Shocktrooper Bots/Traps
Looks like a tankermind, though perhaps a bit quirky. But Quirky is good Personally, I would drop leadership, move repair to around 18 and delay stamina for a bit. Oh, and pick up poison trap as well.
/Traps is pretty easy on the blue bar, though the personal attacks will eat it up. I play my Bots/traps fairly shock trooper, by sending in the seekers and then charging in with traps everywhere. Once you get to trip mine, you may have no real reason to pull out the rifle except for simple fun.
What you may also do is spec out of the attacks later down the road to put in things like leadership and such. Done right, you should be nice and hands on your whole trip to 50.
Ah glad to hear it.
I'll be straight forward though and say my biggest issue was between Repair and Poison Trap. Only because with all the stun I'll have, (seekers, Photon Grenade, Protector Bots), I didn't think I'd have much use for it.
I was hesitant to drop leadership only because Maneuvers stacks so well with both sets and Tactics should help the babybots hit in the higher levels, i don't know what I'd pick up in it's place...
Hmm...so...Poison Trap...
Thanks for the response Khenal_Baroney!
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Only because with all the stun I'll have, (seekers, Photon Grenade, Protector Bots
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I think this technique is under-appreciated. I have a Robots/Dark with Photon grenade, Howling Twilight, and Protector Bots and their photon grenades and seekers. There is a LOT of mitigation in an endless stream of stuns.
Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.
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Only because with all the stun I'll have, (seekers, Photon Grenade, Protector Bots
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I think this technique is under-appreciated. I have a Robots/Dark with Photon grenade, Howling Twilight, and Protector Bots and their photon grenades and seekers. There is a LOT of mitigation in an endless stream of stuns.
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Yeah, imma go Dolph Lundgren on some faces!
Poison Trap can provide some mitigation, but that's not really why you get it (not since it got fixed and doesn't spawn multiple clouds). You get it for the -1000% regen debuff... that's an 85% debuff on an AV even after their debuff resistance, and no regen at all against anything lower. It really speeds up killing EBs and can help some against bosses, while also causing a minion or two to puke and stop shooting you for a few seconds.
As for the stun, don't count on it too much. The Protector Bot photon grenades have a pretty long recharge and yours have only a 30% chance to stun. The Seeker Drones have a 25% chance.
I personally would keep Maneuvers since you are already going to have a lot of defense. I'd also try to fit in the Edict of the Master pet defense IO... probably by replacing the Endoplasm in Protector Bots. Protectors don't need that much accuracy, and 5% defense to all pets is better than a slightly longer stun.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
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Poison Trap can provide some mitigation, but that's not really why you get it (not since it got fixed and doesn't spawn multiple clouds). You get it for the -1000% regen debuff... that's an 85% debuff on an AV even after their debuff resistance, and no regen at all against anything lower. It really speeds up killing EBs and can help some against bosses, while also causing a minion or two to puke and stop shooting you for a few seconds.
As for the stun, don't count on it too much. The Protector Bot photon grenades have a pretty long recharge and yours have only a 30% chance to stun. The Seeker Drones have a 25% chance.
I personally would keep Maneuvers since you are already going to have a lot of defense. I'd also try to fit in the Edict of the Master pet defense IO... probably by replacing the Endoplasm in Protector Bots. Protectors don't need that much accuracy, and 5% defense to all pets is better than a slightly longer stun.
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Hmm, good call....about the pet defense IO that is.
so, would you drop Repair for Poison Trap?
That's a tough call. You don't have Aid Other or Triage Beacon, so if you drop Repair you'll only have the Protector Bot heals to keep up with the Bodyguard damage. With your massive defense it might be enough, but I'd want a little healing. Personally, I'd drop Leadership and take Poison Trap and either Triage Beacon or Aid Other. If you plan on soloing AVs, I'd go with Triage Beacon... something like this:
[u]Click this DataLink to open the build![u]
If you aren't interested in AV soloing, I'd use the exact same build but with Aid Other instead of Triage... it's more useful in general, but Triage Beacon is fantastic for long stationary fights. Repair is a nice emergency heal but it's too long recharge to use for incidental damage... I like using Aid Other to handle Bodyguard damage or the occasional stray hit in between spawns and Repair to save my Assault Bot when he draws too much aggro. Against hard targets you'll be taunting so the only damage the bots will take is from stray minions and Bodyguard... Triage Beacon is the best cure for that but if your personal defense is high enough you can use Aid Other, or let the Protectors handle it.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
I'll check it out tomorrow.
Thanks!
