HTTT Reunion?
Anyone else here suffer severe client crashes when they click on a BM vendor? Last night in PO, after our Lunara Arc, I hit the BM and my whole comp just locked up. I had to UNPLUG my machine to restart it.
Likely the wrong place to ask this.
When there is no room left in Hell, the Dead shall walk the earth.
Yeah, click the little 'i' with the red star around it in your mission tab. That'll pop up the contact and what he says.
It'd be nice if the info actually popped up for everyone automatically before/after missions, but who knows if/when that'll be added.
The long and short of the Unchained Legacy story is (SPOILER alert):
-----------------------------------------------------------------------
Montague Castanella offers us important information regarding the New World CoT's plan to harm us (we're the Old World CoT come to the Rogue Isles to spread our seed across the pond... we're called the Brimstone Club).
Intrigued, we agree to help Montague by finding the location of a hidden CoT temple (mission 1). When we bring back the map, he tells us that the New CoT have a powerful Mu artifact that allows them to dream walk, and that they're going to use it to destroy us. He confides that he really doesn't care about our health, but that he's certain the CoT will then use the artifact to destroy him and his Midnighter friends. So we agree to invade the CoT temple and steal the artifact (mission 2) before that can happen.
After we return with the artifact, Montague suggests we use it as a ploy to gather the CoT leader and his local sect in one place to destroy them. Montague sets up a bogus negotiation where we'll return the artifact in exchange for X, Y, Z on a cargo ship docked in the harbor. We're to go there with as many Brimstoners as possible and destroy the Circle completely (mission 3). Montague tells us before leaving that he'll send some of his associates to help us. It turns out his friends are actually Legacy Chain and that those do-gooder white wizards planned a trap to destroy both the CoT and the Brimstone Club in one fell swoop!
We manage to destroy the CoT and defeat the Legacy ambushers and return to Montague quite angry. He laughs and tsks that we survived. Before we can wring his scrawny neck, he vanishes in a puff of air issuing a challenge that if we want revenge, we'll have to fight him on his own turf (mission 4).
We battle and destroy Montague and his minions. When we return to the contact, we find Montague's ghost. It was summoned and sent there by his brethren, The Inner Circle of the Legacy Chain. They throw down the gauntlet... meet them in the secret tunnels beneath the University to settle the matter without spilling any innocent blood (mission 5).
Beneath the streets of Cap Au Diable we do battle one last time with the 4 Inner Circle members: The Legacy of Light, The Legacy of Earth, The Legacy of Fire and The Legacy of Steel. Winner take all.
And of course we are victorious because evil always wins! We are then free (having destroyed the local CoT sect and the Legacy Chain cell) to spread out influence across Cap Au Diable.
Mechanics:
The first couple missions are pretty tough because the CoT at that level are a bunch of ghosts (-acc) and the bosses are Ruin Mages (not to be confused with Baron von Ruwen!). They can be stealthed to a degree. You just need to find and click the glowie in the first. The 2nd requires defeating the boss to uncover the location of the artifact. There's a fun little ambush there too (at von Hirsh's request).
The 3rd mission is a kill all (just for Countess von Stachel), but the end battle is worth the struggle if you ask me. The custom CoT boss looks wicked evil and the battle spawns are a nice twist that unveils Montague's deception.
The 4th mission takes place in the Midnighter Club map, although I don't intend it to be that actual location, but rather Montague's Legacy of Light HQ. Monty has some fun powers, illustrating how illusion/nrg would work for dominators!
The last mission is a Cim tunnel map and sports 4 dominator bosses as the 4 Legacies. It's small, compact and meant for you to end up battling multiple bosses at once.
Problems:
The spawns for the CoT missions were huge and seemingly OP. The Legacy spawns were the opposite. I don't know why that was. I didn't change the settings or anything for the level range, so it must be something inherent to those mobs.
