Is SO slotting different than IO slotting?


AquaJAWS

 

Posted

Hi, this is a very noob question but of course the only way to know is to ask and learn. So is SO slotting different than IO slotting?

For example, let say the power quick recovery(might be a bad power example) from WP only need 3 slotting, in an IO build would it need more?


 

Posted

In short, IO's (Invention Origin) do not lose their bonus as you level. SO's (Single Origin), on the other hand, do. IO's are crafted from recipes by using a university workstation or can be bought already crafted at the in-game market. IO's tend to be much more valuable than SO's because they maintain themselves over time, unlike SO's.

As for slotting your powers, that's up to you what you think is necessary... some prefer to slot QR with 2 end. mod. enhancements, some like 3. It depends how many slots you have available and how bad you need the extra recovery.


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Posted

Also.. SOs don't have "set" categories like IOs do.

To use your Quick Recovery example:
You wouldn't need any extra slots to replace the SOs with regular IOs.
But if you wanted to use an IO set and take advantage of some of the set bonuses that come with it.. you might have to slot differently.


 

Posted

Not really, most of the time, depends.

An IO's percentage is based on it's level. A level 30 common IO is about the same as a +1 SO (34.8% Vs 35%). A level 50 common IO is 42.4%. So it depends on the level of IOs you are planning to use.

The tricky part comes when you start to use set IOs either straight up (using all the pieces from the same set for set bonuses) or Frankenslotting (mixing IOs from multiple sets to maximize the enhancement value for multiple aspects, set bonuses be damn). Frankenslotting can give you the same or better enhancement totals with fewer slots than SOs or common IOs. However to get all the set bonuses from an IO set you have to slot all of them and that is usually 4 to 6 slots.

In the case of Quick Recovery, there happens to be a special IO from a set you can get that if slotted in QR (or Stamina) has a 20% chance every 10 seconds to give you 10 endurance. Because of that you may want to four slot those powers. Or three slot them with 2 level 50 IOs and this special IO.


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Posted

Thank you everyone for good replies! FatherXmas made a lot of sense tyvm!


 

Posted

FatherXmas is the eye of sanity in the storm of chaos that is the forums. He always has the answers, if one of the weirdos doesn't traumati.... I mean answer you first.


@Roderick

 

Posted

Father Xmas, as always, gave good and terse advice. I am incapable of letting that stand...

There are about four ways to use "IOs", in order of increasing complexity.

1) Use generic IO's, replacing SO's pretty much 1 for 1.
2) Use Set IO's (certain sets go in certain powers, but can't go in others) but ignore Set Bonuses (if you slot 2 or more of the same set, in the same power, you get a small bonus. Most of them suck, a few of them are really good. Those are the expensive IO's.) This is "Frankenslotting"- you can make a 5 slotted power look like it has seven slots this way.
3) Go [fairly] expensive. Build for set IO's, and start throwing in some "special" IO's- things that give you almost a whole power in one slot.
4) Crazy high end more-money-than-Gates build full of superspecial IO's that cost a hundred million inf apiece. I understand these builds can do remarkable things. Someday I might try one out.

Cap'n Canadian wrote a really good guide to Frankenslotting. It can be about as cheap as generic IO's, or as SO's, but it's a lot of learning and work and shopping and running around doing stuff. Guide in my sig is kind of old and creaky.


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Posted

[ QUOTE ]
Father Xmas, as always, gave good and terse advice. I am incapable of letting that stand...

[/ QUOTE ]
LOL!


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

Posted

If anything, you'd need LESS IOs. One of the good things about em is that a lot of them give slightly higher bonuses than SOs, and then set bonuses get taken into account.

In Quick Recovery and Stamina's case, I usually 4-slot Stam with generic SOs/IOs, a Chance for +Endurance, and a regular Performance Shifter: Endurance IO for a little set bonus. Every bit counts.


 

Posted

[ QUOTE ]
1) Use generic IO's, replacing SO's pretty much 1 for 1.

[/ QUOTE ]
I'll have to disagree with this. At level 50, if you use level 50 IOs 2 IOs will get you to just a few percentage points within 3 lvl 50 SOs (can't find the exact numbers at the moment). If I had to guestimate I would say 1 lvl 50 IO is roughly equal to about 1 & 1/3 lvl 50 SO at level 50.

For example, instead of triple slotting for damage and accuracy with SOs, you can double slot for damage, accuracy and endurance with a very small reduction in damage and accuracy but a very large endurance reduction. Or instead of triple slotting stamina, you can double slot with IOs and still have another slot for another power somewhere along the line without giving up much end recovery at all. Can make a big difference when you start trying to get some of the higher level recharge reduction set bonuses on other powers and such.


 

Posted

[ QUOTE ]
[ QUOTE ]
1) Use generic IO's, replacing SO's pretty much 1 for 1.

[/ QUOTE ]
I'll have to disagree with this. At level 50, if you use level 50 IOs 2 IOs will get you to just a few percentage points within 3 lvl 50 SOs (can't find the exact numbers at the moment). If I had to guestimate I would say 1 lvl 50 IO is roughly equal to about 1 & 1/3 lvl 50 SO at level 50.

For example, instead of triple slotting for damage and accuracy with SOs, you can double slot for damage, accuracy and endurance with a very small reduction in damage and accuracy but a very large endurance reduction. Or instead of triple slotting stamina, you can double slot with IOs and still have another slot for another power somewhere along the line without giving up much end recovery at all. Can make a big difference when you start trying to get some of the higher level recharge reduction set bonuses on other powers and such.

[/ QUOTE ]

An example using Pool A (Acc, Dam, etc) 3 SOs pre-ED are 99.9% becoming 94.93% (according to Mids) but 2 level 50 common accuracy IOs pre-ED are 84.8% becoming 83.32% so you are 10% less dropping.

However if you use a mix of 3 Acc/Dam IOs (one was from a set topping out at 40) I get 77.12 pre-ED becoming 76.41. If I add in a 4th (also max at 40) it is 101.25 pre-ED becoming 95.19 with 4 slots.

If you use triple aspect ones you can get even more mileage.


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Posted

Lots of good advice in this thread. One thing that wasn't mentioned is that it can be very difficult to juggle the various percentage enhancements in your head, especially when it comes to set bonuses. I strongly recommend you get a program called Mids Hero Designer. It's invaluable. There's a little learning curve, but it makes it dead easy to do things like compare different ways of slotting. It even does things like total up your set bonuses for you.


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