Anyone play Fire/SS?
Fire/SS is one of the top-tier damage dealing builds for tankers. If damage is your goal, you won't be disappointed.
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and might even make Burn a bit more viable as a damage dealing power.
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Definitely. My /SS tank has Arctic Mastery and Ice Storm makes them run. I always do Foot Stomp right after Ice Storm.
Paragon City Search And Rescue
The Mentor Project
As noted Fire/SS is a beast of a damage dealer. It is a very solo oriented build that you can easily sustain yourself. Higher levels really take off with double stacking of Rage on top of Fiery Embrace.
Some general notes.
I recommend Hasten to help FootStomp, Consume, and Healing Flames cycle faster. I tend to throttle my other attacks back to keep my endurance usage in check. Jab and Brawl with some procs in them make for a fun and low endurance chain should the blue bar dip too low.
You will want Knockback mitigation. Some take Acro, others slot IO's. I did both. It is not 100% but as long as you can deal with the times you are on your back life will be easier.
The Pyre EPP pairs very well with Fire/SS. I recommend trying Melt Armor if you can fit it in. A nice debuff that works great right before a Foot Stomp. Some prefer FireBall, and it is a good choice as well. I am actually looking to try and fit Fireball into my build as well.
Tough from the Fighting pool will make life a bit easier and let you slot Res sets.
Pretty much what everyone else has said. It's a great combo and a very fun run to 50.
edit: I went with Melt Armor and Fireball
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How is Burn with Footstomp? Does the kd actually help and allows you to use Burn as a combo?
Its decent, but once you have access to Pyre you wont really want/need it.
I dropped Burn around I4 and have not looked back. I have seen it used effective to clear out minions and fire vulnerable LT's before the patch drops.
I went the whole burn/footstomp route a while back. It works after a fashion. The juggle from the stomp makes them stick around for a couple more damage ticks. As mentioned though fireball is much better late game.
Taking It On the Chin I-16 Tanker Guide
Repeat Offenders
I actually got one to 50 and I must say that I enjoyed playing her a lot. Burn is very situational, but using it and Foot Stomp together works pretty good! It's great for Rikti Invasions and taking care of those pesky Devouring Earth creatures!
On Various Servers:
Maiden Victory 50 MASD Scrapper
Brazen Prime 41 Fireenergy tank
Lady Stratega 50 FireSS tank
& Tons of other Alts
Would, like say with ur Fire/SS/Ice u could Ice Storm + Foot Stomp + Burn, or would burn be a waste of a power?
@MachineSlave | Infinity Server | Deepdown Traumahounds Supergroup | Co-Founder
Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold
Well here is what I built to experiment with.
Not too expensive, just three hard to get IOs (and I already have two of them from ticket rolls lying around) and it allows him to hit the damage cap just self buffed when Rage + FE are both running and can also almost hit that for the eighteen seconds every cycle that Rage doubles up as well.
Say Hello to Captain Galaxy.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Fire SS: Level 50 Science Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Blazing Aura -- Acc/Dmg/EndRdx(A), Dmg/EndRdx(3), %Dam(17), Acc/Dmg/EndRdx/Rchg(31), Dmg(46)
Level 1: Jab -- Dmg/EndRdx/Rchg(A), Acc/Dmg(3), Acc/Dmg/EndRdx(15), Dmg/Rchg(33), Acc/Dmg/Rchg(34)
Level 2: Fire Shield -- ResDam(A), ResDam/EndRdx(15), ResDam-I(17)
Level 4: Healing Flames -- Heal/EndRdx/Rchg(A), Heal/Rchg(5), EndRdx/Rchg(5), Heal/Rchg(34), Heal/EndRdx/Rchg(34)
Level 6: Haymaker -- Dmg/EndRdx/Rchg(A), Acc/Dmg(7), Acc/Dmg/Rchg(7), Dmg/Rchg(40), Acc/Dmg/EndRdx(40)
Level 8: Hover -- Flight-I(A), Flight-I(9), Flight-I(9)
