What secondaries compliment Grav well?
Difficult question. Depends on what you want to do. Ice ans Stone are nice because of the soft controls (KU/KD + Slows & -rech). Fire will get you offense. Thorns is decent mis of both offense and some control (immob). Psyc makes some sense thematically, and it also has decent secondary effects. Elec has a pet, which is nice (you could end up w/ 3 pets going Grav/Elec/patron. Nrg is mostly KB which can be used very effectively by a good player as soft control, but most of the time ends up being a pain in the you know where.
Just my 2 inf though. YMMV
Difficult question. Depends on what you want to do. Ice ans Stone are nice because of the soft controls (KU/KD + Slows & -rech). Fire will get you offense. Thorns is decent mis of both offense and some control (immob). Psyc makes some sense thematically, and it also has decent secondary effects. Elec has a pet, which is nice (you could end up w/ 3 pets going Grav/Elec/patron. Nrg is mostly KB which can be used very effectively by a good player as soft control, but most of the time ends up being a pain in the you know where.
Just my 2 inf though. YMMV
Gravity seems to work better when paired with a mostly ranged set like Fire, Elec, or Energy.
From personal experience, NOT force fields -- assuming you do not have reliable partying options.
@Texarkana
@Thexder
Grav/Stone is nice plus powerboost helps those weak holds grav has. I love Grav though singy ftw.
Grav/Fire can be a lot of fun.
I've been playing gravity since I started and its without a doubt one of the most fun sets in the entire game.
My main is gravity/thorns and the sets have a remarkable synergy together. You have some passive debuffing, very open slotting potential and a great mix of control, melee & ranged offense, as well as the most amazing pet doms have imo. Plus he has arguably the most comedic powers ever - Propel gives you the real villain feel as nothing says evil like smacking a cop miles using a dirty urinal, Wormhole for the strategic potential which is near inifinite as well as the fun of worming random NPCs on Cap into mid-air, Singularity for the fun of watching melee foes run at it and get nowhere fast (seriously the 1st mayhem you do with it will make you cry with laughter)
I've also since made a gravity/earth who is very strong and a freaking ST monster - he's almost 38 now and made quite similar in some respects, but has a lot of potential left in it. Elec assault is also very solid with gravity, as is psi (wormholing the foes into Drain Psyche and PSW is hilarious).
One thing I will recommend though, patron pets work awesomely alongside singy - pet to control and subdue with another to fight it out!
I'm going to roll a Grav/ character to fit a concept I had in mind, but I'm not sure which secondaries are good compliments for Grav? I know that Grav has good single target hard controls and is weak on AOE control (at least initially) and lacks soft controls as a whole. Please suggest secondaries for Grav.
Thanks