riez on Virtue, Protector, Champion, and Exalted server.

 

Posted

[ QUOTE ]
if you don't take FSC and GFS you will be gimping yourself

[/ QUOTE ]

I'll agree with you about not taking FSC but you don't need to take GFS. You can run the attack chain of Inc>Scorch>Cremate>Scorch which is about 170ish DPS. Which is not that bad at all. Fire just as that many good attacks.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

Last I knew, you could get a pretty decent DPS attack chain with Scorch, Cremate and Incinerate, that didn't require alot of recharge, and was only something like 10% less DPS than the highest attack chain.

That said, I wouldn't skip Fire Sword Circle. But then I'm of the thought, 1 sword attack isn't bad, it's multiple of them that I don't care for.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

[ QUOTE ]
Stuff about Greater Fire Sword

[/ QUOTE ]
Fair enough. I've never thought about dropping it, but if it isn't needed for a decent string of attacks then I was wrong and the OP can discard it. My mistake, and now off to try a respec without GFS


 

Posted

[ QUOTE ]
[ QUOTE ]
Stuff about Greater Fire Sword

[/ QUOTE ]
Fair enough. I've never thought about dropping it, but if it isn't needed for a decent string of attacks then I was wrong and the OP can discard it. My mistake, and now off to try a respec without GFS

[/ QUOTE ]
145% recharge in Incinerate, 90% in Cremate, 75% in Scorch. It isn't that GFS is a bad attack - it's a great attack - but yeah, there are so many good attacks that you can easily do without it.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

The only problem with Fire Sword Circle is that you will want it on every toon you have.


 

Posted

TY so much all , i think ill go for it and take FSC as the only sword atck :P i think i may pick WP or SR as the secondary. im worried about SR tho because it is kinda based on luck.


 

Posted

[ QUOTE ]
TY so much all , i think ill go for it and take FSC as the only sword atck :P i think i may pick WP or SR as the secondary. im worried about SR tho because it is kinda based on luck.

[/ QUOTE ]

/SR is easy to get to the softcap on defense, where luck is then stacked in your favor.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

As someone with a Fire SR, the End cost is Ridiculous,
(and I'm pretty sure it's not SRs fault )

So I'd prolly suggest /WP so you can add in QR

Though on the defense side of things, you're right, it is based on luck, there will always be a few hits that do get through, if they're a few hits all at once it can be very painful, but throw in Aid Self, and its VERY nice.


 

Posted

I've never found the “based on luck” of Super Reflexes to be an issue. Yeah, your health can sometimes move rapidly. Just pop an inspiration. But maybe it doesn't seem like a problem to me because I'm so used to Regeneration, which is a MUCH wilder ride.

Willpower might be good. You wouldn't have to worry much about endurance, and your survivability will be less based on luck and reaction time than with Super Reflexes.

I think Shield Defense could be a lot of fun, buffing your already good damage, but it's largely a defense-based secondary as well. Still, it's less so than Super Reflexes, so maybe it's enough.

You could go Fire/Fire – extra damage and a resistance/healing secondary. Consume gives you an endurance recovery tool.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

[ QUOTE ]
As someone with a Fire SR, the End cost is Ridiculous,
(and I'm pretty sure it's not SRs fault )

[/ QUOTE ]
And it's not Fire's fault either. To quote myself from another thread:

[ QUOTE ]
Unslotted, Arcanatime, my personal opinion on the “best” (not necessarily highest DPS) chain for each:

Fire: Incinerate -> Scorch -> Cremate -> Scorch does 18.1 DPE and uses 4.06 EPS

Dark: Smite -> Midnight Grasp -> Smite -> Siphon Life does 13.5 DPE and uses 5.33 EPS

Super Reflexes takes 0.78 EPS for its toggles

Invulnerability takes 0.78 EPS for its toggles

Fire Melee's DPE is MUCH better than Dark Melee's DPE, while the toggle cost of Super Reflexes and Invulnerability is the same. The main reason that Dark Melee would have less of an endurance problem is because it comes with an endurance recovery tool, Dark Consumption.

But overall, Fire is a very low endurance primary for the damage done, very comparable to Claws. In fact, the chain above is BETTER than you can get out of Claws, who's best DPE attack sits at 18.0. To call Fire/SR “deadly on your endurance” is to call ANY scrapper combination without an endurance recovery tool WORSE than deadly on your endurance, which I guess would mean all but unplayable. And that's simply not the case.