Level 10: Consume -- EndMod/EndRdx(A), EndMod(11), EndMod/Acc/Rchg(11), EndMod/Rchg(37), Acc/Rchg(37)
Level 12: Plasma Shield -- ResDam(A), ResDam/EndRdx(13), ResDam-I(13)
Level 14: Fly -- Flight-I(A)
Level 16: Swift -- Flight-I(A)
Level 18: Burn -- %Dam(A), Dmg(19), Acc/Rchg(19), Dmg/Rchg(36), Acc/Dmg/Rchg(37)
Level 20: Knockout Blow -- Acc/Dmg(A), Dmg/EndRdx/Rchg(21), Acc/Dmg/Rchg(21), Dmg/Rchg(45), Acc/Dmg/EndRdx(46)
Level 22: Health -- Heal(A), Heal/EndRdx(23), Regen/Rcvry+(23), Rcvry+(36)
Level 24: Stamina -- End%(A), EndMod(25), EndMod/Acc(25), EndMod/Rchg(36), EndMod/Acc/Rchg(43)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Rage -- Rchg(A), ToHit/Rchg(29), ToHit/EndRdx/Rchg(29), EndRdx/Rchg(42), ToHit(43)
Level 30: Boxing -- Acc/Stun/Rchg(A), Acc/EndRdx(31), EndRdx/Stun(31), Stun/Rng(46)
Level 32: Tough -- ResKB(A), ResDam(33), ResDam/EndRdx(33)
Level 35: Taunt -- Dam%(A)
Level 38: Foot Stomp -- Dmg/EndRdx(A), Dmg/Rchg(39), Acc/Dmg/Rchg(39), %Dam(39), Acc/Dmg/EndRdx/Rchg(40)
Level 41: Stone Prison -- Acc/Dmg/EndRdx/Rchg(A), Dmg/EndRdx(42), Dmg/Rchg(42), Acc/Dmg/Rchg(43)
Level 44: Quick Sand -- Slow-I(A), Slow-I(45), Dam%(45)
Level 47: Stalagmites -- Dam%(A), Acc/Dmg/EndRdx(48), Dmg/EndRdx(48), Dmg/Rng(48), Acc/Dmg(50)
Level 49: Weave -- Rchg+(A), Def(50), Def/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
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[u]Set Bonus Totals:[u]<ul type="square">[*]19% DamageBuff(Smashing)[*]19% DamageBuff(Lethal)[*]19% DamageBuff(Fire)[*]19% DamageBuff(Cold)[*]19% DamageBuff(Energy)[*]19% DamageBuff(Negative)[*]19% DamageBuff(Toxic)[*]19% DamageBuff(Psionic)[*]48% Enhancement(Accuracy)[*]38.8% Enhancement(RechargeTime)[*]3% Enhancement(Stun)[*]5% FlySpeed[*]288.1 HP (15.4%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Immobilize) 6.6%[*]MezResist(Stun) 6.6%[*]14% (0.23 End/sec) Recovery[*]76% (5.95 HP/sec) Regeneration[*]1.58% Resistance(Fire)[*]1.58% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]5% RunSpeed[/list]
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How is Burn with Footstomp? Does the kd actually help and allows you to use Burn as a combo?
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Burn works quite well with footstomp, be sure to have blazing aura as well.
Burn+footstomp will usually kill things before it can stand back up. Burn+footstomp+fireball kills tougher things.
Blazing aura makes sure that anything that does survive and starts to flee turns around almost immediately.
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How is Burn with Footstomp? Does the kd actually help and allows you to use Burn as a combo?
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Burn works quite well with footstomp, be sure to have blazing aura as well.
Burn+footstomp will usually kill things before it can stand back up. Burn+footstomp+fireball kills tougher things.
Blazing aura makes sure that anything that does survive and starts to flee turns around almost immediately.
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I am going with the Earth Mastery set because I have found on my other Fire tanks that Quicksand tends to lock the mobs in place long enough for Burn to run to full effect (or nearly so) which makes it better for burning Lts and Bosses.
I prefer energy torrent and conserve power to any of the other pools. ET gives you another place to stick a force feedback proc and it also does KD which adds to your mitigation. and conserve power is highly useful especially for a recharge build where multiple rage crashes can drain the blue bar quick.
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I prefer energy torrent and conserve power to any of the other pools. ET gives you another place to stick a force feedback proc and it also does KD which adds to your mitigation. and conserve power is highly useful especially for a recharge build where multiple rage crashes can drain the blue bar quick.
