Stalkers in PvE groups
Know how everyone brings AoE to the table because "nothing else matters"? Well, you're there to ensure their delusions continue. When the minions drop, you're there to make the boss drop very soon after.
Doom.
Yep.
This is really doom.
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Know how everyone brings AoE to the table because "nothing else matters"? Well, you're there to ensure their delusions continue. While the minions are dropping, you're there to make the boss drops beforehand... or at the same time if you're slacking.
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Revised the statement... also, some Stalker builds can contribute decent AoE as well.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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I would also add, it's not just Bosses your after but anything that poses a big threat or is just a PITA.
When teamed I also watch for mobs that are harassing other squishy toons (esp. Corruptors) and take them out after I've removed the most obvious and immediate threat. So yes there's reason to team with Stalkers, esp. now that we get a debuff on a successful AS.
Yeah I default to bosses but I have no problem hitting a lt that has annoying abilities, or even a minion (like oh...sappers?).
Also, while it may not be your strong point, most stalkers have a trick or two that doesn't involve damage they can do to help the team too, although thats dependent on your powerset. (ie. DM has a fear, /Ninja has caltrops, etc)
A stalker on a team can contribute a lot. I know a lot of people frown on 'scouting the map' but calling out any surprises in the spawn ahead is a good thing.
Also, when you're really good at laying an AS on anything that would prove problematic (Tsoo sorcs, Carnie illusionists, Succubi, Sappers, and so forth) then your team will appreciate not having to deal with them for very long (if ever).
I'd brag about all the RCO's my stalker has 'terminated' over that last four years... but then someone would accuse me of farming them.
"City of Heroes. April 27, 2004 - August 31, 2012. Obliterated not with a weapon of mass destruction, not by an all-powerful supervillain... but by a cold-hearted and cowardly corporate suck-up."
Another good thing about stalkers is there survivabilty.. When the team wipes Im usually the last one alive and usually clear up the rest of the spawn.. Hand out Wakeys and get a good ol' Dayum Jake.....
Taking out problamatic NPC's is another valuable Asset.. The power of no matter what you can take that enemy down period is well nice.. no need for Fury or Scourge just plain ol' constant damage..
Stay on the fringe of the enemy spawn and clear up any that are not in the AE's is another good one.. Helping fellow squishies who get a lil to much agro is well appreciated..
Your a toon with no responibilites.. your not a tank or support or control.. you go were you are needed.. keep a far zoom and just get to slaughter...
Also with the new Debuff on AS you can just about take that Alpha with no problems..
Shoot if your team is in a situation were pulling is needed.. why have a corrupter do the pulling with no defense.. you are more equiped to handle that situation as well..
heh I can go on and on about all the strengths of a Stalker in PvE... but you get the picture..
your only as strong as you know your character's limits...
I have several stalkers, brutes and corruptors that I regularly run AE missions, Task Forces and some liberate television missions with. I can tell you without question, there is little use for a stalker on the team. Brute's mainly and Corruptor's secondly handle all the AoE damage and single target damage. Having one dominator is alright to mitigate EB's and AV's, but really the best groups are always 4-5 brutes, 2-3 kin's, and 1 dom.
No disrespect is intended in this post since I have two stalkers myself, but the fact remains the way the game is currently designed stalkers will always be "somebody's alt" for PvE.
Stalkers are good even on farm missions. Because unlike the AOE of everyone else, they start bringing down threats immediately, increasing survivability and reducing the chance that the corruptors will be aggroed and killed.
It's just not a very visible role so they don't get credit for it.
It's also a role that masterminds can fill to some degree with their ability to mitigate aggro, but it goes underappreciated.
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Stalkers are good even on farm missions. Because unlike the AOE of everyone else, they start bringing down threats immediately, increasing survivability and reducing the chance that the corruptors will be aggroed and killed.
It's just not a very visible role so they don't get credit for it.
It's also a role that masterminds can fill to some degree with their ability to mitigate aggro, but it goes underappreciated.
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Masterminds simultaneously have one of the best ways to mitigate aggro by diffusing it on things that are completely meaningless and easily replaceable, and one of the easiest ways to draw in more.
Unfortunately it's been my experience that few pay enough attention to their pets and end up being the second type. Nothing like having triple the aggro cap of bosses heading towards your team - already fighting a 8-person sized spawn - to make a squishy feel welcome when the Ninja MM doesn't feel like paying attention and the pets chase runners.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Masterminds simultaneously have one of the best ways to mitigate aggro by diffusing it on things that are completely meaningless and easily replaceable, and one of the easiest ways to draw in more.
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Hey, don't talk about Brutes like that.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
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Know how everyone brings AoE to the table because "nothing else matters"? Well, you're there to ensure their delusions continue. While the minions are dropping, you're there to make the boss drops beforehand... or at the same time if you're slacking.
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Revised the statement... also, some Stalker builds can contribute decent AoE as well.
