New Dual Pistols EAT?


5OClockShadow

 

Posted

I'm mainly just bored and dreaming cause I'm like 99% sure Dual Pistols will be a power set for Corruptors, Blasters, and Defenders....but IF it was to be a Rogue Agent epic AT to go along with Going Rogue instead, this is what I'd like it to look like.


Rogue Primary

1. Single Shot - Quick Single shot from one pistol. Minor Smashing DoT. 60ft range

2. Dual Shot - One shot from each pistol. Moderate Smashing DoT 40ft range

3. Sweep - Animation from Dragon tail from martial arts. Low spinning kick that does moderate damage in an AoE with knockdown. 10ft radius

4. Empty Clips - Wide cone where you empty both clips. Does moderate smashing DoT to upto 10 targets. Range is only 30ft.

Rogue Secondary

1. Quickdraw - you have a passive boost to your run speed and recharge. Also naturally resists slows.

2. Eagle Eye - This click power boosts your damage and accuracy for 15 seconds.

3. Decimattion - Just by watching an opponent you can see thier weaknesses. This power lowers the resistance and Defense of a single target for a short time.



That's it at first. Seven total powers, all offensive. At level 20 you will need to pick a specialty. Much like choosing
a pth for VEATs. You can become a Rogue Spy or a Rogue Assassin.








Spy Primary

1. Web Grenade - this grenade can completely hold a single target rendering him helpless.

2. Flash Bang - This grenade explodes into a bright burst of light blinding as you throw it to your feet. All targets within 50 ft radius will have a large debuff to accuracy and perception for a brief time. They will also be disoriented for a few moments or untill attacked.

3. Sliver - You aim specificly at your enemie's legs. This attack is much like empty clips but does minor DoT in the cone and has a slow affect on all tagets hit.

4. Absolute - This power would be like a hybrid of assasin's strike and sniper shot. You'd kneel down and take a few moments like sniper shot, but if the target was still unaware of you (not aggroed) the shot would do double damage. High damage, or Extreme. Range is 120 ft.

5. Blaze of Glory - Animation from Typhoon's Edge (jump and spin with arms fully extebded) with both guns unloading on full auto. 40 ft radius AoE moderate lethal damage.


Spy Secondary

1. Cloak - This power allows you to use a device that cloaks you. It acts as an AoE placate, and you are completely invisible for 30 seconds.

2. Spontaneus - Your reactions are so fast in combat you are hard to hit. This toggle provides 12% defense to Melee and Ranged atatcks.

3. Sphere of Weakness - This toggle acts a a strong defense debuff. Any enemy that gets within 8ft of you loses alot of defense due to your ability to immediatly spot his weaknesses and strike them, or even shout them out to comrades.

4 & 5. Honestly I can't think of 2 more powers for this AT, but basicly this route should have some more self and team buffs with minimal mitigation help. Survivability should be about the same as a Corruptor/Blaster.









Assassin Primary

1. Spinning Backhand - Anyone who has ever seen a UFC match knows this move. You stay on your feet but spin around striking with the backside of your hand.This would be a small radius AoE with a max of 5 enemies. Moderate smashing damage.

2. Uppercut - A fast upper cut, nothing like Knock out Blow from super strength. This quick but powerful strike would do high smashing damage with knockdown.

3. Blaze of Glory - Animation from Typhoon's Edge (jump and spin with arms fully extebded) with both guns unloading on full auto. 25 ft radius AoE moderate lethal damage.

4. Point Blank - This attack is melee ranged but you kneel down slightly and fire a single shot from both guns
simultaneously at your enemy's face. Extreme damage and knocback.


Assassin Secondary

1. Tough as Nails - This epic AT would start with HP around that of a Stalker, but this passive power grants roughly 10% bonus HP and 8% resistance to all.

2. Hardened - This Toggle provides 15% resistance to Smashing and lethal, as well as strong resists to holds and other status affect powers.

3. Evasive Maneuvers - This toggle grants 12% defense to ranged, melee, and AoE attacks.

4. Quicksilver - This passive power gives a slight buff to accuracy and protection against accuracy debuffs.

5. Bullet Proof - This click power gives you high resists to all damage types for 90 seconds. When it crashes you are left with 1/4 health and endurance. 5 minute recharge.