[/ QUOTE ]


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

hmm ok i think ill go fire/sr does anyone have a lving build or a link to one?


 

Posted

I'll post my leveling build. She's lvl 31 now, and this will show exact slotting that I've used. At level 27 I upgraded to frankenslotting IOS, which won't need replacing until I hit 47ish.

I will let you know that while it is a different approach to using /SR, I had very few deaths with this(I believe 3 total up to level 31). This will require a respec later, likely around level 36 or so.

It pushes back Stamina, but allows you to take two of /SR's passives by level 16, as well as slotting out attacks, Build Up, and Hasten pre-20. Essentially, you become a Blapper with excellent scaling resists and 20%+ melee Def. Very survivable, and since alpha-ing is the method of preferred attack, end-friendly pre-stamina since everything is dead within a few attacks. You just have to get used to your green bar living in the yellow and thriving in the red.

It may not be for everyone, but it has helped me get through the 1-30 game very easily, especially in comparison to how difficult other forumites described the journey pre-30 for /SR.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Wit'ch Fire: Level 31 Natural Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness

Hero Profile:
Level 1: Scorch -- F'dSmite-Acc/Dmg(A), B'ngBlow-Acc/Dmg(3), F'dSmite-Acc/Dmg/Rchg(7), B'ngBlow-Dmg/Rchg(7), B'ngBlow-Dmg/EndRdx(11)
Level 1: Focused Fighting -- S'dpty-Def/EndRdx(A), S'dpty-Def(31), S'dpty-Def/EndRdx/Rchg(31), Krma-Def/EndRdx(31)
Level 2: Cremate -- F'dSmite-Acc/Dmg(A), B'ngBlow-Acc/Dmg(3), F'dSmite-Acc/Dmg/Rchg(5), B'ngBlow-Dmg/Rchg(5), B'ngBlow-Dmg/EndRdx(11)
Level 4: Agile -- DefBuff-I(A)
Level 6: Build Up -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 8: Breath of Fire -- AirB'st-Acc/Dmg(A), Det'tn-Acc/Dmg/EndRdx(9), Det'tn-Dmg/EndRdx/Rng(9), AirB'st-Dmg/Rchg(13), AirB'st-Dmg/Rng(13)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 14: Super Speed -- Run-I(A)
Level 16: Dodge -- DefBuff-I(A)
Level 18: Fire Sword Circle -- C'ngBlow-Acc/Dmg(A), M'Strk-Acc/Dmg(19), M'Strk-Acc/Dmg/EndRdx(19), C'ngBlow-Dmg/Rchg(21), M'Strk-Dmg/EndRdx/Rchg(21)
Level 20: Swift -- Run-I(A)
Level 22: Health -- Heal-I(A), Heal-I(23), Heal-I(23)
Level 24: Stamina -- EndMod-I(A), EndMod-I(25), EndMod-I(25)
Level 26: Incinerate -- B'ngBlow-Acc/Dmg(A), F'dSmite-Acc/Dmg(27), F'dSmite-Acc/Dmg/Rchg(27), B'ngBlow-Dmg/EndRdx(29), B'ngBlow-Dmg/Rchg(29)
Level 28: Lucky -- DefBuff-I(A)
Level 30: Quickness -- Run-I(A)
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Critical Hit



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Posted

Personally, I would pick the Fire secondary. The damage you can put out with that build is very impressive, and I like having a self-heal and endurance recovery power around.

Willpower is also good, because Willpower is good for everything.

Fire Sword can be skipped relatively easily, but ditching Fire Sword Circle and Greater Fire Sword would be a bit much. If you aren't going to pick those powers because of the look, then you should probably choose another primary.


Too many alts to list.

 

Posted

Just a note on FSC: The sword is only out for the duration of the attack. You wont be holding the sword afterward (as you would with FS or GFS.) That said, I can barely see the sword at all with all the whirling and fire anyway.


 

Posted

Warning about SR, is that it's slow-blooming. For the first 25 levels or so, you'll have something of a hard time, especially since Fire Melee has absolutely no mitigation (besides sheer damage anyway). You don't get your AoE defence toggle for quite a while.

At the high levels though, SR is amazing.