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Posts
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Joined
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Does this combo have good synergy? I'm working on a new concept for which Elec Melee and War Mace are both thematic, but I prefer War Mace because of the extra mitigation due to stuns. Are they a good pair? BTW, I'm not too concerned about the tendency for enemies to resist Smashing damage.
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I'm going to roll a Grav/ character to fit a concept I had in mind, but I'm not sure which secondaries are good compliments for Grav? I know that Grav has good single target hard controls and is weak on AOE control (at least initially) and lacks soft controls as a whole. Please suggest secondaries for Grav.
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The nutshell is that I'll have to dip into a lot of pools to be as efficient a tank as say... Inv? OK, thanks. I'm interested in Fire because it not only fits a concept I had in mind, but its also the least common Tanker primary, with SD and WP being the most common ones.
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I know that the Fire primary is an offensive Tanker set and I've heard that its not very good for someone that wants to tank. I have a character concept in mind which would require a Fire primary, but I enjoy tanking, so would I be a subpar tank if I use Fire as my primary? Thanks
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I know that Stalkers lay down the hurt on stuff, but is there a reason to role a Stalker if one isn't interested in straight solo play or PvP? What do Stalkers bring to the table that makes them worth partying with?
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I know that beefing up one's flunkies is the main priority of a MM, but how do people feel about taking personal attacks as a MM? Many guides I've read stated that taking personal attacks is a waste of a power choice, how true is that?
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Inv/DB is unplayable? If so, then that's a shame because I like how the DB powers look as opposed to finding the WM powers to be boring to look at. I'd much rather be useful to groups than to be stylish.
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I'm rolling an alt Tanker of which the concept would allow me to use either DB or WM. Between the two, which is a better compliment to Inv if I want to be able to tank in groups well? If it matters, I'm not interested in the PvP (that's what Team Fortress 2 is for
) and soloing speed doesn't matter too much to me as long as it isn't be death prone to the point of frustration.
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Which primaries are the most and least commonly used? I'm just curious because I'm rolling a MA Scrapper because I like how it looks.
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Thanks guys, the CoH community is a lot more helpful and friendly than the WoW community as a whole. Anyway, based on my character's concept, which is a bit tl;dr to post here, I need to pick a primary that's light on the special effects (ie. Fiery Aura flames) because my character's a normal guy that's a vigilante.
Which sets are light on the special effects and have little to no special auras? I'm gonna choose either DB, BA, or WM for my secondary because my char would use a weapon. Thanks -
I'm curious as to the specialty of each of the Tanker primaries. How do each of them play and what do they specialize in? Thanks
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It sounds like I'd be happiest with a Blaster since they can wreck people and drop some CC. Thanks for the help
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Hi all, I'm a CoH/CoV newbie. I just upgraded to a full account, and I fell in love with my Dominator because I love crowd control. I know that Controllers are the CC experts Hero-side, but I'm not sure if playing a Controller would be too much like playing my Dominator.
Would I be find rolling a Controller or should I try a different AT that has some CC aspects? Thanks -
I'm new to this game (just left WoW, and good riddance) and I decided to roll a Katana Scrapper. I took Fiery Aura, but I'm not sure if FA complements Katana. Thanks