The 'big' bosses were all spawning one rank lower. The CoT leader in mission 3 and Montague are both supposed to be EBs, but they appeared as regular bosses. And the 4 Legacy bosses all appeared as Lieutenants. I'm not sure why that was. I was only set at setting one but that was because our team was fairly large (5). It also doesn't jive because the regular spawns were all creating bosses (ruin mages and such) at the regular level or +1. Not sure if that's some new addition to MA custom bosses where they follow AV -> EB downgrade rules or what.
SPOILER over
-----------------------------------------------------------------------
Anyway, check out the arc if you get a chance and let me know what you think. Our team of 5 was able to get through it with some strong pulls and the -DEF of earth and thorn powers (we had 2 earths and 2 /thorns). We were all lvl 15-16 when we started. It'd definitely be easier as we got closer to the lvl cap of 20.
Please buff Ice Control.
Crashes...
Since I15, i've crashed and can re-create the crash by exiting an AE mission (After it is over) and run up to spend my tickets. The menu will open up for it and my sound will loop and the game will lock forcing me to alt-tab out.
if I wait a minute or so before trying the vendor though, no crash. It's like the game can't catch up with all the lag and stuff and the information sent to my client isn't processed properly and crashes.
Reported it already. I suspect it's the same on the black market vendor. Maybe you're zoning in, super speeding over to the vendor and opening him up before things are set up zone-wise for your client.
Hey, seeings it's a holiday weekend in the US, who all is still going to make the Sunday night team outing?
If a lot of folks will be OOT, then I'll probably just run my alt, the Viscountess de Lune.
Please buff Ice Control.
Didn't crash before or after I15.
My new Youtube Channel with CoH info
You might know me as FlintEastwood now on Freedom
I'll most definitely be running Lady Hellfrost on Sunday. I work tomorrow morning then have all Saturday night and all Sunday off, so I plan to work on badges for her on Saturday (Aiming for coldhearted first, then if that gets done at a decent time I'm going to take a Rogue Isles tour for exploration badges.), then Sunday it's gonna be level time.
Question: Are we planning to wait until 8 on Sunday or possibly starting earlier since most places close early on Sunday and people will be home and online sooner?
Aaaand last but not least, I just read over the COT history again this morning and had the notion storywise that The Brimstone Club could be not necessarily Circle of Thorns but rather just one of the various hellfire clubs about at the time, though full of genuine mystics and psychics, so Zoria latched onto them in his bid for Oranbega, and when he founded the Circle he ganked a huge number of followers and members. Gives a good solid reason for The Brimstone Club to hate the Circle, as well as why they have a bit more varied abilities than the thorns. Not to mention it frees us up from having to say that our toons are posessed by the spirits of Oranbegan mages. I for one know that Lady just happens to be a wicked woman who sold her soul to Hellfrosts. Yes/No/Maybe So?
[ QUOTE ]
Hey, seeings it's a holiday weekend in the US, who all is still going to make the Sunday night team outing?
If a lot of folks will be OOT, then I'll probably just run my alt, the Viscountess de Lune.
[/ QUOTE ]
There's a 50% chance I'll be nursing a severe bender. I'll try to make it either way. Wormwood won't level himself.
When there is no room left in Hell, the Dead shall walk the earth.
[ QUOTE ]
Aaaand last but not least, I just read over the COT history again this morning and had the notion storywise that The Brimstone Club could be not necessarily Circle of Thorns but rather just one of the various hellfire clubs about at the time, though full of genuine mystics and psychics, so Zoria latched onto them in his bid for Oranbega, and when he founded the Circle he ganked a huge number of followers and members. Gives a good solid reason for The Brimstone Club to hate the Circle, as well as why they have a bit more varied abilities than the thorns. Not to mention it frees us up from having to say that our toons are posessed by the spirits of Oranbegan mages. I for one know that Lady just happens to be a wicked woman who sold her soul to Hellfrosts. Yes/No/Maybe So?
[/ QUOTE ]
I like this line of thinking. It meshes well with what I was thinking: the current CoT mages (agony, ruin, madness, etc) are rip-offs of Brimstone Club aspects, then super-powered with spirit thorns. Perhaps our powers are more 'legit' whereas theirs are owed specifically to the spirit thorns.