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While Conserve Power may be helpful, Energy Torrent's knockback will be counterproductive when played up with Burn.
The Knockdown in Footstomp will provide some mitigation and my plan with this build will be that the best defense is a good offense as the mobs can't do damage if they're dead.
Looking at the numbers, the build should be functional for what I am looking to do endurance wise since Consume will be refilling the end bar every 80 seconds or so.
Or at least that's the plan, I won't know for certain until after I level the character up.
Energy torrent is a knockdown for tankers. I still think fire pool is better though. As lots of people have said, fire/ss can take out minions in a single volley if you use footstomp, burn, and fireball. For tougher stuff I keep it in burn using ring of fire, which I six slotted for immobilize, also giving me a 5% bonus to melee def.
I'm actually not a big fan of melt armor, given how low the debuff numbers are (-9% resist) and how high the recharge is. I built for melee defense so my global recharge numbers are pretty terrible, something like 10%. Melt armor won't help out much unless you have enough recharge to use it often.
Active (Freedom): Setna (Ice/Psi Dom), Arram (WP/KM Tank), Tesmiel (Elec/SS Tank), Astredax (Robot/Dark Mastermind), Operative Vidali (melee fortunata)
Retired (Virtue): Gaav (Inv/EM Tank), Baqra (Fire/SS Tank)
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How is Burn with Footstomp? Does the kd actually help and allows you to use Burn as a combo?
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Burn works quite well with footstomp, be sure to have blazing aura as well.
Burn+footstomp will usually kill things before it can stand back up. Burn+footstomp+fireball kills tougher things.
Blazing aura makes sure that anything that does survive and starts to flee turns around almost immediately.
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I am going with the Earth Mastery set because I have found on my other Fire tanks that Quicksand tends to lock the mobs in place long enough for Burn to run to full effect (or nearly so) which makes it better for burning Lts and Bosses.
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Sounds good. I just kill everything with rage+FE boosted fire attacks.
I like fireball cause it hits 16 targets, has long range and is fast, so it is like a good version of taunt .
I'd have a hard time giving up the 1-2 punch of footstomp + fireball, but ymmv.
i have a LEvel 50 Fire/SS/Fire tank.. amazing..
i still need help tho building him with IOs, i have no clue what to slot his stuff with and how many slots...heres my build :
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Smothered's Child: Level 50 Technology Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Fire Shield -- S'fstPrt-ResKB(A), ResDam-I(3), ResDam-I(3), EndRdx-I(5), EndRdx-I(5)
Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(7), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9), Mako-Dam%(45)
Level 2: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal(11), Dct'dW-Heal/EndRdx(11), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), RechRdx-I(15)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(15), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Dmg/EndRdx/Rchg(37), EndRdx-I(46)
Level 6: Combat Jumping -- DefBuff-I(A)
Level 8: Consume -- Acc-I(A), RechRdx-I(37), RechRdx-I(37), RechRdx-I(40)
Level 10: Hurdle -- Jump-I(A)
Level 12: Plasma Shield -- S'fstPrt-ResKB(A), ResDam-I(43), ResDam-I(43), EndRdx-I(43), EndRdx-I(45)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Heal-I(17), Heal-I(46)
Level 18: Taunt -- Zinger-Dam%(A), Zinger-Taunt/Rng(19), Zinger-Taunt(19), Zinger-Taunt/Rchg(21)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(23), EndMod-I(23), EndMod-I(46)
Level 22: Acrobatics -- EndRdx-I(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Rage -- AdjTgt-Rchg(A), AdjTgt-ToHit(29), AdjTgt-ToHit/Rchg(29), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(31), GSFC-Build%(31)
Level 30: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(34), C'ngImp-Dmg/Rchg(34), Hectmb-Dam%(34), Hectmb-Dmg/Rchg(36), Dmg-I(45)
Level 32: Blazing Aura -- Acc-I(A), Dmg-I(33), Dmg-I(33), EndRdx-I(33)
Level 35: Boxing -- Acc-I(A)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), Sciroc-Dam%(40)
Level 41: Tough -- ResDam-I(A), ResDam-I(42), ResDam-I(42), EndRdx-I(42)
Level 44: Char -- Acc-I(A)
Level 47: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(48), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48)
Level 49: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg(50), Posi-Dmg/EndRdx(50), Posi-Dmg/Rchg(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Gauntlet
@MachineSlave | Infinity Server | Deepdown Traumahounds Supergroup | Co-Founder
Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold
About to hit 50 with my Fire/SS/Fire. I hit 49 and haven't lvl'd yet. I would like to farm with this guy, and I'm not sure what to take at 49. I'm sure I'll end up respeccing him. which of these powers would be best?