Few notes. These EATs would need to have very fast redraw to not be annoying. I didn't work out the combos, but my idea is to have 10 -12 combos that provide everything from extra damage to the enemy, to extra defense for the caster. This is important becuase it would allow the player to truly customize thier Rogue agent. Also, I think a good inherent power would be highly boosted regen between fights. Basicly, after 20 seconds of not attacking or being attacked, your regen would be
about as high as when you use "Rest" As soon as you start fighting again it would go back to normal, but it would allow you to recover between skirmishes very quickly. Thats's about all I got. It's a rough idea but I think it would be great fun. I do realize it is HIGHLY unlikely, but I can dream :P


 

Posted

I find the post and delete thread bumping hilarious.


 

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I find the post and delete thread bumping hilarious.

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Aw. You ruined it. I wanted to see how many times the OP would do it.


"Mastermind Pets operate...differently, and aren't as easily fixed. Especially the Bruiser. I want to take him out behind the woodshed and pull an "old yeller" on him at times." - Castle

 

Posted

I think a combo sysytem for Dual Pistols should only have two attacks per combo. This would accomplish many things. For one, it would make it very easy to give the set at least 8 different combos. With eight combos and eight different effects, you could really customize your playstyle just by controlling the order of your attack chain. At the same time, players who don't want to be bothered by a combo system could just fire away randomly and still get plenty of combo effects.

I'd say make a combo for fire damage, toxic damage, chance for double lethal damage, -def, slow, stun, KB, and build up. With all these options you could really do whatever you want. Consentrate on control, or max damage, or a mix of both.

I listed eight effects because I think the best wat to do this would be to have eight attacks, each one equals an effect, no matter what the following attack is. For example...


Attacks A = KB
Attack B = Slow effect
Attack C = Toxic DoT
Attack D = Build Up
Attack E = Defense Debuff
Attack F = Fire DoT
Attack G = Stun
Attack H = Chance for Critical Hit

This way, you can always lead with the attacks that have the combo effects you want while using the attacks with unwanted effects as your second filler attack. Your attack chain doesn't have to be the same cookie cutter chain everytime to get the effects you want. You would also be able to choose a second attack based on what you want to do. If you want to slow an entire mob you'd lead with Attack B followed by whatever attack is a cone or AOE. If your fighting a boss you might lead with attack D or G followed by a quick animating single target attack.

Just my thoughts. It's probably more feasible with a Corruptor/Blaster set than for the EAT I'm suggesting, but it could probably be tweeaked to work for either.


 

Posted

So remember the "survey" from last August that asked hoe folks felt about power customization, changing sides, and creating your own missions? It also mentioned a Rogue Spy AT.....anyone think we'll actually get a new AT in Going Rogue?


 

Posted

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So remember the "survey" from last August that asked hoe folks felt about power customization, changing sides, and creating your own missions? It also mentioned a Rogue Spy AT.....anyone think we'll actually get a new AT in Going Rogue?

[/ QUOTE ]

I think we will.

It just makes sense that an expansion would be the perfect way to introduce a new EAT, since they promised no more achieving level 50 to unlock such things. Plus, this one EAT would be available to both sides, starting out neutral and working his way toward either the side of light or the side of darkness. It just fits with the theme of the package.


 

Posted

Or the Devs could do something not stupid and just make it a powerset.


@ShoRyu Kusanagi

The Unoffical Anime Junky of Justice

 

Posted

If they'll ever make another weapon-based EAT, that's probably another EAT I'd try and abandon in disgust. I just don't feel... 'Super' with a gun or a sword in hand.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

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Or the Devs could do something not stupid and just make it a powerset.

[/ QUOTE ]


 

Posted

Good ideas, JD. Rogue ATs would rule. I personally would rather see assassins with some kind of new martial arts moves relative to the martial arts power set. I just don't picture an assassin doing a spinning back hand. Usually assassins are precise and to the point. A spinning back hand seems a bit reckless. It'd be sweet to see a throat chop and watch the stunned foe grab his own neck. Or chop in the back of the neck to knock them unconscious for a few seconds. Also I'd prefer dual pistols to be a scrapper/ stalker. It'd be more fitting.

Guns have been in comic books for decades. Its a perfect alternate power set for natural/ tech/ mutant origins too. I wouldn't call anyone with guns 'Super', but if they're marksmanship is greater than the standard soldier, its pretty damn impressive.


 

Posted

It is funny you should suggest this. Perhaps the devs should just make it a blaster power set in the upcoming Going Rogue expansion. .... .... .... Oh wait they have.