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Elec/* or Spines/* may make you feel more appricated on larger teams. I've even heard of some Dual Bladers laying down some AoE hurt.
When there is no room left in Hell, the Dead shall walk the earth.
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I know that Stalkers lay down the hurt on stuff, but is there a reason to role a Stalker if one isn't interested in straight solo play or PvP? What do Stalkers bring to the table that makes them worth partying with?
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Taking out troublesome LT's and even minions can be very helpful to many teams, especially if those Lt's/minions happen to have alot of debuff powers. Also, assisting in taking out the bosses of the spawn is another very helpful attribute to a Stalker.
All that said...however....I DO believe that somehow (I'm not sure how yet) we should be able to actually "defeat" bosses better than we currently do in the late game. Sure, in the early half of our careers we're taking out bosses within about 2-3 maybe 4 attacks, but that quickly goes away the higher in level we get. Personally, I just think that stinks. I've had many times were I've gone in to AS a boss, only to have a couple of Brutes and/or Corruptors deal just as much damage as I have and kill him before I can even get off a second attack. To me, that's a little disheartening.
I think it'd be nice if somehow the dev's gave us a little "boost" in our boss killing ability. Like I dunno, maybe give us an extra 50% chance in pve to deal a "double" AS or something, but only on Boss classes and above. I don't think that'd be asking for too much, and it would definately increase our usefulness while on teams for boss killing. Just a thought.
i have been playing stalkers since i started playing this game, the best thing stalkers are good for is not beeing cookie cuters in pve. if you want all your sf to be 3 brutes a kin, a rad, a dom, and no pugs thenstay away from them
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I know that Stalkers lay down the hurt on stuff, but is there a reason to role a Stalker if one isn't interested in straight solo play or PvP? What do Stalkers bring to the table that makes them worth partying with?
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Taking out troublesome LT's and even minions can be very helpful to many teams, especially if those Lt's/minions happen to have alot of debuff powers. Also, assisting in taking out the bosses of the spawn is another very helpful attribute to a Stalker.
All that said...however....I DO believe that somehow (I'm not sure how yet) we should be able to actually "defeat" bosses better than we currently do in the late game. Sure, in the early half of our careers we're taking out bosses within about 2-3 maybe 4 attacks, but that quickly goes away the higher in level we get. Personally, I just think that stinks. I've had many times were I've gone in to AS a boss, only to have a couple of Brutes and/or Corruptors deal just as much damage as I have and kill him before I can even get off a second attack. To me, that's a little disheartening.
I think it'd be nice if somehow the dev's gave us a little "boost" in our boss killing ability. Like I dunno, maybe give us an extra 50% chance in pve to deal a "double" AS or something, but only on Boss classes and above. I don't think that'd be asking for too much, and it would definately increase our usefulness while on teams for boss killing. Just a thought.
[/ QUOTE ]They tried this once before on test server but too many folks whined and said it was overpowered, and at the sametime it made it harder to kill stuff with lower hps. Because of the limitation of game engine they couldnt do it based on critter rank which would have totally made this a non-issue for us. Sigh...someday, maybe in CoH 2 we might get scaling AS or something.
Bump and Grind Bane/SoA
Kenja No Ishi Earth/Empathy Controller
Legendary Sannin Ninja/Pain Mastermind
Entoxicated Ninja/PSN Mastermind
Ninja Ryukenden Kat/WP Scrapper
Hellish Thoughts Fire/PSI Dominator
Thank You Devs for Merits!!!!
Meh. My Stalker does fine on teams. Waltz up to the biggest baddie, punch it in the face, and then mop up whatever my team's alpha hasn't taken out one at a time. Use Shadow Meld to keep from taking damage, and slap on my Tier9 when the team is about to lose a fight in hopes of at least surviving and killing the mob in revenge for your less awesome team mates.
Wash. Rinse. Repeat.
'Course, I play a pretty Scrappy Stalker who can do that sort of thing. I love my DM/Nin.
Too many alts to list.
I would Take A Team of STalkers on any mission DPS FTW...
Steel Kaige LVL 50 MA/REGEN Stalker
Bringing the pain Since 2006
AMEN Scrappy Stalker........... That has me written all over it just wish I had a few extra hit points above base stalker cap for PVP.
<QR>
re: Scaling AS
I enjoyed the 4% fully enhanceable/buffable scaling AS, but that may have had something to do with being able to eat a bunch of reds and down a GM in less than a minute...
But overall, the damage decrease against most of the game sucked and I'd rather not have scaling AS if it can't be rank-specific. There was also a fair bit of complaining about how unfair it made the different damage types, and I have a DB Stalker - I don't want any more lethal damage Assassin Strikes.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Elec gets my vote. Huge AoE alpha, followed by a crit, sometimes double-crit, thunderstrike on the boss. Followed by CI, followed by your ST attacks.
I don't always find using AS to be worth it when I could just do ^ that on a spawn by spawn basis.