The backstory I have in mind for Baron von Ruwen works with that. He was an earth master that dabbled with spirit thorns. Whereas a ruin mage is an earth master because of spirit thorns.
We could make some more MAs to tie in to this storyline. The battle between old and new world CoT could rage from lvl 15 to 50. Any plans to make any MArcs yourself along those lines?
I was thinking to make a few more that would all have a mystic tie-in (fighting Banished Pantheon, Tsoo, CoT, Carnies, Mu, etc). Was planning to have Legacy, Midnighters, and other magical do-gooders in there as well. They're either trying to stop our usurpation or have something we need to become more powerful.
Please buff Ice Control.
I may dabble with an Arc if I can come up with something that's not totally ridiculous.
See, the whole schtick that I have in mind with Lady Hellfrost is that she was already a powerful psychic and mystically inclined, so she joined the Brimstone Club as a way to move up through the world, but somewhere along the line she jilted the wrong man after using him for his influence and took a dip in the river, in the middle of winter under a sheet of ice. Basically as she was drowning and freezing the death she just kind of called out with her psychic abilities and because she'd become so twisted she ended up summoning a horde of Hellfrosts, who offered her a pact. She gave them her soul for power and eternal youth and beauty, and gained her ice powers. Basically this lays the foundation for both her powersets and her "I'm a sexy corpsicle" appearance.
As you put it, that explanation makes the Brimstoners more legitimate mages in their own right, where the COT are literally spirits posessing normal humans with mystical ancestors and using powers that way.
Anywho, I think I'll get thinking on an arc to work on and see what I can't throw together.
And final note: I'm gonna be on tonight trying to farm for my cold-hearted badge. Anyone think they might like to join me? It's really slow going solo. I'll be on Lady Hellfrost so just drop me a tell if you're on.
Who's interested in a Cap SF either tonight (Sun) or Tuesday night?
Minimum lvl is 15. Mobs will spawn at 20 though. There's 2 AVs at the end.
Recommended you grab a stealth power by running the BB patrol.
That'll make ghosting certain parts easier. Also, we'll be able to hold the AVs through PToD easily with 4 doms spamming their ST hold even at our level (15-18). Key is to put your hold in your attack chain.
Other things to look for: steel canyon mayhem, Men in Black badge by running Marshall Brass' arc, Ashley McKnight's arc, and hunting ice demons for Cold Hearted.
Sign up today!
Please buff Ice Control.
Sounds fun. I'll be there.
I'm down.
No, Infernal and Batzul are down.
Down and out.
Cheers for the Brimstone Club. Took us just over 2 hours to complete. Yeah, yeah, i know it was no speed run, but that's pretty good for a bunch of actual 15-20 toons using generic IOS with minimal stealth and tp capability. Plus, a few folks hadn't run the thing before.
In another couple levels, we'll have to try out the Silver Mantis SF (20-25). I'd also like to run the Shaper Cult arc from Maros.
Please buff Ice Control.
[ QUOTE ]
Yeah, yeah, i know it was no speed run, but that's pretty good for a bunch of actual 15-20 toons using generic IOS with minimal stealth and tp capability.
[/ QUOTE ]
You guys were using IOs? I don't bother slotting until 22 anymore.
I've got a bunch of 15 and 20 IOs in all my powers. My grav/ice dom has her crafting badges, so it's no big deal to stockpile whatever the lowbies need.
The bins are full of generics and I just added a couple more bins to store up for the 20s and 30s.
Please buff Ice Control.
I loaded up on 10-15ns from the base, mostly damage a one acccuracy on each attack. frankly, the faster we kill the faster we get to higher level content.
But I ran across a rare recipe that netted me 3mil so I went and outfitted him at 20 with a few of the more special io's - nothing extravagant, but just nifty for the most part.
It doesn't make a world of difference, but I do notice I'm able to crank out some serious damage.