As an example you might be familiar with Enos, I respec'd Maker into Aid Other when he was in the 30s I think, dropping Repair, and it was much, much easier to manage that way. Also lets you help the teammates in a pinch. Repair unfortunately doesn't do that for you.
Opinions vary though, as you've noticed. So take this as just one option if you're really stuck for power selections or slots
Daemonchilde: ((fluffy thinks he's a tank)) Demon . Hunter: (( I think mine is >.> Daemonchilde: ((Yours is no longer fluffy, it is Obliteron, destroyer of worlds)) |
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((hey, invisible exploding zombies SEEMED like a good idea at the time >_>)
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That sounds kind of cool actually. o.o
I'm not too up on zombie pets or the "explodo-pet" power in /Traps though, can you tell me what went wrong there?
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Back Alley Brawler, level 32 upgrade, and a whole mess of crying.
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As an example you might be familiar with Enos, I respec'd Maker into Aid Other when he was in the 30s I think, dropping Repair, and it was much, much easier to manage that way. Also lets you help the teammates in a pinch. Repair unfortunately doesn't do that for you.
Opinions vary though, as you've noticed. So take this as just one option if you're really stuck for power selections or slots
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Hmm...da Maker has Aid Other...
Well...da Maker IS pretty bad [censored]....
You have given me something serious to consider DH...something serious indeed. *puts on Monocle and Tophat* Serious indeed.
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That's a tough call. You don't have Aid Other or Triage Beacon, so if you drop Repair you'll only have the Protector Bot heals to keep up with the Bodyguard damage. With your massive defense it might be enough, but I'd want a little healing. Personally, I'd drop Leadership and take Poison Trap and either Triage Beacon or Aid Other. If you plan on soloing AVs, I'd go with Triage Beacon... something like this:
[u]Click this DataLink to open the build![u]
If you aren't interested in AV soloing, I'd use the exact same build but with Aid Other instead of Triage... it's more useful in general, but Triage Beacon is fantastic for long stationary fights. Repair is a nice emergency heal but it's too long recharge to use for incidental damage... I like using Aid Other to handle Bodyguard damage or the occasional stray hit in between spawns and Repair to save my Assault Bot when he draws too much aggro. Against hard targets you'll be taunting so the only damage the bots will take is from stray minions and Bodyguard... Triage Beacon is the best cure for that but if your personal defense is high enough you can use Aid Other, or let the Protectors handle it.
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Oh...wow, the lost of Manuevers didn't hurt as much as I thought It'd would...
I think I may change Repair and Triage Beacon (in the build you sent) to Aid Other and Aid Self.
Thanks for that!
Poison trap is a delicious power that can practically hold anything.
Hell, it can even hold the Freedom Phalanx, cept it does proc randomly.
Ahhh, the Atlas statue smelt of beans that day
uh...is my Protector Bot SUPPOSED to bubble my Acid Mortar?
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As an example you might be familiar with Enos, I respec'd Maker into Aid Other when he was in the 30s I think, dropping Repair, and it was much, much easier to manage that way. Also lets you help the teammates in a pinch. Repair unfortunately doesn't do that for you.
Opinions vary though, as you've noticed. So take this as just one option if you're really stuck for power selections or slots
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Hmm...da Maker has Aid Other...
Well...da Maker IS pretty bad [censored]....
You have given me something serious to consider DH...something serious indeed. *puts on Monocle and Tophat* Serious indeed.
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lol Well I dunno that I'd declare Maker to be a bad [censored], but I appreciate the compliment, sir! Maker is more of a utility guy. I play him when I'm looking more to play a support kinda role instead of leading the charge. And it works well for me in those situations.
Daemonchilde: ((fluffy thinks he's a tank)) Demon . Hunter: (( I think mine is >.> Daemonchilde: ((Yours is no longer fluffy, it is Obliteron, destroyer of worlds)) |
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As an example you might be familiar with Enos, I respec'd Maker into Aid Other when he was in the 30s I think, dropping Repair, and it was much, much easier to manage that way. Also lets you help the teammates in a pinch. Repair unfortunately doesn't do that for you.
Opinions vary though, as you've noticed. So take this as just one option if you're really stuck for power selections or slots
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Hmm...da Maker has Aid Other...
Well...da Maker IS pretty bad [censored]....
You have given me something serious to consider DH...something serious indeed. *puts on Monocle and Tophat* Serious indeed.
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lol Well I dunno that I'd declare Maker to be a bad [censored], but I appreciate the compliment, sir! Maker is more of a utility guy. I play him when I'm looking more to play a support kinda role instead of leading the charge. And it works well for me in those situations.