But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius

List of Invention Guides

 

Posted

How are pistols being considered melee, I can't wrap my head around this, do you smack people with them!? :P Blaster and ruptors o.o


 

Posted

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It is funny you should suggest this. Perhaps the devs should just make it a blaster power set in the upcoming Going Rogue expansion. .... .... .... Oh wait they have.

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Where did it say Dual Pistols will be a blaster set again? Please, I'd love the link to a redname stating that.

Also, did you read the very first thing I wrote in my OP? Here, try again...."I'm mainly just bored and dreaming cause I'm like 99% sure Dual Pistols will be a power set for Corruptors, Blasters, and Defenders....but IF it was to be a Rogue Agent epic AT to go along with Going Rogue instead, this is what I'd like it to look like."

Reading comprehension FTW!


 

Posted

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How are pistols being considered melee, I can't wrap my head around this, do you smack people with them!? :P Blaster and ruptors o.o

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The only way I could see pistols being used as melee weapons would be if they're freaking huge pistols like Noel Vermillion has in BlazBlue. Those things look like 20-inch 2x4 planks with pistol grips, except they're steel instead of wood, and bullets fire out the end if you pull the trigger. Those things are clearly meant for blunt force trauma.

Of course, they still couldn't be a melee set, since they're still pistols, and it'd kind of suck to have to wait until level 8 to fire them.


BackAlleyBrawler: I can't facepalm this post hard enough.
ShoNuff: If sophisticated = bro-mantically emo-tastic, then I'm going to keep to my Shonen loving simplicity dammit.

 

Posted

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How are pistols being considered melee, I can't wrap my head around this, do you smack people with them!? :P Blaster and ruptors o.o

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Are you refering to the idea in my OP? or someone elses post? The pistols in my idea clearly shoot bullets and are ranged weapons.....so I'm not understanding where your coming from.


 

Posted

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Good ideas, JD. Rogue ATs would rule. I personally would rather see assassins with some kind of new martial arts moves relative to the martial arts power set. I just don't picture an assassin doing a spinning back hand. Usually assassins are precise and to the point. A spinning back hand seems a bit reckless. It'd be sweet to see a throat chop and watch the stunned foe grab his own neck. Or chop in the back of the neck to knock them unconscious for a few seconds.Also I'd prefer dual pistols to be a scrapper/ stalker. It'd be more fitting.

Guns have been in comic books for decades. Its a perfect alternate power set for natural/ tech/ mutant origins too. I wouldn't call anyone with guns 'Super', but if they're marksmanship is greater than the standard soldier, its pretty damn impressive.

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I was referring to this post, apologies for the misunderstanding I like your thoughts on it :3

Regards,
-C.A.


 

Posted

Ahh...my bad. I had missed that.

I think alot of people like the idea of a dual pistols character that also uses hand to hand combat in some way, that's why you will always have people asking for dual pistols scrappers. The bottomline is Dual Pistols does not work as a set for a melee AT. Period. I use to be on the side that felt if claws could have two ranged attacks and an AoE, then Dual pistols could work for scrappers as well. I have since realized that line of reasoning to be utter nonsense and I know now that DP for Scrappers is just a bad idea.

All that said, I like my EAT idea because you could take your DP character the more traditional all ranged route, or you could get some cool hand to hand attacks with extra defenses and fill that craving of a DP scrapper type character. SoAs have proven that you can have an EAT with decent defenses, ranged attacks, and melee attacks without being over powered.

Like I said in my OP, I'm 99% sure DP will be a blaster/Corruptor set, but I think an SoA type EAT that uses Dual Pistol would be a much better way to set off Going Rogue with a bang.


 

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Or the Devs could do something not stupid and just make it a powerset.

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I'll support it being its own AT only if a chorus of children shouts, "Hey! PISTOLERO!" every time you enter a zone.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

My only reason for believing it will be blaster only is that would act as an incenstive for those wanting it red side to not bypass the new content (which i'll assume needs to be done to switch sides). Which I can understand from a content and marketting perspective.



-C.A.


 

Posted

If DP is a very fast set like the "claws of ranged sets", then I think all the redraw from heals, buffs, debuffs, ect, will make it kinda suck on a corruptor. I'm planning on roling an ebil DP/Devices Blaster on day one.....unless Blasters get a Martial arts/Street Fighter secondary.