I took stamina at 20 last night and my need for blues went away completely. I've not even slotted my stamina - just base did that for me. What a big difference. Makes me wanna get more powers to start taking advantage of my stockpile of blue.
Later!
I completed my "Brimstone" flavored arc. If people are interested in running it in teams please do. Just send your feedback via the MA and not via this Thread:
ARC ID: 2520218
Title: Evil Deeds
Level Range: 15-25
Enemy Groups: Circle of Thorns, The Legacy Chain, Paragon Police, Customized Enemy Group. EB/AV.
Diviner Arista is a double-agent working within the Circle of Thorns for the Brimstone Club. Arista has uncovered the location of a very powerful artifact which promises to grant "ultimate power" (Provided the proper sacrifices are made). Members of the Brimstone Club set out to do whatever it takes to steal and empower the artifact
My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi
[ QUOTE ]
I completed my "Brimstone" flavored arc. If people are interested in running it in teams please do. Just send your feedback via the MA and not via this Thread:
ARC ID: 2520218
Title: Evil Deeds
Level Range: 15-25
Enemy Groups: Circle of Thorns, The Legacy Chain, Paragon Police, Customized Enemy Group. EB/AV.
Diviner Arista is a double-agent working within the Circle of Thorns for the Brimstone Club. Arista has uncovered the location of a very powerful artifact which promises to grant "ultimate power" (Provided the proper sacrifices are made). Members of the Brimstone Club set out to do whatever it takes to steal and empower the artifact
[/ QUOTE ]
We'll have to give that a whirl tomorrow night.
Please buff Ice Control.
Sounds like fun to me. I have a plot stewing in my head for a fun little arc, nothing too heavy, but I've got an alt I want to roll and it'd be a good way to tie her into the Brimstone Club. I'll work on that tonight after the team or something if all goes well.
Can't thank you guys enough for making this ride as stress free and enjoyable as possible. Between work, child, wife and class I could never help out in the way you guys do. Thanks for the effort!
When there is no room left in Hell, the Dead shall walk the earth.
Glad you're having fun. It's a good time for sure. Reminds me of the original all dom teams we used to field a couple years back. The mesh of powersets brings a tool for every job and everybody is skilled with their toons.
I don't know if anyone is noticing, but we're getting very powerful. 'd say we're about 2 levels from being unstoppable once all our major powers are on board and slotted up.
What say you to running the Silver Mantis SF on Thu? Lvl 20-25 vs. lots of sky raiders.
Please buff Ice Control.
Mel Von Debuffin is alive on Pinnacle, Earth/Nrg dom awaiting SGI.
Catch me in global @mel-
One of those SF's always gave me fits and it seemed to me that none of the PUG's I was in could beat it. The one where you're in the big cave room and the AV is just this big eye in the wall that shoots PSI bolts at you, all the while there are these water spouts tossing people all around. Heck, that one was such a nightmare. I figure a team of skilled players can do it but PUG's just always seemed to fail.
I just got back from a month out of the country and a friend of mine in the group mentioned this to me. I've had trouble leveling doms in the past, but this sounds like fun. Additionally, I already have a dom on Pinnacle around level 20 so sounds like I can fit right in.
Miss Hysteria is Mind/Psi, and I believe she is Magic origin. However, she is more Goth than Old English in look. I hope joining with an existing toon is acceptable. I'll get on tonight to made sure she's up to snuff and maybe catch an sgi.
-King
Edit: I'd love to join the SF tomorrow as well. I'll make sure she's at least 20.
Justice Superteamer
Current Project - Water Blast Superteam starting Friday, 7/20/2012.
Come out and join us Fri/Sun 8pm ET on the "Justice Superteamers" channel.
All players welcome!
Actually, as we were going about the mission I paused for a moment, clicked on the mission tab and pulled down the mission info and could read the mission blurb. Still didn't get everything, but at least something.
I may try my hand at an arc for the team sometime. Have to see how much free time I have.