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....so....what you're saying is....no Tophats and Monocles....
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uh...is my Protector Bot SUPPOSED to bubble my Acid Mortar?
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Yes. Protector Bots bubble every buffable pet you have, including Acid Mortars and Seeker Drones. The annoying part is that they bubble you last so sometimes they skip bubbling you because there's an Acid Mortar sitting 200 yards away that's higher on their list than you.
Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name
[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636
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uh...is my Protector Bot SUPPOSED to bubble my Acid Mortar?
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Yes. Protector Bots bubble every buffable pet you have, including Acid Mortars and Seeker Drones. The annoying part is that they bubble you last so sometimes they skip bubbling you because there's an Acid Mortar sitting 200 yards away that's higher on their list than you.
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So wait....they'll bubble a Shivan and an RWZ Heavy?
The Jotunn Proxy has just become infinitely more dangerous...
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uh...is my Protector Bot SUPPOSED to bubble my Acid Mortar?
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Yes. Protector Bots bubble every buffable pet you have, including Acid Mortars and Seeker Drones. The annoying part is that they bubble you last so sometimes they skip bubbling you because there's an Acid Mortar sitting 200 yards away that's higher on their list than you.
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So wait....they'll bubble a Shivan and an RWZ Heavy?
The Jotunn Proxy has just become infinitely more dangerous...
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You know, I can't say I've noticed them buffing my Vanguard Heavies before, but I'll pay closer attention next time to its buff icons and see if I'm not the only one bubbling them up.
Oh and Maker generally stays away from the top hat and monocle in favor of his work goggles, usually pulled up onto his forehead, but hey if you want to go formal for combat, that might be distracting for your enemies.
Daemonchilde: ((fluffy thinks he's a tank)) Demon . Hunter: (( I think mine is >.> Daemonchilde: ((Yours is no longer fluffy, it is Obliteron, destroyer of worlds)) |
I think Bots/Traps is the most versititle MM combo in the game. The high defense and -regen you can get with it is one of the main reasons it is a great AV/Hero killer.
The tactical advantages that you can setup with traps is a ball. I tend to keep only a couple of minion bots in BG mode. I generally charge right into the spawn and set my poison trap right on the boss, then acid mort. My high def and BG takes care of the alpha. Meanwhile my AB is wrecking stuff and the protectors and fighting and healing as needed.
I use my attacks to draw strategic aggro while setting up my active killing fields. Ton of fun to play.
The development team and this community deserved better than this from NC Soft. Best wishes on your search.
Jeas, I haven't made a Mastermind ever since my tragic experience with my Necro/Traps. ((hey, invisible exploding zombies SEEMED like a good idea at the time >_>)
Since that tragic time, I've decided to give MMs another go.
This time though, I went with something a little more conventional. But being the person I am, i couldn't just make a normal MM build, I had to have a concept that fit my main "character" Vojin (see Avatar) yet was badass in it's on right.
I got it!
What is it _Enos_?
A Vojin Shocktrooper.
He's already level 8 and with some help from Crey, he has two friendly little death dealing robots with him. But, he also has...dun dun dun...two personal attacks!
Now now, before I post my build for someone to go "_Enos_, wtf is that", I must say, I am keeping the personal attacks like KO Blow, and the rifle attacks because He's a freaking shock trooper with an army of robots. He charges into battle and the damage feedback his suit suffers gets fed into the robots, pisses them off, and the bots charge with him.
I think I managed to soft cap (with the help of the protector bot) all three positions, and wish i could get a little more Psychic Defense (for those blasted Psychic attack that have no positional defined...) but with the ability to taunt, one AoE, one Rifle and one melee and the various other things he has (Ghost Slaying Axe and Nem Staff as well!), I think this is a quirky build worth mentioning.
Or maybe I'm feeding my interwebz ego.
Whatever.