I will AS when there's one particularly nasty foe that needs to die. My AS usually comes as something to finish off that stray boss at low health after the battle has started and I've shaken off any aggro by "sharing" it with my teammates.
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I have several stalkers, brutes and corruptors that I regularly run AE missions, Task Forces and some liberate television missions with. I can tell you without question, there is little use for a stalker on the team. Brute's mainly and Corruptor's secondly handle all the AoE damage and single target damage. Having one dominator is alright to mitigate EB's and AV's, but really the best groups are always 4-5 brutes, 2-3 kin's, and 1 dom.
No disrespect is intended in this post since I have two stalkers myself, but the fact remains the way the game is currently designed stalkers will always be "somebody's alt" for PvE.
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No offense but this sounds like a ae person, if you think this is the most efficient team for anything other then lvl 54 boss farms your kidding yourself.
I did just 3 days ago a LRST with 7 corruptors and a brute and I dare any one to melt these AV's as fast as we did. And we have corruptors of all shapes and sizes on the team not just kins.
And stalkers I'll take on my team any day, optimizing isn't even necessary on this game so why disclude someone cause their AT. As long as they fight/buff/debuff pretty much not mooch for lack of better words They should be welcome on your team too.
Well, there are a couple of things. First off, the Fear that comes with AS is beautiful in large spawns. You can also take care of pesky peoples, like Sappers. Basically, you're a Scrapper with AS and a little less Health.
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I know that Stalkers lay down the hurt on stuff, but is there a reason to role a Stalker if one isn't interested in straight solo play or PvP? What do Stalkers bring to the table that makes them worth partying with?
[/ QUOTE ]Truly insane single target DPS, bag-of-tricks powers and the ability to pay attention to the world around them instead of wheezingly stumbling from group to group saying 'GOTTA MAINTAIN MAH FURY' as if the world would come to a crashing halt if the pwecious bwute didn't have his pwecious fuwy.
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I did just 3 days ago a LRST with 7 corruptors and a brute and I dare any one to melt these AV's as fast as we did. And we have corruptors of all shapes and sizes on the team not just kins.
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Wasn't that the original way people ran Recluse's TF before people began realizing you could do a non-optimized team so long as everyone just dropped Nukes and Shivans to wipe the Phalanx out easy-peasy? Not possible for a Master run, of course.
Stalker is fun. They still have a bad rap from too many bad players being team leeches. But, I can't deny, in a situation where AOE is king (farming gajillions of mobs for Purple recipe drops before, farming bosses custom-tailored to be easy Ticket drops in AE now) a primarily Single-target AT designed around rapidly eliminating real nuisance mobs isn't much wanted or needed. Nobody in their right mind is putting in Sappers or stuff in their farm arcs :x. Dropping the AOE Debuff/Fear from an AS is nice, but Brutes just stomping out AOE on everything around them is nicer...
Once I had someone actually kind of SURPRISED I was able to scrap so well. Apparently they had only ever grouped with crappy stalkers who rolled the AT to "i 1shot u i r l33t" in lolpvp
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I did just 3 days ago a LRST with 7 corruptors and a brute and I dare any one to melt these AV's as fast as we did. And we have corruptors of all shapes and sizes on the team not just kins.
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Wasn't that the original way people ran Recluse's TF before people began realizing you could do a non-optimized team so long as everyone just dropped Nukes and Shivans to wipe the Phalanx out easy-peasy? Not possible for a Master run, of course.
Stalker is fun. They still have a bad rap from too many bad players being team leeches. But, I can't deny, in a situation where AOE is king (farming gajillions of mobs for Purple recipe drops before, farming bosses custom-tailored to be easy Ticket drops in AE now) a primarily Single-target AT designed around rapidly eliminating real nuisance mobs isn't much wanted or needed. Nobody in their right mind is putting in Sappers or stuff in their farm arcs :x. Dropping the AOE Debuff/Fear from an AS is nice, but Brutes just stomping out AOE on everything around them is nicer...
Once I had someone actually kind of SURPRISED I was able to scrap so well. Apparently they had only ever grouped with crappy stalkers who rolled the AT to "i 1shot u i r l33t" in lolpvp
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About how people use to run LRSF i have no idea i have only done it twice both in the last 2 weeks. And ya stalkers aren't good for farming but I don't do that so don't care one way or the other. If I farmed as much as I see some spam in broadcast about it I wouldn't play this game any more, To boring.
So ya I like stalkers on my team for a few reasons they take out problem npcs I guess something all the AE babys no nothing about and can stealth missions if need be. Stalkers have scrapper Defence with blaster hitpoints and burts damage I like them, I like playing with them, whats the problem with stalkers again?
I know that Stalkers lay down the hurt on stuff, but is there a reason to role a Stalker if one isn't interested in straight solo play or PvP? What do Stalkers bring to the table that makes them worth partying with?