FE; Melt Armor; Assault; Hasten
50 Inv/SS Tank, 50 Inv/EM Tank, 50 FA/SS Tank, 50 Shield/SS Tank, 50 WP/SS Tank, 50 Dark/Dark Tank, 50 EM/Elec Brute, 50 SS/FA Brute, 50 SS/SR Brute, 50 Fire/Kin Controller, 50 Plant/Storm Controller, 50 Earth/Therm Controller, 50 Necro/Dark MM, 50 Bots/FF MM, 50 Elec/SD Scrapper, 50 Arch/MM Blaster, 50 Emp/Psi Defender
Of the 4 Hasten will make the most difference. FE would be my second choice. For my build I take both very early.
Next would be Melt Armor. It works quite well when stacking with the damage of Rage+FE.
Never took Assault on my Fire/SS so I can not comment there.
Fiery Embrace and Hasten
FE + Rage is really nice espeicaly if you use the combo
Rage + FE + Fireball + Footstomp, then i normally Consume and the baddies are all gone...lol Leadership on a tank is useless in my eys, and for Melt Armor, unless u taking on alot of AVs, then go for it, but it has like a 300 recharge ..to long for my liking..
@MachineSlave | Infinity Server | Deepdown Traumahounds Supergroup | Co-Founder
Tankers : Ice/Ele, Fire/SS, Fire/DM, Invul/Fire, Ele/Stone Corrupter : Arch/TA
Scrappers : DM/DA, Kat/SR Brutes : Fire/Shield, Ele/Fire(Villian)
Controllers : Fire/Kin, Ele/Rad, Earth/Cold
appreciate the comments. Hasten was my second choice. Assault was my first, and only because it was a constant 10% base damage which would stack nicely to all my +damage IO bonuses...on top of Rage. I suspect if I could get both Hasten and FE near-perma, that would definitely be the way to go. I'll have to look into getting FE into my build somehow.
50 Inv/SS Tank, 50 Inv/EM Tank, 50 FA/SS Tank, 50 Shield/SS Tank, 50 WP/SS Tank, 50 Dark/Dark Tank, 50 EM/Elec Brute, 50 SS/FA Brute, 50 SS/SR Brute, 50 Fire/Kin Controller, 50 Plant/Storm Controller, 50 Earth/Therm Controller, 50 Necro/Dark MM, 50 Bots/FF MM, 50 Elec/SD Scrapper, 50 Arch/MM Blaster, 50 Emp/Psi Defender
I have the famous ABko fire/ss on freedom. The 2 builds posted above are terrible.. you need hasten on fire/ss and u will need better endurance than 2.21 and 2.46.. even with consume coming up every 65 sec u will run dry. 2.65 final end use and over i suggest. Plus slot out those sets! whats with 4 slotted posi blast? u scared of better recharge for heal flames and rage stacking? and for the Smothers child build try 4 or 5 slotting a set in stamina. 5 slots of normal IOs is a waste..u only gain 0.01 end per sec and miss out on 1.88% Hit point buff or 10% regen depending on the set you use. I play my tank like regen scrapper..u will get hit and take damage ..u must be aggressive enough to kill and be able to heal back the damage b4 u are overwhelmed. also slot better Acc IOs in KoB. even with rage 26% acc will miss enough times for dark armor stalkers to laugh at u.
I loved my fire/ss from level 1 to level 50, even though he is an endurance hog.
- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own
Just wondering if Fire/SS is a good combination.
I was thinking that Footstomp would add some nice mitigation (to a primary that needs it) and might even make Burn a bit more viable as a damage dealing power.
Any thoughts?