Suggestions, thoughts, ideas, scorn, praise, all is welcome.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Presence
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc(3), BldM'dt-Dmg/EndRdx(15), BldM'dt-Acc/EndRdx(19), BldM'dt-Acc/Dmg/EndRdx(34), BldM'dt-Dmg(37)
Level 1: Web Grenade -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(23), Enf'dOp-Acc/EndRdx(40), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(48), Enf'dOp-Acc/Immob(50)
Level 2: Pulse Rifle Burst -- Thundr-Acc/Dmg(A), Thundr-Acc/Dmg/EndRdx(3), Thundr-Dmg/EndRdx(15), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(36), Thundr-Dmg/EndRdx/Rchg(42)
Level 4: Caltrops -- P'ngTtl-Acc/Slow(A), P'ngTtl-Dmg/Slow(5), P'ngTtl-Rng/Slow(5), P'ngTtl-Acc/EndRdx(7), P'ngTtl-EndRdx/Rchg/Slow(7), P'ngTtl--Rchg%(33)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Photon Grenade -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(9), RzDz-Acc/EndRdx(9), RzDz-Stun/Rng(31), RzDz-Acc/Stun/Rchg(43), RzDz-Immob%(43)
Level 10: Acid Mortar -- ShldBrk-DefDeb(A), ShldBrk-Acc/EndRdx/Rchg(11), ShldBrk-Acc/DefDeb(11), ShldBrk-Acc/Rchg(33), ShldBrk-DefDeb/EndRdx/Rchg(46), ShldBrk-%Dam(48)
Level 12: Protector Bots -- HO:Nucle(A), HO:Nucle(13), HO:Perox(13), HO:Endo(33), DefBuff-I(37), DefBuff-I(37)
Level 14: Swift -- Empty(A)
Level 16: Force Field Generator -- GftotA-Def/EndRdx/Rchg(A), DefBuff-I(17), DefBuff-I(17)
Level 18: Hurdle -- Empty(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Combat Jumping -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(23), Krma-ResKB(31)
Level 24: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(25), Zephyr-Travel/EndRdx(25)
Level 26: Assault Bot -- SvgnRt-Acc/Dmg(A), SvgnRt-Acc(27), SvgnRt-Dmg/EndRdx(27), SvgnRt-Acc/EndRdx(34), SvgnRt-Acc/Dmg/EndRdx(40), SvgnRt-PetResDam(40)
Level 28: Seeker Drones -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(29), RzDz-Acc/EndRdx(29), RzDz-Stun/Rng(34), RzDz-Acc/Stun/Rchg(42), RzDz-Immob%(43)
Level 30: Provoke -- Acc-I(A), RechRdx-I(31)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Trip Mine -- Posi-Acc/Dmg/EndRdx(A), Det'tn-Acc/Dmg/EndRdx(36), KinCrsh-Dmg/EndRdx/KB(36)
Level 38: Maneuvers -- GftotA-Def/EndRdx/Rchg(A), GftotA-Def/EndRdx(39), RedFtn-Def/EndRdx(39), RedFtn-Def(39)
Level 41: School of Sharks -- Empty(A)
Level 44: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Acc/Dmg/EndRdx/Rchg(45), Mako-Dmg/EndRdx(45), Mako-Dmg/Rchg(45), Mako-Acc/EndRdx/Rchg(46), Mako-Dam%(46)
Level 47: Tactics -- HO:Cyto(A), HO:Cyto(48)
Level 49: Repair -- Efficacy-EndMod/EndRdx(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
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[u]Set Bonus Totals:[u]<ul type="square">[*]3% DamageBuff(Smashing)[*]3% DamageBuff(Lethal)[*]3% DamageBuff(Fire)[*]3% DamageBuff(Cold)[*]3% DamageBuff(Energy)[*]3% DamageBuff(Negative)[*]3% DamageBuff(Toxic)[*]3% DamageBuff(Psionic)[*]9.69% Defense(Smashing)[*]9.69% Defense(Lethal)[*]9.06% Defense(Fire)[*]9.06% Defense(Cold)[*]10.6% Defense(Energy)[*]10.6% Defense(Negative)[*]15.6% Defense(Melee)[*]17.5% Defense(Ranged)[*]15.3% Defense(AoE)[*]2.5% Enhancement(FlySpeed)[*]4% Enhancement(Stun)[*]2.5% Enhancement(JumpHeight)[*]2.5% Enhancement(RunSpeed)[*]2.5% Enhancement(JumpSpeed)[*]3% Enhancement(Immobilize)[*]27% Enhancement(Accuracy)[*]3.75% Enhancement(RechargeTime)[*]4% FlySpeed[*]36.1 HP (4.5%) HitPoints[*]4% JumpHeight[*]4% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Confused) 5.25%[*]MezResist(Held) 11.3%[*]MezResist(Immobilize) 8%[*]MezResist(Sleep) 8%[*]MezResist(Stun) 6.9%[*]MezResist(Terrorized) 2.5%[*]14% (0.23 End/sec) Recovery[*]10% Resistance(Smashing)[*]10% Resistance(Lethal)[*]10% Resistance(Fire)[*]10% Resistance(Cold)[*]10% Resistance(Energy)[*]11.9% Resistance(Negative)[*]10% Resistance(Toxic)[*]10% Resistance(Psionic)[*]4% RunSpeed[/list]